sabotage 백업
This commit is contained in:
@@ -0,0 +1,709 @@
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<?php
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namespace sammo;
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function calcSabotageAttackScore(string $statType, array $general, array $nation):array{
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setLeadershipBonus($general, $nation['level']);
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if($statType === 'leader'){
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$genScore = getGeneralLeadership($general, true, true, true);
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}
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else if($statType === 'power'){
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$genScore = getGeneralPower($general, true, true, true);
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}
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else if($statType === 'intel'){
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$genScore = getGeneralIntel($general, true, true, true);
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}
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else{
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throw new MustNotBeReachedException();
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}
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$genScore /= GameConst::$sabotageProbCoefByStat;
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$specialScore = 0;
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if($general['special'] == 31){
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//귀모
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$specialScore += 0.2;
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}
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if($general['special2'] == 41){
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//신산
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$specialScore += 0.1;
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}
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if($general['item'] == 21){
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//육도
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$specialScore += 0.2;
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}
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else if($general['item'] == 22){
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//삼략
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$specialScore += 0.2;
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}
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$itemScore = 0;
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if($general['item'] == 5){
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//이추
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$itemScore += 0.1;
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}
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else if($general['item'] == 6){
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//향낭
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$itemScore += 0.2;
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}
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$nationScore = 0;
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if($nation['type'] == 9){
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$nationScore = 0.1;
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}
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return [
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$genScore,
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$specialScore,
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$itemScore,
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$nationScore,
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];
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}
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function calcSabotageDefendScore(string $statType, array $generalList, array $city, array $nation):array{
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$maxGenScore = 0;
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foreach ($generalList as $general) {
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setLeadershipBonus($general, $nation['level']);
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if ($statType === 'leader') {
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$maxGenScore = max($maxGenScore, getGeneralLeadership($general, true, true, true));
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} elseif ($statType === 'power') {
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$maxGenScore = max($maxGenScore, getGeneralPower($general, true, true, true));
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} elseif ($statType === 'intel') {
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$maxGenScore = max($maxGenScore, getGeneralIntel($general, true, true, true));
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} else {
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throw new MustNotBeReachedException();
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}
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}
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$cityScore = $city['secu'] / $city['secu2'] / 5;
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$supplyScore = $city['supply'] ? 0.1 : 0;
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return [
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($maxGenScore / GameConst::$sabotageProbCoefByStat),
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$cityScore,
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$supplyScore
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];
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}
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function checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState):?string{
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$srcNationID = $general['nation'];
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$destNationID = $destCity['nation'];
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if(!$destCity){
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return '없는 도시입니다.';
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}
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if($general['level'] == 0){
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return '재야입니다.';
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}
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if($srcNationID != $srcCity['nation']){
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return '아국이 아닙니다.';
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}
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if(!$srcCity['supply']){
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return '고립된 도시입니다.';
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}
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if($destNationID == 0){
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return '공백지입니다.';
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}
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if($general['gold'] < $reqGold){
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return '자금이 모자랍니다.';
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}
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if($general['rice'] < $reqRice){
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return '군량이 모자랍니다.';
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}
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if($srcNationID == $destNationID){
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return '아국입니다.';
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}
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if($dipState >= 7){
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return '불가침국입니다.';
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}
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return null;
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}
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function process_32(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$date = substr($general['turntime'],11,5);
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$sabotageName = '화계';
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$statType = 'intel';
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[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
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$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
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$reqGold = $develCost * 5;
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$reqRice = $develCost * 5;
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$srcCityID = $general['city'];
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$destCityID = DecodeCommand($general['turn0'])[1];
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$dist = searchDistance($srcCityID, 5, false);
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$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
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$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,trust FROM city WHERE city=%i',$destCityID);
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$destCityName = $destCity['name']??null;
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$srcNationID = $general['nation'];
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$destNationID = $destCity['nation'];
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$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
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$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
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if($failReason !== null){
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$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
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return;
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}
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$srcNation = getNationStaticInfo($srcNationID);
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$destNation = getNationStaticInfo($destNationID);
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$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
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[
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$srcGenScore,
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$srcSpecialScore,
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$srcItemScore,
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$srcNationScore,
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] = calcSabotageAttackScore($statType, $general, $srcNation);
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[
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$destGenScore,
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$destCityScore,
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$destSupplyScore
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] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
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$sabotageProb = (
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GameConst::$sabotageDefaultProb
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+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
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- ($destGenScore + $destCityScore + $destSupplyScore)
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);
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// 거리보정
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$sabotageProb /= Util::array_get($dist[$destCityID], 99);
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if(!Util::randBool($sabotageProb)){
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$josaYi = JosaUtil::pick($sabotageName, '이');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
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$exp = Util::randRangeInt(1, 100);
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$exp *= getCharExpMultiplier($general['personal']);
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$ded = Util::randRangeInt(1, 70);
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$ded *= getCharDedMultiplier($general['personal']);
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$general[$statType.'2'] += 1;
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$general['gold'] -= $reqGold;
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$general['rice'] -= $reqRice;
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$db->update('general', [
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($statType.'2') => $general[$statType.'2'],
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'resturn'=>'SUCCESS',
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'gold'=>$general['gold'],
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'rice'=>$general['rice'],
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'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
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'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
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], 'no=%i', $general['no']);
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checkAbilityEx($general['no'], $logger);
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return;
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}
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if($srcItemScore){
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$itemName = getItemName($general['item']);
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$josaUl = JosaUtil::pick($itemName, '을');
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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$general['item'] = 0;
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}
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$josaYi = JosaUtil::pick($destCityName, '이');
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$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>{$josaYi} 불타고 있습니다.");
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$josaYi = JosaUtil::pick($sabotageName, '이');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
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$agriAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['agri']);
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$commAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['comm']);
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$destCity['agri'] -= $agriAmount;
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$destCity['comm'] -= $commAmount;
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$db->update('city', [
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'state'=>32,
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'agri'=>$destCity['agri'],
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'comm'=>$destCity['comm']
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], 'city=%i', $destCityID);
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$injuryCount = SabotageInjury($destCityID);
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$logger->pushGeneralActionLog("도시의 농업이 <C>{$agriAmount}</>, 상업이 <C>{$commAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
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$exp = Util::randRangeInt(201, 300);
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$exp *= getCharExpMultiplier($general['personal']);
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$ded = Util::randRangeInt(141, 210);
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$ded *= getCharDedMultiplier($general['personal']);
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$general[$statType.'2'] += 1;
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$general['gold'] -= $reqGold;
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$general['rice'] -= $reqRice;
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$db->update('general', [
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'firenum' => $db->sqleval('firenum + 1'),
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($statType.'2') => $general[$statType.'2'],
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'resturn'=>'SUCCESS',
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'gold'=>$general['gold'],
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'rice'=>$general['rice'],
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'item'=>$general['item'],
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'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
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'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
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], 'no=%i', $general['no']);
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checkAbilityEx($general['no'], $logger);
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}
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function process_33(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$date = substr($general['turntime'],11,5);
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$sabotageName = '탈취';
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$statType = 'power';
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[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
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$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
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$reqGold = $develCost * 5;
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$reqRice = $develCost * 5;
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$srcCityID = $general['city'];
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$destCityID = DecodeCommand($general['turn0'])[1];
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$dist = searchDistance($srcCityID, 5, false);
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$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
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$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,trust FROM city WHERE city=%i',$destCityID);
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$destCityName = $destCity['name']??null;
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$srcNationID = $general['nation'];
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$destNationID = $destCity['nation'];
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//탈취는 0까지 무제한
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$srcNation = getNationStaticInfo($srcNationID);
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$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
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$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
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if($failReason !== null){
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$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
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return;
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}
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$srcNation = getNationStaticInfo($srcNationID);
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$destNation = getNationStaticInfo($destNationID);
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$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
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[
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$srcGenScore,
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$srcSpecialScore,
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$srcItemScore,
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$srcNationScore,
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] = calcSabotageAttackScore($statType, $general, $srcNation);
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[
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$destGenScore,
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$destCityScore,
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$destSupplyScore
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] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
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$sabotageProb = (
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GameConst::$sabotageDefaultProb
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+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
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- ($destGenScore + $destCityScore + $destSupplyScore)
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);
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// 거리보정
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$sabotageProb /= Util::array_get($dist[$destCityID], 99);
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if(!Util::randBool($sabotageProb)){
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$josaYi = JosaUtil::pick($sabotageName, '이');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
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$exp = Util::randRangeInt(1, 100);
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$exp *= getCharExpMultiplier($general['personal']);
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$ded = Util::randRangeInt(1, 70);
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$ded *= getCharDedMultiplier($general['personal']);
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$general[$statType.'2'] += 1;
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$general['gold'] -= $reqGold;
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$general['rice'] -= $reqRice;
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$db->update('general', [
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($statType.'2') => $general[$statType.'2'],
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'resturn'=>'SUCCESS',
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'gold'=>$general['gold'],
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'rice'=>$general['rice'],
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'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
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'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
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], 'no=%i', $general['no']);
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checkAbilityEx($general['no'], $logger);
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return;
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}
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if($srcItemScore){
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$itemName = getItemName($general['item']);
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$josaUl = JosaUtil::pick($itemName, '을');
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$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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$general['item'] = 0;
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}
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$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>에서 금과 쌀을 도둑맞았습니다.");
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$josaYi = JosaUtil::pick($sabotageName, '이');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
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// 탈취 최대 400 * 8
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$gold = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
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$rice = Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) * $destCity['level'];
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if($destCity['supply']){
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[$destNationGold, $destNationRice] = $db->queryFirstList('SELECT gold,rice FROM nation WHERE nation=%i', $destNationID);
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$destNationGold -= $gold;
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$destNationRice -= $rice;
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if($destNationGold < GameConst::$minNationalGold) {
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$gold += $destNationGold - GameConst::$minNationalGold;
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$destNationGold = GameConst::$minNationalGold;
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}
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if($destNationRice < GameConst::$minNationalRice) {
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$rice += $destNationRice - GameConst::$minNationalRice;
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$destNationRice = GameConst::$minNationalRice;
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}
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$db->update('nation', [
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'gold'=>$destNationGold,
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'rice'=>$destNationRice
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], 'nation=%i', $destNationID);
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$db->update('city', [
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'state'=>34
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], 'city=%i', $destCityID);
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}
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else{
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$db->update('city', [
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'comm'=>Util::valueFit($destCity['comm'] - $gold / 12, 0),
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'agri'=>Util::valueFit($destCity['agri'] - $rice / 12, 0),
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'state'=>34
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], 'city=%i', $destCityID);
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}
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// 본국으로 일부 회수, 재야이면 본인이 전량 소유
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if($general['nation'] != 0) {
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$db->update('nation', [
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'gold' => $db->sqleval('gold + %i', Util::round($gold * 0.7)),
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'rice' => $db->sqleval('rice + %i', Util::round($rice * 0.7))
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], 'nation=%i', $srcNationID);
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$general['gold'] += $gold - Util::round($gold * 0.7);
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$general['rice'] += $rice - Util::round($rice * 0.7);
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} else {
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$general['gold'] += $gold;
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$general['rice'] += $rice;
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}
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$logger->pushGeneralActionLog("금<C>{$gold}</> 쌀<C>{$rice}</>을 획득했습니다.", ActionLogger::PLAIN);
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$exp = Util::randRangeInt(201, 300);
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$exp *= getCharExpMultiplier($general['personal']);
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$ded = Util::randRangeInt(141, 210);
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$ded *= getCharDedMultiplier($general['personal']);
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$general[$statType.'2'] += 1;
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$general['gold'] -= $reqGold;
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$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
|
||||
function process_34(&$general) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$date = substr($general['turntime'],11,5);
|
||||
$sabotageName = '파괴';
|
||||
$statType = 'power';
|
||||
|
||||
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
|
||||
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
|
||||
|
||||
$reqGold = $develCost * 5;
|
||||
$reqRice = $develCost * 5;
|
||||
|
||||
$srcCityID = $general['city'];
|
||||
$destCityID = DecodeCommand($general['turn0'])[1];
|
||||
|
||||
$dist = searchDistance($srcCityID, 5, false);
|
||||
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
|
||||
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,trust FROM city WHERE city=%i',$destCityID);
|
||||
$destCityName = $destCity['name']??null;
|
||||
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
|
||||
|
||||
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
|
||||
if($failReason !== null){
|
||||
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
|
||||
return;
|
||||
}
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$destNation = getNationStaticInfo($destNationID);
|
||||
|
||||
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
|
||||
|
||||
[
|
||||
$srcGenScore,
|
||||
$srcSpecialScore,
|
||||
$srcItemScore,
|
||||
$srcNationScore,
|
||||
] = calcSabotageAttackScore($statType, $general, $srcNation);
|
||||
|
||||
[
|
||||
$destGenScore,
|
||||
$destCityScore,
|
||||
$destSupplyScore
|
||||
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
|
||||
|
||||
$sabotageProb = (
|
||||
GameConst::$sabotageDefaultProb
|
||||
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
|
||||
- ($destGenScore + $destCityScore + $destSupplyScore)
|
||||
);
|
||||
|
||||
// 거리보정
|
||||
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
|
||||
|
||||
if(!Util::randBool($sabotageProb)){
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
return;
|
||||
}
|
||||
|
||||
if($srcItemScore){
|
||||
$itemName = getItemName($general['item']);
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general['item'] = 0;
|
||||
}
|
||||
|
||||
$logger->pushGlobalActionLog("누군가가 <G><b>{$destCityName}</b></>의 성벽을 허물었습니다.");
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
|
||||
|
||||
// 파괴
|
||||
$defAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['def'] - 100);
|
||||
$wallAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['wall'] - 100);
|
||||
if($defAmount < 0){ $defAmount = 0; }
|
||||
if($wallAmount < 0){ $wallAmount = 0; }
|
||||
|
||||
$destCity['def'] -= $defAmount;
|
||||
$destCity['wall'] -= $wallAmount;
|
||||
|
||||
$db->update('city', [
|
||||
'state'=>32,
|
||||
'def'=>$destCity['def'],
|
||||
'wall'=>$destCity['wall']
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$injuryCount = SabotageInjury($destCityID);
|
||||
|
||||
$logger->pushGeneralActionLog("도시의 수비가 <C>{$defAmount}</>, 성벽이 <C>{$wallAmount}</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
|
||||
function process_35(&$general) {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
$date = substr($general['turntime'],11,5);
|
||||
$sabotageName = '선동';
|
||||
$statType = 'leader';
|
||||
|
||||
[$year, $month, $develCost] = $gameStor->getValuesAsArray(['year','month','develcost']);
|
||||
$logger = new ActionLogger($general['no'], $general['nation'], $year, $month);
|
||||
|
||||
$reqGold = $develCost * 5;
|
||||
$reqRice = $develCost * 5;
|
||||
|
||||
$srcCityID = $general['city'];
|
||||
$destCityID = DecodeCommand($general['turn0'])[1];
|
||||
|
||||
$dist = searchDistance($srcCityID, 5, false);
|
||||
$srcCity = $db->queryFirstRow('SELECT city,nation,supply FROM city WHERE city=%i', $srcCityID);
|
||||
$destCity = $db->queryFirstRow('SELECT city,name,level,nation,secu,secu2,supply,agri,comm,def,wall,trust FROM city WHERE city=%i',$destCityID);
|
||||
$destCityName = $destCity['name']??null;
|
||||
|
||||
$srcNationID = $general['nation'];
|
||||
$destNationID = $destCity['nation'];
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$dipState = $db->queryFirstField('SELECT `state` FROM diplomacy WHERE me=%i AND you=%i', $srcNationID, $destNationID);
|
||||
|
||||
$lbonus = setLeadershipBonus($general, $srcNation['level']);
|
||||
|
||||
$failReason = checkSabotageFailCondition($general, $srcCity, $destCity, $reqGold, $reqRice, $dipState);
|
||||
if($failReason !== null){
|
||||
$logger->pushGeneralActionLog("{$failReason} {$sabotageName} 실패. <1>{$date}</>");
|
||||
return;
|
||||
}
|
||||
|
||||
$srcNation = getNationStaticInfo($srcNationID);
|
||||
$destNation = getNationStaticInfo($destNationID);
|
||||
|
||||
$generalList = $db->query('SELECT `no`,leader,horse,power,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']);
|
||||
[
|
||||
$srcGenScore,
|
||||
$srcSpecialScore,
|
||||
$srcItemScore,
|
||||
$srcNationScore,
|
||||
] = calcSabotageAttackScore($statType, $general, $srcNation);
|
||||
|
||||
[
|
||||
$destGenScore,
|
||||
$destCityScore,
|
||||
$destSupplyScore
|
||||
] = calcSabotageDefendScore($statType, $generalList, $destCity, $destNation);
|
||||
|
||||
$sabotageProb = (
|
||||
GameConst::$sabotageDefaultProb
|
||||
+ ($srcGenScore + $srcSpecialScore + $srcItemScore + $srcNationScore)
|
||||
- ($destGenScore + $destCityScore + $destSupplyScore)
|
||||
);
|
||||
|
||||
// 거리보정
|
||||
$sabotageProb /= Util::array_get($dist[$destCityID], 99);
|
||||
|
||||
if(!Util::randBool($sabotageProb)){
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
return;
|
||||
}
|
||||
|
||||
if($srcItemScore){
|
||||
$itemName = getItemName($general['item']);
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general['item'] = 0;
|
||||
}
|
||||
|
||||
$logger->pushGlobalActionLog("<G><b>{$destCityName}</b></>의 백성들이 동요하고 있습니다.");
|
||||
$josaYi = JosaUtil::pick($sabotageName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$sabotageName}{$josaYi} 성공했습니다. <1>$date</>");
|
||||
|
||||
// 선동 최대 10
|
||||
$secuAmount = Util::valueFit(Util::randRangeInt(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax), null, $destCity['secu']);
|
||||
$trustAmount = Util::valueFit(
|
||||
Util::randRange(GameConst::$sabotageDamageMin, GameConst::$sabotageDamageMax) / 50,
|
||||
null,
|
||||
$destCity['trust']
|
||||
);
|
||||
$destCity['secu'] -= $secuAmount;
|
||||
$destCity['trust'] -= $trustAmount;
|
||||
|
||||
$db->update('city', [
|
||||
'state'=>32,
|
||||
'secu'=>$destCity['secu'],
|
||||
'trust'=>$destCity['trust']
|
||||
], 'city=%i', $destCityID);
|
||||
|
||||
$injuryCount = SabotageInjury($destCityID);
|
||||
|
||||
$logger->pushGeneralActionLog("도시의 치안이 <C>{$secuAmount}</>, 민심이 <C>".round($trustAmount, 1)."</>만큼 감소하고, 장수 <C>{$injuryCount}</>명이 부상 당했습니다.", ActionLogger::PLAIN);
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$exp *= getCharExpMultiplier($general['personal']);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
$ded *= getCharDedMultiplier($general['personal']);
|
||||
|
||||
$general[$statType.'2'] += 1;
|
||||
$general['gold'] -= $reqGold;
|
||||
$general['rice'] -= $reqRice;
|
||||
$db->update('general', [
|
||||
'firenum' => $db->sqleval('firenum + 1'),
|
||||
($statType.'2') => $general[$statType.'2'],
|
||||
'resturn'=>'SUCCESS',
|
||||
'gold'=>$general['gold'],
|
||||
'rice'=>$general['rice'],
|
||||
'item'=>$general['item'],
|
||||
'experience'=>$db->sqleval('experience + %i', Util::round($exp)),
|
||||
'dedication'=>$db->sqleval('dedication + %i', Util::round($ded))
|
||||
], 'no=%i', $general['no']);
|
||||
|
||||
checkAbilityEx($general['no'], $logger);
|
||||
}
|
||||
Reference in New Issue
Block a user