game: 전투순위보정에서 동일병종이면 더 잘 나오도록
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@@ -24,9 +24,11 @@ class g65_전투순위보정 implements iAction
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$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
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$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
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if ($attackerCoef > $defenderCoef) {
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if ($attackerCoef > $defenderCoef) {
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return $value * 3;
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return $value * 4;
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} else if ($attackerCoef < $defenderCoef) {
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} else if ($attackerCoef < $defenderCoef) {
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return $value / 3;
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return $value / 2;
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} else if ($attackerCrewType->armType == $defenderCrewType->armType) {
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return $value * 2;
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}
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}
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}
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}
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return $value;
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return $value;
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@@ -46,9 +48,11 @@ class g65_전투순위보정 implements iAction
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$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
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$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
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if ($attackerCoef < $defenderCoef) {
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if ($attackerCoef < $defenderCoef) {
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return $value * 3;
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return $value * 4;
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} else if ($attackerCoef > $defenderCoef) {
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} else if ($attackerCoef > $defenderCoef) {
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return $value / 3;
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return $value / 2;
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} else if ($attackerCrewType->armType == $defenderCrewType->armType) {
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return $value * 2;
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}
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}
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}
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}
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return $value;
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return $value;
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