processWar 입출력 부근을 General Object로 변경

This commit is contained in:
2019-04-29 00:13:25 +09:00
parent c8422421ab
commit bbfe5c2ab0
7 changed files with 48 additions and 39 deletions
+1
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@@ -26,6 +26,7 @@
"/twe":true,
},
"cSpell.words": [
"josa",
"sammo"
],
}
+17 -6
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@@ -74,7 +74,7 @@ $rawAttacker['turntime'] = TimeUtil::now();
$rawAttackerCity = $query['attackerCity'];
$rawAttackerNation = $query['attackerNation'];
$defenderList = $query['defenderGenerals'];
$rawdefenderList = $query['defenderGenerals'];
$rawDefenderCity = $query['defenderCity'];
$rawDefenderNation = $query['defenderNation'];
@@ -135,7 +135,9 @@ if(!$v->validate()){
]);
}
foreach($defenderList as $idx=>$rawDefenderGeneral){
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
@@ -145,6 +147,7 @@ foreach($defenderList as $idx=>$rawDefenderGeneral){
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$defenderList[] = new General($rawDefenderGeneral, $rawDefenderCity, $year, $month, true);
}
@@ -242,7 +245,7 @@ if(!$v->validate()){
}
if($action == 'reorder'){
usort($defenderList, function($lhs, $rhs){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
@@ -258,7 +261,7 @@ if($action == 'reorder'){
]);
}
usort($defenderList, function($lhs, $rhs){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
@@ -273,7 +276,11 @@ function simulateBattle(
$defenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $cityRate
){
$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
$attacker = new WarUnitGeneral(
new General($rawAttacker, $rawAttackerCity, $year, $month),
$rawAttackerNation,
true
);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$iterDefender = new \ArrayIterator($defenderList);
@@ -309,7 +316,11 @@ function simulateBattle(
$defenderRice += $rawGeneral['rice'];
$retVal = new WarUnitGeneral($rawGeneral, $rawDefenderCity, $rawDefenderNation, false, $year, $month);
$retVal = new WarUnitGeneral(
new General($rawGeneral, $rawDefenderCity, $year, $month),
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
+25 -30
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@@ -2,7 +2,7 @@
namespace sammo;
function processWar(General $attacker, array $rawNation, array $rawDefenderCity){
function processWar(General $attackerGeneral, array $rawNation, array $rawDefenderCity){
$db = DB::db();
@@ -28,24 +28,23 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
$attacker = new WarUnitGeneral($attacker, $rawNation, true, $year, $month);
$attacker = new WarUnitGeneral($attackerGeneral, $rawNation, true);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
$defenderList = $db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city'));
if(!$defenderList){
$defenderList = [];
$defenderList = [];
foreach ($db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,power,power2,weap,injury,leader,leader2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city')) as $rawGeneral){
$defenderList[] = new General($rawGeneral, $rawDefenderCity, $year, $month);
}
usort($defenderList, function($lhs, $rhs){
usort($defenderList, function(General $lhs, General $rhs){
return -(extractBattleOrder($lhs) <=> extractBattleOrder($rhs));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, $db) {
$getNextDefender = function(?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $rawDefenderNation, $db) {
if($prevDefender !== null){
$prevDefender->applyDB($db);
}
@@ -58,12 +57,17 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
return null;
}
$rawGeneral = $iterDefender->current();
if(extractBattleOrder($rawGeneral) <= 0){
$nextDefender = $iterDefender->current();
if(extractBattleOrder($nextDefender) <= 0){
return null;
}
$retVal = new WarUnitGeneral($rawGeneral, $rawDefenderCity, $rawDefenderNation, false, $year, $month);
$retVal = new WarUnitGeneral(
$nextDefender,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
};
@@ -172,41 +176,32 @@ function processWar(General $attacker, array $rawNation, array $rawDefenderCity)
], $attacker->getRaw(), $city->getRaw(), $rawAttackerNation, $rawDefenderNation);
}
function extractBattleOrder($general){
if($general['crew'] == 0){
function extractBattleOrder(General $general){
if($general->getVar('crew') == 0){
return 0;
}
if($general['rice'] <= $general['crew'] / 100){
if($general->getVar('rice') <= $general->getVar('crew') / 100){
return 0;
}
if($general['mode'] == 0){
if($general->getVar('mode') == 0){
return 0;
}
if($general['mode'] == 1 && ($general['train'] < 60 || $general['atmos'] < 60)){
if($general->getVar('mode') == 1 && ($general->getVar('train') < 60 || $general->getVar('atmos') < 60)){
return 0;
}
if($general['mode'] == 2 && ($general['train'] < 80 || $general['atmos'] < 80)){
if($general->getVar('mode') == 2 && ($general->getVar('train') < 80 || $general->getVar('atmos') < 80)){
return 0;
}
$staticNation = getNationStaticInfo($general['nation']);
setLeadershipBonus($general, $staticNation['level']);
$realStat =
getGeneralLeadership($general, true, true, true, true) +
getGeneralPower($general, true, true, true, true) +
getGeneralIntel($general, true, true, true, true);
$fullStat =
getGeneralLeadership($general, false, true, true, true) +
getGeneralPower($general, false, true, true, true) +
getGeneralIntel($general, false, true, true, true);
$realStat = $general->getLeadership() + $general->getPower() + $general->getIntel();
$fullStat = $general->getLeadership(false) + $general->getPower(false) + $general->getIntel(false);
$totalStat = ($realStat + $fullStat) / 2;
$totalCrew = $general['crew'] / 1000000 * (($general['train'] * $general['atmos']) ** 1.5);
$totalCrew = $general->getVar('crew') / 1000000 * (($general->getVar('train') * $general->getVar('atmos')) ** 1.5);
return $totalStat + $totalCrew / 100;
}
@@ -249,7 +244,7 @@ function processWar_NG(
$attacker->addWin();
$defender->addLose();
$defender->heavyDecreseWealth();
$defender->heavyDecreaseWealth();
$logger->pushGlobalActionLog("병량 부족으로 <G><b>{$defender->getName()}</b></>의 수비병들이 <R>패퇴</>합니다.");
$josaUl = JosaUtil::pick($defender->getName(), '을');
+1 -1
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@@ -128,7 +128,7 @@ class che_출병 extends Command\GeneralCommand{
$general->applyDB($db);
//TODO: 장기적으로 통합해야함
processWar($general->getRaw(), $this->destCity);
processWar($general, $general->getStaticNation(), $this->destCity);
tryUniqueItemLottery($general);
$general->applyDB($db);
+2
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@@ -524,6 +524,8 @@ class General implements iAction{
return $caller;
}
//TODO:createGeneralObjListFromDB로, 조건으로 select query나 generalIDList가 들어가는 녀석이 필요할 수 있음
static public function createGeneralObjFromDB(int $generalID, ?array $column=null, int $constructMode=2):self{
$db = DB::db();
if($constructMode > 0){
+1 -1
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@@ -88,7 +88,7 @@ class WarUnitCity extends WarUnit{
return true;
}
function heavyDecreseWealth(){
function heavyDecreaseWealth(){
$this->multiplyVar('agri', 0.5);
$this->multiplyVar('comm', 0.5);
$this->multiplyVar('secu', 0.5);
+1 -1
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@@ -4,7 +4,7 @@ namespace sammo;
class WarUnitGeneral extends WarUnit{
protected $bonusPhase = 0;
function __construct(General $general, array $rawNation, bool $isAttacker, int $year, int $month){
function __construct(General $general, array $rawNation, bool $isAttacker){
$this->general = $general;
$this->raw = $general->getRaw();
$this->rawNation = $rawNation; //read-only