processWar 입출력 부근을 General Object로 변경

This commit is contained in:
2019-04-29 00:13:25 +09:00
parent c8422421ab
commit bbfe5c2ab0
7 changed files with 48 additions and 39 deletions
+25 -30
View File
@@ -2,7 +2,7 @@
namespace sammo;
function processWar(General $attacker, array $rawNation, array $rawDefenderCity){
function processWar(General $attackerGeneral, array $rawNation, array $rawDefenderCity){
$db = DB::db();
@@ -28,24 +28,23 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
$attacker = new WarUnitGeneral($attacker, $rawNation, true, $year, $month);
$attacker = new WarUnitGeneral($attackerGeneral, $rawNation, true);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$defenderList = $db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city'));
if(!$defenderList){
$defenderList = [];
$defenderList = [];
foreach ($db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city')) as $rawGeneral){
$defenderList[] = new General($rawGeneral, $rawDefenderCity, $year, $month);
}
usort($defenderList, function($lhs, $rhs){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, $db) {
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $db) {
if($prevDefender !== null){
$prevDefender->applyDB($db);
}
@@ -58,12 +57,17 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
return null;
}
$rawGeneral = $iterDefender->current();
if(extractBattleOrder($rawGeneral) <= 0){
$nextDefender = $iterDefender->current();
if(extractBattleOrder($nextDefender) <= 0){
return null;
}
$retVal = new WarUnitGeneral($rawGeneral, $rawDefenderCity, $rawDefenderNation, false, $year, $month);
$retVal = new WarUnitGeneral(
$nextDefender,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
@@ -172,41 +176,32 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
], $attacker->getRaw(), $city->getRaw(), $rawAttackerNation, $rawDefenderNation);
}
function extractBattleOrder($general){
if($general['crew'] == 0){
function extractBattleOrder(General $general){
if($general->getVar('crew') == 0){
return 0;
}
if($general['rice'] <= $general['crew'] / 100){
if($general->getVar('rice') <= $general->getVar('crew') / 100){
return 0;
}
if($general['mode'] == 0){
if($general->getVar('mode') == 0){
return 0;
}
if($general['mode'] == 1 && ($general['train'] < 60 || $general['atmos'] < 60)){
if($general->getVar('mode') == 1 && ($general->getVar('train') < 60 || $general->getVar('atmos') < 60)){
return 0;
}
if($general['mode'] == 2 && ($general['train'] < 80 || $general['atmos'] < 80)){
if($general->getVar('mode') == 2 && ($general->getVar('train') < 80 || $general->getVar('atmos') < 80)){
return 0;
}
$staticNation = getNationStaticInfo($general['nation']);
setLeadershipBonus($general, $staticNation['level']);
$realStat =
getGeneralLeadership($general, true, true, true, true) +
getGeneralPower($general, true, true, true, true) +
getGeneralIntel($general, true, true, true, true);
$fullStat =
getGeneralLeadership($general, false, true, true, true) +
getGeneralPower($general, false, true, true, true) +
getGeneralIntel($general, false, true, true, true);
$realStat = $general->getLeadership() + $general->getPower() + $general->getIntel();
$fullStat = $general->getLeadership(false) + $general->getPower(false) + $general->getIntel(false);
$totalStat = ($realStat + $fullStat) / 2;
$totalCrew = $general['crew'] / 1000000 * (($general['train'] * $general['atmos']) ** 1.5);
$totalCrew = $general->getVar('crew') / 1000000 * (($general->getVar('train') * $general->getVar('atmos')) ** 1.5);
return $totalStat + $totalCrew / 100;
}
@@ -249,7 +244,7 @@ function processWar_NG(
$attacker->addWin();
$defender->addLose();
$defender->heavyDecreseWealth();
$defender->heavyDecreaseWealth();
$logger->pushGlobalActionLog("병량 부족으로 <G><b>{$defender->getName()}</b></>의 수비병들이 <R>패퇴</>합니다.");
$josaUl = JosaUtil::pick($defender->getName(), '을');