전투태세, 첩보 추가, 기존 코드 일부 정리

This commit is contained in:
2018-10-20 16:45:57 +09:00
parent aecbf8ccb3
commit aa19ae129b
18 changed files with 476 additions and 216 deletions
-152
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@@ -399,158 +399,6 @@ function process_11(&$general, $type) {
$actLog->pushGeneralActionLog($log, ActionLogger::RAWTEXT); $actLog->pushGeneralActionLog($log, ActionLogger::RAWTEXT);
} }
function process_15(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year', 'month']);
$query = "select nation,tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
if($general['term']%100 == 15) {
$term = intdiv($general['term'], 100) + 1;
$code = $term * 100 + 15;
} else {
$term = 1;
$code = 100 + 15;
}
$cost = Util::round($general['crew']/100 * 3 * getTechCost($nation['tech']));
if($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. 전투태세 실패. <1>$date</>";
} elseif($city['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 전투태세 실패. <1>$date</>";
// } elseif($city['supply'] == 0) {
// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 전투태세 실패. <1>$date</>";
} elseif($general['crew'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. 전투태세 실패. <1>$date</>";
} elseif($general['atmos'] >= 90 && $general['train'] >= 90) {
$log[] = "<C>●</>{$admin['month']}월:이미 병사들은 날쌔고 용맹합니다. <1>$date</>";
} elseif($general['gold'] < $cost) {
$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 전투태세 실패. <1>$date</>";
} elseif($term < 3) {
$log[] = "<C>●</>{$admin['month']}월:병사들을 열심히 훈련중... ({$term}/3) <1>$date</>";
$query = "update general set resturn='ONGOING',term={$code} where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
} else {
//기술로 가격
$gold = $general['gold'] - $cost;
$log[] = "<C>●</>{$admin['month']}월:전투태세 완료! <1>$date</>";
$exp = 100 * 3;
$ded = 70 * 3;
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100 * 3));
// 성격 보정
$exp = CharExperience($exp, $general['personal']);
$ded = CharDedication($ded, $general['personal']);
// 훈련,사기치 변경 // 자금 감소 // 경험치 상승 // 공헌도, 명성 상승
$general['leader2']+=3;
$query = "update general set resturn='SUCCESS',term='0',atmos='95',train='95',gold='$gold',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$log = checkAbility($general, $log);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_16(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$query = "select nation,war,sabotagelimit,tech from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select nation,supply from city where city='{$general['city']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$city = MYDB_fetch_array($result);
$command = DecodeCommand($general['turn0']);
$destination = $command[1];
$query = "select * from city where city='$destination'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$destcity = MYDB_fetch_array($result);
$query = "select nation,sabotagelimit,tech from nation where nation='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dnation = MYDB_fetch_array($result);
$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dip = MYDB_fetch_array($result);
if(key_exists($destination, CityConst::byID($general['city'])->path)){
$nearCity = true;
}
else{
$nearCity = false;
}
$josaRo = JosaUtil::pick($destcity['name'], '로');
if($admin['year'] < $admin['startyear']+3) {
$log[] = "<C>●</>{$admin['month']}월:현재 초반 제한중입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
// } elseif($city['supply'] == 0) {
// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif(!$nearCity) {
$log[] = "<C>●</>{$admin['month']}월:인접도시가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['level'] == 0) {
$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['crew'] <= 0) {
$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['rice'] <= Util::round($general['crew']/100)) {
$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($dip['state'] != 0) {
$log[] = "<C>●</>{$admin['month']}월:교전중인 국가가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['nation'] != $city['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국에서만 출병가능합니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($nation['war'] == 1) {
$log[] = "<C>●</>{$admin['month']}월:현재 전쟁 금지입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
} elseif($general['nation'] == $destcity['nation']) {
$log[] = "<C>●</>{$admin['month']}월:본국입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
pushGenLog($general, $log);
process_21($general);
return;
} else {
// 전쟁 표시
$query = "update city set state=43,term=3 where city='{$destcity['city']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 숙련도 증가
addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
// 전투 처리
processWar($general, $destcity);
$log = uniqueItem($general, $log);
}
pushGenLog($general, $log);
}
function process_31(&$general) { function process_31(&$general) {
$db = DB::db(); $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env'); $gameStor = KVStorage::getStorage($db, 'game_env');
-2
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@@ -333,12 +333,10 @@ class CityConstBase{
$queries = array_map(function(CityInitialDetail $city){ $queries = array_map(function(CityInitialDetail $city){
$initValue = static::$buildInit[$city->level]; $initValue = static::$buildInit[$city->level];
$path = join('|', array_keys($city->path));
return [ return [
'city'=>$city->id, 'city'=>$city->id,
'name'=>$city->name, 'name'=>$city->name,
'level'=>$city->level, 'level'=>$city->level,
'path'=>$path,
'pop2'=>$city->population, 'pop2'=>$city->population,
'agri2'=>$city->agriculture, 'agri2'=>$city->agriculture,
'comm2'=>$city->commerce, 'comm2'=>$city->commerce,
+1 -1
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@@ -34,7 +34,7 @@ class che_강행 extends Command\GeneralCommand{
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[ $this->runnableConstraints=[
['NotSameCity'], ['NotSameDestCity'],
['NearCity', 3], ['NearCity', 3],
['ReqGeneralGold', $reqGold], ['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice], ['ReqGeneralRice', $reqRice],
+4 -4
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@@ -81,19 +81,19 @@ class che_견문 extends Command\GeneralCommand{
} }
if($type & SightseeingMessage::IncGold){ if($type & SightseeingMessage::IncGold){
$general->increaseVar('gold', 300); $general->increaseVar('gold', 300);
$text = str_replace(':amount:', '300', $text); $text = str_replace(':goldAmount:', '300', $text);
} }
if($type & SightseeingMessage::IncRice){ if($type & SightseeingMessage::IncRice){
$general->increaseVar('rice', 300); $general->increaseVar('rice', 300);
$text = str_replace(':amount:', '300', $text); $text = str_replace(':riceAmount:', '300', $text);
} }
if($type & SightseeingMessage::DecGold){ if($type & SightseeingMessage::DecGold){
$general->increaseVarWithLimit('gold', -200, 0); $general->increaseVarWithLimit('gold', -200, 0);
$text = str_replace(':amount:', '200', $text); $text = str_replace(':goldAmount:', '200', $text);
} }
if($type & SightseeingMessage::DecRice){ if($type & SightseeingMessage::DecRice){
$general->increaseVarWithLimit('rice', -200, 0); $general->increaseVarWithLimit('rice', -200, 0);
$text = str_replace(':amount:', '200', $text); $text = str_replace(':riceAmount:', '200', $text);
} }
if($type & SightseeingMessage::Wounded){ if($type & SightseeingMessage::Wounded){
$general->increaseVarWithLimit('injury', Util::randRangeInt(10, 20), null, 80); $general->increaseVarWithLimit('injury', Util::randRangeInt(10, 20), null, 80);
@@ -37,7 +37,7 @@ class che_사기진작 extends Command\GeneralCommand{
['ReqGeneralCrew'], ['ReqGeneralCrew'],
['ReqGeneralGold', $reqGold], ['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice], ['ReqGeneralRice', $reqRice],
['ReqGeneralAtmosMargin'], ['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand],
]; ];
} }
+1 -1
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@@ -34,7 +34,7 @@ class che_이동 extends Command\GeneralCommand{
[$reqGold, $reqRice] = $this->getCost(); [$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[ $this->runnableConstraints=[
['NotSameCity'], ['NotSameDestCity'],
['NearCity', 1], ['NearCity', 1],
['ReqGeneralGold', $reqGold], ['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice], ['ReqGeneralRice', $reqRice],
@@ -0,0 +1,134 @@
<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command,
MustNotBeReachedException
};
use function \sammo\{
uniqueItemEx, getTechCost
};
use \sammo\Constraint\Constraint;
class che_전투태세 extends Command\GeneralCommand{
static protected $actionName = '전투태세';
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation();
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
['NoNeutral'],
['NoWanderingNation'],
['OccupiedCity'],
['ReqGeneralCrew'],
['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice],
['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand - 10],
['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand - 10],
];
}
protected function argTest():bool{
$this->arg = null;
return true;
}
public function getCost():array{
$crew = $this->getVar('crew');
$techCost = getTechCost($this->nation['tech']);
return [Util::round($crew / 100 * 3 * $techCost), 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$lastTurn = $general->getLastTurn();
$turnResult = new LastTurn(static::getName(), $this->arg);
if($lastTurn->getCommand() != static::getName()){
$turnResult->setTerm(1);
}
else if($lastTurn->getTerm() == 3){
$turnResult->setTerm(1);
}
else if($lastTurn->getTerm() < 3){
$turnResult->setTerm($lastTurn->getTerm()+1);
}
else{
throw new MustNotBeReachedException('전투 태세는 1~3까지만 가능함');
}
$term = $turnResult->getTerm();
$logger = $general->getLogger();
if($term < 3){
$logger->pushGeneralActionLog("병사들을 열심히 훈련중... ({$term}/3) <1>$date</>");
$general->setResultTurn($turnResult);
$general->applyDB($db);
return true;
}
$logger->pushGeneralActionLog("전투태세 완료! ({$term}/3) <1>$date</>");
$general->increaseVarWithLimit('train', 0, GameConst::$maxTrainByCommand - 5); //95보다 높으면 '깎이지는 않음'
$general->increaseVarWithLimit('atmos', 0, GameConst::$maxAtmosByCommand - 5);
$exp = 100 * 3;
$ded = 70 * 3;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$crew = $general->getVar('crew');
$general->addDex($general->getCrewTypeObj(), $crew / 100 * 3, false);
$general->increaseVar('leader2', 3);
$general->setResultTurn($turnResult);
$general->checkStatChange();
$general->applyDB($db);
uniqueItemEx($general->getID(), $logger);
return true;
}
}
+181
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@@ -0,0 +1,181 @@
<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\{
uniqueItemEx,
searchDistance
};
use \sammo\Constraint\Constraint;
use sammo\CityConst;
class che_첩보 extends Command\GeneralCommand{
static protected $actionName = '첩보';
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setNation(['tech']);
$this->setDestCity($this->arg['destCityID'], []);
$this->setDestNation($this->destCity['nation'], ['tech']);
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
['NotOccupiedDestCity'],
['ReqGeneralGold', $reqGold],
['ReqGeneralRice', $reqRice],
];
}
protected function argTest():bool{
if(!key_exists('destCityID', $this->arg)){
return false;
}
if(!key_exists($this->arg['destCityID'], CityConst::all())){
return false;
}
$this->arg = [
'destCityID'=>$this->arg['destCityID']
];
return true;
}
public function getCost():array{
$env = $this->env;
return [$env['develcost'], 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function getFailString():string{
$commandName = $this->getName();
$failReason = $this->testRunnable();
if($failReason === null){
throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
}
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$destNationID = $destCity['nation'];
$josaUl = JosaUtil::pick($destCityName, '을');
$logger = $general->getLogger();
$dist = searchDistance($general->getCityID(), 2, false)[$destCityID]??3;
$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i');
$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
$totalGenCnt = count($destCityGeneralList);
$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
$popText = number_format($destCity['pop']);
$trustText = number_format($destCity['trust'], 1);
$agriText = number_format($destCity['agri']);
$commText = number_format($destCity['comm']);
$secuText = number_format($destCity['secu']);
$defText = number_format($destCity['def']);
$wallText = number_format($destCity['wall']);
$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
$logger->pushGeneralActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
if($dist < 1){
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog('【<S>병종</>】 '. join(' ', Util::mapWithKey(function($crewType, $value){
$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
$cnt = count($value);
return "{$crewTypeText}:{$cnt}";
})), ActionLogger::RAWTEXT);
if($this->destNation['nation'] && $general->getNationID()){
$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
if($techDiff >= 1000){
$techText = '<M>↑</>압도';
}
else if($techDiff >= 250){
$techText = '<Y>▲</>우위';
}
else if($techDiff >= -250){
$techText = '<W>↕</>대등';
}
else if($techDiff >= -1000){
$techText = '<G>▼</>열위';
}
else{
$techText = '<C>↓</>미미';
}
$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
}
}
else if($dist == 2){
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
}
else{
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
}
$exp = Util::randRangeInt(1, 100);
$ded = Util::randRangeInt(1, 70);
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
[$reqGold, $reqRice] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar('leader2', 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
}
+1 -1
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@@ -34,7 +34,7 @@ class che_훈련 extends Command\GeneralCommand{
['NoWanderingNation'], ['NoWanderingNation'],
['OccupiedCity'], ['OccupiedCity'],
['ReqGeneralCrew'], ['ReqGeneralCrew'],
['ReqGeneralTrainMargin'], ['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand],
]; ];
} }
@@ -0,0 +1,37 @@
<?php
namespace sammo\Constraint;
class NotOccupiedDestCity extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_DEST_CITY;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
if(!key_exists('nation', $this->general)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require nation in general");
}
if(!key_exists('nation', $this->destCity)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require nation in city");
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
if($this->destCity['nation'] == $this->general['nation']){
return true;
}
$this->reason = "아국입니다.";
return false;
}
}
@@ -2,7 +2,7 @@
namespace sammo\Constraint; namespace sammo\Constraint;
class NearCity extends Constraint{ class NotSameDestCity extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_DEST_CITY; const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_DEST_CITY;
public function checkInputValues(bool $throwExeception=true){ public function checkInputValues(bool $throwExeception=true){
+32
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@@ -0,0 +1,32 @@
<?php
namespace sammo\Constraint;
class ReqCityTrader extends Constraint{
const REQ_VALUES = Constraint::REQ_CITY;
public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){
return false;
}
if(!key_exists('trade', $this->city)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require trade in city");
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
if($this->city['trade'] !== null){
return true;
}
$this->reason = "도시에 상인이 없습니다.";
return false;
}
}
@@ -4,7 +4,7 @@ namespace sammo\Constraint;
use sammo\GameConst; use sammo\GameConst;
class ReqGeneralAtmosMargin extends Constraint{ class ReqGeneralAtmosMargin extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL; const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_INT_ARG;
public function checkInputValues(bool $throwExeception=true){ public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){ if(!parent::checkInputValues($throwExeception) && !$throwException){
@@ -23,7 +23,7 @@ class ReqGeneralAtmosMargin extends Constraint{
$this->checkInputValues(); $this->checkInputValues();
$this->tested = true; $this->tested = true;
if($this->general['atmos'] < GameConst::$maxAtmosByCommand){ if($this->general['atmos'] < $this->arg){
return true; return true;
} }
@@ -4,7 +4,7 @@ namespace sammo\Constraint;
use sammo\GameConst; use sammo\GameConst;
class ReqGeneralTrainMargin extends Constraint{ class ReqGeneralTrainMargin extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL; const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_INT_ARG;
public function checkInputValues(bool $throwExeception=true){ public function checkInputValues(bool $throwExeception=true){
if(!parent::checkInputValues($throwExeception) && !$throwException){ if(!parent::checkInputValues($throwExeception) && !$throwException){
@@ -23,7 +23,7 @@ class ReqGeneralTrainMargin extends Constraint{
$this->checkInputValues(); $this->checkInputValues();
$this->tested = true; $this->tested = true;
if($this->general['train'] < GameConst::$maxTrainByCommand){ if($this->general['train'] < $this->arg){
return true; return true;
} }
+1 -1
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@@ -2,7 +2,7 @@
namespace sammo\Constraint; namespace sammo\Constraint;
class NoWanderingNation extends Constraint{ class SuppliedCity extends Constraint{
const REQ_VALUES = Constraint::REQ_CITY; const REQ_VALUES = Constraint::REQ_CITY;
public function checkInputValues(bool $throwExeception=true){ public function checkInputValues(bool $throwExeception=true){
+10 -10
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@@ -47,17 +47,17 @@ class SightseeingMessage{
'거리에서 글 모르는 아이들을 모아 글을 가르쳤습니다.', '거리에서 글 모르는 아이들을 모아 글을 가르쳤습니다.',
]], 2], ]], 2],
[[self::IncExp|self::IncGold,[ [[self::IncExp|self::IncGold,[
'지나가는 행인에게서 금을 <C>:amount:</> 받았습니다.', '지나가는 행인에게서 금을 <C>:goldAmount:</> 받았습니다.',
]], 1], ]], 1],
[[self::IncExp|self::IncRice,[ [[self::IncExp|self::IncRice,[
'지나가는 행인에게서 쌀을 <C>:amount:</> 받았습니다.', '지나가는 행인에게서 쌀을 <C>:riceAmount:</> 받았습니다.',
]], 1], ]], 1],
[[self::IncExp|self::DecGold,[ [[self::IncExp|self::DecGold,[
'산적을 만나 금 <C>:amount:</>을 빼앗겼습니다.', '산적을 만나 금 <C>:goldAmount:</>을 빼앗겼습니다.',
'돈을 <C>:amount:</> 빌려주었다가 떼어먹혔습니다.', '돈을 <C>:goldAmount:</> 빌려주었다가 떼어먹혔습니다.',
]], 1], ]], 1],
[[self::IncExp|self::DecRice,[ [[self::IncExp|self::DecRice,[
'쌀을 <C>:amount:</> 빌려주었다가 떼어먹혔습니다.', '쌀을 <C>:riceAmount:</> 빌려주었다가 떼어먹혔습니다.',
]], 1], ]], 1],
[[self::IncExp|self::Wounded,[ [[self::IncExp|self::Wounded,[
'호랑이에게 물려 다쳤습니다.', '호랑이에게 물려 다쳤습니다.',
@@ -74,17 +74,17 @@ class SightseeingMessage{
'위기에 빠진 사람을 구하다가 죽을뻔 했습니다.', '위기에 빠진 사람을 구하다가 죽을뻔 했습니다.',
]], 1], ]], 1],
[[self::IncHeavyExp|self::IncPower|self::IncGold,[ [[self::IncHeavyExp|self::IncPower|self::IncGold,[
'산적과 싸워 금 <C>:amount:</>을 빼앗았습니다.', '산적과 싸워 금 <C>:goldAmount:</>을 빼앗았습니다.',
]], 1], ]], 1],
[[self::IncHeavyExp|self::IncPower|self::IncRice,[ [[self::IncHeavyExp|self::IncPower|self::IncRice,[
'호랑이를 잡아 고기 <C>:amount:</>을 얻었습니다.', '호랑이를 잡아 고기 <C>:riceAmount:</>을 얻었습니다.',
'곰을 잡아 고기 <C>:amount:</>을 얻었습니다.', '곰을 잡아 고기 <C>:riceAmount:</>을 얻었습니다.',
]], 1], ]], 1],
[[self::IncHeavyExp|self::IncIntel|self::IncGold,[ [[self::IncHeavyExp|self::IncIntel|self::IncGold,[
'돈을 빌려주었다가 이자 <C>:amount:</>을 받았습니다.', '돈을 빌려주었다가 이자 <C>:goldAmount:</>을 받았습니다.',
]], 1], ]], 1],
[[self::IncHeavyExp|self::IncIntel|self::IncRice,[ [[self::IncHeavyExp|self::IncIntel|self::IncRice,[
'쌀을 빌려주었다가 이자 <C>300</>을 받았습니다.', '쌀을 빌려주었다가 이자 <C>:riceAmount:</>을 받았습니다.',
]], 1], ]], 1],
]; ];
+34 -36
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@@ -336,43 +336,41 @@ ENGINE=MyISAM DEFAULT CHARSET=utf8mb4;
## ##
########################################################################### ###########################################################################
## trade 100 ## trade 100
create table city ( CREATE TABLE `city` (
`city` INT(6) NOT NULL AUTO_INCREMENT, `city` INT(6) NOT NULL AUTO_INCREMENT,
`name` CHAR(64) NOT NULL, `name` CHAR(64) NOT NULL,
level int(1) default 0, `level` INT(1) NOT NULL,
upgrading int(1) default 0, `upgrading` INT(1) NOT NULL DEFAULT '0',
nation int(6) default 0, `nation` INT(6) NOT NULL DEFAULT '0',
supply int(1) default 1, `supply` INT(1) NOT NULL DEFAULT '1',
path char(32) default '', `front` INT(1) NOT NULL DEFAULT '0',
front int(1) default 0, `pop` INT(7) NOT NULL,
pop int(7) default 50000, `pop2` INT(7) NOT NULL,
pop2 int(7) default 50000, `agri` INT(5) NOT NULL,
agri int(5) default 0, `agri2` INT(5) NOT NULL,
agri2 int(5) default 0, `comm` INT(5) NOT NULL,
comm int(5) default 0, `comm2` INT(5) NOT NULL,
comm2 int(5) default 0, `secu` INT(5) NOT NULL,
secu int(5) default 0, `secu2` INT(5) NOT NULL,
secu2 int(5) default 0, `trust` FLOAT NOT NULL,
trust float default 0, `trade` INT(3) NULL DEFAULT NULL,
trade int(3) default 100, `dead` INT(7) NOT NULL DEFAULT '0',
dead int(7) default 0, `def` INT(5) NOT NULL,
def int(5) default 0, `def2` INT(5) NOT NULL,
def2 int(5) default 0, `wall` INT(5) NOT NULL,
wall int(5) default 0, `wall2` INT(5) NOT NULL,
wall2 int(5) default 0, `gen1` INT(4) NOT NULL DEFAULT '0',
gen1 int(4) default 0, `gen2` INT(4) NOT NULL DEFAULT '0',
gen2 int(4) default 0, `gen3` INT(4) NOT NULL DEFAULT '0',
gen3 int(4) default 0, `gen1set` INT(1) NOT NULL DEFAULT '0',
gen1set int(1) default 0, `gen2set` INT(1) NOT NULL DEFAULT '0',
gen2set int(1) default 0, `gen3set` INT(1) NOT NULL DEFAULT '0',
gen3set int(1) default 0, `state` INT(2) NOT NULL DEFAULT '0',
state int(2) default 0, `region` INT(2) NOT NULL COMMENT 'TODO:Delete',
region int(2) default 0, `term` INT(1) NOT NULL DEFAULT '0',
term int(1) default 0, `conflict` VARCHAR(500) NOT NULL DEFAULT '{}',
conflict varchar(500) default '{}', PRIMARY KEY (`city`),
INDEX `nation` (`nation`)
PRIMARY KEY (city),
KEY (nation)
) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4; ) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4;
########################################################################### ###########################################################################
+34 -2
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@@ -263,8 +263,8 @@ class Util extends \utilphp\util
public static function mapWithKey($callback, $dict) public static function mapWithKey($callback, $dict)
{ {
$result = []; $result = [];
foreach (array_keys($dict) as $key) { foreach ($dict as $key=>$value) {
$result[$key] = ($callback)($key, $dict[$key]); $result[$key] = ($callback)($key, $value);
} }
return $result; return $result;
} }
@@ -509,6 +509,38 @@ class Util extends \utilphp\util
return $sum; return $sum;
} }
/**
* 특정 키를 가진 값으로 묶음
*
* @param array $array 배열. 1차원 배열 또는 2차원 배열
* @param int|string|null $key 2차원 배열에서 참조할 키.
* @return int|float 합계
*/
public static function arrayGroupBy(array $array, $key, bool $preserveRowKey=false) {
$result = array();
if($preserveRowKey){
foreach($array as $rowKey=>$val) {
if(key_exists($key, $val)){
$result[$val[$key]][$rowKey] = $val;
}else{
$result[""][$rowKey] = $val;
}
}
}
else{
foreach($array as $val) {
if(key_exists($key, $val)){
$result[$val[$key]][] = $val;
}else{
$result[""][] = $val;
}
}
}
return $result;
}
/** /**
* 배열의 아무거나 고름. Python의 random.choice() * 배열의 아무거나 고름. Python의 random.choice()
* *