Scenario 초기화 버그 수정
리셋 시 로그 초기화
This commit is contained in:
@@ -9,6 +9,9 @@ class FileUtil{
|
||||
if ($FolderOrFile == "." || $FolderOrFile == "..") {
|
||||
continue;
|
||||
}
|
||||
if($FolderOrFile[0] == '.'){
|
||||
continue;
|
||||
}
|
||||
|
||||
$filepath = sprintf('%s/%s', $dir, $FolderOrFile);
|
||||
if (is_dir($filepath)) {
|
||||
|
||||
@@ -40,6 +40,10 @@ if($fullReset && class_exists('\\sammo\\DB')){
|
||||
}
|
||||
}
|
||||
}
|
||||
if($fullReset){
|
||||
FileUtil::delInDir(__dir__."/logs");
|
||||
FileUtil::delInDir(__dir__."/data");
|
||||
}
|
||||
|
||||
function dbConnFail($params){
|
||||
Json::die([
|
||||
|
||||
@@ -31,6 +31,8 @@ class Scenario{
|
||||
if($this->initOK){
|
||||
return;
|
||||
}
|
||||
$this->initOK = true;
|
||||
$data = $this->data;
|
||||
|
||||
$this->nations = [];
|
||||
$this->nations[0] = new Scenario\Nation(0, '재야', '#ffffff', 0, 0);
|
||||
@@ -96,7 +98,7 @@ class Scenario{
|
||||
|
||||
list(
|
||||
$affinity, $name, $pictureID, $nationID, $locatedCity,
|
||||
$leadership, $power, $intel, $birth, $death, $ego,
|
||||
$leadership, $power, $intel, $level, $birth, $death, $ego,
|
||||
$char, $text
|
||||
) = $rawGeneral;
|
||||
|
||||
@@ -115,6 +117,7 @@ class Scenario{
|
||||
$leadership,
|
||||
$power,
|
||||
$intel,
|
||||
$level,
|
||||
$birth,
|
||||
$death,
|
||||
$ego,
|
||||
@@ -242,7 +245,7 @@ class Scenario{
|
||||
continue;
|
||||
}
|
||||
|
||||
$rawGeneral = $this->tmpGeneralQueue[$general->$name];
|
||||
$rawGeneral = $this->tmpGeneralQueue[$general->name];
|
||||
$birth = $general->birth;
|
||||
if(!key_exists($birth, $remainGenerals)){
|
||||
$remainGenerals[$birth] = [];
|
||||
@@ -256,7 +259,7 @@ class Scenario{
|
||||
continue;
|
||||
}
|
||||
|
||||
$rawGeneral = $this->tmpGeneralQueue[$general->$name];
|
||||
$rawGeneral = $this->tmpGeneralQueue[$general->name];
|
||||
$birth = $general->birth;
|
||||
if(!key_exists($birth, $remainGenerals)){
|
||||
$remainGenerals[$birth] = [];
|
||||
@@ -282,7 +285,7 @@ class Scenario{
|
||||
|
||||
public function build($env=[]){
|
||||
$this->initFull();
|
||||
|
||||
|
||||
//NOTE: 초기화가 되어있다고 가정함.
|
||||
|
||||
/*
|
||||
@@ -325,7 +328,7 @@ class Scenario{
|
||||
|
||||
$events = array_map(function($rawEvent){
|
||||
return [
|
||||
'cond'=>Json::encode($rawEvent['cond']),
|
||||
'condition'=>Json::encode($rawEvent['cond']),
|
||||
'action'=>Json::encode($rawEvent['action'])
|
||||
];
|
||||
}, $this->events);
|
||||
|
||||
@@ -14,6 +14,7 @@ class NPC{
|
||||
public $leadership;
|
||||
public $power;
|
||||
public $intel;
|
||||
public $level;
|
||||
public $birth;
|
||||
public $death;
|
||||
public $ego;
|
||||
@@ -21,6 +22,7 @@ class NPC{
|
||||
public $charWar = 0;
|
||||
public $text;
|
||||
|
||||
//[ 1, "헌제",1002, 1, null, 17, 13, 61, 0, 170, 250, "안전", null, "산 넘어 산이로구나..."],
|
||||
public function __construct(
|
||||
int $affinity,
|
||||
string $name,
|
||||
@@ -30,11 +32,12 @@ class NPC{
|
||||
int $leadership,
|
||||
int $power,
|
||||
int $intel,
|
||||
int $level = 0,
|
||||
int $birth = 160,
|
||||
int $death = 300,
|
||||
string $ego = null,
|
||||
string $char = null,
|
||||
string $text = null
|
||||
$ego = null,
|
||||
$char = null,
|
||||
$text = null
|
||||
){
|
||||
$this->affinity = $affinity;
|
||||
$this->name = $name;
|
||||
@@ -44,6 +47,7 @@ class NPC{
|
||||
$this->leadership = $leadership;
|
||||
$this->power = $power;
|
||||
$this->intel = $intel;
|
||||
$this->level = $level;
|
||||
$this->birth = $birth;
|
||||
$this->death = $death;
|
||||
$this->ego = $ego;
|
||||
@@ -84,7 +88,10 @@ class NPC{
|
||||
}
|
||||
|
||||
if($this->ego == null){
|
||||
$this->ego = mt_rand(0, 9);//TODO: 나중에 성격을 따로 분리할 경우 클래스를 참조.
|
||||
$ego = mt_rand(0, 9);//TODO: 나중에 성격을 따로 분리할 경우 클래스를 참조.
|
||||
}
|
||||
else{
|
||||
$ego = \sammo\CharCall($this->ego);
|
||||
}
|
||||
|
||||
$name = 'ⓝ'.$this->name;
|
||||
@@ -108,7 +115,7 @@ class NPC{
|
||||
|
||||
$experience = $age * 100;
|
||||
$dedication = $age * 100;
|
||||
$level = $nationID?1:0;
|
||||
$level = $nationID?1:$this->level;
|
||||
|
||||
$turntime = \sammo\getRandTurn($env['turnterm']);
|
||||
|
||||
@@ -147,7 +154,7 @@ class NPC{
|
||||
'killturn'=>$killturn,
|
||||
'age'=>$age,
|
||||
'belong'=>1,
|
||||
'personal'=>$this->ego,
|
||||
'personal'=>$ego,
|
||||
'special'=>$this->charDomestic,
|
||||
'specage'=>$specage,
|
||||
'special2'=>$this->charWar,
|
||||
|
||||
Reference in New Issue
Block a user