전투태세, 첩보 추가, 기존 코드 일부 정리
This commit is contained in:
@@ -399,158 +399,6 @@ function process_11(&$general, $type) {
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$actLog->pushGeneralActionLog($log, ActionLogger::RAWTEXT);
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}
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function process_15(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$log = [];
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$alllog = [];
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$history = [];
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['year', 'month']);
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$query = "select nation,tech from nation where nation='{$general['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$nation = MYDB_fetch_array($result);
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$query = "select nation,supply from city where city='{$general['city']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$city = MYDB_fetch_array($result);
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if($general['term']%100 == 15) {
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$term = intdiv($general['term'], 100) + 1;
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$code = $term * 100 + 15;
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} else {
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$term = 1;
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$code = 100 + 15;
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}
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$cost = Util::round($general['crew']/100 * 3 * getTechCost($nation['tech']));
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if($general['level'] == 0) {
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$log[] = "<C>●</>{$admin['month']}월:재야입니다. 전투태세 실패. <1>$date</>";
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} elseif($city['nation'] != $general['nation']) {
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$log[] = "<C>●</>{$admin['month']}월:아국이 아닙니다. 전투태세 실패. <1>$date</>";
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// } elseif($city['supply'] == 0) {
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// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. 전투태세 실패. <1>$date</>";
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} elseif($general['crew'] == 0) {
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$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. 전투태세 실패. <1>$date</>";
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} elseif($general['atmos'] >= 90 && $general['train'] >= 90) {
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$log[] = "<C>●</>{$admin['month']}월:이미 병사들은 날쌔고 용맹합니다. <1>$date</>";
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} elseif($general['gold'] < $cost) {
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$log[] = "<C>●</>{$admin['month']}월:자금이 모자랍니다. 전투태세 실패. <1>$date</>";
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} elseif($term < 3) {
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$log[] = "<C>●</>{$admin['month']}월:병사들을 열심히 훈련중... ({$term}/3) <1>$date</>";
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$query = "update general set resturn='ONGOING',term={$code} where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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} else {
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//기술로 가격
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$gold = $general['gold'] - $cost;
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$log[] = "<C>●</>{$admin['month']}월:전투태세 완료! <1>$date</>";
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$exp = 100 * 3;
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$ded = 70 * 3;
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100 * 3));
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// 성격 보정
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$exp = CharExperience($exp, $general['personal']);
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$ded = CharDedication($ded, $general['personal']);
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// 훈련,사기치 변경 // 자금 감소 // 경험치 상승 // 공헌도, 명성 상승
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$general['leader2']+=3;
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$query = "update general set resturn='SUCCESS',term='0',atmos='95',train='95',gold='$gold',leader2='{$general['leader2']}',dedication=dedication+'$ded',experience=experience+'$exp' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$log = checkAbility($general, $log);
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$log = uniqueItem($general, $log);
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}
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pushGenLog($general, $log);
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}
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function process_16(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$log = [];
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$alllog = [];
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$history = [];
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$date = substr($general['turntime'],11,5);
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$admin = $gameStor->getValues(['startyear', 'year', 'month']);
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$query = "select nation,war,sabotagelimit,tech from nation where nation='{$general['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$nation = MYDB_fetch_array($result);
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$query = "select nation,supply from city where city='{$general['city']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$city = MYDB_fetch_array($result);
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$command = DecodeCommand($general['turn0']);
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$destination = $command[1];
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$query = "select * from city where city='$destination'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$destcity = MYDB_fetch_array($result);
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$query = "select nation,sabotagelimit,tech from nation where nation='{$destcity['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$dnation = MYDB_fetch_array($result);
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$query = "select state from diplomacy where me='{$general['nation']}' and you='{$destcity['nation']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$dip = MYDB_fetch_array($result);
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if(key_exists($destination, CityConst::byID($general['city'])->path)){
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$nearCity = true;
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}
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else{
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$nearCity = false;
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}
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$josaRo = JosaUtil::pick($destcity['name'], '로');
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if($admin['year'] < $admin['startyear']+3) {
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$log[] = "<C>●</>{$admin['month']}월:현재 초반 제한중입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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// } elseif($city['supply'] == 0) {
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// $log[] = "<C>●</>{$admin['month']}월:고립된 도시입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif(!$nearCity) {
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$log[] = "<C>●</>{$admin['month']}월:인접도시가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($general['level'] == 0) {
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$log[] = "<C>●</>{$admin['month']}월:재야입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($general['crew'] <= 0) {
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$log[] = "<C>●</>{$admin['month']}월:병사가 없습니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($general['rice'] <= Util::round($general['crew']/100)) {
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$log[] = "<C>●</>{$admin['month']}월:군량이 모자랍니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($dip['state'] != 0) {
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$log[] = "<C>●</>{$admin['month']}월:교전중인 국가가 아닙니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($general['nation'] != $city['nation']) {
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$log[] = "<C>●</>{$admin['month']}월:본국에서만 출병가능합니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($nation['war'] == 1) {
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$log[] = "<C>●</>{$admin['month']}월:현재 전쟁 금지입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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} elseif($general['nation'] == $destcity['nation']) {
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$log[] = "<C>●</>{$admin['month']}월:본국입니다. <G><b>{$destcity['name']}</b></>{$josaRo} 출병 실패. <1>$date</>";
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pushGenLog($general, $log);
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process_21($general);
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return;
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} else {
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// 전쟁 표시
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$query = "update city set state=43,term=3 where city='{$destcity['city']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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// 숙련도 증가
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addGenDex($general['no'], GameConst::$maxAtmosByCommand, GameConst::$maxTrainByCommand, $general['crewtype'], Util::round($general['crew']/100));
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// 전투 처리
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processWar($general, $destcity);
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$log = uniqueItem($general, $log);
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}
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pushGenLog($general, $log);
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}
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function process_31(&$general) {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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@@ -333,12 +333,10 @@ class CityConstBase{
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$queries = array_map(function(CityInitialDetail $city){
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$initValue = static::$buildInit[$city->level];
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$path = join('|', array_keys($city->path));
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return [
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'city'=>$city->id,
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'name'=>$city->name,
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'level'=>$city->level,
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'path'=>$path,
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'pop2'=>$city->population,
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'agri2'=>$city->agriculture,
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'comm2'=>$city->commerce,
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@@ -34,7 +34,7 @@ class che_강행 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NotSameCity'],
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['NotSameDestCity'],
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['NearCity', 3],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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@@ -81,19 +81,19 @@ class che_견문 extends Command\GeneralCommand{
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}
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if($type & SightseeingMessage::IncGold){
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$general->increaseVar('gold', 300);
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$text = str_replace(':amount:', '300', $text);
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$text = str_replace(':goldAmount:', '300', $text);
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}
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if($type & SightseeingMessage::IncRice){
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$general->increaseVar('rice', 300);
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$text = str_replace(':amount:', '300', $text);
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$text = str_replace(':riceAmount:', '300', $text);
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}
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if($type & SightseeingMessage::DecGold){
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$general->increaseVarWithLimit('gold', -200, 0);
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$text = str_replace(':amount:', '200', $text);
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$text = str_replace(':goldAmount:', '200', $text);
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}
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if($type & SightseeingMessage::DecRice){
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$general->increaseVarWithLimit('rice', -200, 0);
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$text = str_replace(':amount:', '200', $text);
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$text = str_replace(':riceAmount:', '200', $text);
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}
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if($type & SightseeingMessage::Wounded){
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$general->increaseVarWithLimit('injury', Util::randRangeInt(10, 20), null, 80);
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@@ -37,7 +37,7 @@ class che_사기진작 extends Command\GeneralCommand{
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['ReqGeneralCrew'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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['ReqGeneralAtmosMargin'],
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['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand],
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];
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}
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@@ -34,7 +34,7 @@ class che_이동 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NotSameCity'],
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['NotSameDestCity'],
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['NearCity', 1],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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@@ -0,0 +1,134 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command,
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MustNotBeReachedException
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};
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use function \sammo\{
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uniqueItemEx, getTechCost
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};
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use \sammo\Constraint\Constraint;
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class che_전투태세 extends Command\GeneralCommand{
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static protected $actionName = '전투태세';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NoNeutral'],
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['NoWanderingNation'],
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['OccupiedCity'],
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['ReqGeneralCrew'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand - 10],
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['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand - 10],
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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$crew = $this->getVar('crew');
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$techCost = getTechCost($this->nation['tech']);
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return [Util::round($crew / 100 * 3 * $techCost), 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$lastTurn = $general->getLastTurn();
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$turnResult = new LastTurn(static::getName(), $this->arg);
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if($lastTurn->getCommand() != static::getName()){
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$turnResult->setTerm(1);
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}
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else if($lastTurn->getTerm() == 3){
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$turnResult->setTerm(1);
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}
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else if($lastTurn->getTerm() < 3){
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$turnResult->setTerm($lastTurn->getTerm()+1);
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}
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else{
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throw new MustNotBeReachedException('전투 태세는 1~3까지만 가능함');
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}
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$term = $turnResult->getTerm();
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$logger = $general->getLogger();
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if($term < 3){
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$logger->pushGeneralActionLog("병사들을 열심히 훈련중... ({$term}/3) <1>$date</>");
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$general->setResultTurn($turnResult);
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$general->applyDB($db);
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return true;
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}
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$logger->pushGeneralActionLog("전투태세 완료! ({$term}/3) <1>$date</>");
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$general->increaseVarWithLimit('train', 0, GameConst::$maxTrainByCommand - 5); //95보다 높으면 '깎이지는 않음'
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$general->increaseVarWithLimit('atmos', 0, GameConst::$maxAtmosByCommand - 5);
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$exp = 100 * 3;
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$ded = 70 * 3;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$crew = $general->getVar('crew');
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$general->addDex($general->getCrewTypeObj(), $crew / 100 * 3, false);
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$general->increaseVar('leader2', 3);
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$general->setResultTurn($turnResult);
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$general->checkStatChange();
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$general->applyDB($db);
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uniqueItemEx($general->getID(), $logger);
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return true;
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}
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}
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@@ -0,0 +1,181 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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uniqueItemEx,
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searchDistance
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};
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use \sammo\Constraint\Constraint;
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use sammo\CityConst;
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class che_첩보 extends Command\GeneralCommand{
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static protected $actionName = '첩보';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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$this->setDestCity($this->arg['destCityID'], []);
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$this->setDestNation($this->destCity['nation'], ['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
|
||||
['NotOccupiedDestCity'],
|
||||
['ReqGeneralGold', $reqGold],
|
||||
['ReqGeneralRice', $reqRice],
|
||||
];
|
||||
}
|
||||
|
||||
protected function argTest():bool{
|
||||
if(!key_exists('destCityID', $this->arg)){
|
||||
return false;
|
||||
}
|
||||
if(!key_exists($this->arg['destCityID'], CityConst::all())){
|
||||
return false;
|
||||
}
|
||||
$this->arg = [
|
||||
'destCityID'=>$this->arg['destCityID']
|
||||
];
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getCost():array{
|
||||
$env = $this->env;
|
||||
return [$env['develcost'], 0];
|
||||
}
|
||||
|
||||
public function getPreReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getPostReqTurn():int{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public function getFailString():string{
|
||||
$commandName = $this->getName();
|
||||
$failReason = $this->testRunnable();
|
||||
if($failReason === null){
|
||||
throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
|
||||
}
|
||||
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
|
||||
return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
|
||||
}
|
||||
|
||||
public function run():bool{
|
||||
if(!$this->isRunnable()){
|
||||
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$env = $this->env;
|
||||
|
||||
$general = $this->generalObj;
|
||||
$date = substr($general->getVar('turntime'),11,5);
|
||||
|
||||
$destCity = $this->destCity;
|
||||
|
||||
$destCityName = $destCity['name'];
|
||||
$destCityID = $destCity['city'];
|
||||
$destNationID = $destCity['nation'];
|
||||
$josaUl = JosaUtil::pick($destCityName, '을');
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$dist = searchDistance($general->getCityID(), 2, false)[$destCityID]??3;
|
||||
|
||||
$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i');
|
||||
$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
|
||||
$totalGenCnt = count($destCityGeneralList);
|
||||
$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
|
||||
|
||||
$popText = number_format($destCity['pop']);
|
||||
$trustText = number_format($destCity['trust'], 1);
|
||||
$agriText = number_format($destCity['agri']);
|
||||
$commText = number_format($destCity['comm']);
|
||||
$secuText = number_format($destCity['secu']);
|
||||
$defText = number_format($destCity['def']);
|
||||
$wallText = number_format($destCity['wall']);
|
||||
|
||||
$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
|
||||
$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
|
||||
|
||||
$logger->pushGeneralActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
|
||||
if($dist < 1){
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
|
||||
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
|
||||
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
|
||||
$logger->pushGeneralActionLog('【<S>병종</>】 '. join(' ', Util::mapWithKey(function($crewType, $value){
|
||||
$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
|
||||
$cnt = count($value);
|
||||
return "{$crewTypeText}:{$cnt}";
|
||||
})), ActionLogger::RAWTEXT);
|
||||
|
||||
if($this->destNation['nation'] && $general->getNationID()){
|
||||
$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
|
||||
if($techDiff >= 1000){
|
||||
$techText = '<M>↑</>압도';
|
||||
}
|
||||
else if($techDiff >= 250){
|
||||
$techText = '<Y>▲</>우위';
|
||||
}
|
||||
else if($techDiff >= -250){
|
||||
$techText = '<W>↕</>대등';
|
||||
}
|
||||
else if($techDiff >= -1000){
|
||||
$techText = '<G>▼</>열위';
|
||||
}
|
||||
else{
|
||||
$techText = '<C>↓</>미미';
|
||||
}
|
||||
$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
|
||||
}
|
||||
|
||||
}
|
||||
else if($dist == 2){
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
|
||||
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
|
||||
$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
|
||||
}
|
||||
else{
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
|
||||
$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
|
||||
}
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->increaseVar('dedication', $ded);
|
||||
$general->increaseVar('leader2', 1);
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -34,7 +34,7 @@ class che_훈련 extends Command\GeneralCommand{
|
||||
['NoWanderingNation'],
|
||||
['OccupiedCity'],
|
||||
['ReqGeneralCrew'],
|
||||
['ReqGeneralTrainMargin'],
|
||||
['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand],
|
||||
];
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class NotOccupiedDestCity extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_DEST_CITY;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwException){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('nation', $this->general)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require nation in general");
|
||||
}
|
||||
|
||||
if(!key_exists('nation', $this->destCity)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require nation in city");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->destCity['nation'] == $this->general['nation']){
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->reason = "아국입니다.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class NearCity extends Constraint{
|
||||
class NotSameDestCity extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_DEST_CITY;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
@@ -0,0 +1,32 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class ReqCityTrader extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_CITY;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwException){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!key_exists('trade', $this->city)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require trade in city");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->city['trade'] !== null){
|
||||
return true;
|
||||
}
|
||||
|
||||
$this->reason = "도시에 상인이 없습니다.";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ namespace sammo\Constraint;
|
||||
use sammo\GameConst;
|
||||
|
||||
class ReqGeneralAtmosMargin extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL;
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_INT_ARG;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwException){
|
||||
@@ -23,7 +23,7 @@ class ReqGeneralAtmosMargin extends Constraint{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->general['atmos'] < GameConst::$maxAtmosByCommand){
|
||||
if($this->general['atmos'] < $this->arg){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace sammo\Constraint;
|
||||
use sammo\GameConst;
|
||||
|
||||
class ReqGeneralTrainMargin extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL;
|
||||
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_INT_ARG;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwException){
|
||||
@@ -23,7 +23,7 @@ class ReqGeneralTrainMargin extends Constraint{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
if($this->general['train'] < GameConst::$maxTrainByCommand){
|
||||
if($this->general['train'] < $this->arg){
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
class NoWanderingNation extends Constraint{
|
||||
class SuppliedCity extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_CITY;
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true){
|
||||
|
||||
@@ -47,17 +47,17 @@ class SightseeingMessage{
|
||||
'거리에서 글 모르는 아이들을 모아 글을 가르쳤습니다.',
|
||||
]], 2],
|
||||
[[self::IncExp|self::IncGold,[
|
||||
'지나가는 행인에게서 금을 <C>:amount:</> 받았습니다.',
|
||||
'지나가는 행인에게서 금을 <C>:goldAmount:</> 받았습니다.',
|
||||
]], 1],
|
||||
[[self::IncExp|self::IncRice,[
|
||||
'지나가는 행인에게서 쌀을 <C>:amount:</> 받았습니다.',
|
||||
'지나가는 행인에게서 쌀을 <C>:riceAmount:</> 받았습니다.',
|
||||
]], 1],
|
||||
[[self::IncExp|self::DecGold,[
|
||||
'산적을 만나 금 <C>:amount:</>을 빼앗겼습니다.',
|
||||
'돈을 <C>:amount:</> 빌려주었다가 떼어먹혔습니다.',
|
||||
'산적을 만나 금 <C>:goldAmount:</>을 빼앗겼습니다.',
|
||||
'돈을 <C>:goldAmount:</> 빌려주었다가 떼어먹혔습니다.',
|
||||
]], 1],
|
||||
[[self::IncExp|self::DecRice,[
|
||||
'쌀을 <C>:amount:</> 빌려주었다가 떼어먹혔습니다.',
|
||||
'쌀을 <C>:riceAmount:</> 빌려주었다가 떼어먹혔습니다.',
|
||||
]], 1],
|
||||
[[self::IncExp|self::Wounded,[
|
||||
'호랑이에게 물려 다쳤습니다.',
|
||||
@@ -74,17 +74,17 @@ class SightseeingMessage{
|
||||
'위기에 빠진 사람을 구하다가 죽을뻔 했습니다.',
|
||||
]], 1],
|
||||
[[self::IncHeavyExp|self::IncPower|self::IncGold,[
|
||||
'산적과 싸워 금 <C>:amount:</>을 빼앗았습니다.',
|
||||
'산적과 싸워 금 <C>:goldAmount:</>을 빼앗았습니다.',
|
||||
]], 1],
|
||||
[[self::IncHeavyExp|self::IncPower|self::IncRice,[
|
||||
'호랑이를 잡아 고기 <C>:amount:</>을 얻었습니다.',
|
||||
'곰을 잡아 고기 <C>:amount:</>을 얻었습니다.',
|
||||
'호랑이를 잡아 고기 <C>:riceAmount:</>을 얻었습니다.',
|
||||
'곰을 잡아 고기 <C>:riceAmount:</>을 얻었습니다.',
|
||||
]], 1],
|
||||
[[self::IncHeavyExp|self::IncIntel|self::IncGold,[
|
||||
'돈을 빌려주었다가 이자 <C>:amount:</>을 받았습니다.',
|
||||
'돈을 빌려주었다가 이자 <C>:goldAmount:</>을 받았습니다.',
|
||||
]], 1],
|
||||
[[self::IncHeavyExp|self::IncIntel|self::IncRice,[
|
||||
'쌀을 빌려주었다가 이자 <C>300</>을 받았습니다.',
|
||||
'쌀을 빌려주었다가 이자 <C>:riceAmount:</>을 받았습니다.',
|
||||
]], 1],
|
||||
|
||||
];
|
||||
|
||||
+34
-36
@@ -336,43 +336,41 @@ ENGINE=MyISAM DEFAULT CHARSET=utf8mb4;
|
||||
## 도시 테이블
|
||||
###########################################################################
|
||||
## trade 100 이 표준 시세
|
||||
create table city (
|
||||
`city` INT(6) NOT NULL AUTO_INCREMENT,
|
||||
CREATE TABLE `city` (
|
||||
`city` INT(6) NOT NULL AUTO_INCREMENT,
|
||||
`name` CHAR(64) NOT NULL,
|
||||
level int(1) default 0,
|
||||
upgrading int(1) default 0,
|
||||
nation int(6) default 0,
|
||||
supply int(1) default 1,
|
||||
path char(32) default '',
|
||||
front int(1) default 0,
|
||||
pop int(7) default 50000,
|
||||
pop2 int(7) default 50000,
|
||||
agri int(5) default 0,
|
||||
agri2 int(5) default 0,
|
||||
comm int(5) default 0,
|
||||
comm2 int(5) default 0,
|
||||
secu int(5) default 0,
|
||||
secu2 int(5) default 0,
|
||||
trust float default 0,
|
||||
trade int(3) default 100,
|
||||
dead int(7) default 0,
|
||||
def int(5) default 0,
|
||||
def2 int(5) default 0,
|
||||
wall int(5) default 0,
|
||||
wall2 int(5) default 0,
|
||||
gen1 int(4) default 0,
|
||||
gen2 int(4) default 0,
|
||||
gen3 int(4) default 0,
|
||||
gen1set int(1) default 0,
|
||||
gen2set int(1) default 0,
|
||||
gen3set int(1) default 0,
|
||||
state int(2) default 0,
|
||||
region int(2) default 0,
|
||||
term int(1) default 0,
|
||||
conflict varchar(500) default '{}',
|
||||
|
||||
PRIMARY KEY (city),
|
||||
KEY (nation)
|
||||
`level` INT(1) NOT NULL,
|
||||
`upgrading` INT(1) NOT NULL DEFAULT '0',
|
||||
`nation` INT(6) NOT NULL DEFAULT '0',
|
||||
`supply` INT(1) NOT NULL DEFAULT '1',
|
||||
`front` INT(1) NOT NULL DEFAULT '0',
|
||||
`pop` INT(7) NOT NULL,
|
||||
`pop2` INT(7) NOT NULL,
|
||||
`agri` INT(5) NOT NULL,
|
||||
`agri2` INT(5) NOT NULL,
|
||||
`comm` INT(5) NOT NULL,
|
||||
`comm2` INT(5) NOT NULL,
|
||||
`secu` INT(5) NOT NULL,
|
||||
`secu2` INT(5) NOT NULL,
|
||||
`trust` FLOAT NOT NULL,
|
||||
`trade` INT(3) NULL DEFAULT NULL,
|
||||
`dead` INT(7) NOT NULL DEFAULT '0',
|
||||
`def` INT(5) NOT NULL,
|
||||
`def2` INT(5) NOT NULL,
|
||||
`wall` INT(5) NOT NULL,
|
||||
`wall2` INT(5) NOT NULL,
|
||||
`gen1` INT(4) NOT NULL DEFAULT '0',
|
||||
`gen2` INT(4) NOT NULL DEFAULT '0',
|
||||
`gen3` INT(4) NOT NULL DEFAULT '0',
|
||||
`gen1set` INT(1) NOT NULL DEFAULT '0',
|
||||
`gen2set` INT(1) NOT NULL DEFAULT '0',
|
||||
`gen3set` INT(1) NOT NULL DEFAULT '0',
|
||||
`state` INT(2) NOT NULL DEFAULT '0',
|
||||
`region` INT(2) NOT NULL COMMENT 'TODO:Delete',
|
||||
`term` INT(1) NOT NULL DEFAULT '0',
|
||||
`conflict` VARCHAR(500) NOT NULL DEFAULT '{}',
|
||||
PRIMARY KEY (`city`),
|
||||
INDEX `nation` (`nation`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=utf8mb4;
|
||||
|
||||
###########################################################################
|
||||
|
||||
+34
-2
@@ -263,8 +263,8 @@ class Util extends \utilphp\util
|
||||
public static function mapWithKey($callback, $dict)
|
||||
{
|
||||
$result = [];
|
||||
foreach (array_keys($dict) as $key) {
|
||||
$result[$key] = ($callback)($key, $dict[$key]);
|
||||
foreach ($dict as $key=>$value) {
|
||||
$result[$key] = ($callback)($key, $value);
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
@@ -509,6 +509,38 @@ class Util extends \utilphp\util
|
||||
return $sum;
|
||||
}
|
||||
|
||||
/**
|
||||
* 특정 키를 가진 값으로 묶음
|
||||
*
|
||||
* @param array $array 배열. 1차원 배열 또는 2차원 배열
|
||||
* @param int|string|null $key 2차원 배열에서 참조할 키.
|
||||
* @return int|float 합계
|
||||
*/
|
||||
public static function arrayGroupBy(array $array, $key, bool $preserveRowKey=false) {
|
||||
$result = array();
|
||||
|
||||
if($preserveRowKey){
|
||||
foreach($array as $rowKey=>$val) {
|
||||
if(key_exists($key, $val)){
|
||||
$result[$val[$key]][$rowKey] = $val;
|
||||
}else{
|
||||
$result[""][$rowKey] = $val;
|
||||
}
|
||||
}
|
||||
}
|
||||
else{
|
||||
foreach($array as $val) {
|
||||
if(key_exists($key, $val)){
|
||||
$result[$val[$key]][] = $val;
|
||||
}else{
|
||||
$result[""][] = $val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 배열의 아무거나 고름. Python의 random.choice()
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user