기술연구 추가

This commit is contained in:
2018-09-15 01:53:17 +09:00
parent 312dc294b3
commit af12a08e25
2 changed files with 152 additions and 2 deletions
+145
View File
@@ -0,0 +1,145 @@
<?php
namespace sammo\Command;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
getGeneralLeadership,getGeneralPower,getGeneralIntel,
getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalScore, TechLimit,
uniqueItemEx
};
use \sammo\Constraint\Constraint;
use function sammo\CriticalScore;
use function sammo\uniqueItemEx;
use function sammo\getGeneralLeadership;
class che_기술연구 extends BaseCommand{
static $statKey = 'intel';
static $actionKey = '기술';
static $actionName = '기술 연구';
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
$develCost = $this->env['develcost'];
$reqGold = $general->onCalcDomestic(static::$actionKey, 'cost', $reqGold);
$this->constraints=[
['NoNeutral'],
['NoWanderingNation'],
['OccupiedCity'],
['SuppliedCity'],
['ReqGeneralGold', $reqGold]
];
$this->reqGold = $reqGold;
}
protected function calcBaseScore():float{
$general = $this->generalObj;
if(static::$statKey == 'intel'){
$score = getGeneralIntel($general->getRaw(), true, true, true, false);
}
else{
throw new \sammo\MustNotBeReachedException();
}
$trust = Util::valueFit($this->city['trust'], 50);
$score *= $trust / 100;
$score *= getDomesticExpLevelBonus($general['explevel']);
$score *= Util::randRange(0.8, 1.2);
$score = $general->onCalcDomestic(static::$actionKey, 'score', $score);
return $score;
}
public function run():bool{
if(!$this->isAvailable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$trust = Util::valueFit($this->city['trust'], 50);
$score = Util::valueFit($this->calcBaseScore(), 1);
['succ'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general->getRaw(), static::$statKey);
if($trust < 80){
$successRatio *= $trust / 80;
}
$successRatio = $general->onCalcDomestic(static::$cityKey, 'succ', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
$successRatio = Util::valueFit($successRatio, 0, 1);
$failRatio = Util::valueFit($failRatio, 0, 1 - $successRatio);
$normalRatio = 1 - $failRatio - $successRatio;
$pick = Util::choiceRandomUsingWeight([
'fail'=>$failRatio,
'succ'=>$successRatio,
'normal'=>$normalRatio
]);
$logger = $general->getLogger();
$date = substr($general->getVar('turntime'),11,5);
$josaUl = JosaUtil::pick(static::$actionName, '을');
if($pick == 'fail'){
$score = CriticalScore($score, 1);
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <span class='ev_failed'>실패</span>하여 <C>$score</> 상승했습니다. <1>$date</>");
}
else if($pick == 'succ'){
$score = CriticalScore($score, 1);
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} <S>성공</>하여 <C>$score</> 상승했습니다. <1>$date</>");
}
else{
$score = Util::round($score);
$logger->pushGeneralActionLog(static::$actionName."{$josaUl} 하여 <C>$score</> 상승했습니다. <1>$date</>");
}
$exp = $score * 0.7;
$ded = $score * 1.0;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
if(TechLimit($this->env['startyear'], $this->env['year'], $this->nation['tech'])){
$score /= 4;
}
$genCount = Util::valueFit(
$db->queryFirstField('SELECT count(*) FROM general WHERE nation=%i', $general->getVar('nation')),
GameConst::$initialNationGenLimit
);
$nationUpdated = [
'tech' => $this->nation['tech'] + $score/$genCount
];
$db->update('nation', $nationUpdated, 'nation=%i', $general->getVar('nation'));
$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar(static::$statKey.'2', 1);
$general->updateVar('resturn', 'SUCCESS');
$general->applyDB($db);
$this->checkStatChange();
uniqueItemEx($general->getVar('no'), $logger);
}
}
+7 -2
View File
@@ -8,7 +8,7 @@ use \sammo\{
getGeneralLeadership,getGeneralPower,getGeneralIntel,
getDomesticExpLevelBonus,
CriticalRatioDomestic, CriticalScore,
checkAbilityEx
uniqueItemEx
};
use \sammo\Constraint\Constraint;
@@ -46,6 +46,7 @@ class che_상업투자 extends BaseCommand{
}
protected function calcBaseScore():float{
$trust = Util::valueFit($this->city['trust'], 50);
$general = $this->generalObj;
if(static::$statKey == 'intel'){
@@ -80,9 +81,12 @@ class che_상업투자 extends BaseCommand{
$trust = Util::valueFit($this->city['trust'], 50);
$score = $this->calcBaseScore();
$score = Util::valueFit($this->calcBaseScore(), 1);
['succ'=>$successRatio, 'fail'=>$failRatio] = CriticalRatioDomestic($general->getRaw(), static::$statKey);
if($trust < 80){
$successRatio *= $trust / 80;
}
$successRatio = $general->onCalcDomestic(static::$cityKey, 'succ', $successRatio);
$failRatio = $general->onCalcDomestic(static::$cityKey, 'fail', $failRatio);
@@ -128,6 +132,7 @@ class che_상업투자 extends BaseCommand{
$this->city[static::$cityKey.'2']
)
];
$db->update('city', $cityUpdated, 'city=%i', $general->getVar('city'));
$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
$general->increaseVar('experience', $exp);