시나리오용 EventEngine.... 틀만 완성!

This commit is contained in:
2018-03-28 02:45:44 +09:00
parent 0ad8db5a63
commit a03eac6f2a
11 changed files with 299 additions and 0 deletions
+22
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<?php
namespace sammo\Event;
abstract class Action{
public abstract function __construct($args=null);
public abstract function run($env=null);
public static function build($actionArgs){
if(!is_array($actionArgs)){
throw new \InvalidArgumentException('action을 입력해야 합니다.');
}
$className = ___NAMESPACE__.'\\Action\\'.$actionArgs[0];
if(!class_exists($className)){
throw new \InvalidArgumentException('존재하지 않는 Action입니다 :'.$actionArgs[0]);
}
$args = array_slice($actionArgs, 1);
$ref = new \ReflectionClass($className);
return $ref->newInstanceArgs($args);
}
}
+14
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<?php
namespace sammo\Event\Action;
//기존 event_4.php
class CreateAdminNPC extends sammo\Event\Action{
public function __construct(){
}
public function run($env=null){
return [__CLASS__, 'NYI'];
}
}
+13
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<?php
namespace sammo\Event\Action;
//기존 event_3.php
class CreateManyNPC extends sammo\Event\Action{
public function __construct($npcCount = 200){
}
public function run($env=null){
return [__CLASS__, 'NYI'];
}
}
@@ -0,0 +1,13 @@
<?php
namespace sammo\Event\Action;
//기존 event_1.php
class RaiseInavderStrong extends sammo\Event\Action{
public function __construct($npcCount = 200){
}
public function run($env=null){
return [__CLASS__, 'NYI'];
}
}
@@ -0,0 +1,13 @@
<?php
namespace sammo\Event\Action;
//기존 event_2.php
class RaiseInavderWeak extends sammo\Event\Action{
public function __construct($npcCount = 200){
}
public function run($env=null){
return [__CLASS__, 'NYI'];
}
}
+43
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<?php
namespace sammo\Event;
abstract class Condition{
public abstract function __construct($args=null);
public abstract function eval($env=null);
public static function build($conditionChain){
if(!is_array($conditionChain)){
return $conditionChain;
}
$className = 'sammo\\Event\\Condition\\'.$conditionChain[0];
if(class_exists($className)){
$args = [];
reset($conditionChain);
while (next($conditionChain) !== FALSE)
{
$args[] = static::build(current($conditionChain));
}
$ref = new \ReflectionClass($className);
return $ref->newInstanceArgs($args);
}
//array의 첫번째 값이 Condition이 아닌 경우에는 그냥 배열로 처리함.
return array_map(static::build, $conditionChain);
}
protected static function _eval($arg, $env=null){
if(is_bool($arg)){
return [
'value'=>$arg,
'chain'=>['boolean']
];
}
if($arg instanceof Condition){
return $arg->checkCondition($env);
}
throw new \InvalidArgumentException('평가 인자는 boolean이거나 Condition 클래스여야 합니다.');
}
}
+17
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<?php
namespace sammo\Event\Condition;
class ConstBool extends sammo\Event\Condition{
private $fixedResult = true;
public function __construct(bool $value){
$this->fixedResult = $value;
}
public function eval($env=null){
return [
'value'=>$this->fixedResult,
'chain'=>['ConstBool']
];
}
}
+16
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<?php
namespace sammo\Event\Condition;
class Interval extends sammo\Event\Condition{
//TODO:구현
public function __construct(...$args){
throw new \BadMethodCallException('Not Yet Implmented.');
//from Year, from Month, Interval, to Year, to Month
}
public function eval($env=null){
throw new \BadMethodCallException('Not Yet Implmented.');
}
}
+105
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<?php
namespace sammo\Event\Condition;
class Logic extends sammo\Event\Condition{
private $mode = 'and';
private $conditions = [];
const AVAILABLE_LOGIC_NAME = [
'not'=>false,
'and'=>true,
'or'=>true,
'xor'=>true
];
public function __construct(string $mode, ...$conditions){
$mode = strtolower($mode);
if(!array_key_exists($mode, self::AVAILABLE_LOGIC_NAME)){
throw new \InvalidArgumentException('첫번째 인자는 not, and, or, xor 중 하나여야 합니다.');
}
if(!self::AVAILABLE_LOGIC_NAME[$mode] && count($conditions)>1){
throw new \InvalidArgumentException('조건을 하나만 받을 수 있습니다.');
}
$this->mode = $mode;
$this->conditions = $conditions;
}
public function eval($env=null){
switch($this->$mode){
case 'not':
return $this->logicNot($env);
case 'and':
return $this->logicAnd($env);
case 'or':
return $this->logicOr($env);
case 'xor':
return $this->logicXor($env);
}
throw new \InvalidArgumentException('올바르지 않은 mode.');
}
private function logicNot($env){
$sub = self::_eval($this->conditions[0], $env);
$result['value'] = !$result['value'];
$result['chain'][] = 'not';
return $result;
}
private function logicAnd($env){
$value = true;
$chain = [];
foreach($this->conditions as $cond){
$sub = self::_eval($cond, $env);
$chain[] = $sub['chain'];
if(!$sub['value']){
$result['value'] = false;
break;
}
}
return [
'value'=>$value,
'chain'=>[$chain, 'and']
];
}
private function logicOr($env){
$value = false;
$chain = [];
foreach($this->conditions as $cond){
$sub = self::_eval($cond, $env);
$chain[] = $sub['chain'];
if($sub['value']){
$result['value'] = true;
break;
}
}
return [
'value'=>$value,
'chain'=>[$chain, 'or']
];
}
private function logicXor($env){
$value = false;
$chain = [];
foreach($this->conditions as $cond){
$sub = self::_eval($cond, $env);
$chain[] = $sub['chain'];
$value ^= $sub['value'];
}
return [
'value'=>$value,
'chain'=>[$chain, 'xor']
];
}
}
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<?php
namespace sammo\Event;
/**
* 게임 내에서 매 월마다 EventHandler들을 점검하고, 이벤트를 일으키는 이벤트 엔진.
* 조건 방식이 '무식'하므로, 게임 내부에서 사용하지는 않고, 특수 시나리오를 구동하는데 사용.
* (예: 칠종칠금?)
*/
class Engine{
//TODO: 구현하라. 미래의 누군가. =P (메롱!)
}
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<?php
namespace sammo\Event;
class EventHandler{
private $condition = null;
private $actions = [];
public function __construct($rawCondition, $rawActions){
$this->condition = Condition::build($rawCondition);
foreach($rawActions as $rawActio){
$this->condition = Action::build($rawAction);
}
}
public function tryRunEvent(array $env=null){
$result = $this->condition->eval($env);
if(!$result['value']){
return $result;
}
$resultAction = [];
foreach($this->actions as $action){
$resultAction[] = $action->run();
}
$result['action'] = $resultAction;
return $result;
}
}