item의 static 변경
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@@ -20,7 +20,6 @@ use function \sammo\{
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use function sammo\getGeneralLeadership;
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class che_정착장려 extends Command\GeneralCommand{
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@@ -0,0 +1,254 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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searchDistance
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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class che_화계 extends Command\GeneralCommand{
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static protected $actionName = '화계';
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static protected $statType = 'intel';
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static protected $injuryGeneral = true;
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protected function argTest():bool{
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if(!key_exists('destCityID', $this->arg)){
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return false;
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}
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if(!key_exists($this->arg['destCityID'], CityConst::all())){
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return false;
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}
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$this->arg = [
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'destCityID'=>$this->arg['destCityID']
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];
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return true;
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}
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protected function calcSabotageAttackProb():float{
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$statType = static::$statType;
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$general = $this->generalObj;
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$nation = $this->nation;
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if($statType === 'leader'){
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$genScore = $general->getLeadership();
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}
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else if($statType === 'power'){
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$genScore = $general->getPower();
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}
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else if($statType === 'intel'){
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$genScore = $general->getIntel();
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}
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else{
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throw new MustNotBeReachedException();
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}
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$prob = $genScore / GameConst::$sabotageProbCoefByStat;
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$prob = $general->onCalcDomestic('계략', 'success', $prob);
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return $prob;
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}
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protected function calcSabotageDefenceProb(array $destCityGeneralList):float{
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$statType = static::$statType;
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$destCity = $this->destCity;
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$destNation = $this->destNation;
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$destNationID = $destNation['nation'];
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$maxGenScore = 0;
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foreach($destCityGeneralList as $destGeneral){
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/** @var General $destGeneral */
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if($destGeneral->getNationID() != $destNationID){
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continue;
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}
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if($statType === 'leader'){
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$genScore = $destGeneral->getLeadership();
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}
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else if($statType === 'power'){
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$genScore = $destGeneral->getPower();
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}
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else if($statType === 'intel'){
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$genScore = $destGeneral->getIntel();
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}
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else{
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throw new MustNotBeReachedException();
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}
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$maxGenScore = max($maxGenScore, $genScore);
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}
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$prob = $maxGenScore / GameConst::$sabotageProbCoefByStat;
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$prob += $city['secu'] / $city['secu2'] / 5; //최대 20%p
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$prob += $city['supply'] ? 0.1 : 0;
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return $prob;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setDestCity($this->arg['destCityID'], null); //xxx: 이대로라면 메인 페이지 갱신시마다 DB query를 하게 된다.
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$this->setDestNation($this->destCity['nation']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::NotOccupiedDestCity(),
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ConstraintHelper::NotNeutralDestCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::DisallowDiplomacyStatus([7], '불가침국입니다.'),
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];
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}
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public function getCost():array{
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$env = $this->env;
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$cost = $env['develcost'] * 5;
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return [$cost, $cost];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getFailString():string{
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$commandName = $this->getName();
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$failReason = $this->testRunnable();
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if($failReason === null){
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throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
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}
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
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}
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protected function affectDestCity(int $injuryCount){
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$destCity = $this->destCity;
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$destCityName = $destCity['name'];
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$destCityID = $destCity['city'];
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$destNationID = $destCity['nation'];
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$josaUl = JosaUtil::pick($destCityName, '을');
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$commandName = $this->getName();
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$statType = static::$statType;
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$logger = $general->getLogger();
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$dist = searchDistance($general->getCityID(), 5, false)[$destCityID]??99;
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$destCityGeneralList = [];
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[$year, $month] = [$env['year'], $env['month']];
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foreach($db->query(
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'SELECT `no`,name,city,nation,level,leader,horse,power,weap,intel,book,item,last_turn,injury,special,special2 FROM general WHERE city = %i',
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$destCityID,
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$destNationID
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) as $rawDestCityGeneral){
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$destCityGeneralList[] = new General($rawDestGeneral, $destCity, $year, $month, true);
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//계략에 성공할 경우 logger를 사용해야 하므로 해야하므로, 미리 초기화한다.
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//실패하면 날리는거지 뭐~
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};
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$prob = GameConst::$sabotageDefaultProb + $this->calcSabotageAttackProb() - $this->calcSabotageDefenceProb($destCityGeneralList);
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$prob /= $dist[$destCityID];
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if(!Util::randBool($prob)){
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$josaYi = JosaUtil::pick($commandName, '이');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 실패했습니다. <1>$date</>");
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$exp = Util::randRangeInt(1, 100);
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$ded = Util::randRangeInt(1, 70);
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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[$reqGold, $reqRice] = $this->getCost();
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar($statType.'2', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return false;
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}
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if(static::$injuryGeneral){
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$injuryCount = \sammo\SabotageInjuryEx($destCityGeneralList, true);
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}
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else{
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$injuryCount = 0;
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}
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$this->affectDestCity($injuryCount);
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$itemObj = $general->getItem();
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if($itemObj->isValidTurnItem('GeneralCommand', '계략') && $itemObj::$consumable){
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$itemName = $itemObj->$name;
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$josaUl = JosaUtil::pick($itemName, '을');
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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$general->deleteItem();
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}
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$exp = Util::randRangeInt(201, 300);
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$ded = Util::randRangeInt(141, 210);
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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[$reqGold, $reqRice] = $this->getCost();
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar($statType.'2', 1);
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$general->increaseVar('firenum', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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}
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