game: 전투순위보정에서 동일병종이면 더 잘 나오도록
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@@ -14,7 +14,7 @@ class g65_전투순위보정 implements iAction
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{
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//방어자 입장에서 coef가 높다면 전투순위를 높인다.
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if ($statName == 'battleOrder') {
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if($aux === null) throw new \RuntimeException('전투순위보정에 필요한 aux가 없습니다.');
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if ($aux === null) throw new \RuntimeException('전투순위보정에 필요한 aux가 없습니다.');
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/** @var General */
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$attacker = $aux['attacker'];
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$defenderCrewType = $defender->getCrewTypeObj();
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@@ -23,10 +23,12 @@ class g65_전투순위보정 implements iAction
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$attackerCoef = $attackerCrewType->getAttackCoef($defenderCrewType) * $defenderCrewType->getDefenceCoef($attackerCrewType);
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$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
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if($attackerCoef > $defenderCoef){
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return $value * 3;
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} else if($attackerCoef < $defenderCoef){
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return $value / 3;
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if ($attackerCoef > $defenderCoef) {
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return $value * 4;
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} else if ($attackerCoef < $defenderCoef) {
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return $value / 2;
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} else if ($attackerCrewType->armType == $defenderCrewType->armType) {
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return $value * 2;
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}
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}
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return $value;
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@@ -36,7 +38,7 @@ class g65_전투순위보정 implements iAction
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{
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//공격자 입장에서 coef가 높다면 전투순위를 높인다.
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if ($statName == 'battleOrder') {
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if($aux === null) throw new \RuntimeException('전투순위보정에 필요한 aux가 없습니다.');
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if ($aux === null) throw new \RuntimeException('전투순위보정에 필요한 aux가 없습니다.');
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/** @var General */
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$attacker = $aux['attacker'];
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$defenderCrewType = $defender->getCrewTypeObj();
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@@ -45,10 +47,12 @@ class g65_전투순위보정 implements iAction
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$attackerCoef = $attackerCrewType->getAttackCoef($defenderCrewType) * $defenderCrewType->getDefenceCoef($attackerCrewType);
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$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
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if($attackerCoef < $defenderCoef){
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return $value * 3;
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} else if($attackerCoef > $defenderCoef){
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return $value / 3;
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if ($attackerCoef < $defenderCoef) {
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return $value * 4;
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} else if ($attackerCoef > $defenderCoef) {
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return $value / 2;
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} else if ($attackerCrewType->armType == $defenderCrewType->armType) {
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return $value * 2;
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}
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}
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return $value;
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