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<?php
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namespace sammo\API\Nation;
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use sammo\DB;
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use sammo\Session;
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use sammo\Validator;
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use function sammo\checkLimit;
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use function sammo\checkSecretPermission;
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use function sammo\getBattleDetailLogMore;
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use function sammo\getBattleResultMore;
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use function sammo\getBattleResultRecent;
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use function sammo\getGeneralActionLogMore;
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use function sammo\getGeneralActionLogRecent;
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use function sammo\getGeneralHistoryLogAll;
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use function sammo\getNationStaticInfo;
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class GetNationInfo extends \sammo\BaseAPI
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{
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public function validateArgs(): ?string
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{
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return null;
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}
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public function getRequiredSessionMode(): int
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{
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return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
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}
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public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
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{
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$userID = $session->userID;
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$db = DB::db();
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$nationID = $db->queryFirstField('SELECT nation FROM general WHERE `owner` = %i', $userID);
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if(!$nationID){
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return [
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'result' => true,
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'nation' => getNationStaticInfo(0)
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];
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}
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$targetGeneralID = $this->getTargetGeneralID($session);
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$reqType = $this->args['type'];
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$reqTo = $this->args['reqTo'] ?? null;
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$me = $db->queryFirstRow('SELECT no,nation,officer_level,con,turntime,belong,permission,penalty from general where owner=%i', $userID);
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$con = checkLimit($me['con']);
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if ($con >= 2) {
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return '접속 제한입니다.';
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}
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$permissionResult = $this->checkPermission($me);
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if ($permissionResult !== null) {
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return $permissionResult;
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}
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if ($reqType == static::GENERAL_HISTORY) {
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return [
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'result' => true,
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'reqType' => $reqType,
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'generalID' => $targetGeneralID,
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'log' => getGeneralHistoryLogAll($targetGeneralID)
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];
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}
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if ($reqType == static::GENERAL_ACTION) {
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return [
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'result' => true,
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'reqType' => $reqType,
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'generalID' => $targetGeneralID,
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'log' => $reqTo === null
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? getGeneralActionLogRecent($targetGeneralID, 30)
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: getGeneralActionLogMore($targetGeneralID, $reqTo, 30)
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];
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}
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if ($reqType == static::BATTLE_RESULT) {
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return [
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'result' => true,
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'reqType' => $reqType,
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'generalID' => $targetGeneralID,
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'log' => $reqTo === null
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? getBattleResultRecent($targetGeneralID, 30)
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: getBattleResultMore($targetGeneralID, $reqTo, 30)
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];
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}
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if ($reqType == static::BATTLE_DETAIL) {
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return [
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'result' => true,
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'reqType' => $reqType,
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'generalID' => $targetGeneralID,
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'log' => $reqTo === null
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? getBattleResultRecent($targetGeneralID, 30)
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: getBattleDetailLogMore($targetGeneralID, $reqTo, 30)
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];
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}
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return '잘못된 요청입니다: ' . $reqType;
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}
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}
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@@ -0,0 +1,115 @@
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<template>
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<BContainer v-if="asyncReady" id="container" :toast="{ root: true }">
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<TopBackBar title="감찰부" :reloadable="true" @reload="reload" />
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<div class="row gx-0">
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<BFormSelect v-model="targetGeneralID">
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<BFormSelectOption v-for="general of orderedGeneralList" :key="general.no" :value="general.no">
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<span
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:style="{
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color: getNpcColor(general.npc),
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}"
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>{{ general.name }}</span
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>
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</BFormSelectOption>
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</BFormSelect>
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</div>
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<!--<GeneralBasicCard v-if="targetGeneral" :general="targetGeneral" :nation="" />-->
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<BottomBar></BottomBar>
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</BContainer>
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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mapName: string;
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unitSet: string;
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};
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declare const queryValues: {
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generalID: number | null;
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};
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</script>
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<script lang="ts" setup>
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import { BContainer, useToast, BFormSelect, BFormSelectOption } from "bootstrap-vue-3";
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import { onMounted, provide, ref, watch } from "vue";
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import { getGameConstStore, type GameConstStore } from "./GameConstStore";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import type { GeneralListItemP1 } from "./defs/API/Nation";
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import { SammoAPI } from "./SammoAPI";
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import { unwrap } from "@/util/unwrap";
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import { merge2DArrToObjectArr } from "@/util/merge2DArrToObjectArr";
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import { getNpcColor } from "@/common_legacy";
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import GeneralBasicCard from "./components/GeneralBasicCard.vue";
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const toasts = unwrap(useToast());
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const generalList = ref(new Map<number, GeneralListItemP1>());
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const textMap = {
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recent_war: ["최근 전투", (gen: GeneralListItemP1) => gen.recent_war, false],
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warnum: ["전투 횟수", (gen: GeneralListItemP1) => gen.warnum, false],
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turntime: ["최근 턴", (gen: GeneralListItemP1) => gen.turntime, false],
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name: ["이름", (gen: GeneralListItemP1) => `${gen.npc} ${gen.name}`, false],
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} as const;
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const orderedGeneralList = ref<GeneralListItemP1[]>([]);
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const orderBy = ref<keyof typeof textMap>("turntime");
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const targetGeneral = ref<GeneralListItemP1>();
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const targetGeneralID = ref(queryValues.generalID ?? undefined);
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watch([generalList, targetGeneralID], ([generalList, targetGeneralID]) => {
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if (targetGeneralID === undefined) return;
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targetGeneral.value = generalList.get(targetGeneralID);
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});
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watch([generalList, orderBy], ([generalList, orderBy]) => {
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const list = Array.from(generalList.values());
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list.sort((a, b) => {
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const [, getter, isAsc] = textMap[orderBy];
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const aVal = getter(a);
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const bVal = getter(b);
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if (aVal === bVal) return 0;
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return isAsc ? (aVal > bVal ? 1 : -1) : aVal < bVal ? 1 : -1;
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});
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orderedGeneralList.value = list;
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targetGeneralID.value = list[0].no;
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});
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const asyncReady = ref(false);
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const gameConstStore = ref<GameConstStore>();
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provide("gameConstStore", gameConstStore);
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const storeP = getGameConstStore().then((store) => {
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gameConstStore.value = store;
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});
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void Promise.all([storeP]).then(() => {
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asyncReady.value = true;
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});
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async function reload(): Promise<void> {
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console.log("갱신 시도");
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try {
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const { column, list, permission, troops, env } = await SammoAPI.Nation.GeneralList();
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if (permission === 0) {
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throw "권한이 부족합니다.";
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}
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const rawGeneralList = merge2DArrToObjectArr(column, list);
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const newList = new Map<number, GeneralListItemP1>();
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for (const general of rawGeneralList) {
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newList.set(general.no, general);
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}
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} catch (e) {
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toasts.danger({
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title: "오류",
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body: `${e}`,
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});
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console.error(e);
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}
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}
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onMounted(async () => {
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await reload();
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});
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</script>
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@@ -38,7 +38,7 @@
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<div>피살</div>
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<div>{{ general.deathcrew.toLocaleString() }}</div>
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</div>
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<div class="col-7 general-card-dex">
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<div :class="[props.showCommandList ? 'col-7' : 'col', 'general-card-dex']">
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<div class="part-title">숙련도</div>
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<template v-for="[dexType, dex, dexInfo] of dexList" :key="dexType">
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<div>{{ dexType }}</div>
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@@ -49,14 +49,11 @@
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</div>
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</template>
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</div>
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<div class="col-5 general-card-turn">
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<div v-if="props.showCommandList && general.reservedCommand?.length > 0" class="col-5 general-card-turn">
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<div class="part-title">예약턴</div>
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<template v-if="general.reservedCommand">
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<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx">
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{{ turn.brief }}
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</div>
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</template>
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<div v-else style="grid-row: 2 / 7">NPC</div>
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<div v-for="(turn, idx) in general.reservedCommand.slice(0, 5)" :key="idx">
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{{ turn.brief }}
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</div>
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</div>
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</div>
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</template>
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@@ -69,6 +66,7 @@ import { formatDexLevel, type DexInfo } from "@/utilGame/formatDexLevel";
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import { formatHonor } from "@/utilGame/formatHonor";
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const props = defineProps<{
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general: GeneralListItemP1;
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showCommandList?: boolean;
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}>();
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const dexList = computed((): [string, number, DexInfo][] => {
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@@ -0,0 +1,20 @@
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import "@scss/nationGeneral.scss";
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import "ag-grid-community/dist/styles/ag-grid.css";
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import "ag-grid-community/dist/styles/ag-theme-balham-dark.css";
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import { createApp } from 'vue'
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import PageBattleCenter from '@/PageBattleCenter.vue';
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import { BootstrapVue3, BToastPlugin } from 'bootstrap-vue-3';
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import { auto500px } from './util/auto500px';
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import { htmlReady } from "./util/htmlReady";
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import { insertCustomCSS } from "./util/customCSS";
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auto500px();
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htmlReady(() => {
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insertCustomCSS();
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});
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createApp(PageBattleCenter).use(BootstrapVue3).use(BToastPlugin).mount('#app');
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@@ -0,0 +1,43 @@
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<?php
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namespace sammo;
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include "lib.php";
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include "func.php";
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//로그인 검사
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$session = Session::requireGameLogin()->setReadOnly();
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$userID = Session::getUserID();
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gen = Util::getReq('gen', 'int');
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?>
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=500" />
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<title><?= UniqueConst::$serverName ?>: 감찰부</title>
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<?= WebUtil::printStaticValues([
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'staticValues' => [
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'serverNick' => DB::prefix(),
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'mapName' => GameConst::$mapName,
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'unitSet' => GameConst::$unitSet,
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],
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'queryValues' => [
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'generalID' => $gen,
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]
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], false) ?>
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<?= WebUtil::printJS('../d_shared/common_path.js') ?>
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<?= WebUtil::printCSS('../d_shared/common.css') ?>
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<link rel="stylesheet" type="text/css" href="https://cdn.jsdelivr.net/gh/orioncactus/pretendard/dist/web/static/pretendard.css" />
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<?= WebUtil::printDist('vue', 'v_battleCenter', true) ?>
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</head>
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<body>
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<div id="app"></div>
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</body>
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</html>
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