general_turn, nation_turn 대응

This commit is contained in:
2018-11-26 01:32:42 +09:00
parent 2c193e7e48
commit 7a1c8882e6
8 changed files with 65 additions and 3 deletions
+14
View File
@@ -123,6 +123,20 @@ class che_거병 extends Command\GeneralCommand{
'gennum'=>1
]);
$nationID = DB::db()->insertId();
$turnRows = [];
foreach([12, 11] as $chiefLevel){
foreach(range(0, GameConst::$maxChiefTurn - 1) as $turnIdx){
$turnRows[] = [
'nation_id'=>$nationID,
'level'=>$chiefLevel,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
];
}
}
$db->insert('nation_turn', $turnRows);
refreshNationStaticInfo();
+1
View File
@@ -278,6 +278,7 @@ class General implements iAction{
$logger->pushGlobalActionLog($dyingMessage->getText());
$db->delete('general', 'no=%i', $generalID);
$db->delete('general_turn', 'general_id=%i', $generalID);
$this->updatedVar = [];
$db->update('nation', [
+12 -2
View File
@@ -186,8 +186,7 @@ class ResetHelper{
);
$turntime = TimeUtil::now();
$time = substr($turntime, 11, 2);
$turntime = TimeUtil::now(true);
if($sync == 0) {
// 현재 시간을 1월로 맞춤
$starttime = cutTurn($turntime, $turnterm);
@@ -249,6 +248,17 @@ class ResetHelper{
'killturn'=>9999,
'crewtype'=>GameUnitConst::DEFAULT_CREWTYPE
]);
$generalID = $db->insertId();
$turnRows = [];
foreach(range(0, GameConst::$maxTurn - 1) as $turnIdx){
$turnRows[] = [
'general_id'=>$generalID,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
];
}
$db->insert('general_turn', $turnRows);
}
foreach($env as $key=>$value){
+10
View File
@@ -341,6 +341,16 @@ class NPC{
'dex40'=>$this->dex40,
]);
$this->generalID = $db->insertId();
$turnRows = [];
foreach(range(0, GameConst::$maxTurn - 1) as $turnIdx){
$turnRows[] = [
'general_id'=>$this->generalID,
'turn_idx'=>$turnIdx,
'action'=>'휴식',
'arg'=>null,
];
}
$db->insert('general_turn', $turnRows);
return true; //생성되었다.
}