NPC 자동 턴 추가 구현
This commit is contained in:
@@ -20,7 +20,7 @@ class AutorunGeneralPolicy{
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static $출병 = '출병';
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static $NPC증여 = 'NPC증여';
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//static $NPC증여 = 'NPC증여';
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static $NPC헌납 = 'NPC헌납';
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static $후방워프 = '후방워프';
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@@ -31,7 +31,7 @@ class AutorunGeneralPolicy{
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//static $전투이동 = '전투이동';
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//static $내정이동 = '내정이동';
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static $임관 = '임관';
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static $국가선택 = '국가선택';
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static $집합 = '집합';
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static $건국 = '건국';
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static $선양 = '선양';
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@@ -44,7 +44,7 @@ class AutorunGeneralPolicy{
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'긴급내정',
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'전투준비',
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'전방워프',
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'NPC증여',
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//'NPC증여',
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'NPC헌납',
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'징병',
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'후방워프',
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@@ -71,7 +71,7 @@ class AutorunGeneralPolicy{
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public $can출병 = true;
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public $canNPC증여 = true;
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//public $canNPC증여 = true;
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public $canNPC헌납 = true;
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public $can후방워프 = true;
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@@ -80,7 +80,7 @@ class AutorunGeneralPolicy{
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public $can귀환 = true;
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public $can임관 = true;
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public $can국가선택 = true;
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public $can집합 = false;
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public $can건국 = true;
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public $can선양 = false;
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@@ -92,12 +92,12 @@ class AutorunGeneralPolicy{
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if($npc==5){
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$this->can선양 = true;
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$this->can집합 = true;
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$this->can임관 = false;
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$this->can국가선택 = false;
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return;
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}
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if($nationID != 0){
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$this->can임관 = false;
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$this->can국가선택 = false;
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$this->can건국 = false;
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}
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@@ -127,14 +127,14 @@ class AutorunGeneralPolicy{
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$this->can출병 = false;
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$this->canNPC증여 = false;
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//$this->canNPC증여 = false;
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$this->canNPC헌납 = false;
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$this->can후방워프 = false;
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$this->can전방워프 = false;
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$this->can내정워프 = false;
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$this->can임관 = false;
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$this->can국가선택 = false;
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$this->can집합 = false;
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$this->can건국 = false;
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$this->can선양 = false;
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@@ -117,6 +117,7 @@ class AutorunNationPolicy {
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public $allowNpcAttackCity = true;
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public $minNPCRecruitCityPopulation = 50000;
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public $safeRecruitCityPopulation = 50000;
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public $properWarTrainAtmos = 90;
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function __construct(General $general, array $nationPolicy, array $serverPolicy)
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+469
-23
@@ -15,8 +15,11 @@ class GeneralAI
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* @var General $general
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*/
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protected $general;
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/** @var array */
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protected $city;
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/** @var array */
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protected $nation;
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/** @var int */
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protected $genType;
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/** @var AutorunGeneralPolicy */
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@@ -24,6 +27,7 @@ class GeneralAI
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/** @var AutorunNationPolicy */
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protected $nationPolicy;
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/** @var array */
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protected $env;
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protected $baseDevelCost;
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@@ -31,6 +35,10 @@ class GeneralAI
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protected $strength;
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protected $intel;
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protected $fullLeadership;
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protected $fullStrength;
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protected $fullIntel;
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protected $dipState;
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protected $warTargetNation;
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/** @var bool */
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@@ -99,6 +107,10 @@ class GeneralAI
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$this->strength = $general->getStrength();
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$this->intel = $general->getIntel();
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$this->fullLeadership = $general->getLeadership(false);
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$this->fullStrength = $general->getStrength(false);
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$this->fullIntel = $general->getIntel(false);
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$this->genType = $this::calcGenType($general);
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$this->calcDiplomacyState();
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@@ -134,7 +146,7 @@ class GeneralAI
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}
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//통솔
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if ($leadership >= 40) {
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if ($leadership >= $this->nationPolicy->minNPCWarLeadership) {
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$genType |= self::t통솔장;
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}
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return $genType;
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@@ -882,22 +894,311 @@ class GeneralAI
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//일반장 행동
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protected function do일반내정(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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$leadership = $this->leadership;
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$strength = $this->strength;
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$intel = $this->intel;
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$general = $this->general;
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$env = $this->env;
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$genType = $this->genType;
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$city = $this->city;
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$nation = $this->nation;
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$develRate = [
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'trust' => Util::valueFit($city['trust'], 0.001),
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'pop' => Util::valueFit($city['pop'] / $city['pop_max'], 0.001),
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'agri' => Util::valueFit($city['agri'] / $city['agri_max'], 0.001),
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'comm' => Util::valueFit($city['comm'] / $city['comm_max'], 0.001),
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'secu' => Util::valueFit($city['secu'] / $city['secu_max'], 0.001),
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'def' => Util::valueFit($city['def'] / $city['def_max'], 0.001),
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'wall' => Util::valueFit($city['wall'] / $city['wall_max'], 0.001),
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];
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$cmdList = [];
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if ($genType & self::t통솔장) {
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if ($develRate['trust'] < 0.95) {
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$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $leadership / $develRate['trust'] * 2];
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}
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}
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if ($develRate['pop'] < 0.8) {
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$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $leadership / $develRate['pop']];
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}
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}
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}
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if($genType & self::t무장){
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if($develRate['def'] < 1){
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$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['def']];
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}
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}
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if($develRate['wall'] < 1){
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$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['wall']];
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}
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}
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if($develRate['comm'] < 0.9){
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$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, null, 1)];
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}
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}
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}
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if($genType & self::t지장){
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if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
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$cmd = buildGeneralCommandClass('che_기술연구', $general, $env);
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if ($cmd->isRunnable()) {
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if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
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//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
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$cmdList[] = [$cmd, $intel * 2];
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} else {
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$cmdList[] = [$cmd, $intel];
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}
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}
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}
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if ($develRate['agri'] < 1) {
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$cmd = buildGeneralCommandClass('che_농지개간', $general, $env);
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if ($cmd->isRunnable()) {
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$cmdList[] = [$cmd, $intel];
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}
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}
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if ($develRate['comm'] < 1) {
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$cmd = buildGeneralCommandClass('che_상업투자', $general, $env);
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if ($cmd->isRunnable()) {
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$cmdList[] = [$cmd, $intel];
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}
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}
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}
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return Util::choiceRandomUsingWeightPair($cmdList);
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}
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protected function do긴급내정(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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if($this->dipState === self::d평화){
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return null;
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}
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$leadership = $this->leadership;
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$strength = $this->strength;
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$intel = $this->intel;
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$general = $this->general;
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$env = $this->env;
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$genType = $this->genType;
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$city = $this->city;
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if($city['trust'] < 0.3 && Util::randBool($leadership / GameConst::$chiefStatMin)){
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$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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if($city['pop'] < $this->nationPolicy->safeRecruitCityPopulation && Util::randBool($leadership / GameConst::$chiefStatMin / 2)){
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$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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}
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protected function do전쟁내정(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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if($this->dipState === self::d평화){
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return null;
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}
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$leadership = $this->leadership;
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$strength = $this->strength;
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$intel = $this->intel;
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$general = $this->general;
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$env = $this->env;
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$genType = $this->genType;
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$city = $this->city;
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$nation = $this->nation;
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$develRate = [
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'trust' => Util::valueFit($city['trust'], 0.001),
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'pop' => Util::valueFit($city['pop'] / $city['pop_max'], 0.001),
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'agri' => Util::valueFit($city['agri'] / $city['agri_max'], 0.001),
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'comm' => Util::valueFit($city['comm'] / $city['comm_max'], 0.001),
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'secu' => Util::valueFit($city['secu'] / $city['secu_max'], 0.001),
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'def' => Util::valueFit($city['def'] / $city['def_max'], 0.001),
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'wall' => Util::valueFit($city['wall'] / $city['wall_max'], 0.001),
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];
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$cmdList = [];
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if ($genType & self::t통솔장) {
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if ($develRate['trust'] < 0.9) {
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$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $leadership / $develRate['trust'] / 2];
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}
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}
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if ($develRate['pop'] < 0.8) {
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$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($cmd->isRunnable()){
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if (in_array($city['front'], [1, 3])) {
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$cmdList[] = [$cmd, $leadership / $develRate['pop']];
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}
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else{
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$cmdList[] = [$cmd, $leadership / $develRate['pop'] / 2];
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}
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}
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}
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}
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if($genType & self::t무장){
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if($develRate['def'] < 0.5){
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$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['def'] / 2];
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}
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}
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if($develRate['wall'] < 0.5){
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$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['wall'] / 2];
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}
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}
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if($develRate['comm'] < 0.5){
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$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, null, 1) / 4];
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}
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}
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}
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if($genType & self::t지장){
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if (!TechLimit($env['startyear'], $env['year'], $nation['tech'])) {
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$cmd = buildGeneralCommandClass('che_기술연구', $general, $env);
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if ($cmd->isRunnable()) {
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if (!TechLimit($env['startyear'], $env['year'], $nation['tech'] + 1000)) {
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//한등급 이상 뒤쳐져 있다면, 조금 더 열심히 하자.
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$cmdList[] = [$cmd, $intel * 2];
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} else {
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$cmdList[] = [$cmd, $intel];
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}
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}
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}
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if ($develRate['agri'] < 0.5) {
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$cmd = buildGeneralCommandClass('che_농지개간', $general, $env);
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if ($cmd->isRunnable()) {
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if (in_array($city['front'], [1, 3])) {
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$cmdList[] = [$cmd, $intel / 4];
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}
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else{
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$cmdList[] = [$cmd, $intel / 2];
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}
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}
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}
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if ($develRate['comm'] < 0.5) {
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$cmd = buildGeneralCommandClass('che_상업투자', $general, $env);
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if ($cmd->isRunnable()) {
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if (in_array($city['front'], [1, 3])) {
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$cmdList[] = [$cmd, $intel / 4];
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}
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else{
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$cmdList[] = [$cmd, $intel / 2];
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}
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}
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}
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}
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return Util::choiceRandomUsingWeightPair($cmdList);
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}
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protected function do금쌀구매(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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$general = $this->general;
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$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
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if($this->city['trade'] === null && !$this->generalPolicy->can상인무시){
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return null;
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}
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if($avgAmount < $this->baseDevelCost){
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return null;
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}
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if($this->dipState !== self::d평화 && ($this->genType & self::t통솔장)){
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$crewType = $general->getCrewTypeObj();
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if($this->generalPolicy->can모병){
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$costCmd = buildGeneralCommandClass('che_모병', $general, $this->env, [
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'crewType'=>$crewType->id,
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'amount'=>$this->fullLeadership*100
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]);
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}
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else{
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$costCmd = buildGeneralCommandClass('che_징병', $general, $this->env, [
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'crewType'=>$crewType->id,
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'amount'=>$this->fullLeadership*100
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]);
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}
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$goldCost = $costCmd->getCost()[0];
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$riceCost = $crewType->riceWithTech(
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$this->nation['tech'],
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$this->fullLeadership*100 *
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$general->getRankVar('killcrew')/max($general->getRankVar('deathcrew'),1)
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);
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if($avgAmount * 2 > $goldCost + $riceCost){
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if ($general->getVar('rice') < $riceCost * 2 && $general->getVar('gold') >= $goldCost * 4) {
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//1:1
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => true,
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'amount' => Util::valueFit(Util::toInt($general->getVar('gold') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
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]
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);
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}
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if ($general->getVar('gold') < $goldCost && $general->getVar('rice') >= $riceCost * 2) {
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$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => false,
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'amount' => Util::valueFit(Util::toInt($general->getVar('rice') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
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]
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);
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}
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}
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}
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if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => true,
|
||||
'amount' => Util::valueFit(Util::toInt($general->getVar('gold') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
|
||||
]
|
||||
);
|
||||
}
|
||||
if ($general->getVar('gold') < $this->baseDevelCost && $general->getVar('rice') >= $this->baseDevelCost * 3) {
|
||||
$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
|
||||
return buildGeneralCommandClass('che_군량매매', $general, $this->env,
|
||||
[
|
||||
'buyRice' => false,
|
||||
'amount' => Util::valueFit(Util::toInt($general->getVar('rice') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -1001,12 +1302,58 @@ class GeneralAI
|
||||
|
||||
protected function do전투준비(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
if (!$this->attackable){
|
||||
return null;
|
||||
}
|
||||
if (in_array($this->dipState, [self::d평화, self::d선포])) {
|
||||
return null;
|
||||
}
|
||||
$cmdList = [];
|
||||
$general = $this->general;
|
||||
$cmd사기진작 = buildGeneralCommandClass('che_사기진작', $general, $this->env);
|
||||
|
||||
$train = $general->getVar('train');
|
||||
$atmos = $general->getVar('atmos');
|
||||
|
||||
if($train < $this->nationPolicy->properWarTrainAtmos){
|
||||
$cmd = buildGeneralCommandClass('che_훈련', $general, $this->env);
|
||||
if($cmd->isRunnable()){
|
||||
$cmdList[] = [$cmd, GameConst::$maxTrainByCommand / Util::valueFit($train, 1)];
|
||||
}
|
||||
}
|
||||
|
||||
if($train < $this->nationPolicy->properWarTrainAtmos){
|
||||
$cmd = buildGeneralCommandClass('che_사기진작', $general, $this->env);
|
||||
if($cmd->isRunnable()){
|
||||
$cmdList[] = [$cmd, GameConst::$maxAtmosByCommand / Util::valueFit($atmos, 1)];
|
||||
}
|
||||
}
|
||||
|
||||
if(!$cmd){
|
||||
return null;
|
||||
}
|
||||
return Util::choiceRandomUsingWeightPair($cmdList);
|
||||
}
|
||||
|
||||
public function do소집해제(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
if ($this->attackable){
|
||||
return null;
|
||||
}
|
||||
if ($this->dipState !== self::d평화) {
|
||||
return null;
|
||||
}
|
||||
if ($this->general->getVar('crew') == 0){
|
||||
return null;
|
||||
}
|
||||
if (Util::randBool(0.75)) {
|
||||
return null;
|
||||
}
|
||||
$cmd = buildGeneralCommandClass('che_소집해제', $this->general, $this->env);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
|
||||
@@ -1044,14 +1391,16 @@ class GeneralAI
|
||||
throw new \RuntimeException('출병 불가' . $cityID . var_export($attackableNations, true) . var_export($nearCities, true));
|
||||
}
|
||||
|
||||
return buildGeneralCommandClass('che_출병', $general, $this->env, ['destCityID' => Util::choiceRandom($attackableCities)])
|
||||
return buildGeneralCommandClass('che_출병', $general, $this->env, ['destCityID' => Util::choiceRandom($attackableCities)]);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
protected function doNPC증여(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
}
|
||||
*/
|
||||
|
||||
protected function doNPC헌납(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
@@ -1080,12 +1429,6 @@ class GeneralAI
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
protected function do임관(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function do집합(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
@@ -1111,6 +1454,110 @@ class GeneralAI
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function do국가선택(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$env = $this->env;
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$arg = null;
|
||||
|
||||
// 오랑캐는 바로 임관
|
||||
if ($general->getVar('npc') == 9) {
|
||||
$rulerNation = $db->queryFirstField(
|
||||
'SELECT nation FROM general WHERE `level`=12 AND npc=9 and nation not in %li ORDER BY RAND() limit 1',
|
||||
$general->getAuxVar('joinedNations') ?? [0]
|
||||
);
|
||||
|
||||
if ($rulerNation) {
|
||||
$cmd = buildGeneralCommandClass('che_임관', $general, $env, ['destNationID' => $rulerNation]);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
}
|
||||
}
|
||||
|
||||
switch (Util::choiceRandomUsingWeight([
|
||||
'임관' => 11.4,
|
||||
'거병_견문' => 40,
|
||||
'이동' => 20,
|
||||
'기타' => 28.6
|
||||
])) {
|
||||
//임관
|
||||
case '임관':
|
||||
|
||||
$available = true;
|
||||
|
||||
if ($env['startyear'] + 3 > $env['year']) {
|
||||
//초기 임관 기간에서는 국가가 적을수록 임관 시도가 적음
|
||||
$nationCnt = $db->queryFirstField('SELECT count(nation) FROM nation');
|
||||
$notFullNationCnt = $db->queryFirstField('SELECT count(nation) FROM nation WHERE gennum < %i', GameConst::$initialNationGenLimit);
|
||||
if ($nationCnt == 0 || $notFullNationCnt == 0) {
|
||||
$available = false;
|
||||
} else if (Util::randBool(pow(1 / $nationCnt / pow($notFullNationCnt, 3), 1 / 4))) {
|
||||
//국가가 1개일 경우에는 '임관하지 않음'
|
||||
$available = false;
|
||||
}
|
||||
}
|
||||
|
||||
if ($general->getVar('affinity') == 999 || !$available) {
|
||||
return null;
|
||||
}
|
||||
|
||||
//랜임 커맨드 입력.
|
||||
$cmd = buildGeneralCommandClass('che_랜덤임관', $general, $env, ['destNationID' => $rulerNation]);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
|
||||
break;
|
||||
case '거병_견문': //거병이나 견문
|
||||
// 초반이면서 능력이 좋은놈 위주로 1.4%확률로 거병
|
||||
|
||||
if($general->getVar('makelimit')){
|
||||
return null;
|
||||
}
|
||||
|
||||
if(!$this->generalPolicy->can건국){
|
||||
return null;
|
||||
}
|
||||
|
||||
$prop = Util::randF() * (GameConst::$defaultStatNPCMax + GameConst::$chiefStatMin) / 2;
|
||||
$ratio = ($general->getVar('leadership') + $general->getVar('strength') + $general->getVar('intel')) / 3;
|
||||
|
||||
|
||||
if($prop >= $ratio){
|
||||
return null;
|
||||
}
|
||||
|
||||
if(Util::randBool(1 - 0.014)){
|
||||
return null;
|
||||
}
|
||||
|
||||
$cmd = buildGeneralCommandClass('che_거병', $general, $env, null);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
break;
|
||||
case '이동': //이동
|
||||
|
||||
$paths = array_keys(CityConst::byID($city['city'])->path);
|
||||
|
||||
$cmd = buildGeneralCommandClass('che_이동', $general, $env, ['destCityID' => Util::choiceRandom($paths)]);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
break;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function do중립(GeneralCommand $reservedCommand): GeneralCommand
|
||||
{
|
||||
$general = $this->general;
|
||||
@@ -1327,8 +1774,13 @@ class GeneralAI
|
||||
}
|
||||
}
|
||||
|
||||
if($nationID != 0){
|
||||
|
||||
if($nationID === 0 && $this->generalPolicy->can국가선택){
|
||||
$result = $this->do국가선택($reservedCommand);
|
||||
if($result !== null){
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if($npcType >= 2 && $general->getVar('level') == 12 && !$this->nation['capital']){
|
||||
//방랑군 건국
|
||||
$result = $this->do건국($reservedCommand);
|
||||
@@ -1352,12 +1804,6 @@ class GeneralAI
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(2 <= $npcType && $npcType <= 4){
|
||||
$result = $this->do임관($reservedCommand);
|
||||
if($result !== null){
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
|
||||
return $this->do중립($reservedCommand);
|
||||
}
|
||||
@@ -1593,7 +2039,7 @@ class GeneralAI
|
||||
|
||||
if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) {
|
||||
$userGenerals[] = $nationGeneral;
|
||||
} else if ($nationGeneral->getLeadership() >= 40 && $nationGeneral->killturn >= 5) {
|
||||
} else if ($nationGeneral->getLeadership() >= $this->nationPolicy->minNPCWarLeadership && $nationGeneral->killturn >= 5) {
|
||||
$npcWarGenerals[] = $nationGeneral;
|
||||
} else {
|
||||
//삭턴이 몇 안남은 장수는 '내정장 npc'로 처리
|
||||
@@ -2380,7 +2826,7 @@ class GeneralAI
|
||||
return null;
|
||||
}
|
||||
|
||||
$sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > 40', $nationID, $cityID);
|
||||
$sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > %i', $nationID, $cityID, $this->nationPolicy->minNPCWarLeadership);
|
||||
if (
|
||||
$sumLeadershipInCity > 0 &&
|
||||
$city['pop'] > 30000 + $general->getLeadership(false) * 100 * 1.3 &&
|
||||
|
||||
Reference in New Issue
Block a user