inheritStore: 버프/디버프 구매 UI

This commit is contained in:
2021-09-15 23:49:20 +09:00
parent a10bb03fef
commit b84aeb71e0
9 changed files with 202 additions and 10 deletions
@@ -65,15 +65,15 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = $inheritStor->getValue('previous') ?? 0;
$previousPoint = ($inheritStor->getValue('previous') ?? [0,0])[0];
if ($previousPoint < $reqAmount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$inheritBuffList[$type] = $level;
$general->setAuxVar('inheritBuff', $inheritBuffList);
$inheritStor->setValue('previous', $previousPoint - $reqAmount);
$general->flushUpdateValues();
$inheritStor->setValue('previous', [$previousPoint - $reqAmount, [$type, $level]]);
$general->applyDB($db);
return null;
}
}
@@ -46,7 +46,7 @@ class BuyRandomUnique extends \sammo\BaseAPI
$general->setAuxVar('inheritRandomUnique', TimeUtil::now());
$inheritStor->setValue('previous', $previousPoint - GameConst::$inheritItemRandomPoint);
$general->flushUpdateValues();
$general->applyDB($db);
return null;
}
}
@@ -74,7 +74,7 @@ class BuySpecificUnique extends \sammo\BaseAPI
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$inheritStor->setValue('previous', $previousPoint - $amount);
$trialStor->setValue("u{$userID}", [$userID, $generalID, $amount]);
$general->flushUpdateValues();
$general->applyDB($db);
return null;
}
}
@@ -63,7 +63,7 @@ class ResetSpecialWar extends \sammo\BaseAPI
$general->setAuxVar('inheritResetSpecialWar', $nextLevel);
$general->setVar('special2', 'None');
$inheritStor->setValue('previous', $previousPoint - $reqPoint);
$general->flushUpdateValues();
$general->applyDB($db);
return null;
}
}
@@ -67,7 +67,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$general->setVar('turntime', TimeUtil::format($turnTime, true));
$general->setAuxVar('inheritResetTurnTime', $nextLevel);
$inheritStor->setValue('previous', $previousPoint - $reqPoint);
$general->flushUpdateValues();
$general->applyDB($db);
return null;
}
}
@@ -69,7 +69,7 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$general->setAuxVar('inheritSpecificSpecialWar', $type);
$inheritStor->setValue('previous', $previousPoint - $reqAmount);
$general->flushUpdateValues();
$general->applyDB($db);
return null;
}
}
+181 -1
View File
@@ -3,7 +3,7 @@
<div
id="container"
class="tb_layout bg0"
style="width: 1000px; margin: auto; border: solid 1px #888888"
style="max-width: 1000px; margin: auto; border: solid 1px #888888"
>
<div id="inheritance_list">
<template v-for="(text, key) in inheritanceViewText" :key="key">
@@ -34,6 +34,58 @@
</div>
</template>
</div>
<div id="inheritance_store">
<div class="row">
<div class="col"><div class="bg1 a-center">유산 포인트 상점</div></div>
</div>
<div class="row">
<div
class="col col-md-4 col-6"
v-for="(info, buffKey) in inheritBuffHelpText"
:key="buffKey"
>
<div class="row">
<label
class="col col-sm-6 col-form-label"
:for="`buff-${buffKey}`"
>{{ info.title }}</label
>
<div class="col col-sm-6">
<b-form-input
:id="`buff-${buffKey}`"
type="number"
v-model="inheritBuff[buffKey]"
:min="prevInheritBuff[buffKey] ?? 0"
:max="maxInheritBuff"
></b-form-input>
</div>
</div>
<div style="text-align: right">
<small class="form-text text-muted"
>{{ info.info }}<br /><span style="color:white">필요 포인트:
{{
inheritBuffCost[inheritBuff[buffKey]] -
inheritBuffCost[prevInheritBuff[buffKey] ?? 0]
}}</span></small
>
</div>
<div class="row px-4" style="margin-bottom:1em;">
<b-button
variant="secondary"
@click="inheritBuff[buffKey] = prevInheritBuff[buffKey] ?? 0"
class="col col-md-6 col-4 offset-md-0 offset-4"
>리셋</b-button
><b-button
variant="primary"
class="col col-md-6 col-4"
@click="buyInheritBuff(buffKey)"
>구입</b-button
>
</div>
</div>
</div>
<div class="row"></div>
</div>
</div>
</template>
@@ -45,6 +97,8 @@ import "../scss/game_bg.scss";
import TopBackBar from "./components/TopBackBar.vue";
import { sum } from "lodash";
import _ from "lodash";
import { InvalidResponse } from "./defs";
import axios from "axios";
type InheritanceType =
| "previous"
@@ -121,9 +175,73 @@ const inheritanceViewText: Record<
},
};
type inheritBuffType =
| "warAvoidRatio"
| "warCriticalRatio"
| "warMagicTrialProb"
| "domesticSuccessProb"
| "domesticFailProb"
| "warAvoidRatioOppose"
| "warCriticalRatioOppose"
| "warMagicTrialProbOppose";
declare const currentInheritBuff: {
[v in inheritBuffType]: number | undefined;
};
const inheritBuffHelpText: Record<
inheritBuffType,
{
title: string;
info: string;
}
> = {
warAvoidRatio: {
title: "회피 확률 증가",
info: "전투 시 회피 확률이 1%p ~ 5%p 증가합니다.",
},
warCriticalRatio: {
title: "필살 확률 증가",
info: "전투 시 필살 확률이 1%p ~ 5%p 증가합니다.",
},
warMagicTrialProb: {
title: "계략 시도 확률 증가",
info: "전투 시 계략을 시도할 확률이 1%p ~ 5%p 증가합니다. 무장도 계략을 시도합니다.",
},
warAvoidRatioOppose: {
title: "상대 회피 확률 감소",
info: "전투 시 상대의 회피 확률이 1%p ~ 5%p 감소합니다.",
},
warCriticalRatioOppose: {
title: "상대 필살 확률 감소",
info: "전투 시 상대의 필살 확률이 1%p ~ 5%p 감소합니다.",
},
warMagicTrialProbOppose: {
title: "상대 계략 시도 확률 감소",
info: "전투 시 상대의 계략 시도 확률이 1%p ~ 5%p 감소합니다.",
},
domesticSuccessProb: {
title: "내정 성공 확률 증가",
info: "민심, 인구, 농업, 상업, 치안, 수비, 성벽, 기술 내정의 성공 확률이 1%p ~ 5%p 증가합니다.",
},
domesticFailProb: {
title: "내정 실패 확률 감소",
info: "민심, 인구, 농업, 상업, 치안, 수비, 성벽, 기술 내정의 실패 확률이 1%p ~ 5%p 감소합니다.",
},
};
declare const maxInheritBuff: number;
declare const inheritBuffCost: number[];
export default defineComponent({
name: "InheritPoint",
data() {
const inheritBuff = {} as Record<inheritBuffType, number>;
for (const buffKey of Object.keys(
inheritBuffHelpText
) as inheritBuffType[]) {
inheritBuff[buffKey] = currentInheritBuff[buffKey] ?? 0;
}
return {
title: "유산 관리",
inheritanceViewText,
@@ -138,8 +256,70 @@ export default defineComponent({
};
return result;
})(),
inheritBuffHelpText,
inheritBuff,
prevInheritBuff: currentInheritBuff,
maxInheritBuff,
inheritBuffCost,
};
},
methods: {
async buyInheritBuff(buffKey: inheritBuffType) {
const level = this.inheritBuff[buffKey];
const prevLevel = this.prevInheritBuff[buffKey] ?? 0;
if (level == prevLevel) {
return;
}
if (level < prevLevel) {
alert("낮출 수 없습니다.");
return;
}
const cost =
this.inheritBuffCost[level] - this.inheritBuffCost[prevLevel];
if (this.items.previous < cost) {
alert("유산 포인트가 부족합니다.");
return;
}
const name = inheritBuffHelpText[buffKey].title;
if (
!confirm(
`${name}${level}등급으로 올릴까요? ${cost} 포인트가 소모됩니다.`
)
) {
return;
}
let result: InvalidResponse;
try {
const response = await axios({
url: "api.php",
method: "post",
responseType: "json",
data: {
path: 'InheritAction/BuyHiddenBuff',
args: {
type: buffKey,
level,
}
},
});
result = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
alert(`실패했습니다: ${e}`);
return;
}
alert('성공했습니다.');
//TODO: 페이지 새로고침 필요없이 하도록
location.reload();
},
},
components: {
TopBackBar,
},
+12 -1
View File
@@ -19,6 +19,14 @@ $items = [];
foreach (array_keys(General::INHERITANCE_KEY) as $key) {
$items[$key] = $me->getInheritancePoint($key) ?? 0;
}
$currentInheritBuff = [];
foreach ($me->getAuxVar('inheritBuff') as $buff=>$buffLevel){
if(!key_exists($buff,TriggerInheritBuff::BUFF_KEY_TEXT)){
continue;
}
$currentInheritBuff[$buff] = $buffLevel;
}
?>
<!DOCTYPE html>
<html>
@@ -35,7 +43,10 @@ foreach (array_keys(General::INHERITANCE_KEY) as $key) {
<?= WebUtil::printJS('dist_js/common_vue.js', true) ?>
<?= WebUtil::printJS('dist_js/v_inheritPoint.js', true) ?>
<?= WebUtil::printStaticValues([
'items' => $items
'items' => $items,
'currentInheritBuff' => $currentInheritBuff,
'maxInheritBuff' => TriggerInheritBuff::MAX_STEP,
'inheritBuffCost' => GameConst::$inheritBuffPoints,
]) ?>
</head>
+1
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@@ -11,6 +11,7 @@ class APIHelper
public static function launch(string $rootPath)
{
//TODO: path를 php://input에서 받는게 아니라 api.php?~~~~~ 로 받아오는것이 etag 캐시 측면에서 훨씬 나을 듯!
try {
$rawInput = file_get_contents('php://input');
$input = Json::decode($rawInput);