전투태세, 첩보 추가, 기존 코드 일부 정리
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@@ -34,7 +34,7 @@ class che_강행 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NotSameCity'],
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['NotSameDestCity'],
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['NearCity', 3],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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@@ -81,19 +81,19 @@ class che_견문 extends Command\GeneralCommand{
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}
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if($type & SightseeingMessage::IncGold){
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$general->increaseVar('gold', 300);
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$text = str_replace(':amount:', '300', $text);
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$text = str_replace(':goldAmount:', '300', $text);
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}
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if($type & SightseeingMessage::IncRice){
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$general->increaseVar('rice', 300);
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$text = str_replace(':amount:', '300', $text);
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$text = str_replace(':riceAmount:', '300', $text);
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}
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if($type & SightseeingMessage::DecGold){
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$general->increaseVarWithLimit('gold', -200, 0);
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$text = str_replace(':amount:', '200', $text);
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$text = str_replace(':goldAmount:', '200', $text);
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}
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if($type & SightseeingMessage::DecRice){
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$general->increaseVarWithLimit('rice', -200, 0);
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$text = str_replace(':amount:', '200', $text);
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$text = str_replace(':riceAmount:', '200', $text);
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}
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if($type & SightseeingMessage::Wounded){
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$general->increaseVarWithLimit('injury', Util::randRangeInt(10, 20), null, 80);
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@@ -37,7 +37,7 @@ class che_사기진작 extends Command\GeneralCommand{
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['ReqGeneralCrew'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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['ReqGeneralAtmosMargin'],
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['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand],
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];
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}
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@@ -34,7 +34,7 @@ class che_이동 extends Command\GeneralCommand{
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NotSameCity'],
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['NotSameDestCity'],
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['NearCity', 1],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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@@ -0,0 +1,134 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command,
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MustNotBeReachedException
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};
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use function \sammo\{
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uniqueItemEx, getTechCost
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};
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use \sammo\Constraint\Constraint;
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class che_전투태세 extends Command\GeneralCommand{
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static protected $actionName = '전투태세';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NoNeutral'],
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['NoWanderingNation'],
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['OccupiedCity'],
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['ReqGeneralCrew'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand - 10],
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['ReqGeneralAtmosMargin', GameConst::$maxAtmosByCommand - 10],
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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$crew = $this->getVar('crew');
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$techCost = getTechCost($this->nation['tech']);
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return [Util::round($crew / 100 * 3 * $techCost), 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$lastTurn = $general->getLastTurn();
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$turnResult = new LastTurn(static::getName(), $this->arg);
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if($lastTurn->getCommand() != static::getName()){
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$turnResult->setTerm(1);
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}
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else if($lastTurn->getTerm() == 3){
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$turnResult->setTerm(1);
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}
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else if($lastTurn->getTerm() < 3){
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$turnResult->setTerm($lastTurn->getTerm()+1);
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}
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else{
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throw new MustNotBeReachedException('전투 태세는 1~3까지만 가능함');
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}
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$term = $turnResult->getTerm();
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$logger = $general->getLogger();
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if($term < 3){
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$logger->pushGeneralActionLog("병사들을 열심히 훈련중... ({$term}/3) <1>$date</>");
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$general->setResultTurn($turnResult);
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$general->applyDB($db);
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return true;
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}
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$logger->pushGeneralActionLog("전투태세 완료! ({$term}/3) <1>$date</>");
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$general->increaseVarWithLimit('train', 0, GameConst::$maxTrainByCommand - 5); //95보다 높으면 '깎이지는 않음'
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$general->increaseVarWithLimit('atmos', 0, GameConst::$maxAtmosByCommand - 5);
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$exp = 100 * 3;
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$ded = 70 * 3;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$crew = $general->getVar('crew');
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$general->addDex($general->getCrewTypeObj(), $crew / 100 * 3, false);
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$general->increaseVar('leader2', 3);
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$general->setResultTurn($turnResult);
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$general->checkStatChange();
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$general->applyDB($db);
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uniqueItemEx($general->getID(), $logger);
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return true;
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}
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}
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@@ -0,0 +1,181 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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uniqueItemEx,
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searchDistance
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};
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use \sammo\Constraint\Constraint;
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use sammo\CityConst;
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class che_첩보 extends Command\GeneralCommand{
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static protected $actionName = '첩보';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation(['tech']);
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$this->setDestCity($this->arg['destCityID'], []);
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$this->setDestNation($this->destCity['nation'], ['tech']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NotOccupiedDestCity'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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];
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}
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protected function argTest():bool{
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if(!key_exists('destCityID', $this->arg)){
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return false;
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}
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if(!key_exists($this->arg['destCityID'], CityConst::all())){
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return false;
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}
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$this->arg = [
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'destCityID'=>$this->arg['destCityID']
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];
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return true;
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}
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public function getCost():array{
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$env = $this->env;
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return [$env['develcost'], 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getFailString():string{
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$commandName = $this->getName();
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$failReason = $this->testRunnable();
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if($failReason === null){
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throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
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}
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$destCity = $this->destCity;
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$destCityName = $destCity['name'];
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$destCityID = $destCity['city'];
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$destNationID = $destCity['nation'];
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$josaUl = JosaUtil::pick($destCityName, '을');
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$logger = $general->getLogger();
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$dist = searchDistance($general->getCityID(), 2, false)[$destCityID]??3;
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$destCityGeneralList = $db->query('SELECT crew, crewtype FROM general WHERE city = %i AND nation = %i');
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$totalCrew = Util::arraySum($destCityGeneralList, 'crew');
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$totalGenCnt = count($destCityGeneralList);
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$byCrewType = Util::arrayGroupBy($destCityGeneralList, 'crewtype');
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$popText = number_format($destCity['pop']);
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$trustText = number_format($destCity['trust'], 1);
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$agriText = number_format($destCity['agri']);
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$commText = number_format($destCity['comm']);
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$secuText = number_format($destCity['secu']);
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$defText = number_format($destCity['def']);
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$wallText = number_format($destCity['wall']);
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$cityBrief = "【<G>{$destCityName}</>】주민:{$popText}, 민심:{$trustText}, 장수:{$totalGenCnt}, 병력:{$totalCrew}";
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$cityDevel = "【<M>첩보</>】농업:{$agriText}, 상업:{$commText}, 치안:{$secuText}, 수비:{$defText}, 성벽:{$wallText}";
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$logger->pushGeneralActionLog("누군가가 <G><b>{$destCityName}</b></>{$josaUl} 살피는 것 같습니다.");
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if($dist < 1){
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 많이 얻었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog('【<S>병종</>】 '. join(' ', Util::mapWithKey(function($crewType, $value){
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$crewTypeText = mb_substr(GameUnitConst::byID($crewType)->name, 0, 2);
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$cnt = count($value);
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return "{$crewTypeText}:{$cnt}";
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})), ActionLogger::RAWTEXT);
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if($this->destNation['nation'] && $general->getNationID()){
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$techDiff = floor($this->destNation['tech']) - floor($this->nation['tech']);
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if($techDiff >= 1000){
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$techText = '<M>↑</>압도';
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}
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else if($techDiff >= 250){
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$techText = '<Y>▲</>우위';
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}
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else if($techDiff >= -250){
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$techText = '<W>↕</>대등';
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}
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else if($techDiff >= -1000){
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$techText = '<G>▼</>열위';
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}
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else{
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$techText = '<C>↓</>미미';
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}
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$logger->pushGeneralActionLog("【<span class='ev_notice'>{$this->destNation['name']}</span>】아국대비기술:{$techText}");
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}
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}
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else if($dist == 2){
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 정보를 어느 정도 얻었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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$logger->pushGeneralActionLog($cityDevel, ActionLogger::RAWTEXT);
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}
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else{
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>의 소문만 들을 수 있었습니다. <1>$date</>");
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$logger->pushGeneralActionLog($cityBrief, ActionLogger::RAWTEXT);
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}
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$exp = Util::randRangeInt(1, 100);
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$ded = Util::randRangeInt(1, 70);
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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[$reqGold, $reqRice] = $this->getCost();
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$general->increaseVarWithLimit('gold', -$reqGold, 0);
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$general->increaseVarWithLimit('rice', -$reqRice, 0);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar('leader2', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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return true;
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}
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}
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@@ -34,7 +34,7 @@ class che_훈련 extends Command\GeneralCommand{
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['NoWanderingNation'],
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['OccupiedCity'],
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['ReqGeneralCrew'],
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['ReqGeneralTrainMargin'],
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['ReqGeneralTrainMargin', GameConst::$maxTrainByCommand],
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];
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}
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