NPC 자동 턴 추가 구현

This commit is contained in:
2020-04-06 03:01:20 +09:00
parent 1470793b52
commit 968655c9cd
3 changed files with 479 additions and 32 deletions
+9 -9
View File
@@ -20,7 +20,7 @@ class AutorunGeneralPolicy{
static $출병 = '출병';
static $NPC증여 = 'NPC증여';
//static $NPC증여 = 'NPC증여';
static $NPC헌납 = 'NPC헌납';
static $후방워프 = '후방워프';
@@ -31,7 +31,7 @@ class AutorunGeneralPolicy{
//static $전투이동 = '전투이동';
//static $내정이동 = '내정이동';
static $임관 = '임관';
static $국가선택 = '국가선택';
static $집합 = '집합';
static $건국 = '건국';
static $선양 = '선양';
@@ -44,7 +44,7 @@ class AutorunGeneralPolicy{
'긴급내정',
'전투준비',
'전방워프',
'NPC증여',
//'NPC증여',
'NPC헌납',
'징병',
'후방워프',
@@ -71,7 +71,7 @@ class AutorunGeneralPolicy{
public $can출병 = true;
public $canNPC증여 = true;
//public $canNPC증여 = true;
public $canNPC헌납 = true;
public $can후방워프 = true;
@@ -80,7 +80,7 @@ class AutorunGeneralPolicy{
public $can귀환 = true;
public $can임관 = true;
public $can국가선택 = true;
public $can집합 = false;
public $can건국 = true;
public $can선양 = false;
@@ -92,12 +92,12 @@ class AutorunGeneralPolicy{
if($npc==5){
$this->can선양 = true;
$this->can집합 = true;
$this->can임관 = false;
$this->can국가선택 = false;
return;
}
if($nationID != 0){
$this->can임관 = false;
$this->can국가선택 = false;
$this->can건국 = false;
}
@@ -127,14 +127,14 @@ class AutorunGeneralPolicy{
$this->can출병 = false;
$this->canNPC증여 = false;
//$this->canNPC증여 = false;
$this->canNPC헌납 = false;
$this->can후방워프 = false;
$this->can전방워프 = false;
$this->can내정워프 = false;
$this->can임관 = false;
$this->can국가선택 = false;
$this->can집합 = false;
$this->can건국 = false;
$this->can선양 = false;
+1
View File
@@ -117,6 +117,7 @@ class AutorunNationPolicy {
public $allowNpcAttackCity = true;
public $minNPCRecruitCityPopulation = 50000;
public $safeRecruitCityPopulation = 50000;
public $properWarTrainAtmos = 90;
function __construct(General $general, array $nationPolicy, array $serverPolicy)
+469 -23
View File
@@ -15,8 +15,11 @@ class GeneralAI
* @var General $general
*/
protected $general;
/** @var array */
protected $city;
/** @var array */
protected $nation;
/** @var int */
protected $genType;
/** @var AutorunGeneralPolicy */
@@ -24,6 +27,7 @@ class GeneralAI
/** @var AutorunNationPolicy */
protected $nationPolicy;
/** @var array */
protected $env;
protected $baseDevelCost;
@@ -31,6 +35,10 @@ class GeneralAI
protected $strength;
protected $intel;
protected $fullLeadership;
protected $fullStrength;
protected $fullIntel;
protected $dipState;
protected $warTargetNation;
/** @var bool */
@@ -99,6 +107,10 @@ class GeneralAI
$this->strength = $general->getStrength();
$this->intel = $general->getIntel();
$this->fullLeadership = $general->getLeadership(false);
$this->fullStrength = $general->getStrength(false);
$this->fullIntel = $general->getIntel(false);
$this->genType = $this::calcGenType($general);
$this->calcDiplomacyState();
@@ -134,7 +146,7 @@ class GeneralAI
}
//통솔
if ($leadership >= 40) {
if ($leadership >= $this->nationPolicy->minNPCWarLeadership) {
$genType |= self::t통솔장;
}
return $genType;
@@ -882,22 +894,311 @@ class GeneralAI
//일반장 행동
protected function do일반내정(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
$leadership = $this->leadership;
$strength = $this->strength;
$intel = $this->intel;
$general = $this->general;
$env = $this->env;
$genType = $this->genType;
$city = $this->city;
$nation = $this->nation;
$develRate = [
'trust' => Util::valueFit($city['trust'], 0.001),
'pop' => Util::valueFit($city['pop'] / $city['pop_max'], 0.001),
'agri' => Util::valueFit($city['agri'] / $city['agri_max'], 0.001),
'comm' => Util::valueFit($city['comm'] / $city['comm_max'], 0.001),
'secu' => Util::valueFit($city['secu'] / $city['secu_max'], 0.001),
'def' => Util::valueFit($city['def'] / $city['def_max'], 0.001),
'wall' => Util::valueFit($city['wall'] / $city['wall_max'], 0.001),
];
$cmdList = [];
if ($genType & self::t통솔장) {
if ($develRate['trust'] < 0.95) {
$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $leadership / $develRate['trust'] * 2];
}
}
if ($develRate['pop'] < 0.8) {
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $leadership / $develRate['pop']];
}
}
}
if($genType & self::t무장){
if($develRate['def'] < 1){
$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $strength / $develRate['def']];
}
}
if($develRate['wall'] < 1){
$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $strength / $develRate['wall']];
}
}
if($develRate['comm'] < 0.9){
$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, null, 1)];
}
}
}
if($genType & self::t지장){
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
$cmd = buildGeneralCommandClass('che_기술연구', $general, $env);
if ($cmd->isRunnable()) {
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
$cmdList[] = [$cmd, $intel * 2];
} else {
$cmdList[] = [$cmd, $intel];
}
}
}
if ($develRate['agri'] < 1) {
$cmd = buildGeneralCommandClass('che_농지개간', $general, $env);
if ($cmd->isRunnable()) {
$cmdList[] = [$cmd, $intel];
}
}
if ($develRate['comm'] < 1) {
$cmd = buildGeneralCommandClass('che_상업투자', $general, $env);
if ($cmd->isRunnable()) {
$cmdList[] = [$cmd, $intel];
}
}
}
return Util::choiceRandomUsingWeightPair($cmdList);
}
protected function do긴급내정(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
if($this->dipState === self::d평화){
return null;
}
$leadership = $this->leadership;
$strength = $this->strength;
$intel = $this->intel;
$general = $this->general;
$env = $this->env;
$genType = $this->genType;
$city = $this->city;
if($city['trust'] < 0.3 && Util::randBool($leadership / GameConst::$chiefStatMin)){
$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
if($cmd->isRunnable()){
return $cmd;
}
}
if($city['pop'] < $this->nationPolicy->safeRecruitCityPopulation && Util::randBool($leadership / GameConst::$chiefStatMin / 2)){
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
if($cmd->isRunnable()){
return $cmd;
}
}
}
protected function do전쟁내정(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
if($this->dipState === self::d평화){
return null;
}
$leadership = $this->leadership;
$strength = $this->strength;
$intel = $this->intel;
$general = $this->general;
$env = $this->env;
$genType = $this->genType;
$city = $this->city;
$nation = $this->nation;
$develRate = [
'trust' => Util::valueFit($city['trust'], 0.001),
'pop' => Util::valueFit($city['pop'] / $city['pop_max'], 0.001),
'agri' => Util::valueFit($city['agri'] / $city['agri_max'], 0.001),
'comm' => Util::valueFit($city['comm'] / $city['comm_max'], 0.001),
'secu' => Util::valueFit($city['secu'] / $city['secu_max'], 0.001),
'def' => Util::valueFit($city['def'] / $city['def_max'], 0.001),
'wall' => Util::valueFit($city['wall'] / $city['wall_max'], 0.001),
];
$cmdList = [];
if ($genType & self::t통솔장) {
if ($develRate['trust'] < 0.9) {
$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $leadership / $develRate['trust'] / 2];
}
}
if ($develRate['pop'] < 0.8) {
$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
if($cmd->isRunnable()){
if (in_array($city['front'], [1, 3])) {
$cmdList[] = [$cmd, $leadership / $develRate['pop']];
}
else{
$cmdList[] = [$cmd, $leadership / $develRate['pop'] / 2];
}
}
}
}
if($genType & self::t무장){
if($develRate['def'] < 0.5){
$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $strength / $develRate['def'] / 2];
}
}
if($develRate['wall'] < 0.5){
$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $strength / $develRate['wall'] / 2];
}
}
if($develRate['comm'] < 0.5){
$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, null, 1) / 4];
}
}
}
if($genType & self::t지장){
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
$cmd = buildGeneralCommandClass('che_기술연구', $general, $env);
if ($cmd->isRunnable()) {
if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
$cmdList[] = [$cmd, $intel * 2];
} else {
$cmdList[] = [$cmd, $intel];
}
}
}
if ($develRate['agri'] < 0.5) {
$cmd = buildGeneralCommandClass('che_농지개간', $general, $env);
if ($cmd->isRunnable()) {
if (in_array($city['front'], [1, 3])) {
$cmdList[] = [$cmd, $intel / 4];
}
else{
$cmdList[] = [$cmd, $intel / 2];
}
}
}
if ($develRate['comm'] < 0.5) {
$cmd = buildGeneralCommandClass('che_상업투자', $general, $env);
if ($cmd->isRunnable()) {
if (in_array($city['front'], [1, 3])) {
$cmdList[] = [$cmd, $intel / 4];
}
else{
$cmdList[] = [$cmd, $intel / 2];
}
}
}
}
return Util::choiceRandomUsingWeightPair($cmdList);
}
protected function do금쌀구매(GeneralCommand $reservedCommand): ?GeneralCommand
{
$general = $this->general;
$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
if($this->city['trade'] === null && !$this->generalPolicy->can상인무시){
return null;
}
if($avgAmount < $this->baseDevelCost){
return null;
}
if($this->dipState !== self::d평화 && ($this->genType & self::t통솔장)){
$crewType = $general->getCrewTypeObj();
if($this->generalPolicy->can모병){
$costCmd = buildGeneralCommandClass('che_모병', $general, $this->env, [
'crewType'=>$crewType->id,
'amount'=>$this->fullLeadership*100
]);
}
else{
$costCmd = buildGeneralCommandClass('che_징병', $general, $this->env, [
'crewType'=>$crewType->id,
'amount'=>$this->fullLeadership*100
]);
}
$goldCost = $costCmd->getCost()[0];
$riceCost = $crewType->riceWithTech(
$this->nation['tech'],
$this->fullLeadership*100 *
$general->getRankVar('killcrew')/max($general->getRankVar('deathcrew'),1)
);
if($avgAmount * 2 > $goldCost + $riceCost){
if ($general->getVar('rice') < $riceCost * 2 && $general->getVar('gold') >= $goldCost * 4) {
//1:1
return buildGeneralCommandClass('che_군량매매', $general, $this->env,
[
'buyRice' => true,
'amount' => Util::valueFit(Util::toInt($general->getVar('gold') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
]
);
}
if ($general->getVar('gold') < $goldCost && $general->getVar('rice') >= $riceCost * 2) {
$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
return buildGeneralCommandClass('che_군량매매', $general, $this->env,
[
'buyRice' => false,
'amount' => Util::valueFit(Util::toInt($general->getVar('rice') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
]
);
}
}
}
if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
return buildGeneralCommandClass('che_군량매매', $general, $this->env,
[
'buyRice' => true,
'amount' => Util::valueFit(Util::toInt($general->getVar('gold') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
]
);
}
if ($general->getVar('gold') < $this->baseDevelCost && $general->getVar('rice') >= $this->baseDevelCost * 3) {
$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
return buildGeneralCommandClass('che_군량매매', $general, $this->env,
[
'buyRice' => false,
'amount' => Util::valueFit(Util::toInt($general->getVar('rice') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
]
);
}
return null;
}
@@ -1001,12 +1302,58 @@ class GeneralAI
protected function do전투준비(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
if (!$this->attackable){
return null;
}
if (in_array($this->dipState, [self::d평화, self::d선포])) {
return null;
}
$cmdList = [];
$general = $this->general;
$cmd사기진작 = buildGeneralCommandClass('che_사기진작', $general, $this->env);
$train = $general->getVar('train');
$atmos = $general->getVar('atmos');
if($train < $this->nationPolicy->properWarTrainAtmos){
$cmd = buildGeneralCommandClass('che_훈련', $general, $this->env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, GameConst::$maxTrainByCommand / Util::valueFit($train, 1)];
}
}
if($train < $this->nationPolicy->properWarTrainAtmos){
$cmd = buildGeneralCommandClass('che_사기진작', $general, $this->env);
if($cmd->isRunnable()){
$cmdList[] = [$cmd, GameConst::$maxAtmosByCommand / Util::valueFit($atmos, 1)];
}
}
if(!$cmd){
return null;
}
return Util::choiceRandomUsingWeightPair($cmdList);
}
public function do소집해제(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
if ($this->attackable){
return null;
}
if ($this->dipState !== self::d평화) {
return null;
}
if ($this->general->getVar('crew') == 0){
return null;
}
if (Util::randBool(0.75)) {
return null;
}
$cmd = buildGeneralCommandClass('che_소집해제', $this->general, $this->env);
if(!$cmd->isRunnable()){
return null;
}
return $cmd;
}
@@ -1044,14 +1391,16 @@ class GeneralAI
throw new \RuntimeException('출병 불가' . $cityID . var_export($attackableNations, true) . var_export($nearCities, true));
}
return buildGeneralCommandClass('che_출병', $general, $this->env, ['destCityID' => Util::choiceRandom($attackableCities)])
return buildGeneralCommandClass('che_출병', $general, $this->env, ['destCityID' => Util::choiceRandom($attackableCities)]);
}
/*
protected function doNPC증여(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
*/
protected function doNPC헌납(GeneralCommand $reservedCommand): ?GeneralCommand
{
@@ -1080,12 +1429,6 @@ class GeneralAI
return null;
}
protected function do임관(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
}
protected function do집합(GeneralCommand $reservedCommand): ?GeneralCommand
{
return null;
@@ -1111,6 +1454,110 @@ class GeneralAI
return null;
}
protected function do국가선택(GeneralCommand $reservedCommand): ?GeneralCommand
{
$general = $this->getGeneralObj();
$city = $this->city;
$env = $this->env;
$db = DB::db();
$arg = null;
// 오랑캐는 바로 임관
if ($general->getVar('npc') == 9) {
$rulerNation = $db->queryFirstField(
'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1',
$general->getAuxVar('joinedNations') ?? [0]
);
if ($rulerNation) {
$cmd = buildGeneralCommandClass('che_임관', $general, $env, ['destNationID' => $rulerNation]);
if(!$cmd->isRunnable()){
return null;
}
return $cmd;
}
}
switch (Util::choiceRandomUsingWeight([
'임관' => 11.4,
'거병_견문' => 40,
'이동' => 20,
'기타' => 28.6
])) {
//임관
case '임관':
$available = true;
if ($env['startyear'] + 3 > $env['year']) {
//초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음
$nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation');
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
if ($nationCnt == 0 || $notFullNationCnt == 0) {
$available = false;
} else if (Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1 / 4))) {
//국가가 1개일 경우에는 '임관하지 않음'
$available = false;
}
}
if ($general->getVar('affinity') == 999 || !$available) {
return null;
}
//랜임 커맨드 입력.
$cmd = buildGeneralCommandClass('che_랜덤임관', $general, $env, ['destNationID' => $rulerNation]);
if(!$cmd->isRunnable()){
return null;
}
return $cmd;
break;
case '거병_견문': //거병이나 견문
// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
if($general->getVar('makelimit')){
return null;
}
if(!$this->generalPolicy->can건국){
return null;
}
$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
$ratio = ($general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel')) / 3;
if($prop >= $ratio){
return null;
}
if(Util::randBool(1 - 0.014)){
return null;
}
$cmd = buildGeneralCommandClass('che_거병', $general, $env, null);
if(!$cmd->isRunnable()){
return null;
}
return $cmd;
break;
case '이동': //이동
$paths = array_keys(CityConst::byID($city['city'])->path);
$cmd = buildGeneralCommandClass('che_이동', $general, $env, ['destCityID' => Util::choiceRandom($paths)]);
if(!$cmd->isRunnable()){
return null;
}
return $cmd;
break;
}
return null;
}
protected function do중립(GeneralCommand $reservedCommand): GeneralCommand
{
$general = $this->general;
@@ -1327,8 +1774,13 @@ class GeneralAI
}
}
if($nationID != 0){
if($nationID === 0 && $this->generalPolicy->can국가선택){
$result = $this->do국가선택($reservedCommand);
if($result !== null){
return $result;
}
}
else {
if($npcType >= 2 && $general->getVar('level') == 12 && !$this->nation['capital']){
//방랑군 건국
$result = $this->do건국($reservedCommand);
@@ -1352,12 +1804,6 @@ class GeneralAI
}
}
}
else if(2 <= $npcType && $npcType <= 4){
$result = $this->do임관($reservedCommand);
if($result !== null){
return $result;
}
}
return $this->do중립($reservedCommand);
}
@@ -1593,7 +2039,7 @@ class GeneralAI
if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) {
$userGenerals[] = $nationGeneral;
} else if ($nationGeneral->getLeadership() >= 40 && $nationGeneral->killturn >= 5) {
} else if ($nationGeneral->getLeadership() >= $this->nationPolicy->minNPCWarLeadership && $nationGeneral->killturn >= 5) {
$npcWarGenerals[] = $nationGeneral;
} else {
//삭턴이 몇 안남은 장수는 '내정장 npc'로 처리
@@ -2380,7 +2826,7 @@ class GeneralAI
return null;
}
$sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > 40', $nationID, $cityID);
$sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > %i', $nationID, $cityID, $this->nationPolicy->minNPCWarLeadership);
if (
$sumLeadershipInCity > 0 &&
$city['pop'] > 30000 + $general->getLeadership(false) * 100 * 1.3 &&