Merge branch 'devel' into inherit_buff

This commit is contained in:
2021-09-12 14:56:33 +09:00
11 changed files with 1001 additions and 326 deletions
+90
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@@ -0,0 +1,90 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
try {
$input = json_decode(file_get_contents('php://input'));
} catch (\Exception $e) {
Json::dieWithReason($e->getMessage());
}
if (!key_exists('path', $input)) {
Json::dieWithReason('path가 지정되지 않았습니다.');
}
if (key_exists('args', $input) && !is_array($input['args'])) {
Json::dieWithReason('args가 array가 아닙니다.' . gettype($input['args']));
}
try {
$obj = buildAPIExecutorClass($input['path'], $input['args'] ?? []);
$api =
$validateResult = $obj->validateArgs();
if ($validateResult !== null) {
Json::dieWithReason($validateResult);
}
$sessionMode = $obj->getRequiredSessionMode();
if ($sessionMode === BaseAPI::NO_SESSION) {
$session = null;
} else {
if ($sessionMode & BaseAPI::REQ_GAME_LOGIN) {
$session = Session::requireGameLogin();
} else if ($sessionMode & BaseAPI::REQ_LOGIN) {
$session = Session::requireLogin();
} else {
Json::dieWithReason("올바르지 않은 SessionMode: {$sessionMode}");
}
if ($sessionMode & BaseAPI::REQ_READ_ONLY) {
$session->setReadOnly();
}
}
$modifiedSince = isset($_SERVER['HTTP_IF_MODIFIED_SINCE'])
? new \DateTimeImmutable($_SERVER['HTTP_IF_MODIFIED_SINCE'], new \DateTimeZone("UTC"))
: null;
$reqEtags = isset($_SERVER['HTTP_IF_NONE_MATCH']) ? trim($_SERVER['HTTP_IF_NONE_MATCH']) : null;
$result = $obj->launch($session, $modifiedSince, $reqEtags);
if (is_string($result)) {
Json::dieWithReason($result);
}
$cacheResult = $obj->tryCache();
if ($cacheResult !== null) {
/** @var \DateTimeInterface $lastModified */
[$lastModified, $etag] = $cacheResult;
if ($lastModified !== null) {
header("Last-Modified: " . gmdate("D, d M Y H:i:s", TimeUtil::DateTimeToSeconds($lastModified, true)) . " GMT");
}
if ($etag !== null) {
header("Etag: $etag");
}
if ($modifiedSince !== null && $lastModified !== null && TimeUtil::DateIntervalToSeconds($modifiedSince->diff($lastModified)) == 0) {
header("HTTP/1.1 304 Not Modified");
die();
}
if ($reqEtags !== null && $reqEtags === $etag) {
header("HTTP/1.1 304 Not Modified");
die();
}
}
if ($result === null) {
Json::die([
'result' => true,
'reason' => 'success'
], $cacheResult === null ? Json::NO_CACHE : 0);
}
Json::die($result, $cacheResult === null ? Json::NO_CACHE : 0);
} catch (\Exception $e) {
Json::dieWithReason($e->getMessage());
} catch (mixed $e) {
Json::dieWithReason($e);
}
+2 -2
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@@ -2345,7 +2345,7 @@ function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null)
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
return $baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
return $baseDateTime->add(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s.u');
}
function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
@@ -2360,5 +2360,5 @@ function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
$randSecond = Util::randRangeInt(0, 60 * $term - 1);
$randFraction = Util::randRangeInt(0, 999999) / 1000000; //6자리 소수
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s');
return $baseDateTime->sub(TimeUtil::secondsToDateInterval($randSecond + $randFraction))->format('Y-m-d H:i:s.u');
}
+37 -12
View File
@@ -1,4 +1,4 @@
<?php
<?php
namespace sammo;
@@ -6,7 +6,7 @@ use sammo\Command\BaseCommand;
/**
* Value Converter
*
*
* Side effect 없이 값의 변환만을 수행하는 함수들의 모음.
* (단, autoload, 정적 변수 초기화는 허용)
*/
@@ -175,7 +175,7 @@ function buildNationTypeClass(?string $type):BaseNation{
return $cache[$type];
}
$class = getNationTypeClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -241,7 +241,7 @@ function buildItemClass(?string $type):BaseItem{
return $cache[$type];
}
$class = getItemClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -276,7 +276,7 @@ function buildGeneralSpecialDomesticClass(?string $type):BaseSpecial{
return $cache[$type];
}
$class = getGeneralSpecialDomesticClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -311,7 +311,7 @@ function buildGeneralSpecialWarClass(?string $type):BaseSpecial{
return $cache[$type];
}
$class = getGeneralSpecialWarClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
@@ -357,6 +357,31 @@ function buildNationCommandClass(?string $type, General $generalObj, array $env,
return new $class($generalObj, $env, $lastTurn, $arg);
}
function getAPIExecutorClass($path){
static $basePath = __NAMESPACE__.'\\API\\';
if(is_string($path)){
}
else if(is_array($path)){
$path = join('\\', $path);
}
else{
throw new \InvalidArgumentException("{$path}는 올바른 API 지시자가 아님");
}
$classPath = ($basePath.$path);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$path}는 올바른 API 경로가 아님");
}
function buildAPIExecutorClass(string $type, array $args):\sammo\BaseAPI{
$class = getAPIExecutorClass($type);
return new $class($args);
}
function getWarUnitTriggerClass(string $type){
static $basePath = __NAMESPACE__.'\\WarUnitTrigger\\';
$classPath = ($basePath.$type);
@@ -391,8 +416,8 @@ function getGeneralPoolClass(string $type){
/**
* @param \MeekroDB $db
* @param int $owner
* @param int $pickCnt
* @param int $owner
* @param int $pickCnt
* @param null|string $prefix
* @return AbsGeneralPool[]
*/
@@ -538,8 +563,8 @@ function getExpLevel($experience) {
function getDedLevel($dedication) {
$level = Util::valueFit(
ceil(sqrt($dedication) / 10),
0,
ceil(sqrt($dedication) / 10),
0,
GameConst::$maxDedLevel
);
@@ -572,7 +597,7 @@ function getCost(int $armtype) : int {
function getTechLevel($tech):int{
return Util::valueFit(
floor($tech / 1000),
0,
0,
GameConst::$maxTechLevel
);
}
@@ -583,7 +608,7 @@ function TechLimit($startYear, $year, $tech) : bool {
$relMaxTech = Util::valueFit(
floor($relYear / 5) + 1,
1,
1,
GameConst::$maxTechLevel
);
+13 -3
View File
@@ -1150,15 +1150,24 @@ function checkEmperior()
LogHistory();
}
function resetInheritanceUser(int $userID, bool $isRebirth=false){
function resetInheritanceUser(int $userID, bool $isRebirth=false):float{
$rebirthDegraded = [
'dex'=>0.5,
];
$inheritStor = KVStorage::getStorage(DB::db(), "inheritance_{$userID}");
$totalPoint = 0;
foreach($inheritStor->getAll() as $key=>[$value,]){
if(key_exists($key, $rebirthDegraded)){
$allPoints = $inheritStor->getAll();
if(count($allPoints) == 0){
//비었으므로 리셋 안함
return 0;
}
if(count($allPoints) == 1 && key_exists('previous', $allPoints)){
//이미 리셋되었으므로 리셋 안함
return $allPoints['previous'];
}
foreach($allPoints as $key=>[$value,]){
if($isRebirth && key_exists($key, $rebirthDegraded)){
$value *= $rebirthDegraded[$key];
}
$totalPoint += $value;
@@ -1166,6 +1175,7 @@ function resetInheritanceUser(int $userID, bool $isRebirth=false){
$totalPoint = Util::toInt($totalPoint);
$inheritStor->resetValues();
$inheritStor->setValue('previous', [$totalPoint, null]);
return $totalPoint;
}
function updateMaxDomesticCritical(General $general, $score){
+200 -131
View File
@@ -1,39 +1,50 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
function dieMsg(string $msg)
{
$jmsg = Json::encode($msg);
echo "<html><head><style>html,body{background:black;}</style><script>alert({$jmsg});history.go(-1);</script></head><body></body></html>";
exit(1);
}
$v = new Validator($_POST);
$v
->rule('required', [
'name',
'leadership',
'strength',
'intel'
])
->rule('integer', [
'leadership',
'strength',
'intel',
])
->rule('stringWidthBetween', 'name', 1, 18)
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']));
->rule('required', [
'name',
'leadership',
'strength',
'intel'
])
->rule('integer', [
'leadership',
'strength',
'intel',
])
->rule('stringWidthBetween', 'name', 1, 18)
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('integer', 'inheritTurntime')
->rule('min', 'inheritTurntime', 0)
->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
MessageBox($v->errorStr());
echo "<script>history.go(-1);</script>";
exit(1);
dieMsg($v->errorStr());
}
$session = Session::requireLogin()->setReadOnly();
@@ -52,6 +63,11 @@ $leadership = Util::getPost('leadership', 'int', 50);
$strength = Util::getPost('strength', 'int', 50);
$intel = Util::getPost('intel', 'int', 50);
$inheritSpecial = Util::getPost('inheritSpecial');
$inheritTurntime = Util::getPost('inheritTurntime', 'int');
$inheritCity = Util::getPost('inheritCity', 'int');
$inheritBonusStat = Util::getPost('inheritBonusStat', 'array_int');
$join = Util::getPost('join'); //쓸모 없음
$rootDB = RootDB::db();
@@ -59,14 +75,12 @@ $rootDB = RootDB::db();
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
if (!$member) {
MessageBox("잘못된 접근입니다!!!");
echo "<script>history.go(-1);</script>";
exit(1);
dieMsg("잘못된 접근입니다!!!");
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year','month','maxgeneral','scenario','show_img_level','turnterm','turntime','genius','npcmode']);
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'turnterm', 'turntime', 'genius', 'npcmode']);
########## 동일 정보 존재여부 확인. ##########
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
@@ -74,76 +88,110 @@ $oldGeneral = $db->queryFirstField('SELECT `no` FROM general WHERE `owner`=%i',
$oldName = $db->queryFirstField('SELECT `no` FROM general WHERE `name`=%s', $name);
if ($oldGeneral) {
echo("<script>
window.alert('이미 등록하셨습니다!')
history.go(-1)
</script>");
exit;
dieMsg("이미 등록하셨습니다!");
}
if ($oldName) {
echo("<script>
window.alert('이미 있는 장수입니다. 다른 이름으로 등록해 주세요!')
history.go(-1)
</script>");
exit;
dieMsg("이미 있는 장수입니다. 다른 이름으로 등록해 주세요!");
}
if ($gameStor->maxgeneral <= $gencount) {
echo("<script>
window.alert('더이상 등록할 수 없습니다!')
history.go(-1)
</script>");
exit;
dieMsg("더이상 등록할 수 없습니다!");
}
if ($name == '') {
echo("<script>
window.alert('이름이 짧습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
exit;
dieMsg("이름이 짧습니다. 다시 가입해주세요!");
}
if (mb_strwidth($name) > 18) {
echo("<script>
window.alert('이름이 유효하지 않습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
exit;
dieMsg("이름이 유효하지 않습니다. 다시 가입해주세요!");
}
if ($leadership + $strength + $intel > GameConst::$defaultStatTotal) {
echo("<script>
window.alert('능력치가 ".GameConst::$defaultStatTotal."을 넘어섰습니다. 다시 가입해주세요!')
history.go(-1)
</script>");
exit;
dieMsg("능력치가 " . GameConst::$defaultStatTotal . "을 넘어섰습니다. 다시 가입해주세요!");
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
dieMsg("보너스 능력치가 잘못 지정되었습니다. 다시 가입해주세요!");
}
$sum = array_sum($inheritBonusStat);
if ($sum < 3 || $sum > 5) {
dieMsg("보너스 능력치 합이 잘못 지정되었습니다. 다시 가입해주세요!");
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
dieMsg("보너스 능력치가 음수입니다. 다시 가입해주세요!");
}
}
}
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
$inheritTotalPoint = resetInheritanceUser($userID);
$inheritRequiredPoint = 0;
if ($inheritCity !== null) {
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
}
if ($inheritBonusStat !== null) {
$inheritRequiredPoint += GameConst::$inheritBornMaxBonusStat;
}
if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
}
if ($inheritTurntime !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
}
if ($inheritTotalPoint < $inheritRequiredPoint) {
dieMsg("유산 포인트가 부족합니다. 다시 가입해주세요!");
}
if ($inheritSpecial !== null && $gameStor->genius == 0) {
dieMsg("이미 천재가 모두 나타났습니다. 다시 가입해주세요!");
}
if ($inheritCity !== null && !key_exists($inheritCity, CityConst::all())) {
dieMsg("도시가 잘못 지정되었습니다. 다시 가입해주세요!");
}
if ($inheritSpecial) {
$genius = true;
} else {
// 현재 1%
$genius = Util::randBool(0.01);
}
$genius = Util::randBool(0.01);
// 현재 1%
if ($genius && $gameStor->genius > 0) {
$gameStor->genius = $gameStor->genius-1;
$gameStor->genius = $gameStor->genius - 1;
} else {
$genius = false;
}
// 공백지에서만 태어나게
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
if (!$city) {
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
if ($inheritCity !== null) {
$city = $inheritCity;
} else {
// 공백지에서만 태어나게
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
if (!$city) {
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
}
}
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach(Util::range(Util::randRangeInt(3, 5)) as $statIdx){
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
if ($inheritBonusStat) {
[$pleadership, $pstrength, $pintel] = $inheritBonusStat;
} else {
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range(Util::randRangeInt(3, 5)) as $statIdx) {
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
}
@@ -151,29 +199,32 @@ $leadership = $leadership + $pleadership;
$strength = $strength + $pstrength;
$intel = $intel + $pintel;
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
// 아직 남았고 천재등록상태이면 특기 부여
if ($genius) {
$specage2 = $age;
$special2 = SpecialityHelper::pickSpecialWar([
'leadership'=>$leadership,
'strength'=>$strength,
'intel'=>$intel,
'dex1'=>0,
'dex2'=>0,
'dex3'=>0,
'dex4'=>0,
'dex5'=>0
]);
if ($inheritSpecial) {
$special2 = $inheritSpecial;
} else {
$special2 = SpecialityHelper::pickSpecialWar([
'leadership' => $leadership,
'strength' => $strength,
'intel' => $intel,
'dex1' => 0,
'dex2' => 0,
'dex3' => 0,
'dex4' => 0,
'dex5' => 0
]);
}
} else {
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/6 - $relYear / 2), 3) + $age;
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age) / 6 - $relYear / 2), 3) + $age;
$special2 = GameConst::$defaultSpecialWar;
}
//내특
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age)/12 - $relYear / 2), 3) + $age;
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age) / 12 - $relYear / 2), 3) + $age;
$special = GameConst::$defaultSpecialDomestic;
if ($admin['scenario'] >= 1000) {
@@ -181,22 +232,29 @@ if ($admin['scenario'] >= 1000) {
$specage = $age + 3;
}
if($relYear < 3){
if ($relYear < 3) {
$experience = 0;
}
else{
} else {
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 4');
$targetGenOrder = Util::round($expGenCount * 0.2);
$experience = $db->queryFirstField(
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
$targetGenOrder - 1
);
$experience *= 0.8;
}
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
if ($inheritTurntime === null) {
$inheritTurntime = $inheritTurntime % ($gameStor->turnterm * 60);
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
$turntime = cutTurn($admin['turntime'], $admin['turnterm']);
$turntime = TimeUtil::nowAddSeconds($inheritTurntime, true);
} else {
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
}
$now = date('Y-m-d H:i:s');
$now = TimeUtil::now(true);
if ($now >= $turntime) {
$turntime = addTurn($turntime, $admin['turnterm']);
}
@@ -211,11 +269,11 @@ if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture']
}
//성격 랜덤시
if (!in_array($character, GameConst::$availablePersonality)){
if (!in_array($character, GameConst::$availablePersonality)) {
$character = Util::choiceRandom(GameConst::$availablePersonality);
}
//상성 랜덤
$affinity = rand()%150 + 1;
$affinity = rand() % 150 + 1;
########## 회원정보 테이블에 입력값을 등록한다. ##########
$db->insert('general', [
@@ -243,7 +301,7 @@ $db->insert('general', [
'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE,
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'age' => $age,
'startage' => $age,
@@ -255,36 +313,34 @@ $db->insert('general', [
]);
$generalID = $db->insertId();
$turnRows = [];
foreach(Util::range(GameConst::$maxTurn) as $turnIdx){
foreach (Util::range(GameConst::$maxTurn) as $turnIdx) {
$turnRows[] = [
'general_id'=>$generalID,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
'brief'=>'휴식'
'general_id' => $generalID,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
$db->insert('general_turn', $turnRows);
resetInheritanceUser($userID);
$rank_data = [];
foreach(array_keys(General::RANK_COLUMN) as $rankColumn){
foreach (array_keys(General::RANK_COLUMN) as $rankColumn) {
$rank_data[] = [
'general_id'=>$generalID,
'nation_id'=>0,
'type'=>$rankColumn,
'value'=>0
'general_id' => $generalID,
'nation_id' => 0,
'type' => $rankColumn,
'value' => 0
];
}
$db->insert('rank_data', $rank_data);
$db->insert('betting', [
'general_id'=>$generalID,
'general_id' => $generalID,
]);
$cityname = CityConst::byID($city)->name;
$me = [
'no'=>$generalID
'no' => $generalID
];
$log = [];
@@ -295,7 +351,7 @@ $logger = new ActionLogger($generalID, 0, $gameStor->year, $gameStor->month);
$josaRa = JosaUtil::pick($name, '라');
$speicalText = getGeneralSpecialWarName($special2);
if ($genius) {
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 기재가 천하에 이름을 알립니다.");
$logger->pushGlobalActionLog("<C>{$speicalText}</> 특기를 가진 <C>천재</>의 등장으로 온 천하가 떠들썩합니다.");
$logger->pushGlobalHistoryLog("<L><b>【천재】</b></><G><b>{$cityname}</b></>에 천재가 등장했습니다.");
@@ -318,24 +374,37 @@ if ($genius) {
$logger->flush();
pushAdminLog(["가입 : {$userID} // {$name} // {$generalID}".getenv("REMOTE_ADDR")]);
pushAdminLog(["가입 : {$userID} // {$name} // {$generalID}" . getenv("REMOTE_ADDR")]);
$rootDB->insert('member_log', [
'member_no' => $userID,
'date'=>TimeUtil::now(),
'action_type'=>'make_general',
'action'=>Json::encode([
'server'=>DB::prefix(),
'type'=>'general',
'generalID'=>$generalID,
'generalName'=>$name
'date' => TimeUtil::now(),
'action_type' => 'make_general',
'action' => Json::encode([
'server' => DB::prefix(),
'type' => 'general',
'generalID' => $generalID,
'generalName' => $name
])
]);
?>
<script>
window.alert('정상적으로 회원 가입되었습니다. 장수명 : <?=$name?> \n위키와 팁/강좌 게시판을 꼭 읽어보세요!');
</script>
<script>location.replace('./');</script>
<html>
<head>
<style>
html,
body {
background: black;
}
</style>
<script>
window.alert('정상적으로 회원 가입되었습니다. 장수명 : <?= $name ?> \n위키와 팁/강좌 게시판을 꼭 읽어보세요!');
location.replace('./');
</script>
</head>
<body>
</body>
</html>
+426
View File
@@ -0,0 +1,426 @@
<?php
namespace sammo\API\General;
use sammo\ActionLogger;
use sammo\CityConst;
use sammo\DB;
use sammo\GameConst;
use sammo\GameUnitConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\Json;
use sammo\KVStorage;
use sammo\RootDB;
use sammo\Session;
use sammo\SpecialityHelper;
use sammo\StringUtil;
use sammo\TimeUtil;
use sammo\Util;
use sammo\Validator;
use sammo\WebUtil;
use function sammo\addTurn;
use function sammo\cutTurn;
use function sammo\getGeneralSpecialWarName;
use function sammo\getRandTurn;
use function sammo\pushAdminLog;
use function sammo\resetInheritanceUser;
class Join extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v
->rule('required', [
'name',
'leadership',
'strength',
'intel',
'pic',
'character',
])
->rule('integer', [
'leadership',
'strength',
'intel',
'inheritTurntime',
])
->rule('boolean', [
'pic'
])
->rule('stringWidthBetween', 'name', 1, 18)
->rule('min', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMin)
->rule('max', [
'leadership',
'strength',
'intel'
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('min', 'inheritTurntime', 0)
->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_LOGIN | static::REQ_READ_ONLY;
}
public function launch(?Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
if($session === null){
throw "invalid session";
}
$userID = $session->userID;
$name = $this->args['name'];
$name = htmlspecialchars($name);
$name = StringUtil::removeSpecialCharacter($name);
$name = WebUtil::htmlPurify($name);
$name = StringUtil::textStrip($name);
$pic = $this->args['pic'];
$character = $this->args['character'];
$leadership = $this->args['leadership'];
$strength = $this->args['strength'];
$intel = $this->args['intel'];
$inheritSpecial = $this->args['inheritSpecial']??null;
$inheritTurntime =$this->args['inheritTurntime']??null;
$inheritCity = $this->args['inheritCity']??null;
$inheritBonusStat = $this->args['inheritBonusStat']??null;
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
if (!$member) {
return "잘못된 접근입니다!!!";
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'turnterm', 'turntime', 'genius', 'npcmode']);
########## 동일 정보 존재여부 확인. ##########
$gencount = $db->queryFirstField('SELECT count(`no`) FROM general WHERE npc<2');
$oldGeneral = $db->queryFirstField('SELECT `no` FROM general WHERE `owner`=%i', $userID);
$oldName = $db->queryFirstField('SELECT `no` FROM general WHERE `name`=%s', $name);
if ($oldGeneral) {
return "이미 등록하셨습니다!";
}
if ($oldName) {
return "이미 있는 장수입니다. 다른 이름으로 등록해 주세요!";
}
if ($gameStor->maxgeneral <= $gencount) {
return "더이상 등록할 수 없습니다!";
}
if ($name == '') {
return "이름이 짧습니다. 다시 가입해주세요!";
}
if (mb_strwidth($name) > 18) {
return "이름이 유효하지 않습니다. 다시 가입해주세요!";
}
if ($leadership + $strength + $intel > GameConst::$defaultStatTotal) {
return "능력치가 " . GameConst::$defaultStatTotal . "을 넘어섰습니다. 다시 가입해주세요!";
}
if ($inheritBonusStat) {
if (count($inheritBonusStat) != 3) {
return "보너스 능력치가 잘못 지정되었습니다. 다시 가입해주세요!";
}
$sum = array_sum($inheritBonusStat);
if ($sum < 3 || $sum > 5) {
return "보너스 능력치 합이 잘못 지정되었습니다. 다시 가입해주세요!";
}
foreach ($inheritBonusStat as $stat) {
if ($stat < 0) {
return "보너스 능력치가 음수입니다. 다시 가입해주세요!";
}
}
}
$admin = $gameStor->getValues(['scenario', 'turnterm', 'turntime', 'show_img_level', 'startyear', 'year']);
$inheritTotalPoint = resetInheritanceUser($userID);
$inheritRequiredPoint = 0;
if ($inheritCity !== null) {
$inheritRequiredPoint += GameConst::$inheritBornCityPoint;
}
if ($inheritBonusStat !== null) {
$inheritRequiredPoint += GameConst::$inheritBornMaxBonusStat;
}
if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
}
if ($inheritTurntime !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
}
if ($inheritTotalPoint < $inheritRequiredPoint) {
return "유산 포인트가 부족합니다. 다시 가입해주세요!";
}
if ($inheritSpecial !== null && $gameStor->genius == 0) {
return "이미 천재가 모두 나타났습니다. 다시 가입해주세요!";
}
if ($inheritCity !== null && !key_exists($inheritCity, CityConst::all())) {
return "도시가 잘못 지정되었습니다. 다시 가입해주세요!";
}
if ($inheritSpecial) {
$genius = true;
} else {
// 현재 1%
$genius = Util::randBool(0.01);
}
if ($genius && $gameStor->genius > 0) {
$gameStor->genius = $gameStor->genius - 1;
} else {
$genius = false;
}
if ($inheritCity !== null) {
$city = $inheritCity;
} else {
// 공백지에서만 태어나게
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 and nation=0 order by rand() limit 0,1");
if (!$city) {
$city = $db->queryFirstField("select city from city where level>=5 and level<=6 order by rand() limit 0,1");
}
}
if ($inheritBonusStat) {
[$pleadership, $pstrength, $pintel] = $inheritBonusStat;
} else {
$pleadership = 0;
$pstrength = 0;
$pintel = 0;
foreach (Util::range(Util::randRangeInt(3, 5)) as $statIdx) {
switch (Util::choiceRandomUsingWeight([$leadership, $strength, $intel])) {
case 0:
$pleadership++;
break;
case 1:
$pstrength++;
break;
case 2:
$pintel++;
break;
}
}
}
$leadership = $leadership + $pleadership;
$strength = $strength + $pstrength;
$intel = $intel + $pintel;
$relYear = Util::valueFit($admin['year'] - $admin['startyear'], 0);
$age = 20 + ($pleadership + $pstrength + $pintel) * 2 - (mt_rand(0, 1));
// 아직 남았고 천재등록상태이면 특기 부여
if ($genius) {
$specage2 = $age;
if ($inheritSpecial) {
$special2 = $inheritSpecial;
} else {
$special2 = SpecialityHelper::pickSpecialWar([
'leadership' => $leadership,
'strength' => $strength,
'intel' => $intel,
'dex1' => 0,
'dex2' => 0,
'dex3' => 0,
'dex4' => 0,
'dex5' => 0
]);
}
} else {
$specage2 = Util::valueFit(Util::round((GameConst::$retirementYear - $age) / 6 - $relYear / 2), 3) + $age;
$special2 = GameConst::$defaultSpecialWar;
}
//내특
$specage = Util::valueFit(Util::round((GameConst::$retirementYear - $age) / 12 - $relYear / 2), 3) + $age;
$special = GameConst::$defaultSpecialDomestic;
if ($admin['scenario'] >= 1000) {
$specage2 = $age + 3;
$specage = $age + 3;
}
if ($relYear < 3) {
$experience = 0;
} else {
$expGenCount = $db->queryFirstField('SELECT count(*) FROM general WHERE nation != 0 AND npc < 4');
$targetGenOrder = Util::round($expGenCount * 0.2);
$experience = $db->queryFirstField(
'SELECT experience FROM general WHERE nation != 0 AND npc < 4 ORDER BY experience ASC LIMIT %i, 1',
$targetGenOrder - 1
);
$experience *= 0.8;
}
if ($inheritTurntime === null) {
$inheritTurntime = $inheritTurntime % ($gameStor->turnterm * 60);
$inheritTurntime += Util::randRangeInt(0, 999999) / 1000000;
$turntime = cutTurn($admin['turntime'], $admin['turnterm']);
$turntime = TimeUtil::nowAddSeconds($inheritTurntime, true);
} else {
$turntime = getRandTurn($admin['turnterm'], new \DateTimeImmutable($admin['turntime']));
}
$now = TimeUtil::now(true);
if ($now >= $turntime) {
$turntime = addTurn($turntime, $admin['turnterm']);
}
//특회 전콘
if ($admin['show_img_level'] >= 1 && $member['grade'] >= 1 && $member['picture'] != "" && $pic) {
$face = $member['picture'];
$imgsvr = $member['imgsvr'];
} else {
$face = "default.jpg";
$imgsvr = 0;
}
//성격 랜덤시
if (!in_array($character, GameConst::$availablePersonality)) {
$character = Util::choiceRandom(GameConst::$availablePersonality);
}
//상성 랜덤
$affinity = rand() % 150 + 1;
########## 회원정보 테이블에 입력값을 등록한다. ##########
$db->insert('general', [
'owner' => $userID,
'name' => $name,
'owner_name' => $member['name'],
'picture' => $face,
'imgsvr' => $imgsvr,
'nation' => 0,
'city' => $city,
'troop' => 0,
'affinity' => $affinity,
'leadership' => $leadership,
'strength' => $strength,
'intel' => $intel,
'experience' => $experience,
'dedication' => 0,
'gold' => GameConst::$defaultGold,
'rice' => GameConst::$defaultRice,
'crew' => 0,
'train' => 0,
'atmos' => 0,
'officer_level' => 0,
'turntime' => $turntime,
'killturn' => 6,
'lastconnect' => $now,
'lastrefresh' => $now,
'crewtype' => GameUnitConst::DEFAULT_CREWTYPE,
'makelimit' => 0,
'age' => $age,
'startage' => $age,
'personal' => $character,
'specage' => $specage,
'special' => $special,
'specage2' => $specage2,
'special2' => $special2
]);
$generalID = $db->insertId();
$turnRows = [];
foreach (Util::range(GameConst::$maxTurn) as $turnIdx) {
$turnRows[] = [
'general_id' => $generalID,
'turn_idx' => $turnIdx,
'action' => '휴식',
'arg' => null,
'brief' => '휴식'
];
}
$db->insert('general_turn', $turnRows);
$rank_data = [];
foreach (array_keys(General::RANK_COLUMN) as $rankColumn) {
$rank_data[] = [
'general_id' => $generalID,
'nation_id' => 0,
'type' => $rankColumn,
'value' => 0
];
}
$db->insert('rank_data', $rank_data);
$db->insert('betting', [
'general_id' => $generalID,
]);
$cityname = CityConst::byID($city)->name;
$me = [
'no' => $generalID
];
$log = [];
$mylog = [];
$logger = new ActionLogger($generalID, 0, $gameStor->year, $gameStor->month);
$josaRa = JosaUtil::pick($name, '라');
$speicalText = getGeneralSpecialWarName($special2);
if ($genius) {
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 기재가 천하에 이름을 알립니다.");
$logger->pushGlobalActionLog("<C>{$speicalText}</> 특기를 가진 <C>천재</>의 등장으로 온 천하가 떠들썩합니다.");
$logger->pushGlobalHistoryLog("<L><b>【천재】</b></><G><b>{$cityname}</b></>에 천재가 등장했습니다.");
} else {
$logger->pushGlobalActionLog("<G><b>{$cityname}</b></>에서 <Y>{$name}</>{$josaRa}는 호걸이 천하에 이름을 알립니다.");
}
$logger->pushGeneralHistoryLog("<Y>{$name}</>, <G>{$cityname}</>에서 큰 뜻을 품다.");
$logger->pushGeneralActionLog("삼국지 모의전투 PHP의 세계에 오신 것을 환영합니다 ^o^", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("처음 하시는 경우에는 <D>도움말</>을 참고하시고,", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("문의사항이 있으시면 게시판에 글을 남겨주시면 되겠네요~", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("부디 즐거운 삼모전 되시길 바랍니다 ^^", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("통솔 <C>$pleadership</> 무력 <C>$pstrength</> 지력 <C>$pintel</> 의 보너스를 받으셨습니다.", ActionLogger::PLAIN);
$logger->pushGeneralActionLog("연령은 <C>$age</>세로 시작합니다.", ActionLogger::PLAIN);
if ($genius) {
$logger->pushGeneralActionLog("축하합니다! 천재로 태어나 처음부터 <C>{$speicalText}</> 특기를 가지게 됩니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("<C>{$speicalText}</> 특기를 가진 천재로 탄생.");
}
$logger->flush();
pushAdminLog(["가입 : {$userID} // {$name} // {$generalID}" . getenv("REMOTE_ADDR")]);
$rootDB->insert('member_log', [
'member_no' => $userID,
'date' => TimeUtil::now(),
'action_type' => 'make_general',
'action' => Json::encode([
'server' => DB::prefix(),
'type' => 'general',
'generalID' => $generalID,
'generalName' => $name
])
]);
return null;
}
}
+26
View File
@@ -0,0 +1,26 @@
<?php
namespace sammo;
abstract class BaseAPI
{
const NO_SESSION = 0;
const REQ_LOGIN = 1;
const REQ_GAME_LOGIN = 2;
const REQ_READ_ONLY = 4;
protected array $args;
public function __construct(array $args)
{
$this->args = $args;
}
abstract public function getRequiredSessionMode(): int;
abstract function validateArgs(): ?string;
/** @return null|string|array */
abstract function launch(?Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag);
public function tryCache():?string{
return null;
}
}
+62 -56
View File
@@ -1,15 +1,16 @@
<?php
namespace sammo;
class GameConstBase
{
/** @var string 게임명 */
public static $title = "삼국지 모의전투 PHP HiDCHe";
/** @var string 코드 아래에 붙는 설명 코드 */
public static $banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : HideD(hided62@gmail.com) / <a href='https://sam.hided.net/wiki/hidche/credit' target='_blank' style='color:white;text-decoration: underline;'>Credit</a>";
/** @var string 사용중인 지도명 */
public static $mapName = 'che';
/** @var string 사용중인 유닛셋 */
/** @var string 게임명 */
public static $title = "삼국지 모의전투 PHP HiDCHe";
/** @var string 코드 아래에 붙는 설명 코드 */
public static $banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : HideD(hided62@gmail.com) / <a href='https://sam.hided.net/wiki/hidche/credit' target='_blank' style='color:white;text-decoration: underline;'>Credit</a>";
/** @var string 사용중인 지도명 */
public static $mapName = 'che';
/** @var string 사용중인 유닛셋 */
public static $unitSet = 'che';
/** @var int 내정시 최하 민심 설정*/
public static $develrate = 50;
@@ -137,7 +138,7 @@ class GameConstBase
public static $maxChiefTurn = 12;
public static $statGradeLevel = 5;
/** @var int 초반 제한 기간 */
public static $openingPartYear = 3;
/** @var int 거병,임관 제한 기간 */
@@ -166,83 +167,88 @@ class GameConstBase
public static $defaultSpecialWar = 'None';
/** @var array 선택 가능한 장수 전투 특기 */
public static $availableSpecialWar = [
'che_귀병', 'che_신산', 'che_환술', 'che_집중', 'che_신중', 'che_반계',
'che_귀병', 'che_신산', 'che_환술', 'che_집중', 'che_신중', 'che_반계',
'che_보병', 'che_궁병', 'che_기병', 'che_공성',
'che_돌격', 'che_무쌍', 'che_견고', 'che_위압',
'che_돌격', 'che_무쌍', 'che_견고', 'che_위압',
'che_저격', 'che_필살', 'che_징병', 'che_의술', 'che_격노', 'che_척사',
];
/** @var array 선택할 수 없으나 게임 내에 유효한 장수 전투 특기 */
public static $optionalSpecialWar = [
'None',
];
/** @var string 기본 성향(공용) */
public static $neutralPersonality = 'None';
/** @var array 선택 가능한 성향 */
public static $availablePersonality = [
'che_안전', 'che_유지', 'che_재간', 'che_출세', 'che_할거', 'che_정복',
'che_패권', 'che_의협', 'che_대의', 'che_왕좌'
'che_패권', 'che_의협', 'che_대의', 'che_왕좌'
];
/** @var array 존재하는 모든 성향 */
public static $optionalPersonality = [
'che_은둔', 'None'
];
public static $inheritBornSpecialPoint = 12000;
public static $inheritBornTurntimePoint = 3000;
public static $inheritBornCityPoint = 1000;
public static $inheritBornMaxBonusStat = 1000;
public static $allItems = [
'horse' => [
'che_명마_01_노기'=>0, 'che_명마_02_조랑'=>0, 'che_명마_03_노새'=>0,
'che_명마_04_나귀'=>0, 'che_명마_05_갈색마'=>0, 'che_명마_06_흑색마'=>0,
'che_명마_07_백마'=>2, 'che_명마_07_기주마'=>2,
'che_명마_08_양주마'=>2, 'che_명마_09_과하마'=>2,
'che_명마_10_대완마'=>2, 'che_명마_11_서량마'=>2,
'che_명마_12_사륜거'=>2, 'che_명마_13_절영'=>1, 'che_명마_13_적로'=>1,
'che_명마_14_적란마'=>1, 'che_명마_14_조황비전'=>1, 'che_명마_15_한혈마'=>1, 'che_명마_15_적토마'=>1,
'che_명마_01_노기' => 0, 'che_명마_02_조랑' => 0, 'che_명마_03_노새' => 0,
'che_명마_04_나귀' => 0, 'che_명마_05_갈색마' => 0, 'che_명마_06_흑색마' => 0,
'che_명마_07_백마' => 2, 'che_명마_07_기주마' => 2,
'che_명마_08_양주마' => 2, 'che_명마_09_과하마' => 2,
'che_명마_10_대완마' => 2, 'che_명마_11_서량마' => 2,
'che_명마_12_사륜거' => 2, 'che_명마_13_절영' => 1, 'che_명마_13_적로' => 1,
'che_명마_14_적란마' => 1, 'che_명마_14_조황비전' => 1, 'che_명마_15_한혈마' => 1, 'che_명마_15_적토마' => 1,
],
'weapon' => [
'che_무기_01_단도'=>0, 'che_무기_02_단궁'=>0, 'che_무기_03_단극'=>0,
'che_무기_04_목검'=>0, 'che_무기_05_죽창'=>0, 'che_무기_06_소부'=>0,
'che_무기_07_동추'=>1, 'che_무기_07_철편'=>1, 'che_무기_07_철쇄'=>1, 'che_무기_07_맥궁'=>1,
'che_무기_08_유성추'=>1, 'che_무기_08_철질여골'=>1, 'che_무기_09_쌍철극'=>1, 'che_무기_09_동호비궁'=>1, 'che_무기_10_삼첨도'=>1, 'che_무기_10_대부'=>1, 'che_무기_11_고정도'=>1, 'che_무기_11_이광궁'=>1, 'che_무기_12_철척사모'=>1, 'che_무기_12_칠성검'=>1, 'che_무기_13_사모'=>1, 'che_무기_13_양유기궁'=>1,
'che_무기_14_언월도'=>1, 'che_무기_14_방천화극'=>1, 'che_무기_15_청홍검'=>1, 'che_무기_15_의천검'=>1
'che_무기_01_단도' => 0, 'che_무기_02_단궁' => 0, 'che_무기_03_단극' => 0,
'che_무기_04_목검' => 0, 'che_무기_05_죽창' => 0, 'che_무기_06_소부' => 0,
'che_무기_07_동추' => 1, 'che_무기_07_철편' => 1, 'che_무기_07_철쇄' => 1, 'che_무기_07_맥궁' => 1,
'che_무기_08_유성추' => 1, 'che_무기_08_철질여골' => 1, 'che_무기_09_쌍철극' => 1, 'che_무기_09_동호비궁' => 1, 'che_무기_10_삼첨도' => 1, 'che_무기_10_대부' => 1, 'che_무기_11_고정도' => 1, 'che_무기_11_이광궁' => 1, 'che_무기_12_철척사모' => 1, 'che_무기_12_칠성검' => 1, 'che_무기_13_사모' => 1, 'che_무기_13_양유기궁' => 1,
'che_무기_14_언월도' => 1, 'che_무기_14_방천화극' => 1, 'che_무기_15_청홍검' => 1, 'che_무기_15_의천검' => 1
],
'book' => [
'che_서적_01_효경전'=>0, 'che_서적_02_회남자'=>0, 'che_서적_03_변도론'=>0,
'che_서적_04_건상역주'=>0, 'che_서적_05_여씨춘추'=>0, 'che_서적_06_사민월령'=>0,
'che_서적_01_효경전' => 0, 'che_서적_02_회남자' => 0, 'che_서적_03_변도론' => 0,
'che_서적_04_건상역주' => 0, 'che_서적_05_여씨춘추' => 0, 'che_서적_06_사민월령' => 0,
'che_서적_07_위료자'=>1, 'che_서적_07_사마법'=>1, 'che_서적_07_한서'=>1, 'che_서적_07_논어'=>1,
'che_서적_08_전론'=>1, 'che_서적_08_사기'=>1, 'che_서적_09_장자'=>1, 'che_서적_09_역경'=>1,
'che_서적_10_시경'=>1, 'che_서적_10_구국론'=>1, 'che_서적_11_상군서'=>1, 'che_서적_11_춘추전'=>1,
'che_서적_12_산해경'=>1, 'che_서적_12_맹덕신서'=>1, 'che_서적_13_관자'=>1, 'che_서적_13_병법24편'=>1,
'che_서적_14_한비자'=>1, 'che_서적_14_오자병법'=>1, 'che_서적_15_노자'=>1, 'che_서적_15_손자병법'=>1,
'che_서적_07_위료자' => 1, 'che_서적_07_사마법' => 1, 'che_서적_07_한서' => 1, 'che_서적_07_논어' => 1,
'che_서적_08_전론' => 1, 'che_서적_08_사기' => 1, 'che_서적_09_장자' => 1, 'che_서적_09_역경' => 1,
'che_서적_10_시경' => 1, 'che_서적_10_구국론' => 1, 'che_서적_11_상군서' => 1, 'che_서적_11_춘추전' => 1,
'che_서적_12_산해경' => 1, 'che_서적_12_맹덕신서' => 1, 'che_서적_13_관자' => 1, 'che_서적_13_병법24편' => 1,
'che_서적_14_한비자' => 1, 'che_서적_14_오자병법' => 1, 'che_서적_15_노자' => 1, 'che_서적_15_손자병법' => 1,
],
'item' => [
'che_치료_환약'=>0, 'che_저격_수극'=>0, 'che_사기_탁주'=>0,
'che_훈련_청주'=>0, 'che_계략_이추'=>0, 'che_계략_향낭'=>0,
'che_치료_환약' => 0, 'che_저격_수극' => 0, 'che_사기_탁주' => 0,
'che_훈련_청주' => 0, 'che_계략_이추' => 0, 'che_계략_향낭' => 0,
'che_의술_청낭서'=>1, 'che_의술_태평청령'=>1, 'che_의술_상한잡병론'=>1,
'che_부적_태현청생부'=>1,
'che_저격_매화수전'=>1, 'che_저격_비도'=>1,
'che_계략_육도'=>1, 'che_계략_삼략'=>1,
'che_반계_백우선'=>1,
'che_행동_서촉지형도'=>1,
'che_의술_청낭서' => 1, 'che_의술_태평청령' => 1, 'che_의술_상한잡병론' => 1,
'che_부적_태현청생부' => 1,
'che_저격_매화수전' => 1, 'che_저격_비도' => 1,
'che_계략_육도' => 1, 'che_계략_삼략' => 1,
'che_반계_백우선' => 1,
'che_행동_서촉지형도' => 1,
'che_훈련_과실주'=>1, 'che_훈련_이강주'=>1, 'che_사기_두강주'=>1, 'che_사기_보령압주'=>1,
'che_훈련_철벽서'=>1, 'che_훈련_단결도'=>1, 'che_사기_춘화첩'=>1, 'che_사기_초선화'=>1,
'che_회피_태평요술'=>1, 'che_회피_둔갑천서'=>1,
'che_훈련_과실주' => 1, 'che_훈련_이강주' => 1, 'che_사기_두강주' => 1, 'che_사기_보령압주' => 1,
'che_훈련_철벽서' => 1, 'che_훈련_단결도' => 1, 'che_사기_춘화첩' => 1, 'che_사기_초선화' => 1,
'che_회피_태평요술' => 1, 'che_회피_둔갑천서' => 1,
]
];
/** @var array 선택 가능한 커맨드 */
public static $availableGeneralCommand = [
''=>[
'' => [
'휴식',
'che_요양'
],
'내정'=>[
'내정' => [
'che_농지개간',
'che_상업투자',
'che_기술연구',
@@ -253,7 +259,7 @@ class GameConstBase
'che_주민선정',
'che_물자조달',
],
'군사'=>[
'군사' => [
'che_소집해제',
'che_첩보',
'che_징병',
@@ -262,7 +268,7 @@ class GameConstBase
'che_사기진작',
'che_출병',
],
'인사'=>[
'인사' => [
'che_이동',
'che_강행',
'che_인재탐색',
@@ -273,13 +279,13 @@ class GameConstBase
'che_랜덤임관',
'che_장수대상임관',
],
'계략'=>[
'계략' => [
'che_화계',
'che_파괴',
'che_탈취',
'che_선동',
],
'개인'=>[
'개인' => [
'che_내정특기초기화',
'che_전투특기초기화',
'che_단련',
@@ -301,28 +307,28 @@ class GameConstBase
/** @var array 선택 가능한 커맨드 */
public static $availableChiefCommand = [
'휴식'=>[
'휴식' => [
'휴식',
],
'인사'=>[
'인사' => [
'che_발령',
'che_포상',
'che_몰수',
],
'외교'=>[
'외교' => [
'che_물자원조',
'che_불가침제의',
'che_선전포고',
'che_종전제의',
'che_불가침파기제의',
],
'특수'=>[
'특수' => [
'che_초토화',
'che_천도',
'che_증축',
'che_감축',
],
'전략'=>[
'전략' => [
'che_필사즉생',
'che_백성동원',
'che_수몰',
@@ -331,7 +337,7 @@ class GameConstBase
'che_이호경식',
'che_급습',
],
'기타'=>[
'기타' => [
'che_피장파장',
'che_국기변경',
'che_국호변경',
+94 -86
View File
@@ -1,7 +1,9 @@
<?php
namespace sammo;
use \Symfony\Component\Lock;
class TurnExecutionHelper
{
/** @var General*/
@@ -17,16 +19,19 @@ class TurnExecutionHelper
$this->applyDB();
}
public function applyDB(){
public function applyDB()
{
$db = DB::db();
$this->generalObj->applyDB($db);
}
public function getGeneral():General{
public function getGeneral(): General
{
return $this->generalObj;
}
public function preprocessCommand(array $env){
public function preprocessCommand(array $env)
{
$general = $this->getGeneral();
$caller = $general->getPreTurnExecuteTriggerList($general);
$caller->merge(new GeneralTriggerCaller(
@@ -37,37 +42,37 @@ class TurnExecutionHelper
$caller->fire($env);
}
public function processBlocked():bool{
public function processBlocked(): bool
{
$general = $this->getGeneral();
$blocked = $general->getVar('block');
if($blocked < 2){
if ($blocked < 2) {
return false;
}
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
if($blocked == 2){
if ($blocked == 2) {
$general->increaseVarWithLimit('killturn', -1, 0);
$logger->pushGeneralActionLog("현재 멀티, 또는 비매너로 인한<R>블럭</> 대상자입니다. <1>$date</>");
}
else if($blocked == 3){
} else if ($blocked == 3) {
$general->increaseVarWithLimit('killturn', -1, 0);
$logger->pushGeneralActionLog("현재 악성유저로 분류되어 <R>블럭</> 대상자입니다. <1>$date</>");
}
else{
} else {
//Hmm?
return false;
}
return true;
}
public function processNationCommand(Command\NationCommand $commandObj):LastTurn{
public function processNationCommand(Command\NationCommand $commandObj): LastTurn
{
$general = $this->getGeneral();
while(true){
if(!$commandObj->hasFullConditionMet()){
while (true) {
if (!$commandObj->hasFullConditionMet()) {
$date = $general->getTurnTime($general::TURNTIME_HM);
$failString = $commandObj->getFailString();
$text = "{$failString} <1>{$date}</>";
@@ -75,7 +80,7 @@ class TurnExecutionHelper
break;
}
if(!$commandObj->addTermStack()){
if (!$commandObj->addTermStack()) {
$date = $general->getTurnTime($general::TURNTIME_HM);
$termString = $commandObj->getTermString();
$text = "{$termString} <1>{$date}</>";
@@ -84,14 +89,14 @@ class TurnExecutionHelper
}
$result = $commandObj->run();
if($result){
if ($result) {
$commandObj->setNextAvailable();
break;
}
$alt = $commandObj->getAlternativeCommand();
if($alt === null){
if ($alt === null) {
break;
}
$commandObj = $alt;
@@ -101,7 +106,8 @@ class TurnExecutionHelper
return $commandObj->getResultTurn();
}
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode){
public function processCommand(Command\GeneralCommand $commandObj, bool $autorunMode)
{
$general = $this->getGeneral();
@@ -109,16 +115,16 @@ class TurnExecutionHelper
$gameStor = KVStorage::getStorage($db, 'game_env');
$commandClassName = $commandObj->getName();
while(true){
if(!$commandObj->hasFullConditionMet()){
while (true) {
if (!$commandObj->hasFullConditionMet()) {
$date = $general->getTurnTime($general::TURNTIME_HM);
$failString = $commandObj->getFailString();
$text = "{$failString} <1>{$date}</>";
$general->getLogger()->pushGeneralActionLog($text);
break;
}
if(!$commandObj->addTermStack()){
if (!$commandObj->addTermStack()) {
$date = $general->getTurnTime($general::TURNTIME_HM);
$termString = $commandObj->getTermString();
$text = "{$termString} <1>{$date}</>";
@@ -127,43 +133,40 @@ class TurnExecutionHelper
}
$result = $commandObj->run();
if($result){
if ($result) {
$commandObj->setNextAvailable();
break;
}
$alt = $commandObj->getAlternativeCommand();
if($alt === null){
if ($alt === null) {
break;
}
$commandObj = $alt;
$commandClassName = $alt->getName();
}
$general->clearActivatedSkill();
$killTurn = $gameStor->killturn;
if($general->getNPCType() >= 2){
if ($general->getNPCType() >= 2) {
$general->increaseVarWithLimit('killturn', -1);
}
else if($general->getVar('killturn') > $killTurn){
} else if ($general->getVar('killturn') > $killTurn) {
$general->increaseVarWithLimit('killturn', -1);
}
else if($autorunMode){
} else if ($autorunMode) {
$general->increaseVarWithLimit('killturn', -1);
}
else if($commandClassName == '휴식'){
} else if ($commandClassName == '휴식') {
$general->increaseVarWithLimit('killturn', -1);
}
else{
} else {
$general->setVar('killturn', $killTurn);
}
return $commandObj->getResultTurn();
}
function updateTurnTime(){
function updateTurnTime()
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -175,13 +178,13 @@ class TurnExecutionHelper
$generalName = $general->getName();
// 삭턴장수 삭제처리
if($general->getVar('killturn') <= 0){
if ($general->getVar('killturn') <= 0) {
// npc유저 삭턴시 npc로 전환
if($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year){
if ($general->getNPCType() == 1 && $general->getVar('deadyear') > $gameStor->year) {
$ownerName = $general->getVar('owner_name');
$josaYi = JosaUtil::pick($ownerName, '이');
$logger->pushGlobalActionLog("{$ownerName}</>{$josaYi} <Y>{$generalName}</>의 육체에서 <S>유체이탈</>합니다!");
$general->setVar('killturn', ($general->getVar('deadyear') - $gameStor->year) * 12);
@@ -189,8 +192,7 @@ class TurnExecutionHelper
$general->setVar('owner', 0);
$general->setVar('defence_train', 80);
$general->setVar('owner_name', null);
}
else{
} else {
$general->applyDB($db);
storeOldGeneral($generalID, $gameStor->year, $gameStor->month);
$general->kill($db);
@@ -199,8 +201,8 @@ class TurnExecutionHelper
}
//은퇴
if($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
if($gameStor->isunited == 0) {
if ($general->getVar('age') >= GameConst::$retirementYear && $general->getNPCType() == 0) {
if ($gameStor->isunited == 0) {
$general->applyDB($db);
CheckHall($generalID);
}
@@ -210,11 +212,11 @@ class TurnExecutionHelper
$turntime = addTurn($general->getTurnTime(), $gameStor->turnterm);
$general->setVar('turntime', $turntime);
}
static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month){
static public function executeGeneralCommandUntil(string $date, \DateTimeInterface $limitActionTime, int $year, int $month)
{
$db = DB::db();
$generalsTodo = $db->query(
'SELECT no,name,turntime,killturn,block,npc,deadyear FROM general WHERE turntime < %s ORDER BY turntime ASC, `no` ASC',
@@ -226,9 +228,9 @@ class TurnExecutionHelper
$gameStor = KVStorage::getStorage($db, 'game_env');
$autorun_user = $gameStor->autorun_user;
foreach($generalsTodo as $rawGeneral){
foreach ($generalsTodo as $rawGeneral) {
$currActionTime = new \DateTimeImmutable();
if($currActionTime > $limitActionTime){
if ($currActionTime > $limitActionTime) {
return [true, $currentTurn];
}
@@ -238,7 +240,7 @@ class TurnExecutionHelper
$env = $gameStor->getAll(true);
$hasNationTurn = false;
if($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5){
if ($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5) {
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
$lastNationTurnKey = "turn_last_{$general->getVar('officer_level')}";
//수뇌 몇 없는데 매번 left join 하는건 낭비인것 같다.
@@ -246,10 +248,10 @@ class TurnExecutionHelper
'SELECT action, arg FROM nation_turn WHERE nation_id = %i AND officer_level = %i AND turn_idx =0',
$general->getVar('nation'),
$general->getVar('officer_level')
)??[];
) ?? [];
$hasNationTurn = true;
$nationCommand = $rawNationTurn['action']??null;
$nationArg = Json::decode($rawNationTurn['arg']??null);
$nationCommand = $rawNationTurn['action'] ?? null;
$nationArg = Json::decode($rawNationTurn['arg'] ?? null);
$lastNationTurn = LastTurn::fromRaw($nationStor->getValue($lastNationTurnKey));
$nationCommandObj = buildNationCommandClass($nationCommand, $general, $env, $lastNationTurn, $nationArg);
}
@@ -260,16 +262,15 @@ class TurnExecutionHelper
$general->increaseInheritancePoint('lived_month', 1);
$turnObj->preprocessCommand($env);
$generalCommandObj = $general->getReservedTurn(0, $env);
if($general->getNPCType() >= 2 || ($autorun_user['limit_minutes']??false)){
if ($general->getNPCType() >= 2 || ($autorun_user['limit_minutes'] ?? false)) {
$ai = new GeneralAI($turnObj->getGeneral());
}
if(!$turnObj->processBlocked()){
if($hasNationTurn){
if($ai && ($general->getAuxVar('use_auto_nation_turn')??1)){
if (!$turnObj->processBlocked()) {
if ($hasNationTurn) {
if ($ai && ($general->getAuxVar('use_auto_nation_turn') ?? 1)) {
$nationCommandObj = $ai->chooseNationTurn($nationCommandObj);
$cityName = CityConst::byID($general->getCityID())->name;
LogText("NationTurn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$nationCommandObj->getBrief()}, {$nationCommandObj->reason}, ");
@@ -278,18 +279,21 @@ class TurnExecutionHelper
$nationCommandObj
);
$nationStor->setValue($lastNationTurnKey, $resultNationTurn->toRaw());
$general->setRawCity(null);
}
if($ai){
$generalCommandObj = $general->getReservedTurn(0, $env);
if ($ai) {
$newGeneralCommandObj = $ai->chooseGeneralTurn($generalCommandObj); // npc AI 처리
if($generalCommandObj !== $newGeneralCommandObj){
if ($generalCommandObj !== $newGeneralCommandObj) {
$autorunMode = true;
$generalCommandObj = $newGeneralCommandObj;
}
$cityName = CityConst::byID($general->getCityID())->name;
LogText("turn", "General, {$general->getName()}, {$general->getID()}, {$cityName}, {$general->getStaticNation()['name']}, {$generalCommandObj->getBrief()}, {$generalCommandObj->reason}, ");
}
$turnObj->processCommand($generalCommandObj, $autorunMode);
}
pullNationCommand($general->getVar('nation'), $general->getVar('officer_level'));
@@ -300,26 +304,25 @@ class TurnExecutionHelper
$turnObj->updateTurnTime();
$turnObj->applyDB();
}
return [false, $currentTurn];
}
static public function executeAllCommand(){
static public function executeAllCommand()
{
//if(!timeover()) { return; }
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
if(TimeUtil::now(true) < $gameStor->turntime){
if (TimeUtil::now(true) < $gameStor->turntime) {
//턴 시각 이전이면 아무것도 하지 않음
return true;
}
if(!tryLock()){
if (!tryLock()) {
return;
}
@@ -342,13 +345,12 @@ class TurnExecutionHelper
$nextTurn = addTurn($prevTurn, $gameStor->turnterm);
$maxActionTime = Util::toInt(ini_get('max_execution_time'));
if($maxActionTime == 0){
if ($maxActionTime == 0) {
$maxActionTime = 60;
}
else {
} else {
$maxActionTime = max($maxActionTime * 2 / 3, $maxActionTime - 10);
}
$limitActionTime = (new \DateTimeImmutable())->add(TimeUtil::secondsToDateInterval($maxActionTime));
// 현재 턴 이전 월턴까지 모두처리.
@@ -356,23 +358,26 @@ class TurnExecutionHelper
while ($nextTurn <= $date) {
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
$nextTurn, $limitActionTime, $gameStor->year, $gameStor->month
$nextTurn,
$limitActionTime,
$gameStor->year,
$gameStor->month
);
// 트래픽 업데이트
updateTraffic();
if($executionOver){
if($currentTurn !== null){
if ($executionOver) {
if ($currentTurn !== null) {
$gameStor->turntime = $currentTurn;
}
unlock();
return;
}
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
if(!preUpdateMonthly()){
if (!preUpdateMonthly()) {
$gameStor->resetCache(true);
unlock();
throw new \RuntimeException('preUpdateMonthly() 처리 에러');
@@ -383,7 +388,7 @@ class TurnExecutionHelper
$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
if($gameStor->month == 1) {
if ($gameStor->month == 1) {
processSpring();
processGoldIncome();
updateYearly();
@@ -394,16 +399,16 @@ class TurnExecutionHelper
// 새해 알림
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
} elseif($gameStor->month == 4) {
} elseif ($gameStor->month == 4) {
updateQuaterly();
disaster();
} elseif($gameStor->month == 7) {
} elseif ($gameStor->month == 7) {
processFall();
processRiceIncome();
updateQuaterly();
disaster();
tradeRate();
} elseif($gameStor->month == 10) {
} elseif ($gameStor->month == 10) {
updateQuaterly();
disaster();
}
@@ -411,7 +416,7 @@ class TurnExecutionHelper
// 이벤트 핸들러 동작
$e_env = null;
foreach (DB::db()->query('SELECT * from event') as $rawEvent) {
if($e_env === null){
if ($e_env === null) {
$e_env = $gameStor->getAll(false);
}
$eventID = $rawEvent['id'];
@@ -423,7 +428,7 @@ class TurnExecutionHelper
$event->tryRunEvent($e_env);
}
if($e_env !== null){
if ($e_env !== null) {
$gameStor->resetCache(true);
}
@@ -440,13 +445,16 @@ class TurnExecutionHelper
// 현재시간의 월턴시간 이후 분단위 장수 처리
[$executionOver, $currentTurn] = static::executeGeneralCommandUntil(
$date, $limitActionTime, $gameStor->year, $gameStor->month
$date,
$limitActionTime,
$gameStor->year,
$gameStor->month
);
if($currentTurn !== null){
if ($currentTurn !== null) {
$gameStor->turntime = $currentTurn;
}
//토너먼트 처리
processTournament();
//거래 처리
@@ -455,4 +463,4 @@ class TurnExecutionHelper
$gameStor->resetCache(true);
unlock();
}
}
}
+11 -3
View File
@@ -34,7 +34,7 @@ class Json
}
public static function decodeObj($value){
//NOTE: 구 코드가 모두 '배열'을 가정하기 때문에 decode는 연관배열로 반환하였으나,
//NOTE: 구 코드가 모두 '배열'을 가정하기 때문에 decode는 연관배열로 반환하였으나,
//호환을 위해서는object로 반환하는 것이 더 나을것
return json_decode($value);
}
@@ -45,12 +45,20 @@ class Json
if ($flag & static::NO_CACHE) {
WebUtil::setHeaderNoCache();
}
header('Content-Type: application/json');
if($flag & static::PASS_THROUGH){
die($value);
}
die(Json::encode($value, $flag));
}
/** @return never */
public static function dieWithReason(string $reason){
static::die([
'result'=>false,
'reason'=>$reason
]);
}
}
+40 -33
View File
@@ -1,6 +1,9 @@
<?php
namespace sammo;
use phpDocumentor\Reflection\Types\Boolean;
class TimeUtil
{
@@ -43,7 +46,7 @@ class TimeUtil
/** @deprecated */
public static function DatetimeFromMinute($date, $minute)
{
return date('Y-m-d H:i:s', strtotime($date) + $minute*60);
return date('Y-m-d H:i:s', strtotime($date) + $minute * 60);
}
/** @deprecated */
@@ -76,62 +79,63 @@ class TimeUtil
return date('H:i:s', strtotime('00:00:00') + $second);
}
public static function today():string
public static function today(): string
{
$obj = new \DateTime();
return $obj->format('Y-m-d');
}
public static function now(bool $withFraction=false):string
public static function now(bool $withFraction = false): string
{
$obj = new \DateTime();
if(!$withFraction){
if (!$withFraction) {
return $obj->format('Y-m-d H:i:s');
}
return $obj->format('Y-m-d H:i:s.u');
}
public static function nowAddDays($day, bool $withFraction=false):string
public static function nowAddDays($day, bool $withFraction = false): string
{
$obj = new \DateTime();
$obj->add(static::secondsToDateInterval($day * 3600 * 24));
if(!$withFraction){
if (!$withFraction) {
return $obj->format('Y-m-d H:i:s');
}
return $obj->format('Y-m-d H:i:s.u');
}
public static function nowAddHours($hour, bool $withFraction=false):string
public static function nowAddHours($hour, bool $withFraction = false): string
{
$obj = new \DateTime();
$obj->add(static::secondsToDateInterval($hour * 3600));
if(!$withFraction){
if (!$withFraction) {
return $obj->format('Y-m-d H:i:s');
}
return $obj->format('Y-m-d H:i:s.u');
}
public static function nowAddMinutes($minute, bool $withFraction=false):string
public static function nowAddMinutes($minute, bool $withFraction = false): string
{
$obj = new \DateTime();
$obj->add(static::secondsToDateInterval($minute * 60));
if(!$withFraction){
if (!$withFraction) {
return $obj->format('Y-m-d H:i:s');
}
return $obj->format('Y-m-d H:i:s.u');
}
public static function nowAddSeconds($second, bool $withFraction=false):string
public static function nowAddSeconds($second, bool $withFraction = false): string
{
$obj = new \DateTime();
$obj->add(static::secondsToDateInterval($second));
if(!$withFraction){
if (!$withFraction) {
return $obj->format('Y-m-d H:i:s');
}
return $obj->format('Y-m-d H:i:s.u');
}
public static function secondsToDateTime(float $fullSeconds, bool $isDateTimeImmutable=false): \DateTimeInterface{
public static function secondsToDateTime(float $fullSeconds, bool $isDateTimeImmutable = false, bool $isUTC = false): \DateTimeInterface
{
$seconds = floor($fullSeconds);
$fraction = $fullSeconds - $seconds;
@@ -139,70 +143,73 @@ class TimeUtil
$interval->s = $seconds;
$interval->f = $fraction;
if($isDateTimeImmutable){
$dateTime = new \DateTimeImmutable("@0");
if ($isDateTimeImmutable) {
$dateTime = new \DateTimeImmutable("@0", $isUTC ? new \DateTimeZone("UTC") : null);
return $dateTime->add($interval);
}
$dateTime = new \DateTime("@0");
$dateTime = new \DateTime("@0", $isUTC ? new \DateTimeZone("UTC") : null);
$dateTime->add($interval);
return $dateTime;
}
public static function secondsToDateInterval(float $fullSeconds): \DateInterval{
public static function secondsToDateInterval(float $fullSeconds): \DateInterval
{
$d0 = new \DateTime("@0");
return $d0->diff(static::secondsToDateTime($fullSeconds, true));
}
public static function DateTimeToSeconds(\DateTimeInterface $dateTime): float{
$d0 = new \DateTimeImmutable("@0");
public static function DateTimeToSeconds(\DateTimeInterface $dateTime, bool $isUTC = false): float
{
$d0 = new \DateTimeImmutable("@0", $isUTC ? new \DateTimeZone("UTC") : null);
return static::DateIntervalToSeconds($d0->diff($dateTime));
}
public static function DateIntervalToSeconds(\DateInterval $interval): float{
if($interval->days !== FALSE){
public static function DateIntervalToSeconds(\DateInterval $interval): float
{
if ($interval->days !== FALSE) {
$days = $interval->days;
}
else{
if($interval->y != 0){
} else {
if ($interval->y != 0) {
throw new \InvalidArgumentException('Year argument conversion is not supported');
}
if($interval->m != 0){
if ($interval->m != 0) {
throw new \InvalidArgumentException('Month argument conversion is not supported');
}
$days = $interval->d;
}
$hours = $days * 24 + $interval->h;
$minutes = $hours * 60 + $interval->i;
$seconds = $minutes * 60 + $interval->s + $interval->f;
return $seconds;
}
/**
* $baseYear, $baseMonth 부터 $afterMonth 개월 이내인지. $afterMonth 포함.
*
*
*/
public static function IsRangeMonth(int $baseYear, int $baseMonth, int $afterMonth, int $askYear, int $askMonth):bool{
if($baseMonth < 1 || $baseMonth > 12){
public static function IsRangeMonth(int $baseYear, int $baseMonth, int $afterMonth, int $askYear, int $askMonth): bool
{
if ($baseMonth < 1 || $baseMonth > 12) {
throw new \InvalidArgumentException('개월이 올바르지 않음');
}
if($askMonth < 1 || $askMonth > 12){
if ($askMonth < 1 || $askMonth > 12) {
throw new \InvalidArgumentException('개월이 올바르지 않음');
}
$minMonth = $baseYear * 12 + $baseMonth;
if($afterMonth < 0){
if ($afterMonth < 0) {
$maxMonth = $minMonth;
$minMonth = $maxMonth - $afterMonth;
}
$maxMonth = $minMonth + $afterMonth;
$askMonth = $askYear * 12 + $askMonth;
if($askMonth < $minMonth || $maxMonth < $askMonth){
if ($askMonth < $minMonth || $maxMonth < $askMonth) {
return false;
}
return true;