feat: 새 부대편성 페이지 (#223)
Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/223
This commit was merged in pull request #223.
This commit is contained in:
@@ -57,7 +57,6 @@ return [
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'hwe/b_myPage.php',
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'hwe/v_processing.php',
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'hwe/b_tournament.php',
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'hwe/b_troop.php',
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'hwe/c_tournament.php',
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'hwe/func_auction.php',
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'hwe/func_command.php',
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-251
@@ -1,251 +0,0 @@
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<?php
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namespace sammo;
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include "lib.php";
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include "func.php";
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//로그인 검사
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$session = Session::requireGameLogin()->setReadOnly();
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$userID = Session::getUserID();
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$db = DB::db();
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increaseRefresh("부대편성", 1);
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$me = $db->queryFirstRow('SELECT no,nation,troop,`officer_level`,permission,penalty FROM general WHERE owner=%i', $userID);
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$permission = checkSecretPermission($me, false);
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$troops = [];
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foreach ($db->query('SELECT troop_leader,name FROM troop WHERE nation = %i', $me['nation']) as $rawTroop) {
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$troops[$rawTroop['troop_leader']] = [
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'name' => $rawTroop['name'],
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'users' => []
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];
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}
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foreach ($db->query(
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'SELECT no,name,turntime,troop,city FROM general WHERE troop!=0 AND nation = %i ORDER BY turntime ASC',
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$me['nation']
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) as $general) {
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if (!key_exists($general['troop'], $troops)) {
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trigger_error("올바르지 않은 부대 소속 {$general['no']}, {$general['name']} : {$general['troop']}");
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continue;
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}
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$general['cityText'] = CityConst::byID($general['city'])->name;
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$troops[$general['troop']]['users'][] = $general;
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}
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if ($troops) {
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$troopLeaders = $db->query(
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'SELECT no,name,picture,imgsvr,turntime,city,troop FROM general WHERE no IN %li',
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array_keys($troops)
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);
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$generalTurnList = [];
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foreach ($db->queryAllLists(
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'SELECT general_id, turn_idx, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id ASC, turn_idx ASC',
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array_column($troopLeaders, 'no')
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) as [$generalID, $turnIdx, $brief]) {
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if (!key_exists($generalID, $generalTurnList)) {
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$generalTurnList[$generalID] = [];
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}
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$generalTurnList[$generalID][$turnIdx] = $brief;
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}
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foreach ($troopLeaders as $troopLeader) {
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$imageTemp = GetImageURL($troopLeader['imgsvr']);
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$troopLeader['pictureFullPath'] = "$imageTemp/{$troopLeader['picture']}";
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$troopLeader['cityText'] = CityConst::byID($troopLeader['city'])->name;
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$turnText = [];
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foreach ($generalTurnList[$troopLeader['no']] as $rawTurnIdx => $brief) {
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if ($brief != '집합') {
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$brief = '~';
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}
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$turnIdx = $rawTurnIdx + 1;
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$turnText[] = "{$turnIdx} : {$brief}";
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}
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$troopLeader['turnText'] = join('<br>', $turnText);
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$troops[$troopLeader['troop']]['leader'] = $troopLeader;
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}
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}
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uasort($troops, function ($lhs, $rhs) {
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return $lhs['leader']['turntime'] <=> $rhs['leader']['turntime'];
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})
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?>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=1024" />
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<title><?= UniqueConst::$serverName ?>: 부대편성</title>
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<?= WebUtil::printJS('../d_shared/common_path.js') ?>
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<?= WebUtil::printCSS('../d_shared/common.css') ?>
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<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
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<?= WebUtil::printDist('ts', ['common', 'troop'], true) ?>
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</head>
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<body>
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<div style="width:1000px;margin:auto;">
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<table width=1000 class='tb_layout bg0'>
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<tr>
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<td>부 대 편 성<br><?= backButton() ?></td>
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</tr>
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</table>
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<table id="troop_list" class='tb_layout bg0'>
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<thead>
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<tr>
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<td width=64 class='bg1 center'>선 택</td>
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<td width=130 class='bg1 center'>부 대 정 보</td>
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<td width=100 class='bg1 center'>부 대 장</td>
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<td width=576 class='bg1 center' style=table-layout:fixed;word-break:break-all;>장 수</td>
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<td width=130 class='bg1 center' style=table-layout:fixed;word-break:break-all;>부대장행동</td>
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</tr>
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</thead>
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<tfoot>
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<tr>
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<td colspan='5'>
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<?php if (!$troops) : ?>
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<?php elseif ($me['troop'] == 0) : ?>
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<input type=button id='btnJoinTroop' value='부 대 가 입'>
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<?php else : ?>
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<input type=button id="btnLeaveTroop" value='부 대 탈 퇴'>
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<?php endif; ?>
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</td>
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</tr>
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</tfoot>
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<tbody>
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<?php
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foreach ($troops as $troopNo => $troop) {
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$troopLeader = $troop['leader'];
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$genlistText = [];
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$cityText = $troopLeader['cityText'];
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$cityID = $troopLeader['city'];
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$leaderID = $troopLeader['no'];
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foreach ($troop['users'] as $troopUser) {
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$spanClass = 'troopUser';
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if ($troopUser['city'] !== $cityID) {
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$spanClass .= ' diffCity';
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}
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if ($troopUser['no'] == $leaderID) {
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$spanClass .= ' leader';
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}
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$genlistText[] = "<span class='$spanClass' data-general-id='{$troopUser['no']}'
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><span class='generalName'>{$troopUser['name']}</span><span class='cityText'>【{$troopUser['cityText']}】</span
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></span>";
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}
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$genlistText = sprintf('%s (%d명)', join(', ', $genlistText), count($genlistText)); ?>
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<?php if ($me['troop'] == 0) : ?>
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<tr>
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<td align=center rowspan=2><input type='radio' class='troopId' name='troop' value='<?= $troopNo ?>'></td>
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<td align=center><?= $troop['name'] ?><br>【 <?= $cityText ?> 】</td>
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<td height=64 class='generalIcon' style='background:no-repeat center url("<?= $troopLeader['pictureFullPath'] ?>");background-size:64px;'> </td>
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<td rowspan=2 width=62><?= $genlistText ?></td>
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<td rowspan=2><?= $troopLeader['turnText'] ?></td>
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</tr>
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<tr>
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<td align=center>
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<font size=2>【턴】 <?= substr($troopLeader['turntime'], 14, 5) ?></font>
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</td>
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<td align=center>
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<font size=1><?= $troopLeader['name'] ?></font>
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</td>
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</tr>
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<tr>
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<td colspan=5>
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<?php else : ?>
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<tr>
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<td align=center rowspan=2> </td>
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<td align=center><?= $troop['name'] ?><br>【 <?= $cityText ?> 】</td>
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<td height=64 class='generalIcon' style='background:no-repeat center url("<?= $troopLeader['pictureFullPath'] ?>");background-size:64px;'> </td>
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<td rowspan=2 width=62><?= $genlistText ?></td>
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<td rowspan=2>
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<?php if ($me['no'] == $troopLeader['no']) : ?>
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<select id='genNo' name=gen size=3 style=color:white;background-color:black;font-size:14px;width:128px;>";
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<?php foreach ($troop['users'] as $troopUser) : ?>
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<?php if ($troopUser['no'] == $me['no']) {
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continue;
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} ?>
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<option value='<?= $troopUser['no'] ?>'><?= $troopUser['name'] ?></option>
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<?php endforeach; ?>
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</select><br>
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<input type=button id='btnKickTroop' value='부 대 추 방' style=width:130px;height:25px;>
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<?php else : ?>
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<?= $troopLeader['turnText'] ?>
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<?php endif; ?>
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</td>
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</tr>
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<tr>
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<td align=center>
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<font size=2>【턴】 <?= substr($troopLeader['turntime'], 14, 5) ?></font>
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</td>
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<td align=center>
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<font size=1><?= $troopLeader['name'] ?></font>
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</td>
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</tr>
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<tr>
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<td colspan=5></td>
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</tr>
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<?php endif;
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} //foreach ($troops as $troopNo=>$troop) {
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?>
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</tbody>
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</table>
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<br>
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<div class="row">
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<?php if($me['troop'] == 0): ?>
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<div class="col-6"><?php /*TODO: 모바일 */ ?>
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<div class="row gx-0 bg0">
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<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
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<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='newTroopName'></div>
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<div class="col d-grid"><button type='button' id="btnCreateTroop" class='btn btn-sm btn-secondary'>부대 창설</button></div>
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</div>
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</div>
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<?php endif; ?>
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<?php if($troops && ($me['troop'] == $me['no'] || $permission == 4)): ?>
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<div class="col-6">
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<div class="row gx-0 bg0">
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<div class="bg1 col d-grid"><span class="align-self-center center">부대명</span></div>
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<div class="col d-grid"><select class="form-select" id="changeNameTroopID">
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<?php if($permission != 4): ?>
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<option value="<?=$me['troop']?>"><?=$troops[$me['troop']]['name']?></option>
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<?php else: ?>
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<?php foreach ($troops as $troopNo => $troop): ?>
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<option value="<?=$troopNo?>"><?=$troop['name']?></option>
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<?php endforeach; ?>
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<?php endif; ?>
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</select>
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</div>
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<div class="col d-grid"><input type=text style=color:white;background-color:black; size=18 maxlength=18 id='changeTroopName'></div>
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<div class="col d-grid"><button type='button' id="btnChangeTroopName" class='btn btn-sm btn-secondary'>이름 변경</button></div>
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</div>
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</div>
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<?php endif; ?>
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</div>
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<table width=1000 class='tb_layout bg0'>
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<tr>
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<td><?= backButton() ?></td>
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</tr>
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<tr>
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<td><?= banner() ?> </td>
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</tr>
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</table>
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</div>
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</body>
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</html>
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@@ -2,6 +2,7 @@
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namespace sammo\API\Nation;
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use ArrayObject;
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use sammo\DB;
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use sammo\General;
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use sammo\Session;
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@@ -45,10 +46,11 @@ class GeneralList extends \sammo\BaseAPI
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'connect' => 0,
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'troop' => 0,
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'city' => 0,
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'con' => 1,
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'specage' => 1,
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'specage2' => 1,
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'specage' => 0,
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'specage2' => 0,
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'leadership_exp' => 1,
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'strength_exp' => 1,
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'intel_exp' => 1,
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@@ -58,7 +60,6 @@ class GeneralList extends \sammo\BaseAPI
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'dex4' => 1,
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'dex5' => 1,
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'city' => 1,
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'experience' => 1,
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'dedication' => 1,
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@@ -158,35 +159,59 @@ class GeneralList extends \sammo\BaseAPI
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$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i ORDER BY turntime ASC', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
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/** @var ArrayObject[] */
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$troops = [];
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foreach ($db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID) as [$troopLeaderID, $troopName]) {
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if (!key_exists($troopLeaderID, $rawGeneralList)) {
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continue;
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}
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$troopTurnTime = $rawGeneralList[$troopLeaderID]['turntime'];
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$troops[$troopLeaderID] = new ArrayObject([
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'id' => $troopLeaderID,
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'name' => $troopName,
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'turntime' => $troopTurnTime,
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'reservedCommand' => [],
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]);
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}
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$reservedCommand = [];
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if ($this->permission >= 1) {
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$nonNPCGeneralIDList = [];
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foreach ($rawGeneralList as $rawGeneral) {
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if ($rawGeneral['npc'] < 2) {
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$nonNPCGeneralIDList[] = $rawGeneral['no'];
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if ($this->permission >= 1 || count($troops)) {
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$reservedCommandTargetGeneralIDList = [];
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if($this->permission >= 1){
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foreach ($rawGeneralList as $rawGeneral) {
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if ($rawGeneral['npc'] < 2) {
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$reservedCommandTargetGeneralIDList[$rawGeneral['no']] = $rawGeneral['no'];
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}
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}
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}
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foreach($troops as $troop){
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$reservedCommandTargetGeneralIDList[$troop['id']] = $troop['id'];
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}
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$rawTurnList = $db->query(
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'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
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$nonNPCGeneralIDList
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);
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foreach ($rawTurnList as $rawTurn) {
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[
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'general_id' => $generalID,
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'action' => $action,
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'arg' => $arg,
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'brief' => $brief,
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] = $rawTurn;
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if (!key_exists($generalID, $reservedCommand)) {
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$reservedCommand[$generalID] = [];
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if($reservedCommandTargetGeneralIDList){
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$rawTurnList = $db->query(
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'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
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array_values($reservedCommandTargetGeneralIDList)
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);
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foreach ($rawTurnList as $rawTurn) {
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[
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'general_id' => $generalID,
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'action' => $action,
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'arg' => $arg,
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'brief' => $brief,
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] = $rawTurn;
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if (!key_exists($generalID, $reservedCommand)) {
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$reservedCommand[$generalID] = [];
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}
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$reservedCommand[$generalID][] = [
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'action' => $action,
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'arg' => $arg,
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'brief' => $brief
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];
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}
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$reservedCommand[$generalID][] = [
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'action' => $action,
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'arg' => $arg,
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'brief' => $brief
|
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];
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}
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||||
}
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@@ -252,6 +277,17 @@ class GeneralList extends \sammo\BaseAPI
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$resultColumns[$column] = $column;
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}
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foreach ($troops as $troop){
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$troopLeaderID = $troop['id'];
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$troop['reservedCommand'] = array_map(function($turnObj){
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$brief = $turnObj['brief'];
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if($brief == '집합'){
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return $brief;
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}
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return '-';
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}, $specialViewFilter['reservedCommand']($rawGeneralList[$troopLeaderID]));
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}
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$generalList = [];
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foreach ($rawGeneralList as $rawGeneral) {
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//General 생성?
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@@ -272,25 +308,14 @@ class GeneralList extends \sammo\BaseAPI
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$generalList[] = $item;
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}
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$troops = [];
|
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foreach ($db->queryAllLists('SELECT troop_leader,name FROM troop WHERE nation = %i', $nationID) as [$troopLeaderID, $troopName]) {
|
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if (!key_exists($troopLeaderID, $rawGeneralList)) {
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continue;
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}
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$troopTurnTime = $rawGeneralList[$troopLeaderID]['turntime'];
|
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$troops[] = [
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'id' => $troopLeaderID,
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'name' => $troopName,
|
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'turntime' => $troopTurnTime
|
||||
];
|
||||
}
|
||||
$result = [
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'result' => true,
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||||
'permission' => $this->permission,
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||||
'column' => array_keys($resultColumns),
|
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'list' => $generalList,
|
||||
'troops' => $troops,
|
||||
'troops' => array_values($troops),
|
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'env' => $env,
|
||||
'myGeneralID' => $session->generalID,
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];
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||||
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return $result;
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||||
|
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@@ -10,6 +10,7 @@ use sammo\Validator;
|
||||
|
||||
use function sammo\checkSecretPermission;
|
||||
|
||||
/** @deprecated */
|
||||
class SetTroopName extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Troop;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
|
||||
class ExitTroop extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$generalID = $session->generalID;
|
||||
$db = DB::db();
|
||||
|
||||
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
|
||||
if($troopID == 0){
|
||||
return '부대에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
if($generalID != $troopID){
|
||||
$db->update('general', [
|
||||
'troop' => 0,
|
||||
], '`no` = %i', $generalID);
|
||||
return null;
|
||||
}
|
||||
|
||||
//부대장이다.
|
||||
$db->update('general', [
|
||||
'troop' => 0,
|
||||
], '`troop` = %i', $troopID);
|
||||
$db->delete('troop', 'troop_leader = %i', $troopID);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Troop;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
class JoinTroop extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'troopID',
|
||||
])
|
||||
->rule('integer', 'troopID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$troopID = $this->args['troopID'];
|
||||
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
if ($me['troop'] != 0) {
|
||||
return '이미 부대에 소속되어 있습니다.';
|
||||
}
|
||||
$nationID = $me['nation'];
|
||||
if ($nationID == 0) {
|
||||
return '국가에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
$troopExists = $db->queryFirstField('SELECT `troop_leader` FROM `troop` WHERE `troop_leader` = %i AND `nation` = %i', $troopID, $nationID);
|
||||
if (!$troopExists) {
|
||||
return '부대가 올바르지 않습니다.';
|
||||
}
|
||||
$generalID = $me['no'];
|
||||
|
||||
$db->update('general', [
|
||||
'troop' => $troopID,
|
||||
], '`no` = %i AND `troop` = %i', $generalID, 0);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Troop;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\Validator;
|
||||
|
||||
class KickFromTroop extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'troopID',
|
||||
'generalID',
|
||||
])
|
||||
->rule('integer', 'troopID')
|
||||
->rule('integer', 'generalID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$generalID = $this->args['generalID'];
|
||||
$db = DB::db();
|
||||
|
||||
$troopID = $db->queryFirstField('SELECT troop FROM general WHERE no = %i', $generalID);
|
||||
if($troopID == 0){
|
||||
return '부대에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
if($troopID != $this->args['troopID']){
|
||||
return '다른 부대에 소속되어 있습니다.';
|
||||
}
|
||||
|
||||
if($troopID == $generalID){
|
||||
return '부대장을 추방할 수 없습니다.';
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'troop' => 0,
|
||||
], '`no` = %i AND `troop` = %i', $generalID, $troopID);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,68 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Troop;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
class NewTroop extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'troopName',
|
||||
])
|
||||
->rule('stringWidthBetween', 'troopName', 1, 18);
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$troopName = StringUtil::neutralize($this->args['troopName']);
|
||||
if(!$troopName){
|
||||
return '부대 이름이 없습니다.';
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`troop`,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
if($me['troop'] != 0){
|
||||
return '이미 부대에 소속되어 있습니다.';
|
||||
}
|
||||
$nationID = $me['nation'];
|
||||
if($nationID == 0){
|
||||
return '국가에 소속되어 있지 않습니다.';
|
||||
}
|
||||
|
||||
$generalID = $me['no'];
|
||||
|
||||
$db->insert('troop', [
|
||||
'name'=>$troopName,
|
||||
'troop_leader'=>$generalID,
|
||||
'nation'=>$nationID,
|
||||
]);
|
||||
|
||||
if($db->affectedRows() == 0){
|
||||
return '부대가 생성되지 않았습니다. 버그일 수 있습니다.';
|
||||
}
|
||||
|
||||
$db->update('general', [
|
||||
'troop'=>$generalID
|
||||
], '`no` = %i', $generalID);
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\API\Troop;
|
||||
|
||||
use sammo\Session;
|
||||
use DateTimeInterface;
|
||||
use sammo\DB;
|
||||
use sammo\StringUtil;
|
||||
use sammo\Validator;
|
||||
|
||||
use function sammo\checkSecretPermission;
|
||||
|
||||
class SetTroopName extends \sammo\BaseAPI
|
||||
{
|
||||
public function validateArgs(): ?string
|
||||
{
|
||||
$v = new Validator($this->args);
|
||||
$v->rule('required', [
|
||||
'troopID',
|
||||
'troopName',
|
||||
])
|
||||
->rule('stringWidthBetween', 'troopName', 1, 18)
|
||||
->rule('integer', 'troopID');
|
||||
|
||||
if (!$v->validate()) {
|
||||
return $v->errorStr();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public function getRequiredSessionMode(): int
|
||||
{
|
||||
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
|
||||
}
|
||||
|
||||
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
|
||||
{
|
||||
$userID = $session->userID;
|
||||
$db = DB::db();
|
||||
$me = $db->queryFirstRow('SELECT `no`,nation,`officer_level`,permission,penalty FROM general WHERE `owner`=%i', $userID);
|
||||
$permission = checkSecretPermission($me, false);
|
||||
$troopID = $this->args['troopID'];
|
||||
|
||||
$generalID = $me['no'];
|
||||
if($generalID != $troopID && $permission < 4){
|
||||
return "권한이 부족합니다.";
|
||||
}
|
||||
|
||||
$troopName = StringUtil::neutralize($this->args['troopName']);
|
||||
if(!$troopName){
|
||||
return '부대 이름이 없습니다.';
|
||||
}
|
||||
|
||||
$nationID = $me['nation'];
|
||||
$db->update('troop', [
|
||||
'name'=>$troopName
|
||||
], 'troop_leader=%i AND `nation`=%i',$troopID, $nationID);
|
||||
|
||||
if($db->affectedRows() == 0){
|
||||
return '부대가 없습니다.';
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
<?=$btnBegin??''?><a href='v_board.php' class='commandButton <?=$btnClass??""?> <?= $meLevel >= 1 ? '' : 'disabled' ?>'>회 의 실</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_board.php?isSecret=true' class='commandButton <?= $permission >= 2 ? '' : 'disabled' ?> <?=$btnClass??""?>'>기 밀 실</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_troop.php' class='commandButton <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?> <?=$btnClass??""?>'>부대 편성</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_troop.php' class='commandButton <?= ($meLevel >= 1 && $nationLevel >= 1) ? '' : 'disabled' ?> <?=$btnClass??""?>'>부대 편성</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='t_diplomacy.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>외 교 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='b_myBossInfo.php' class='commandButton <?= $meLevel >= 1 ? '' : 'disabled' ?> <?=$btnClass??""?>'>인 사 부</a><?=$btnEnd??''?>
|
||||
<?=$btnBegin??''?><a href='v_nationStratFinan.php' class='commandButton <?= $showSecret ? '' : 'disabled' ?> <?=$btnClass??""?>'>내 무 부</a><?=$btnEnd??''?>
|
||||
|
||||
@@ -0,0 +1,645 @@
|
||||
<template>
|
||||
<BContainer id="container" ref="container" :toast="{ root: true }">
|
||||
<TopBackBar :reloadable="true" title="부대 편성" @reload="refresh" />
|
||||
<div v-if="asyncReady && gameConstStore && me" id="troopList" class="bg0">
|
||||
<div v-for="[troopID, troop] of troopList" :key="troopID" class="troopItem">
|
||||
<div class="troopInfo">
|
||||
{{ troop.troopName }}<br />
|
||||
【 {{ gameConstStore.cityConst[troop.troopLeader.city].name }} 】
|
||||
</div>
|
||||
<div class="troopTurn">【턴】 {{ troop.turnTime.slice(14, 19) }}</div>
|
||||
<div class="troopLeaderIcon">
|
||||
<img height="64" width="64" :src="getIconPath(troop.troopLeader.imgsvr, troop.troopLeader.picture)" />
|
||||
</div>
|
||||
<div class="troopLeaderName">
|
||||
{{ troop.troopLeader.name }}
|
||||
</div>
|
||||
<div class="troopMembers">
|
||||
<template v-for="(member, idx) in troop.members" :key="member.no">
|
||||
<template v-if="idx != 0">, </template>
|
||||
<span
|
||||
v-if="member.troop == member.no"
|
||||
class="troopMember troopLeader"
|
||||
@mouseover="setPopup($event, member)"
|
||||
@mouseout="setPopup($event, undefined)"
|
||||
>
|
||||
{{ member.name }}
|
||||
</span>
|
||||
<span
|
||||
v-else
|
||||
class="troopMember"
|
||||
@mouseover="setPopup($event, member)"
|
||||
@mouseout="setPopup($event, undefined)"
|
||||
>
|
||||
{{ member.name }}
|
||||
</span>
|
||||
</template>
|
||||
({{ troop.members.length }}명)
|
||||
</div>
|
||||
<div class="troopReservedCommand">
|
||||
<div v-for="(brief, idx) in troop.reservedCommandBrief" :key="idx">
|
||||
{{ `${idx + 1}: ${brief}` }}
|
||||
</div>
|
||||
</div>
|
||||
<div class="troopAction">
|
||||
<div
|
||||
v-if="tryTroopActionTarget.type === undefined || tryTroopActionTarget.targetTroop !== troop.troopID"
|
||||
class="d-grid"
|
||||
>
|
||||
<BButton v-if="!me.troop" variant="primary" @click="joinTroop(troop.troopID)">부대 탑승</BButton>
|
||||
<BButton
|
||||
v-if="me.troop == troop.troopID"
|
||||
:variant="me.troop == me.no ? 'danger' : 'primary'"
|
||||
@click="exitTroop()"
|
||||
>{{ me.no == me.troop ? "부대 해산" : "부대 탈퇴" }}</BButton
|
||||
>
|
||||
<BButton
|
||||
v-if="me.troop == troop.troopID && me.no == me.troop"
|
||||
@click="openKickTroopMemberDialog(troop)"
|
||||
>부대원 추방...</BButton
|
||||
>
|
||||
<BButton variant="info" @click="openChangeTroopNameDialog(troop)"
|
||||
>부대명 변경...</BButton
|
||||
>
|
||||
</div>
|
||||
<div v-else-if="tryTroopActionTarget.type === 'changeName'" class="row gx-0">
|
||||
<div class="col-12 bg1 center" style="padding: 0.2em">부대명 변경</div>
|
||||
<div class="col-12 d-grid">
|
||||
<BFormInput v-model="newTroopName" :trim="true" type="text" />
|
||||
</div>
|
||||
<div class="col-6 d-grid">
|
||||
<BButton variant="secondary" @click="tryTroopActionTarget = { type: undefined, targetTroop: 0 }"
|
||||
>취소</BButton
|
||||
>
|
||||
</div>
|
||||
<div class="col-6 d-grid">
|
||||
<BButton variant="primary" @click="changeTroopName(troop)">변경</BButton>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else-if="tryTroopActionTarget.type === 'kickMember'" class="row gx-0">
|
||||
<div class="col-12 bg1 center" style="padding: 0.2em">부대명 추방</div>
|
||||
<div class="col-12 d-grid">
|
||||
<BFormSelect v-model="kickTroopMemberID">
|
||||
<template v-for="member of troop.members" :key="member.no">
|
||||
<BFormSelectOption v-if="member.no != troop.troopID" :value="member.no">
|
||||
{{ member.name }}
|
||||
</BFormSelectOption>
|
||||
</template>
|
||||
</BFormSelect>
|
||||
</div>
|
||||
<div class="col-6 d-grid">
|
||||
<BButton variant="secondary" @click="tryTroopActionTarget = { type: undefined, targetTroop: 0 }"
|
||||
>취소</BButton
|
||||
>
|
||||
</div>
|
||||
<div class="col-6 d-grid">
|
||||
<BButton variant="primary" @click="kickTroopMember(troop)">추방</BButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="asyncReady && gameConstStore && me" class="row additionalTroopOptions">
|
||||
<div v-if="me.troop == 0" class="col-6 col-md-3">
|
||||
<div class="row gx-0 makeNewTroop">
|
||||
<div class="bg1 col-12 center" style="font-size: 1.2em">부대 창설</div>
|
||||
<div class="troopNameField col-8 d-grid">
|
||||
<BFormInput v-model="newTroopName" :trim="true" type="text" />
|
||||
</div>
|
||||
<div class="col-4 d-grid">
|
||||
<BButton @click="makeTroop">부대 창설</BButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<BottomBar />
|
||||
<div
|
||||
v-if="asyncReady && gameConstStore"
|
||||
id="generalPopup"
|
||||
:style="{ display: popupGeneralTarget ? 'block' : 'none', top: `${popupTop}px` }"
|
||||
>
|
||||
<div v-if="!popupGeneralTarget || !nationInfo"></div>
|
||||
<template v-else-if="popupGeneralTarget.st1">
|
||||
<GeneralBasicCard
|
||||
:general="popupGeneralTarget"
|
||||
:troopInfo="convBasicCardTroopInfo(popupGeneralTarget)"
|
||||
:nation="nationInfo"
|
||||
/>
|
||||
<GeneralSupplementCard :general="popupGeneralTarget" :showCommandList="true" />
|
||||
</template>
|
||||
|
||||
<GeneralLiteCard v-else :general="popupGeneralTarget" :nation="nationInfo" />
|
||||
</div>
|
||||
</BContainer>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import TopBackBar from "@/components/TopBackBar.vue";
|
||||
import BottomBar from "@/components/BottomBar.vue";
|
||||
import { onMounted, provide, ref } from "vue";
|
||||
import { SammoAPI } from "./SammoAPI";
|
||||
import { BContainer, BButton, useToast, BFormInput, BFormSelect, BFormSelectOption } from "bootstrap-vue-3";
|
||||
import { unwrap } from "./util/unwrap";
|
||||
import { isString } from "lodash";
|
||||
import type { GeneralListItem, GeneralListItemP1 } from "./defs/API/Nation";
|
||||
import { merge2DArrToObjectArr } from "./util/merge2DArrToObjectArr";
|
||||
import { convertIterableToMap } from "@/util/convertIterableToMap";
|
||||
import { GameConstStore, getGameConstStore } from "./GameConstStore";
|
||||
import { getIconPath } from "@/util/getIconPath";
|
||||
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
|
||||
import type { NationStaticItem } from "./defs";
|
||||
import GeneralLiteCard from "./components/GeneralLiteCard.vue";
|
||||
import GeneralSupplementCard from "./components/GeneralSupplementCard.vue";
|
||||
import { pick } from "./util/JosaUtil";
|
||||
const toasts = unwrap(useToast());
|
||||
|
||||
const asyncReady = ref(false);
|
||||
const gameConstStore = ref<GameConstStore>();
|
||||
provide("gameConstStore", gameConstStore);
|
||||
const storeP = getGameConstStore().then((store) => {
|
||||
gameConstStore.value = store;
|
||||
});
|
||||
|
||||
void Promise.all([storeP]).then(() => {
|
||||
asyncReady.value = true;
|
||||
});
|
||||
|
||||
const container = ref<HTMLElement>();
|
||||
|
||||
const popupGeneralTarget = ref<GeneralListItem>();
|
||||
const popupTop = ref<number>(0);
|
||||
|
||||
function convBasicCardTroopInfo(general: GeneralListItemP1): { leader: GeneralListItemP1; name: string } | undefined {
|
||||
const troop = troopList.value.get(general.troop);
|
||||
if (!troop) {
|
||||
return undefined;
|
||||
}
|
||||
const troopLeader = troop.troopLeader;
|
||||
if (!troopLeader.st1) {
|
||||
return undefined;
|
||||
}
|
||||
return {
|
||||
leader: troopLeader,
|
||||
name: troop.troopName,
|
||||
};
|
||||
}
|
||||
|
||||
function setPopup(e: MouseEvent, general: GeneralListItem | undefined) {
|
||||
if (general === undefined || !e.target) {
|
||||
popupTop.value = 0;
|
||||
popupGeneralTarget.value = undefined;
|
||||
return;
|
||||
}
|
||||
console.log("e", e);
|
||||
|
||||
const target = e.target as HTMLElement;
|
||||
popupGeneralTarget.value = general;
|
||||
let parent = target.parentElement;
|
||||
console.log("parent", parent);
|
||||
while (parent !== null && !parent.classList.contains("troopMembers")) {
|
||||
parent = parent.parentElement;
|
||||
}
|
||||
|
||||
if (parent === null) {
|
||||
popupTop.value = 0;
|
||||
popupGeneralTarget.value = undefined;
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(parent.offsetTop, parent.offsetHeight, parent);
|
||||
|
||||
popupTop.value = parent.offsetTop + parent.offsetHeight;
|
||||
}
|
||||
|
||||
type TroopInfo = {
|
||||
troopID: number;
|
||||
troopName: string;
|
||||
troopLeader: GeneralListItem;
|
||||
turnTime: string;
|
||||
reservedCommandBrief: string[];
|
||||
members: GeneralListItem[];
|
||||
};
|
||||
|
||||
const me = ref<GeneralListItem>({} as GeneralListItem);
|
||||
|
||||
const troopList = ref(new Map<number, TroopInfo>());
|
||||
const generalList = ref(new Map<number, GeneralListItem>());
|
||||
const nationInfo = ref<NationStaticItem>();
|
||||
|
||||
const newTroopName = ref("");
|
||||
const kickTroopMemberID = ref(0);
|
||||
|
||||
type TroopAction = {
|
||||
type: "kickMember" | "changeName" | undefined;
|
||||
targetTroop: number;
|
||||
};
|
||||
|
||||
const tryTroopActionTarget = ref<TroopAction>({
|
||||
type: undefined,
|
||||
targetTroop: 0,
|
||||
});
|
||||
|
||||
async function refresh() {
|
||||
try {
|
||||
const generalListP = SammoAPI.Nation.GeneralList();
|
||||
const nationP = SammoAPI.Nation.GetNationInfo({});
|
||||
nationInfo.value = (await nationP).nation;
|
||||
const { column, list, permission, troops, env, myGeneralID } = await generalListP;
|
||||
|
||||
//빠른 턴 순서로 정렬되어있다.
|
||||
|
||||
//XXX: 로직상 똑같은데....
|
||||
if (permission == 0) {
|
||||
const rawGeneralList = merge2DArrToObjectArr(column, list);
|
||||
generalList.value = convertIterableToMap(
|
||||
rawGeneralList.map((v) => {
|
||||
return { permission, st0: true, st1: false, st2: false, ...v };
|
||||
}),
|
||||
"no"
|
||||
);
|
||||
} else if (permission == 1) {
|
||||
const rawGeneralList = merge2DArrToObjectArr(column, list);
|
||||
generalList.value = convertIterableToMap(
|
||||
rawGeneralList.map((v) => {
|
||||
return { permission, st0: true, st1: true, st2: false, ...v };
|
||||
}),
|
||||
"no"
|
||||
);
|
||||
} else if ([2, 3, 4].includes(permission)) {
|
||||
const rawGeneralList = merge2DArrToObjectArr(column, list);
|
||||
generalList.value = convertIterableToMap(
|
||||
rawGeneralList.map((v) => {
|
||||
return { permission, st0: true, st1: true, st2: true, ...v };
|
||||
}),
|
||||
"no"
|
||||
);
|
||||
} else {
|
||||
throw `?? ${permission}`;
|
||||
}
|
||||
|
||||
me.value = unwrap(generalList.value.get(myGeneralID));
|
||||
|
||||
troopList.value = new Map();
|
||||
|
||||
for (const { id: troopLeaderID, name: troopName, turntime: troopTurntime, reservedCommand } of troops) {
|
||||
if (!generalList.value.has(troopLeaderID)) {
|
||||
toasts.warning({
|
||||
title: "경고",
|
||||
body: `${troopName} 부대장(${troopLeaderID})이 아국 소속이 아닌 것 같습니다.`,
|
||||
});
|
||||
continue;
|
||||
}
|
||||
troopList.value.set(troopLeaderID, {
|
||||
troopID: troopLeaderID,
|
||||
troopName,
|
||||
troopLeader: unwrap(generalList.value.get(troopLeaderID)),
|
||||
turnTime: troopTurntime,
|
||||
reservedCommandBrief: reservedCommand,
|
||||
members: [],
|
||||
});
|
||||
}
|
||||
|
||||
for (const general of generalList.value.values()) {
|
||||
const troopID = general.troop;
|
||||
if (!troopID) {
|
||||
continue;
|
||||
}
|
||||
const troop = troopList.value.get(troopID);
|
||||
if (troop === undefined) {
|
||||
console.error(`부대 소속 오류: ${general.no} in ${troopID}`);
|
||||
continue;
|
||||
}
|
||||
troop.members.push(general);
|
||||
}
|
||||
} catch (e) {
|
||||
if (isString(e)) {
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: e,
|
||||
});
|
||||
}
|
||||
console.error(e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
void refresh();
|
||||
});
|
||||
|
||||
async function makeTroop() {
|
||||
const troopName = newTroopName.value;
|
||||
try {
|
||||
await SammoAPI.Troop.NewTroop({
|
||||
troopName,
|
||||
});
|
||||
newTroopName.value = "";
|
||||
toasts.info({
|
||||
title: "완료",
|
||||
body: `${troopName} 부대가 생성되었습니다.`,
|
||||
});
|
||||
} catch (e) {
|
||||
if (isString(e)) {
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: e,
|
||||
});
|
||||
}
|
||||
console.error(e);
|
||||
}
|
||||
await refresh();
|
||||
}
|
||||
|
||||
async function joinTroop(troopID: number) {
|
||||
try {
|
||||
await SammoAPI.Troop.JoinTroop({
|
||||
troopID,
|
||||
});
|
||||
toasts.info({
|
||||
title: "완료",
|
||||
body: ` ${troopList.value.get(troopID)?.troopName} 부대에 가입했습니다.`,
|
||||
});
|
||||
} catch (e) {
|
||||
if (isString(e)) {
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: e,
|
||||
});
|
||||
}
|
||||
console.error(e);
|
||||
}
|
||||
await refresh();
|
||||
}
|
||||
|
||||
async function exitTroop() {
|
||||
const isTroopLeader = me.value.troop == me.value.no;
|
||||
const troopName = troopList.value.get(me.value.troop)?.troopName ?? "??";
|
||||
|
||||
if (isTroopLeader) {
|
||||
if (!confirm(`${troopName} 부대를 해산하겠습니까?`)) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!confirm(`${troopName} 부대에서 탈퇴하겠습니까?`)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
try {
|
||||
await SammoAPI.Troop.ExitTroop();
|
||||
|
||||
if (isTroopLeader) {
|
||||
toasts.info({
|
||||
title: "완료",
|
||||
body: `부대를 해산했습니다.`,
|
||||
});
|
||||
} else {
|
||||
toasts.info({
|
||||
title: "완료",
|
||||
body: `부대에서 탈퇴했습니다.`,
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
if (isString(e)) {
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: e,
|
||||
});
|
||||
}
|
||||
console.error(e);
|
||||
}
|
||||
await refresh();
|
||||
}
|
||||
|
||||
function openChangeTroopNameDialog(troop: TroopInfo){
|
||||
tryTroopActionTarget.value = {
|
||||
type: 'changeName',
|
||||
targetTroop: troop.troopID
|
||||
}
|
||||
newTroopName.value = troop.troopName;
|
||||
}
|
||||
|
||||
async function changeTroopName(troop: TroopInfo) {
|
||||
const troopID = troop.troopID;
|
||||
const troopName = newTroopName.value;
|
||||
const oldTroopName = troop.troopName;
|
||||
const josaRo = pick(troopName, "로");
|
||||
if (!confirm(`${oldTroopName} 부대의 이름을 ${troopName}${josaRo} 바꾸시겠습니까?`)) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await SammoAPI.Troop.SetTroopName({
|
||||
troopID,
|
||||
troopName,
|
||||
});
|
||||
|
||||
toasts.info({
|
||||
title: "완료",
|
||||
body: `부대명을 변경했습니다.`,
|
||||
});
|
||||
} catch (e) {
|
||||
if (isString(e)) {
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: e,
|
||||
});
|
||||
}
|
||||
console.error(e);
|
||||
}
|
||||
await refresh();
|
||||
}
|
||||
|
||||
|
||||
function openKickTroopMemberDialog(troop: TroopInfo){
|
||||
tryTroopActionTarget.value = {
|
||||
type: 'kickMember',
|
||||
targetTroop: troop.troopID
|
||||
}
|
||||
for(const member of troop.members){
|
||||
if(member.no == troop.troopID){
|
||||
continue;
|
||||
}
|
||||
kickTroopMemberID.value = member.no;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
async function kickTroopMember(troop: TroopInfo) {
|
||||
const kickMember = generalList.value.get(kickTroopMemberID.value);
|
||||
if(kickMember === undefined){
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: "잘못된 접근입니다.",
|
||||
});
|
||||
return;
|
||||
}
|
||||
const troopID = troop.troopID;
|
||||
const troopName = troop.troopName;
|
||||
|
||||
const generalID = kickMember.no;
|
||||
const generalName = kickMember.name;
|
||||
const josaUl = pick(generalName, "을");
|
||||
if (!confirm(`${troopName} 부대에서 ${generalName}${josaUl} 추방하시겠습니까?`)) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
await SammoAPI.Troop.KickFromTroop({
|
||||
troopID,
|
||||
generalID,
|
||||
});
|
||||
|
||||
toasts.info({
|
||||
title: "완료",
|
||||
body: `${generalName}${josaUl} 추방했습니다.`,
|
||||
});
|
||||
} catch (e) {
|
||||
if (isString(e)) {
|
||||
toasts.danger({
|
||||
title: "오류",
|
||||
body: e,
|
||||
});
|
||||
}
|
||||
console.error(e);
|
||||
}
|
||||
await refresh();
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
@import "@scss/common/break_500px.scss";
|
||||
|
||||
#container {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#generalPopup {
|
||||
position: absolute;
|
||||
width: 500px;
|
||||
}
|
||||
|
||||
.additionalTroopOptions {
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
.makeNewTroop {
|
||||
border: solid 1px gray;
|
||||
}
|
||||
|
||||
.troopItem {
|
||||
display: grid;
|
||||
border-right: solid 1px gray;
|
||||
|
||||
> div {
|
||||
border-top: solid 1px gray;
|
||||
border-left: solid 1px gray;
|
||||
}
|
||||
|
||||
.troopInfo {
|
||||
grid-column: 1/2;
|
||||
grid-row: 1/2;
|
||||
display: grid;
|
||||
align-content: center;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.troopTurn {
|
||||
grid-column: 1/2;
|
||||
grid-row: 2/3;
|
||||
display: grid;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.troopLeaderIcon {
|
||||
grid-column: 2/3;
|
||||
grid-row: 1/2;
|
||||
display: grid;
|
||||
align-content: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.troopLeaderName {
|
||||
grid-column: 2/3;
|
||||
grid-row: 2/3;
|
||||
display: grid;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.troopReservedCommand {
|
||||
grid-column: 4/5;
|
||||
grid-row: 1/3;
|
||||
font-size: 85%;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.troopAction {
|
||||
grid-column: 5/6;
|
||||
grid-row: 1/3;
|
||||
|
||||
.btn {
|
||||
padding-top: 0.2em;
|
||||
padding-bottom: 0.2em;
|
||||
}
|
||||
}
|
||||
|
||||
.troopMembers {
|
||||
text-align: left;
|
||||
padding: 0.5em 0.7em;
|
||||
}
|
||||
}
|
||||
|
||||
@include media-1000px {
|
||||
#container {
|
||||
width: 1000px;
|
||||
margin: 0 auto;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#generalPopup {
|
||||
left: 260px;
|
||||
}
|
||||
|
||||
.troopItem {
|
||||
grid-template-rows: 65px 28px;
|
||||
grid-template-columns: 130px 130px 1fr 100px 140px;
|
||||
|
||||
.troopMembers {
|
||||
grid-column: 3/4;
|
||||
grid-row: 1/3;
|
||||
}
|
||||
|
||||
&:last-of-type {
|
||||
border-bottom: solid 1px gray;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@include media-500px {
|
||||
#container {
|
||||
width: 500px;
|
||||
margin: 0 auto;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
#generalPopup {
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.troopItem {
|
||||
grid-template-rows: 65px 28px auto;
|
||||
grid-template-columns: 130px 130px 0px 100px 140px;
|
||||
|
||||
.troopMembers {
|
||||
grid-column: 2/6;
|
||||
grid-row: 3/4;
|
||||
}
|
||||
|
||||
&:last-of-type {
|
||||
.troopMembers,
|
||||
.troopTurn {
|
||||
border-bottom: solid 1px gray;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -227,12 +227,30 @@ const apiRealPath = {
|
||||
},
|
||||
GetGeneralLogResponse
|
||||
>,
|
||||
/** @deprecated */
|
||||
SetTroopName: PATCH as APICallT<{
|
||||
troopID: number;
|
||||
troopName: string;
|
||||
}>,
|
||||
GetNationInfo: GET as APICallT<{full?: boolean}, NationInfoResponse>,
|
||||
},
|
||||
Troop: {
|
||||
NewTroop: POST as APICallT<{
|
||||
troopName: string;
|
||||
}>,
|
||||
JoinTroop: PATCH as APICallT<{
|
||||
troopID: number;
|
||||
}>,
|
||||
ExitTroop: PATCH as APICallT<undefined>,
|
||||
SetTroopName: PATCH as APICallT<{
|
||||
troopID: number;
|
||||
troopName: string;
|
||||
}>,
|
||||
KickFromTroop: PATCH as APICallT<{
|
||||
troopID: number;
|
||||
generalID: number;
|
||||
}>
|
||||
},
|
||||
Vote: {
|
||||
AddComment: POST as APICallT<{
|
||||
voteID: number;
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
"v_nationBetting": "v_nationBetting.ts",
|
||||
"v_nationGeneral": "v_nationGeneral.ts",
|
||||
"v_globalDiplomacy": "v_globalDiplomacy",
|
||||
"v_troop": "v_troop.ts",
|
||||
"v_vote": "v_vote.ts"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,180 @@
|
||||
<template>
|
||||
<div class="general-card-basic bg2">
|
||||
<div class="general-icon" :style="{
|
||||
backgroundImage: `url(${iconPath})`,
|
||||
}"></div>
|
||||
|
||||
<div class="general-name" :style="{
|
||||
color: isBrightColor(nation.color) ? '#000' : '#fff',
|
||||
backgroundColor: nation.color,
|
||||
}">
|
||||
{{ general.name }} 【{{ general.officerLevelText }} | {{ generalTypeCall }} |
|
||||
<span :style="{ color: injuryInfo.color }">{{ injuryInfo.text }}</span>
|
||||
】
|
||||
</div>
|
||||
|
||||
<div class="bg1">통솔</div>
|
||||
<div>
|
||||
<div class="row gx-0">
|
||||
<div class="col">
|
||||
<span :style="{ color: injuryInfo.color }">{{ general.leadership }}</span>
|
||||
<!-- eslint-disable-next-line vue/no-v-html -->
|
||||
<span v-if="general.lbonus > 0" style="color: cyan">+{{ general.lbonus }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bg1">무력</div>
|
||||
<div>
|
||||
<div class="row gx-0">
|
||||
<div class="col" :style="{ color: injuryInfo.color }">
|
||||
{{ general.strength }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="bg1">지력</div>
|
||||
<div>
|
||||
<div class="row gx-0">
|
||||
<div class="col" :style="{ color: injuryInfo.color }">
|
||||
{{ general.intel }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="bg1">자금</div>
|
||||
<div>{{ general.gold.toLocaleString() }}</div>
|
||||
<div class="bg1">군량</div>
|
||||
<div>{{ general.rice.toLocaleString() }}</div>
|
||||
<div class="bg1">성격</div>
|
||||
<div v-b-tooltip.hover :title="personal.info ?? undefined">{{ personal.name }}</div>
|
||||
|
||||
<div class="bg1">특기</div>
|
||||
<div>
|
||||
<span v-b-tooltip.hover :title="specialDomestic.info ?? undefined"> {{ specialDomestic.name }}</span> /
|
||||
<span v-b-tooltip.hover :title="specialWar.info ?? undefined"> {{ specialWar.name }}</span>
|
||||
</div>
|
||||
|
||||
<div class="bg1">Lv</div>
|
||||
<div class="general-exp-level">
|
||||
{{ general.explevel }}
|
||||
</div>
|
||||
|
||||
<div class="bg1">연령</div>
|
||||
<div :style="{ color: ageColor }">{{ general.age }}세</div>
|
||||
|
||||
<div class="bg1">삭턴</div>
|
||||
<div>{{ general.killturn }} 턴</div>
|
||||
|
||||
<div class="bg1">벌점</div>
|
||||
<div class="general-connect-score">
|
||||
{{ formatConnectScore(general.connect) }} {{ general.connect.toLocaleString() }}점
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { GeneralListItemP0 } from "@/defs/API/Nation";
|
||||
import { computed, inject, toRefs, type Ref } from "vue";
|
||||
import { getIconPath } from "@/util/getIconPath";
|
||||
import { isBrightColor } from "@/util/isBrightColor";
|
||||
import { formatInjury } from "@/utilGame/formatInjury";
|
||||
import type { NationStaticItem } from "@/defs";
|
||||
import { unwrap } from "@/util/unwrap";
|
||||
import type { GameConstStore } from "@/GameConstStore";
|
||||
import { formatGeneralTypeCall } from "@/utilGame/formatGeneralTypeCall";
|
||||
import { formatConnectScore } from "@/utilGame/formatConnectScore";
|
||||
const gameConstStore = unwrap(inject<Ref<GameConstStore>>("gameConstStore"));
|
||||
const props = defineProps<{
|
||||
general: GeneralListItemP0;
|
||||
nation: NationStaticItem;
|
||||
}>();
|
||||
|
||||
const { general, nation } = toRefs(props);
|
||||
const iconPath = computed(() => getIconPath(general.value.imgsvr, general.value.picture));
|
||||
const injuryInfo = computed(() => {
|
||||
const [text, color] = formatInjury(general.value.injury);
|
||||
return {
|
||||
text,
|
||||
color,
|
||||
};
|
||||
});
|
||||
const generalTypeCall = computed(() =>
|
||||
formatGeneralTypeCall(
|
||||
general.value.leadership,
|
||||
general.value.strength,
|
||||
general.value.intel,
|
||||
gameConstStore.value.gameConst
|
||||
)
|
||||
);
|
||||
|
||||
const personal = computed(
|
||||
() => gameConstStore.value.iActionInfo.personality[general.value.personal] ?? { value: "None", name: "-" }
|
||||
);
|
||||
const specialDomestic = computed(
|
||||
() =>
|
||||
gameConstStore.value.iActionInfo.specialDomestic[general.value.specialDomestic] ?? {
|
||||
value: "None",
|
||||
name: `-`,
|
||||
}
|
||||
);
|
||||
const specialWar = computed(
|
||||
() =>
|
||||
gameConstStore.value.iActionInfo.specialWar[general.value.specialWar] ?? {
|
||||
value: "None",
|
||||
name: `-`,
|
||||
}
|
||||
);
|
||||
|
||||
const ageColor = computed(() => {
|
||||
const age = general.value.age;
|
||||
const retirementYear = gameConstStore.value.gameConst.retirementYear;
|
||||
if (age < retirementYear * 0.75) {
|
||||
return "limegreen";
|
||||
}
|
||||
if (age < retirementYear) {
|
||||
return "yellow";
|
||||
}
|
||||
return "red";
|
||||
});
|
||||
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.general-card-basic {
|
||||
display: grid;
|
||||
grid-template-columns: 64px repeat(3, 2fr 5fr);
|
||||
grid-template-rows: repeat(9, calc(64px / 3));
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
|
||||
border-bottom: 1px solid gray;
|
||||
border-right: 1px solid gray;
|
||||
|
||||
>div.bg1,
|
||||
>.general-crew-type-icon,
|
||||
>.general-icon {
|
||||
border-left: 1px solid gray;
|
||||
}
|
||||
|
||||
>div {
|
||||
border-top: 1px solid gray;
|
||||
}
|
||||
}
|
||||
|
||||
.general-icon {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
grid-row: 1 / 4;
|
||||
}
|
||||
|
||||
.general-name {
|
||||
grid-row: 1 / 2;
|
||||
grid-column: 2 / 8;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.general-connect-score {
|
||||
grid-column: 5 / 8;
|
||||
}
|
||||
</style>
|
||||
@@ -38,24 +38,24 @@
|
||||
<div class="bg1">피살</div>
|
||||
<div>{{ general.deathcrew.toLocaleString() }}</div>
|
||||
</div>
|
||||
<div :class="[props.showCommandList ? 'col-7' : 'col', 'general-card-dex']">
|
||||
<div :class="[(props.showCommandList && general.reservedCommand) ? 'col-8' : 'col', 'general-card-dex']">
|
||||
<div class="part-title bg1">숙련도</div>
|
||||
<template v-for="[dexType, dex, dexInfo] of dexList" :key="dexType">
|
||||
<div class="bg1">{{ dexType }}</div>
|
||||
<div :style="{ color: dexInfo.color }">{{ dexInfo.name }}</div>
|
||||
<div>{{ (dex / 1000).toLocaleString(undefined, { minimumFractionDigits: 1, maximumFractionDigits: 1 }) }}K</div>
|
||||
<div class="d-grid">
|
||||
<div class="align-self-center"><SammoBar :height="10" :percent="dex / 1_000_000 * 100" /></div>
|
||||
<div class="align-self-center"><SammoBar :height="10" :percent="(dex / 1_000_000) * 100" /></div>
|
||||
</div>
|
||||
</template>
|
||||
</div>
|
||||
<div
|
||||
v-if="props.showCommandList && general.reservedCommand && general.reservedCommand.length > 0"
|
||||
class="col-5 general-card-turn"
|
||||
class="col-4 general-card-turn"
|
||||
>
|
||||
<div class="part-title">예약턴</div>
|
||||
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx">
|
||||
{{ turn.brief }}
|
||||
<div class="part-title bg1">예약턴</div>
|
||||
<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx" class="command">
|
||||
<span>{{ turn.brief }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -161,12 +161,16 @@ const dexList = computed((): [string, number, DexInfo][] => {
|
||||
}
|
||||
|
||||
.general-card-turn {
|
||||
.bg1 {
|
||||
border-left: solid 1px gray;
|
||||
> div {
|
||||
height: calc(64px / 3);
|
||||
border-bottom: solid 1px gray;
|
||||
border-right: solid 1px gray;
|
||||
}
|
||||
|
||||
> div {
|
||||
border-bottom: solid 1px gray;
|
||||
> .command{
|
||||
font-size: 90%;
|
||||
display: grid;
|
||||
align-content: center;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
+112
-107
@@ -7,79 +7,79 @@ export type SetBlockWarResponse = ValidResponse & {
|
||||
};
|
||||
|
||||
export type GeneralListItemP0 = {
|
||||
no: number,
|
||||
name: string,
|
||||
nation: number,
|
||||
npc: number,
|
||||
injury: number,
|
||||
leadership: number,
|
||||
strength: number,
|
||||
intel: number,
|
||||
explevel: number,
|
||||
dedlevel: number,
|
||||
gold: number,
|
||||
rice: number,
|
||||
killturn: number,
|
||||
picture: string,
|
||||
imgsvr: 0 | 1,
|
||||
age: number,
|
||||
specialDomestic: GameObjClassKey,
|
||||
specialWar: GameObjClassKey,
|
||||
personal: GameObjClassKey,
|
||||
belong: number,
|
||||
connect: number,
|
||||
no: number;
|
||||
name: string;
|
||||
nation: number;
|
||||
npc: number;
|
||||
injury: number;
|
||||
leadership: number;
|
||||
strength: number;
|
||||
intel: number;
|
||||
explevel: number;
|
||||
dedlevel: number;
|
||||
gold: number;
|
||||
rice: number;
|
||||
killturn: number;
|
||||
picture: string;
|
||||
imgsvr: 0 | 1;
|
||||
age: number;
|
||||
specialDomestic: GameObjClassKey;
|
||||
specialWar: GameObjClassKey;
|
||||
personal: GameObjClassKey;
|
||||
belong: number;
|
||||
connect: number;
|
||||
|
||||
officerLevel: number, //권한에따라 태수,군사,시종 노출 여부가 다름
|
||||
officerLevelText: string,
|
||||
lbonus: number,
|
||||
ownerName: string | null, //NPC 출력용에 따라 결과가 다름
|
||||
honorText: string,
|
||||
dedLevelText: string,
|
||||
bill: number,
|
||||
reservedCommand: TurnObj[] | null,
|
||||
officerLevel: number; //권한에따라 태수,군사,시종 노출 여부가 다름
|
||||
officerLevelText: string;
|
||||
lbonus: number;
|
||||
ownerName: string | null; //NPC 출력용에 따라 결과가 다름
|
||||
honorText: string;
|
||||
dedLevelText: string;
|
||||
bill: number;
|
||||
reservedCommand: TurnObj[] | null;
|
||||
|
||||
autorun_limit: number,
|
||||
autorun_limit: number;
|
||||
|
||||
troop: number,
|
||||
}
|
||||
city: number;
|
||||
troop: number;
|
||||
};
|
||||
|
||||
export type GeneralListItemP1 = {
|
||||
con: number,
|
||||
specage: number,
|
||||
specage2: number,
|
||||
leadership_exp: number,
|
||||
strength_exp: number,
|
||||
intel_exp: number,
|
||||
con: number;
|
||||
specage: number;
|
||||
specage2: number;
|
||||
leadership_exp: number;
|
||||
strength_exp: number;
|
||||
intel_exp: number;
|
||||
|
||||
dex1: number,
|
||||
dex2: number,
|
||||
dex3: number,
|
||||
dex4: number,
|
||||
dex5: number,
|
||||
dex1: number;
|
||||
dex2: number;
|
||||
dex3: number;
|
||||
dex4: number;
|
||||
dex5: number;
|
||||
|
||||
city: number,
|
||||
experience: number,
|
||||
dedication: number,
|
||||
officer_level: number,
|
||||
officer_city: number,
|
||||
defence_train: number,
|
||||
crewtype: GameObjClassKey,
|
||||
crew: number,
|
||||
train: number,
|
||||
atmos: number,
|
||||
turntime: string,
|
||||
recent_war: string,
|
||||
horse: GameObjClassKey,
|
||||
weapon: GameObjClassKey,
|
||||
book: GameObjClassKey,
|
||||
item: GameObjClassKey,
|
||||
experience: number;
|
||||
dedication: number;
|
||||
officer_level: number;
|
||||
officer_city: number;
|
||||
defence_train: number;
|
||||
crewtype: GameObjClassKey;
|
||||
crew: number;
|
||||
train: number;
|
||||
atmos: number;
|
||||
turntime: string;
|
||||
recent_war: string;
|
||||
horse: GameObjClassKey;
|
||||
weapon: GameObjClassKey;
|
||||
book: GameObjClassKey;
|
||||
item: GameObjClassKey;
|
||||
|
||||
warnum: number,
|
||||
killnum: number,
|
||||
deathnum: number,
|
||||
killcrew: number,
|
||||
deathcrew: number,
|
||||
firenum: number,
|
||||
warnum: number;
|
||||
killnum: number;
|
||||
deathnum: number;
|
||||
killcrew: number;
|
||||
deathcrew: number;
|
||||
firenum: number;
|
||||
} & GeneralListItemP0;
|
||||
|
||||
export type GeneralListItemP2 = GeneralListItemP1;
|
||||
@@ -87,45 +87,48 @@ export type GeneralListItemP2 = GeneralListItemP1;
|
||||
export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
|
||||
|
||||
export type GeneralListItem =
|
||||
(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
|
||||
(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
|
||||
(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
|
||||
| (GeneralListItemP0 & { st0: true; st1: false; st2: false; permission: 0 })
|
||||
| (GeneralListItemP1 & { st0: true; st1: true; st2: false; permission: 1 })
|
||||
| (GeneralListItemP2 & { st0: true; st1: true; st2: true; permission: 2 | 3 | 4 });
|
||||
|
||||
type ResponseEnv = {
|
||||
year: number,
|
||||
month: number,
|
||||
turntime: string,
|
||||
turnterm: number,
|
||||
killturn: number,
|
||||
year: number;
|
||||
month: number;
|
||||
turntime: string;
|
||||
turnterm: number;
|
||||
killturn: number;
|
||||
autorun_user?: {
|
||||
limit_minutes: number,
|
||||
options: Record<string, number>,
|
||||
}
|
||||
}
|
||||
limit_minutes: number;
|
||||
options: Record<string, number>;
|
||||
};
|
||||
};
|
||||
|
||||
export type RawGeneralListP0 = ValidResponse & {
|
||||
permission: 0,
|
||||
column: (keyof GeneralListItemP0)[],
|
||||
list: ValuesOf<GeneralListItemP0>[][],
|
||||
troops: {id: number, name: string, turntime: string}[],
|
||||
env: ResponseEnv,
|
||||
}
|
||||
type RawGeneralCommon = {
|
||||
troops: { id: number; name: string; turntime: string; reservedCommand: string[] }[];
|
||||
env: ResponseEnv;
|
||||
myGeneralID: number;
|
||||
};
|
||||
|
||||
export type RawGeneralListP1 = ValidResponse & {
|
||||
permission: 1,
|
||||
column: (keyof GeneralListItemP1)[],
|
||||
list: ValuesOf<GeneralListItemP1>[][],
|
||||
troops: {id: number, name: string, turntime: string}[],
|
||||
env: ResponseEnv,
|
||||
}
|
||||
export type RawGeneralListP0 = ValidResponse &
|
||||
RawGeneralCommon & {
|
||||
permission: 0;
|
||||
column: (keyof GeneralListItemP0)[];
|
||||
list: ValuesOf<GeneralListItemP0>[][];
|
||||
};
|
||||
|
||||
export type RawGeneralListP2 = ValidResponse & {
|
||||
permission: 2 | 3 | 4,
|
||||
column: (keyof GeneralListItemP2)[],
|
||||
list: ValuesOf<GeneralListItemP2>[][],
|
||||
troops: {id: number, name: string, turntime: string}[],
|
||||
env: ResponseEnv,
|
||||
}
|
||||
export type RawGeneralListP1 = ValidResponse &
|
||||
RawGeneralCommon & {
|
||||
permission: 1;
|
||||
column: (keyof GeneralListItemP1)[];
|
||||
list: ValuesOf<GeneralListItemP1>[][];
|
||||
};
|
||||
|
||||
export type RawGeneralListP2 = ValidResponse &
|
||||
RawGeneralCommon & {
|
||||
permission: 2 | 3 | 4;
|
||||
column: (keyof GeneralListItemP2)[];
|
||||
list: ValuesOf<GeneralListItemP2>[][];
|
||||
};
|
||||
|
||||
export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
|
||||
|
||||
@@ -141,16 +144,18 @@ export type NationItem = NationStaticItem & {
|
||||
strategic_cmd_limit: number;
|
||||
surlimit: number;
|
||||
tech: number;
|
||||
}
|
||||
};
|
||||
|
||||
export type LiteNationInfoResponse = ValidResponse & {
|
||||
nation: NationStaticItem;
|
||||
}
|
||||
};
|
||||
|
||||
export type NationInfoResponse = (ValidResponse & {
|
||||
nation: NationStaticItem;
|
||||
}) | (ValidResponse &{
|
||||
nation: NationItem;
|
||||
impossibleStrategicCommandLists: [string, number][];
|
||||
troops: Record<number, string>;
|
||||
})
|
||||
export type NationInfoResponse =
|
||||
| (ValidResponse & {
|
||||
nation: NationStaticItem;
|
||||
})
|
||||
| (ValidResponse & {
|
||||
nation: NationItem;
|
||||
impossibleStrategicCommandLists: [string, number][];
|
||||
troops: Record<number, string>;
|
||||
});
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
export function convertIterableToMap<T extends object, K extends keyof T, V extends T[K] & (string | number | symbol)>(
|
||||
values: Iterable<T>,
|
||||
key: K
|
||||
): Map<V, T> {
|
||||
const result = new Map<V, T>();
|
||||
for (const obj of values) {
|
||||
result.set(obj[key] as V, obj);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
import "@scss/troop.scss";
|
||||
|
||||
import { createApp } from 'vue'
|
||||
import PageTroop from '@/PageTroop.vue';
|
||||
import { BootstrapVue3, BToastPlugin } from 'bootstrap-vue-3'
|
||||
import { auto500px } from "./util/auto500px";
|
||||
import { htmlReady } from "./util/htmlReady";
|
||||
import { insertCustomCSS } from "./util/customCSS";
|
||||
|
||||
auto500px();
|
||||
|
||||
htmlReady(() => {
|
||||
insertCustomCSS();
|
||||
});
|
||||
createApp(PageTroop).use(BootstrapVue3).use(BToastPlugin).mount('#app')
|
||||
@@ -0,0 +1,40 @@
|
||||
<?php
|
||||
|
||||
namespace sammo;
|
||||
|
||||
include "lib.php";
|
||||
include "func.php";
|
||||
//로그인 검사
|
||||
$session = Session::requireGameLogin()->setReadOnly();
|
||||
$userID = Session::getUserID();
|
||||
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
?>
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=500" />
|
||||
<title><?= UniqueConst::$serverName ?>: 부대 편성</title>
|
||||
<?= WebUtil::printStaticValues([
|
||||
'staticValues' => [
|
||||
'serverNick' => DB::prefix(),
|
||||
'mapName' => GameConst::$mapName,
|
||||
'unitSet' => GameConst::$unitSet,
|
||||
]
|
||||
], false) ?>
|
||||
<?= WebUtil::printJS('../d_shared/common_path.js') ?>
|
||||
<?= WebUtil::printCSS('../d_shared/common.css') ?>
|
||||
<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
|
||||
<?= WebUtil::printDist('vue', 'v_troop', true) ?>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
Reference in New Issue
Block a user