processWar 입출력 부근을 General Object로 변경
This commit is contained in:
Vendored
+1
@@ -26,6 +26,7 @@
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"/twe":true,
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},
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"cSpell.words": [
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"josa",
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"sammo"
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],
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}
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@@ -74,7 +74,7 @@ $rawAttacker['turntime'] = TimeUtil::now();
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$rawAttackerCity = $query['attackerCity'];
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$rawAttackerNation = $query['attackerNation'];
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$defenderList = $query['defenderGenerals'];
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$rawdefenderList = $query['defenderGenerals'];
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$rawDefenderCity = $query['defenderCity'];
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$rawDefenderNation = $query['defenderNation'];
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@@ -135,7 +135,9 @@ if(!$v->validate()){
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]);
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}
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foreach($defenderList as $idx=>$rawDefenderGeneral){
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$defenderList = [];
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foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
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$v = new Validator($rawDefenderGeneral);
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$v->rules($generalCheck);
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if(!$v->validate()){
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@@ -145,6 +147,7 @@ foreach($defenderList as $idx=>$rawDefenderGeneral){
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'reason'=>"[수비자{$idx}]".$v->errorStr()
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]);
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}
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$defenderList[] = new General($rawDefenderGeneral, $rawDefenderCity, $year, $month, true);
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}
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@@ -242,7 +245,7 @@ if(!$v->validate()){
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}
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if($action == 'reorder'){
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usort($defenderList, function($lhs, $rhs){
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usort($defenderList, function(General $lhs, General $rhs){
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return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
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});
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@@ -258,7 +261,7 @@ if($action == 'reorder'){
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]);
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}
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usort($defenderList, function($lhs, $rhs){
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usort($defenderList, function(General $lhs, General $rhs){
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return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
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});
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@@ -273,7 +276,11 @@ function simulateBattle(
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$defenderList, $rawDefenderCity, $rawDefenderNation,
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$startYear, $year, $month, $cityRate
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){
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$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
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$attacker = new WarUnitGeneral(
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new General($rawAttacker, $rawAttackerCity, $year, $month),
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$rawAttackerNation,
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true
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);
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$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
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$iterDefender = new \ArrayIterator($defenderList);
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@@ -309,7 +316,11 @@ function simulateBattle(
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$defenderRice += $rawGeneral['rice'];
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$retVal = new WarUnitGeneral($rawGeneral, $rawDefenderCity, $rawDefenderNation, false, $year, $month);
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$retVal = new WarUnitGeneral(
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new General($rawGeneral, $rawDefenderCity, $year, $month),
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$rawDefenderNation,
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false
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);
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$iterDefender->next();
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return $retVal;
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};
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+25
-30
@@ -2,7 +2,7 @@
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namespace sammo;
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function processWar(General $attacker, array $rawNation, array $rawDefenderCity){
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function processWar(General $attackerGeneral, array $rawNation, array $rawDefenderCity){
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$db = DB::db();
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@@ -28,24 +28,23 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
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$attacker = new WarUnitGeneral($attacker, $rawNation, true, $year, $month);
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$attacker = new WarUnitGeneral($attackerGeneral, $rawNation, true);
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$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
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$defenderList = $db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city'));
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if(!$defenderList){
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$defenderList = [];
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$defenderList = [];
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foreach ($db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city')) as $rawGeneral){
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$defenderList[] = new General($rawGeneral, $rawDefenderCity, $year, $month);
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}
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usort($defenderList, function($lhs, $rhs){
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usort($defenderList, function(General $lhs, General $rhs){
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return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
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});
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$iterDefender = new \ArrayIterator($defenderList);
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$iterDefender->rewind();
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$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, $db) {
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$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $db) {
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if($prevDefender !== null){
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$prevDefender->applyDB($db);
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}
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@@ -58,12 +57,17 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
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return null;
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}
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$rawGeneral = $iterDefender->current();
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if(extractBattleOrder($rawGeneral) <= 0){
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$nextDefender = $iterDefender->current();
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if(extractBattleOrder($nextDefender) <= 0){
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return null;
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}
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$retVal = new WarUnitGeneral($rawGeneral, $rawDefenderCity, $rawDefenderNation, false, $year, $month);
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$retVal = new WarUnitGeneral(
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$nextDefender,
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$rawDefenderNation,
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false
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);
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$iterDefender->next();
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return $retVal;
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};
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@@ -172,41 +176,32 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
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], $attacker->getRaw(), $city->getRaw(), $rawAttackerNation, $rawDefenderNation);
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}
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function extractBattleOrder($general){
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if($general['crew'] == 0){
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function extractBattleOrder(General $general){
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if($general->getVar('crew') == 0){
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return 0;
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}
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if($general['rice'] <= $general['crew'] / 100){
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if($general->getVar('rice') <= $general->getVar('crew') / 100){
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return 0;
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}
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if($general['mode'] == 0){
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if($general->getVar('mode') == 0){
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return 0;
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}
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if($general['mode'] == 1 && ($general['train'] < 60 || $general['atmos'] < 60)){
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if($general->getVar('mode') == 1 && ($general->getVar('train') < 60 || $general->getVar('atmos') < 60)){
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return 0;
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}
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if($general['mode'] == 2 && ($general['train'] < 80 || $general['atmos'] < 80)){
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if($general->getVar('mode') == 2 && ($general->getVar('train') < 80 || $general->getVar('atmos') < 80)){
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return 0;
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}
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$staticNation = getNationStaticInfo($general['nation']);
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setLeadershipBonus($general, $staticNation['level']);
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$realStat =
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getGeneralLeadership($general, true, true, true, true) +
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getGeneralPower($general, true, true, true, true) +
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getGeneralIntel($general, true, true, true, true);
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$fullStat =
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getGeneralLeadership($general, false, true, true, true) +
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getGeneralPower($general, false, true, true, true) +
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getGeneralIntel($general, false, true, true, true);
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$realStat = $general->getLeadership() + $general->getPower() + $general->getIntel();
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$fullStat = $general->getLeadership(false) + $general->getPower(false) + $general->getIntel(false);
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$totalStat = ($realStat + $fullStat) / 2;
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$totalCrew = $general['crew'] / 1000000 * (($general['train'] * $general['atmos']) ** 1.5);
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$totalCrew = $general->getVar('crew') / 1000000 * (($general->getVar('train') * $general->getVar('atmos')) ** 1.5);
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return $totalStat + $totalCrew / 100;
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}
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@@ -249,7 +244,7 @@ function processWar_NG(
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$attacker->addWin();
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$defender->addLose();
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$defender->heavyDecreseWealth();
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$defender->heavyDecreaseWealth();
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$logger->pushGlobalActionLog("병량 부족으로 <G><b>{$defender->getName()}</b></>의 수비병들이 <R>패퇴</>합니다.");
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$josaUl = JosaUtil::pick($defender->getName(), '을');
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@@ -128,7 +128,7 @@ class che_출병 extends Command\GeneralCommand{
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$general->applyDB($db);
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//TODO: 장기적으로 통합해야함
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processWar($general->getRaw(), $this->destCity);
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processWar($general, $general->getStaticNation(), $this->destCity);
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tryUniqueItemLottery($general);
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$general->applyDB($db);
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@@ -524,6 +524,8 @@ class General implements iAction{
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return $caller;
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}
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//TODO:createGeneralObjListFromDB로, 조건으로 select query나 generalIDList가 들어가는 녀석이 필요할 수 있음
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static public function createGeneralObjFromDB(int $generalID, ?array $column=null, int $constructMode=2):self{
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$db = DB::db();
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if($constructMode > 0){
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@@ -88,7 +88,7 @@ class WarUnitCity extends WarUnit{
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return true;
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}
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function heavyDecreseWealth(){
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function heavyDecreaseWealth(){
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$this->multiplyVar('agri', 0.5);
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$this->multiplyVar('comm', 0.5);
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$this->multiplyVar('secu', 0.5);
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@@ -4,7 +4,7 @@ namespace sammo;
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class WarUnitGeneral extends WarUnit{
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protected $bonusPhase = 0;
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function __construct(General $general, array $rawNation, bool $isAttacker, int $year, int $month){
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function __construct(General $general, array $rawNation, bool $isAttacker){
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$this->general = $general;
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$this->raw = $general->getRaw();
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$this->rawNation = $rawNation; //read-only
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