전투태세, 첩보 추가, 기존 코드 일부 정리
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command,
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MustNotBeReachedException
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};
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use function \sammo\{
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uniqueItemEx, getTechCost
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};
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use \sammo\Constraint\Constraint;
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class che_전투태세 extends Command\GeneralCommand{
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static protected $actionName = '전투태세';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NoNeutral'],
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['NoWanderingNation'],
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['OccupiedCity'],
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['ReqGeneralCrew'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand - 10],
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['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand - 10],
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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$crew = $this->getVar('crew');
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$techCost = getTechCost($this->nation['tech']);
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return [Util::round($crew / 100 * 3 * $techCost), 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$lastTurn = $general->getLastTurn();
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$turnResult = new LastTurn(static::getName(), $this->arg);
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if($lastTurn->getCommand() != static::getName()){
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$turnResult->setTerm(1);
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}
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else if($lastTurn->getTerm() == 3){
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$turnResult->setTerm(1);
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}
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else if($lastTurn->getTerm() < 3){
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$turnResult->setTerm($lastTurn->getTerm()+1);
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}
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else{
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throw new MustNotBeReachedException('전투 태세는 1~3까지만 가능함');
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}
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$term = $turnResult->getTerm();
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$logger = $general->getLogger();
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if($term < 3){
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$logger->pushGeneralActionLog("병사들을 열심히 훈련중... ({$term}/3) <1>$date</>");
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$general->setResultTurn($turnResult);
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$general->applyDB($db);
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return true;
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}
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$logger->pushGeneralActionLog("전투태세 완료! ({$term}/3) <1>$date</>");
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$general->increaseVarWithLimit('train', 0, GameConst::$maxTrainByCommand - 5); //95보다 높으면 '깎이지는 않음'
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$general->increaseVarWithLimit('atmos', 0, GameConst::$maxAtmosByCommand - 5);
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$exp = 100 * 3;
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$ded = 70 * 3;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$crew = $general->getVar('crew');
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$general->addDex($general->getCrewTypeObj(), $crew / 100 * 3, false);
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$general->increaseVar('leader2', 3);
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$general->setResultTurn($turnResult);
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$general->checkStatChange();
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$general->applyDB($db);
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uniqueItemEx($general->getID(), $logger);
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return true;
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}
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}
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