병종이 행동에 전투에 event로 개입 가능하도록 수정 중

This commit is contained in:
2019-04-29 01:01:47 +09:00
parent bbfe5c2ab0
commit afeaf01fdb
8 changed files with 141 additions and 24 deletions
+26 -17
View File
@@ -2,10 +2,11 @@
namespace sammo;
function processWar(General $attackerGeneral, array $rawNation, array $rawDefenderCity){
function processWar(General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity){
$db = DB::db();
$attackerNationID = $attackerGeneral->getNationID();
$defenderNationID = $rawDefenderCity['nation'];
if($defenderNationID == 0){
@@ -28,7 +29,7 @@ function processWar(General $attackerGeneral, array $rawNation, array $rawDefend
$gameStor = KVStorage::getStorage($db, 'game_env');
[$startYear, $year, $month, $cityRate, $joinMode] = $gameStor->getValuesAsArray(['startyear', 'year', 'month', 'city_rate', 'join_mode']);
$attacker = new WarUnitGeneral($attackerGeneral, $rawNation, true);
$attacker = new WarUnitGeneral($attackerGeneral, $rawAttackerNation, true);
$city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate);
@@ -101,7 +102,7 @@ function processWar(General $attackerGeneral, array $rawNation, array $rawDefend
$db->update('city', [
'dead' => $db->sqleval('dead + %i', $totalDead * 0.4)
], 'city=%i', $rawAttackerCity['city']);
], 'city=%i', $attackerGeneral->getCityID());
$db->update('city', [
'dead' => $db->sqleval('dead + %i', $totalDead * 0.6)
@@ -160,7 +161,7 @@ function processWar(General $attackerGeneral, array $rawNation, array $rawDefend
}
//XXX: 새 도시점령 코드 작성하기 전까지 유지
$rawAttackerCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $rawAttacker['city']);
$rawAttackerCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $attackerGeneral->getCityID());
$rawAttackerNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
if($defenderNationID !== 0){
@@ -262,22 +263,30 @@ function processWar_NG(
$attacker->addTrain(1);
$defender->addTrain(1);
$attackerName = $attacker->getName();
$attackerCrewTypeName = $attacker->getCrewTypeName();
if($defender instanceof WarUnitGeneral){
$josaWa = JosaUtil::pick($attacker->getCrewTypeName(), '와');
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 대결합니다.");
$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '');
$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '');
$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaUl} <M>공격</>합니다.");
$josaRo = JosaUtil::pick($defender->getCrewTypeName(), '로');
$josaUl = JosaUtil::pick($attacker->getCrewTypeName(), '');
$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewTypeName()}{$josaRo} <Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaUl} <M>수비</>합니다.");
$defenderName = $defender->getName();
$defenderCrewTypeName = $defender->getCrewTypeName();
$josaWa = JosaUtil::pick($attackerCrewTypeName, '');
$josaYi = JosaUtil::pick($defenderCrewTypeName, '');
$logger->pushGlobalActionLog("<Y>{$attackerName}</>의 {$attackerCrewTypeName}{$josaWa} <Y>{$defenderName}</>의 {$defenderCrewTypeName}{$josaYi} 대결합니다.");
$josaRo = JosaUtil::pick($attackerCrewTypeName, '');
$josaUl = JosaUtil::pick($defenderCrewTypeName, '을');
$attacker->getLogger()->pushGeneralActionLog("{$attackerCrewTypeName}{$josaRo} <Y>{$defenderName}</>의 {$defenderCrewTypeName}{$josaUl} <M>공격</>합니다.");
$josaRo = JosaUtil::pick($defenderCrewTypeName, '로');
$josaUl = JosaUtil::pick($attackerCrewTypeName, '을');
$defender->getLogger()->pushGeneralActionLog("{$defenderCrewTypeName}{$josaRo} <Y>{$attackerName}</>의 {$attackerCrewTypeName}{$josaUl} <M>수비</>합니다.");
}
else{
$josaYi = JosaUtil::pick($attacker->getName(), '이');
$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewTypeName()}{$josaRo} 성벽을 공격합니다.");
$logger->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
$josaYi = JosaUtil::pick($attackerName, '이');
$josaRo = JosaUtil::pick($attackerCrewTypeName, '로');
$logger->pushGlobalActionLog("<Y>{$attackerName}</>{$josaYi} {$attackerCrewTypeName}{$josaRo} 성벽을 공격합니다.");
$logger->pushGeneralActionLog("{$attackerCrewTypeName}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
}
$defender->useBattleInitItem();