weap -> weapon

This commit is contained in:
2019-10-04 18:15:12 +09:00
parent 4c3cc8547c
commit 6f722f9ead
23 changed files with 68 additions and 68 deletions
+6 -6
View File
@@ -635,7 +635,7 @@ function generalInfo($no) {
$show_img_level = $gameStor->show_img_level;
$query = "select block,no,name,picture,imgsvr,injury,nation,city,troop,leadership,leadership2,strength,strength2,intel,intel2,explevel,experience,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,killturn,age,personal,special,specage,special2,specage2,mode,con,connect from general where no='$no'";
$query = "select block,no,name,picture,imgsvr,injury,nation,city,troop,leadership,leadership2,strength,strength2,intel,intel2,explevel,experience,level,gold,rice,crew,crewtype,train,atmos,weapon,book,horse,item,turntime,killturn,age,personal,special,specage,special2,specage2,mode,con,connect from general where no='$no'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$general = MYDB_fetch_array($result);
@@ -686,7 +686,7 @@ function generalInfo($no) {
}
$call = getCall($general['leadership'], $general['strength'], $general['intel']);
$typename = GameUnitConst::byId($general['crewtype'])->name;
$weapname = getItemName($general['weap']);
$weapname = getItemName($general['weapon']);
$bookname = getItemName($general['book']);
$horsename = getItemName($general['horse']);
$itemname = displayItemInfo($general['item']);
@@ -738,7 +738,7 @@ function generalInfo($no) {
elseif($general['mode'] == 1) { $general['mode'] = "<font color=limegreen>수비 함(훈사60)</font>"; }
else { $general['mode'] = "<font color=red>수비 안함</font>"; }
$weapImage = ServConfig::$gameImagePath."/weap{$general['crewtype']}.png";
$weapImage = ServConfig::$gameImagePath."/weapon{$general['crewtype']}.png";
if($show_img_level < 2) { $weapImage = ServConfig::$sharedIconPath."/default.jpg"; };
$imageTemp = GetImageURL($general['imgsvr']);
echo "<table width=498 class='tb_layout bg2'>
@@ -1625,7 +1625,7 @@ function uniqueItem($general, $log, $vote=0) {
$item = [];
if($general['npc'] >= 2) { return $log; }
if($general['weap'] > 6 || $general['book'] > 6 || $general['horse'] > 6 || $general['item'] > 6) { return $log; }
if($general['weapon'] > 6 || $general['book'] > 6 || $general['horse'] > 6 || $general['item'] > 6) { return $log; }
$admin = $gameStor->getValues(['year', 'month', 'scenario']);
@@ -1645,14 +1645,14 @@ function uniqueItem($general, $log, $vote=0) {
if(rand() % $prob == 0) {
//셋중 선택
$selGroup = [
20 - $db->queryFirstField('SELECT count(*) from general where weap > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where weapon > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where book > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where horse > 6'),
20 - $db->queryFirstField('SELECT count(*) from general where item > 6')
];
$sel = Util::choiceRandomUsingWeight($selGroup);
switch($sel) {
case 0: $type = "weap"; break;
case 0: $type = "weapon"; break;
case 1: $type = "book"; break;
case 2: $type = "horse"; break;
case 3: $type = "item"; break;