defulatGold, defaultRice 개념 지정

This commit is contained in:
2018-11-11 19:38:43 +09:00
parent 68a471b859
commit 88f97ecb4e
14 changed files with 232 additions and 128 deletions
+1 -1
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@@ -143,7 +143,7 @@ $types = [
["베 팅 당 첨", "int", function($v){$v['value'] = $v['betwin']; return $v; }],
["베 팅 수 익 금", "int", function($v){$v['value'] = $v['betwingold']; return $v; }],
["베 팅 수 익 률", "percent", function($v){
if($v['betgold'] < 1000){
if($v['betgold'] < GameConst::$defaultGold){
$v['value'] = 0;
}
else{
+8 -8
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@@ -99,8 +99,8 @@ if ($btn == "판매") {
$msg = "ㆍ<span class='ev_warning'>즉시판매가는 시작판매가의 110% 이상이어야 합니다.</span>";
$valid = 0;
}
if ($amount > $me['rice'] - 1000) {
$msg = "ㆍ<span class='ev_warning'>기본 군량 1000은 거래할 수 없습니다.</span>";
if ($amount > $me['rice'] - GameConst::$defaultRice) {
$msg = "ㆍ<span class='ev_warning'>기본 군량 ".GameConst::$defaultRice."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
@@ -148,8 +148,8 @@ if ($btn == "판매") {
$msg = "ㆍ<span class='ev_warning'>즉시판매가보다 높을 수 없습니다.</span>";
$valid = 0;
}
if ($value > $me['gold'] - 1000) {
$msg = "ㆍ<span class='ev_warning'>기본 자금 1000은 거래할 수 없습니다.</span>";
if ($value > $me['gold'] - GameConst::$defaultGold) {
$msg = "ㆍ<span class='ev_warning'>기본 자금 ".GameConst::$defaultGold."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
@@ -201,8 +201,8 @@ if ($btn == "판매") {
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가는 시작구매가의 90% 이하이어야 합니다.</span>";
$valid = 0;
}
if ($cost > $me['gold'] - 1000) {
$msg2 = "ㆍ<span class='ev_warning'>기본 자금 1000은 거래할 수 없습니다.</span>";
if ($cost > $me['gold'] - GameConst::$defaultGold) {
$msg2 = "ㆍ<span class='ev_warning'>기본 자금 ".GameConst::$defaultGold."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
@@ -249,8 +249,8 @@ if ($btn == "판매") {
$msg2 = "ㆍ<span class='ev_warning'>즉시구매가보다 낮을 수 없습니다.</span>";
$valid = 0;
}
if ($value > $me['rice'] - 1000) {
$msg2 = "ㆍ<span class='ev_warning'>기본 군량 1000은 거래할 수 없습니다.</span>";
if ($value > $me['rice'] - GameConst::$defaultRice) {
$msg2 = "ㆍ<span class='ev_warning'>기본 군량 ".GameConst::$defaultRice."은 거래할 수 없습니다.</span>";
$valid = 0;
}
if ($valid == 1) {
+6 -6
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@@ -109,13 +109,13 @@ if($btn == "추방") {
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if($general['gold'] > 1000) {
$gold = $general['gold'] - 1000;
$general['gold'] = 1000;
if($general['gold'] > GameConst::$defaultGold) {
$gold = $general['gold'] - GameConst::$defaultGold;
$general['gold'] = GameConst::$defaultGold;
}
if($general['rice'] > 1000) {
$rice = $general['rice'] - 1000;
$general['rice'] = 1000;
if($general['rice'] > GameConst::$defaultRice) {
$rice = $general['rice'] - GameConst::$defaultRice;
$general['rice'] = GameConst::$defaultRice;
}
if($dipcount1 > 0) {
+1 -1
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@@ -2149,7 +2149,7 @@ function CheckHall($no) {
//토너승률인데 50회 미만시 스킵
if($typeName === 'tirate' && $general['ti'] < 50) { continue; }
//수익률인데 1000미만시 스킵
if($typeName === 'betrate' && $general['betgold'] < 1000) { continue; }
if($typeName === 'betrate' && $general['betgold'] < GameConst::$defaultGold) { continue; }
if($general[$typeName]<=0){
continue;
+33 -32
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@@ -2118,20 +2118,19 @@ function getNation($nation) {
return $nation;
}
function deleteNation($general) {
function deleteNation(General $general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$history = [];
$date = substr($general['turntime'],11,5);
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$nation = $general->getStaticNation();
$nationName = $nation['name'];
$nationID = $nation['nation'];
$admin = $gameStor->getValues(['year', 'month']);
$logger = $general->getLogger();
$nation = getNationStaticInfo($general['nation']);
$josaUn = JosaUtil::pick($nation['name'], '은');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<R><b>【멸망】</b></><D><b>{$nation['name']}</b></>{$josaUn} <R>멸망</>했습니다.";
$josaUn = JosaUtil::pick($nationName, '은');
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$oldNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation=%i', $general['nation']);
$oldNationGenerals = $db->queryFirstColumn('SELECT `no` FROM general WHERE nation=%i', $general['nation']);
@@ -2139,14 +2138,23 @@ function deleteNation($general) {
$oldNation['aux'] = Json::decode($oldNation['aux']);
// 전 장수 재야로 // 전 장수 소속 무소속으로
$query = "update general set belong=0,troop=0,level=0,nation=0,makelimit=12 where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->update('general', [
'belong'=>0,
'troop'=>0,
'level'=>0,
'nation'=>0,
'makelimit'=>12,
], 'nation=%i', $nationID);
// 도시 공백지로
$query = "update city set nation=0,front=0,gen1=0,gen2=0,gen3=0 where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->update('city', [
'nation'=>0,
'front'=>0,
'gen1'=>0,
'gen2'=>0,
'gen3'=>0,
], 'nation=%i', $nationID);
// 부대 삭제
$query = "delete from troop where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->delete('troop', 'nation=%i', $nationID);
// 국가 삭제
$db->insert('ng_old_nations', [
@@ -2154,14 +2162,10 @@ function deleteNation($general) {
'nation'=>$general['nation'],
'data'=>Json::encode($oldNation)
]);
$query = "delete from nation where nation='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->delete('nation', 'nation=%i', $nationID);
// 외교 삭제
$query = "delete from diplomacy where me='{$general['nation']}' or you='{$general['nation']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$db->delete('diplomacy', 'me = %i OR you = %i', $nationID, $nationID);
pushWorldHistory($history, $admin['year'], $admin['month']);
refreshNationStaticInfo();
}
@@ -2169,21 +2173,18 @@ function nextRuler(General $general) {
//TODO: General로 변경
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$nation = $general->getStaticNation();
$nationName = $nation['name'];
$nationID = $nation['nation'];
$admin = $gameStor->getValues(['year', 'month']);
$query = "select nation,name from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
$query = "select no,name from general where nation='{$general['nation']}' and level!='12' and level>='9' order by level desc";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$corecount = MYDB_num_rows($result);
$chiefList = $db->query('SELECT no,name,npc FROM general WHERE nation=%i and level!= 12 AND level >= 9 order by level desc');
//npc or npc유저인 경우 후계 찾기
if($general['npc'] > 0) {
$query = "select no,name,nation,IF(ABS(affinity-'{$general['affinity']}')>75,150-ABS(affinity-'{$general['affinity']}'),ABS(affinity-'{$general['affinity']}')) as npcmatch2 from general where nation='{$general['nation']}' and level!=12 and npc>0 order by npcmatch2,rand() limit 0,1";
if($general->getVar('npc') > 0) {
$npcList = $db->query$query = "select no,name,nation,IF(ABS(affinity-'{$general['affinity']}')>75,150-ABS(affinity-'{$general['affinity']}'),ABS(affinity-'{$general['affinity']}')) as npcmatch2 from general where nation='{$general['nation']}' and level!=12 and npc>0 order by npcmatch2,rand() limit 0,1";
$npcresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$npccount = MYDB_num_rows($npcresult);
} else {
-66
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@@ -74,72 +74,6 @@ function process_47(&$general) {
pushGenLog($general, $log);
}
function process_54(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
$log = [];
$youlog = [];
$alllog = [];
$history = [];
$date = substr($general['turntime'],11,5);
$admin = $gameStor->getValues(['year','month']);
$command = DecodeCommand($general['turn0']);
$who = $command[1];
$query = "select no,name,nation from general where no='$who'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nextruler = MYDB_fetch_array($result);
$query = "select nation,name from nation where nation='{$general['nation']}'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$nation = MYDB_fetch_array($result);
//현재 외교 진행중(통합제의중)일때
$query = "select state from diplomacy where me='{$general['nation']}' and state='4'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$dipcount = MYDB_num_rows($result);
if($nextruler['name'] == "") {
$log[] = "<C>●</>{$admin['month']}월:잘못된 장수입니다. 선양 실패. <1>$date</>";
} elseif($general['level'] != 12) {
$log[] = "<C>●</>{$admin['month']}월:군주가 아닙니다. 선양 실패. <1>$date</>";
} elseif($nextruler['nation'] != $general['nation']) {
$log[] = "<C>●</>{$admin['month']}월:잘못된 장수입니다. 선양 실패. <1>$date</>";
} elseif($dipcount != 0) {
$log[] = "<C>●</>{$admin['month']}월:현재 통합 진행중입니다. 선양 실패.";
} else {
//군주 교체
$query = "update general set level='12' where no='$who'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
// 태수,군사,시중이었다면 해제
$query = "update city set gen1='0' where gen1='$who'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update city set gen2='0' where gen2='$who'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update city set gen3='0' where gen3='$who'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$query = "update general set resturn='SUCCESS',level='1',experience=experience*0.7 where no='{$general['no']}'";
MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$josaYi = JosaUtil::pick($general['name'], '이');
$history[] = "<C>●</>{$admin['year']}{$admin['month']}월:<Y><b>【선양】</b></><Y>{$general['name']}</>{$josaYi} <D><b>{$nation['name']}</b></>의 군주 자리를 <Y>{$nextruler['name']}</>에게 선양했습니다.";
$log[] = "<C>●</>{$admin['month']}월:<Y>{$nextruler['name']}</>에게 군주의 자리를 물려줍니다. <1>$date</>";
$youlog[] = "<C>●</>{$admin['month']}월:<Y>{$general['name']}</>에게서 군주의 자리를 물려받습니다.";
pushGeneralHistory($general, "<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주자리를 <Y>{$nextruler['name']}</>에게 선양");
pushGeneralHistory($nextruler, "<C>●</>{$admin['year']}{$admin['month']}월:<D><b>{$nation['name']}</b></>의 군주자리를 물려 받음");
pushNationHistory($nation, "<C>●</>{$admin['year']}{$admin['month']}월:<Y>{$general['name']}</>{$josaYi} <Y>{$nextruler['name']}</>에게 선양");
}
pushGenLog($general, $log);
pushGenLog($nextruler, $youlog);
pushWorldHistory($history, $admin['year'], $admin['month']);
}
function process_56(&$general) {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+2 -2
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@@ -227,8 +227,8 @@ $db->insert('general', [
'intel' => $intel,
'experience' => $experience,
'dedication' => 0,
'gold' => 1000,
'rice' => 1000,
'gold' => GameConst::$defaultGold,
'rice' => GameConst::$defaultRice,
'crew' => 0,
'train' => 0,
'atmos' => 0,
+4
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@@ -111,6 +111,10 @@ abstract class BaseCommand{
$defaultArgs = ['nation', 'name', 'color', 'type', 'level', 'capital'];
$args = array_unique(array_merge($defaultArgs, $args));
if($args == $defaultArgs){
$this->nation = $this->generalObj->getStaticNation();
return;
}
$defaultValues = [
'nation'=>0,
+2 -2
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@@ -97,8 +97,8 @@ class che_하야 extends Command\GeneralCommand{
}
$newGold = Util::valueFit($general->getVar('gold'), null, 1000);
$newRice = Util::valueFit($general->getVar('rice'), null, 1000);
$newGold = Util::valueFit($general->getVar('gold'), null, GameConst::$defaultGold);
$newRice = Util::valueFit($general->getVar('rice'), null, GameConst::$defaultRice);
$lostGold = $general->getVar('gold') - $newGold;
$lostRice = $general->getVar('rice') - $newRice;
+157
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@@ -0,0 +1,157 @@
<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use \sammo\Constraint\Constraint;
use sammo\CityConst;
use function sammo\getNationTypeClass;
use function sammo\refreshNationStaticInfo;
use function sammo\GetNationColors;
use function sammo\getAllNationStaticInfo;
use function sammo\DeleteConflict;
class che_해산 extends Command\GeneralCommand{
static protected $actionName = '해산';
protected function argTest():bool{
$this->arg = [];
return true;
}
protected function init(){
$general = $this->generalObj;
$env = $this->env;
$this->setCity();
$this->setNation(['gennum']);
if(!key_exists($colorType, GetNationColors())){
return false;
}
$relYear = $env['year'] - $env['startyear'];
$this->runnableConstraints=[
['BeLord'],
['WanderingNation'],
];
}
public function getCost():array{
return [0, 0];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$nation = $this->nation;
$nationID = $nation['nation'];
$nationName = $nation['name'];
if($nation['gennum'] > 1){
$db->update('general', [
'gold'=>GameConst::$defaultGold
], 'nation=%i AND gold>%i', $nationID, GameConst::$defaultGold);
$db->update('general', [
'rice'=>GameConst::$defaultRice
], 'nation=%i AND gold>%i', $nationID, GameConst::$defaultRice);
}
DeleteConflict($nationID);
deleteNation($general);
$diplomacyInit = [];
foreach(getAllNationStaticInfo() as $destNation){
$destNationID = $destNation['nation'];
$diplomacyInit[] = [
'me'=>$destNationID,
'you'=>$nationID,
'state'=>2,
'term'=>0,
];
$diplomacyInit[] = [
'me'=>$nationID,
'you'=>$destNationID,
'state'=>2,
'term'=>0,
];
}
$db->insert('diplomacy', $diplomacyInit);
DB::db()->insert('nation', [
'name'=>$nationName,
'color'=>'#330000',
'gold'=>0,
'rice'=>GameConst::$baserice,
'rate'=>20,
'bill'=>100,
'sabotagelimit'=>12,
'surlimit'=>72,
'type'=>0,
'gennum'=>1
]);
$nationID = DB::db()->insertId();
refreshNationStaticInfo();
$logger->pushGeneralActionLog("거병에 성공하였습니다. <1>$date</>");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에 거병하였습니다.");
$logger->pushGlobalHistoryLog("<Y><b>【거병】</b></><D><b>{$generalName}</b></>{$josaYi} 세력을 결성하였습니다.");
$logger->pushGeneralHistoryLog("<G><b>{$cityName}</b></>에서 거병");
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$cityName}</b></>에서 거병");
$exp = 100;
$ded = 100;
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->setVar('belong', 1);
$general->setVar('level', 12);
$general->setVar('nation', $nationID);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
}
+7 -7
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@@ -130,15 +130,15 @@ class Personnel{
// 재야가 아니면 명성N*10% 공헌N*10%감소
if($general['nation'] != 0){
// 1000 1000 남기고 환수
if($general['gold'] > 1000){//XXX: 상수.
$setValues['gold'] = 1000;
$setOriginalNationValues['gold'] = $db->sqleval('gold + %i', $general['gold'] - 1000);
// 기본 금액 남기고 환수
if($general['gold'] > GameConst::$defaultGold){
$setValues['gold'] = GameConst::$defaultGold;
$setOriginalNationValues['gold'] = $db->sqleval('gold + %i', $general['gold'] - GameConst::$defaultGold);
}
if($general['rice'] > 1000){//XXX: 상수.
$setValues['rice'] = 1000;
$setOriginalNationValues['rice'] = $db->sqleval('rice + %i', $general['rice'] - 1000);
if($general['rice'] > GameConst::$defaultRice){//XXX: 상수.
$setValues['rice'] = GameConst::$defaultRice;
$setOriginalNationValues['rice'] = $db->sqleval('rice + %i', $general['rice'] - GameConst::$defaultRice);
}
//관직 해제
+5
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@@ -91,6 +91,11 @@ class GameConstBase
/** @var int 초기 시작 년도. 실제 값은 시나리오에서 정해지므로 딱히 의미는 없음. */
public static $defaultStartYear = 180;
/** @var int 시작시 금 */
public static $defaultGold = 1000;
/** @var int 시작시 쌀 */
public static $defaultRice = 1000;
/** @var int 최대 턴 */
public static $maxTurn = 30;
public static $maxNationTurn = 12;
+1 -1
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@@ -263,7 +263,7 @@ class GeneralAI{
$commandList['che_물자조달'] = (
(GameConst::$minNationalGold + GameConst::$minNationalRice + 10000) /
Util::valueFit($nation['gold'] + $nation['rice'], 1000)
Util::valueFit($nation['gold'] + $nation['rice'], (GameConst::$defaultGold + GameConst::$defaultRice)/2)
) * 10;
return [Util::choiceRandomUsingWeight($commandList), null];
+5 -2
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@@ -41,8 +41,8 @@ class NPC{
9 => 'ⓞ', //오랑캐?
];
protected $gold = 1000;
protected $rice = 1000;
protected $gold;
protected $rice;
protected $specAge = null;
protected $specAge2 = null;
@@ -86,6 +86,9 @@ class NPC{
$this->ego = $ego;
$this->text = $text;
$this->gold = GameConst::$defaultGold;
$this->rice = GameConst::$defaultRice;
$general = [
'leader'=>$leadership,
'power'=>$power,