totaltech, tech를 float tech로 일원화, NPC가 기술레벨 10을 넘으면 기연 안하는 버그 수정

This commit is contained in:
2018-09-15 02:37:11 +09:00
parent af12a08e25
commit a4863dc8d7
14 changed files with 126 additions and 150 deletions
+6 -13
View File
@@ -10,7 +10,7 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
$attackerNationID = $rawAttacker['nation'];
$defenderNationID = $rawDefenderCity['nation'];
$rawAttackerNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
$rawAttackerNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
if($defenderNationID == 0){
$rawDefenderNation = [
@@ -22,12 +22,11 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
'rice'=>2000,
'type'=>0,
'tech'=>0,
'totaltech'=>0,
'gennum'=>1
];
}
else{
$rawDefenderNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
$rawDefenderNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
}
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -118,14 +117,8 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
$defenderIncTech /= 4;
}
$attackerTotalTech = $rawAttackerNation['totaltech'] + $attackerIncTech;
$defenderTotalTech = $rawDefenderNation['totaltech'] + $defenderIncTech;
$updateAttackerNation['totaltech'] = Util::round($attackerTotalTech);
$updateDefenderNation['totaltech'] = Util::round($defenderTotalTech);
$updateAttackerNation['tech'] = Util::round($attackerTotalTech / max(GameConst::$initialNationGenLimit, $rawAttackerNation['gennum']));
$updateDefenderNation['tech'] = Util::round($defenderTotalTech / max(GameConst::$initialNationGenLimit, $rawDefenderNation['gennum']));
$updateAttackerNation['tech'] += $attackerIncTech / max(GameConst::$initialNationGenLimit, $rawAttackerNation['gennum']);
$updateDefenderNation['tech'] += $defenderIncTech / max(GameConst::$initialNationGenLimit, $rawDefenderNation['gennum']);
$db->update('nation', $updateAttackerNation, 'nation=%i', $attackerNationID);
$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
@@ -144,10 +137,10 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
//XXX: 새 도시점령 코드 작성하기 전까지 유지
$rawAttackerCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $rawAttacker['city']);
$rawAttackerNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
$rawAttackerNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
if($defenderNationID !== 0){
$rawDefenderNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
$rawDefenderNation = $db->queryFirstRow('SELECT nation,`level`,`name`,capital,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
}
ConquerCity([