diff --git a/hwe/_admin2.php b/hwe/_admin2.php index 2b6b4732..a17ffd53 100644 --- a/hwe/_admin2.php +++ b/hwe/_admin2.php @@ -76,7 +76,7 @@ echo " 아이템 지급 - "; foreach(GameConst::$allItems as $itemCategories){ foreach($itemCategories as $item=>$cnt){ if($cnt == 0){ diff --git a/hwe/_admin2_submit.php b/hwe/_admin2_submit.php index de49c757..6f1da795 100644 --- a/hwe/_admin2_submit.php +++ b/hwe/_admin2_submit.php @@ -230,12 +230,12 @@ switch($btn) { if($item === 'None'){ $db->update('general', [ - 'weap'=>'None' + 'weapon'=>'None' ], '`no` IN %li', $genlist); } else{ $db->update('general', [ - 'weap'=>$item + 'weapon'=>$item ], '`no` IN %li', $genlist, $item); } break; diff --git a/hwe/a_bestGeneral.php b/hwe/a_bestGeneral.php index 48f085cc..fec31459 100644 --- a/hwe/a_bestGeneral.php +++ b/hwe/a_bestGeneral.php @@ -181,7 +181,7 @@ $generals = array_map(function($general) use($nationColor, $nationName) { dex0, dex10, dex20, dex30, dex40, ttw, ttd, ttl, tlw, tld, tll, tpw, tpd, tpl, tiw, tid, til, betgold, betwin, betwingold, - horse, weap, book, item + horse, weapon, book, item FROM general WHERE %l", $btn == "NPC 보기"?"npc>=2":"npc<2")); @@ -225,7 +225,7 @@ foreach($types as $idx=>[$typeName, $typeValue, $typeFunc]){ //유니크 아이템 소유자 $itemTypes = [ 'horse'=>'명 마', - 'weap'=>'명 검', + 'weapon'=>'명 검', 'book'=>'명 서', 'item'=>'도 구' ]; diff --git a/hwe/c_tournament.php b/hwe/c_tournament.php index 55b28e27..c30fbcc5 100644 --- a/hwe/c_tournament.php +++ b/hwe/c_tournament.php @@ -42,7 +42,7 @@ if($btn == '참가') { exit(1); } - $general = $db->queryFirstRow('SELECT no,name,npc,leadership,strength,intel,explevel,gold,horse,weap,book FROM general WHERE `no`=%i', $me['no']); + $general = $db->queryFirstRow('SELECT no,name,npc,leadership,strength,intel,explevel,gold,horse,weapon,book FROM general WHERE `no`=%i', $me['no']); //{$admin['develcost']}원 참가비 if($general['gold'] < $admin['develcost']) { @@ -71,7 +71,7 @@ if($btn == '참가') { 'grp'=>$grp, 'grp_no'=>$grpMemberCount, 'h'=>$general['horse'], - 'w'=>$general['weap'], + 'w'=>$general['weapon'], 'b'=>$general['book'] ]); $db->update('general', [ @@ -104,7 +104,7 @@ if($btn == "자동개최설정") { $gameStor->phase = 0; } elseif($btn == "투입" || $btn == "무명투입" || $btn == "쪼렙투입" || $btn == "일반투입" || $btn == "굇수투입" || $btn == "랜덤투입") { if($btn == "투입") { - $query = "select no,name,npc,leadership,strength,intel,explevel,gold,horse,weap,book from general where no='$gen'"; + $query = "select no,name,npc,leadership,strength,intel,explevel,gold,horse,weapon,book from general where no='$gen'"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); $general['gold'] -= $admin['develcost']; @@ -119,7 +119,7 @@ if($btn == "자동개최설정") { $general['gold'] = 0; } elseif($btn == "쪼렙투입") { $sel = rand() % 32; - $query = "select no,name,npc,leadership,strength,intel,explevel,gold,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} limit {$sel},1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,gold,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} limit {$sel},1"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); $general['gold'] -= $admin['develcost']; @@ -136,18 +136,18 @@ if($btn == "자동개최설정") { $sel = rand() % 32 + $genCount - 8; - $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); $general['gold'] -= $admin['develcost']; } elseif($btn == "굇수투입") { $sel = rand() % 32; - $query = "select no,name,npc,leadership,strength,intel,explevel,gold,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,gold,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); $general['gold'] -= $admin['develcost']; } elseif($btn == "랜덤투입") { - $query = "select no,name,npc,leadership,strength,intel,explevel,gold,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by rand() limit 0,1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,gold,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by rand() limit 0,1"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); $general['gold'] -= $admin['develcost']; @@ -174,7 +174,7 @@ if($btn == "자동개최설정") { 'grp'=>$grp, 'grp_no'=>$grpMemberCount, 'h'=>$general['horse'], - 'w'=>$general['weap'], + 'w'=>$general['weapon'], 'b'=>$general['book'] ]); $db->update('general', [ @@ -211,7 +211,7 @@ if($btn == "자동개최설정") { for($i=0; $i < $z; $i++) { $sel = rand() % 32; if($btn == "쪼렙전부투입") { - $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} limit {$sel},1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} limit {$sel},1"; } elseif($btn == "일반전부투입") { //참가한 사람 평균치 $query = "select AVG({$tp3}) as av from general where tournament=1"; @@ -225,11 +225,11 @@ if($btn == "자동개최설정") { $sel += $genCount - 8; - $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; } elseif($btn == "굇수전부투입") { - $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by {$tp} desc limit {$sel},1"; } else { - $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weap,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by rand() limit 0,1"; + $query = "select no,name,npc,leadership,strength,intel,explevel,leadership+strength+intel as total,horse,weapon,book from general where tournament=0 and gold>='{$admin['develcost']}' and npc>=2 order by rand() limit 0,1"; } $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); @@ -247,7 +247,7 @@ if($btn == "자동개최설정") { 'grp'=>$grp, 'grp_no'=>$grp_no, 'h'=>$general['horse'], - 'w'=>$general['weap'], + 'w'=>$general['weapon'], 'b'=>$general['book'] ]); $db->update('general', [ diff --git a/hwe/c_vote.php b/hwe/c_vote.php index 0c102425..0fa70771 100644 --- a/hwe/c_vote.php +++ b/hwe/c_vote.php @@ -22,7 +22,7 @@ $gameStor = KVStorage::getStorage($db, 'game_env'); $admin = $gameStor->getValues(['develcost', 'cost', 'vote_title', 'vote', 'votecomment']); -$me = $db->queryFirstRow('SELECT no,vote,name,nation,horse,weap,book,item,npc from general where owner=%i', $userID); +$me = $db->queryFirstRow('SELECT no,vote,name,nation,horse,weapon,book,item,npc from general where owner=%i', $userID); if($btn == "투표" && $me['vote'] == 0 && $sel > 0) { $develcost = $admin['develcost'] * 5; diff --git a/hwe/func.old.php b/hwe/func.old.php index 907de555..9188f438 100644 --- a/hwe/func.old.php +++ b/hwe/func.old.php @@ -778,7 +778,7 @@ function generalInfo($no) { $show_img_level = $gameStor->show_img_level; - $query = "select block,no,name,picture,imgsvr,injury,nation,city,troop,leadership,leadership2,strength,strength2,intel,intel2,explevel,experience,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,killturn,age,personal,special,specage,special2,specage2,mode,con,connect from general where no='$no'"; + $query = "select block,no,name,picture,imgsvr,injury,nation,city,troop,leadership,leadership2,strength,strength2,intel,intel2,explevel,experience,level,gold,rice,crew,crewtype,train,atmos,weapon,book,horse,item,turntime,killturn,age,personal,special,specage,special2,specage2,mode,con,connect from general where no='$no'"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); @@ -818,7 +818,7 @@ function generalInfo($no) { } $call = getCall($general['leadership'], $general['power'], $general['intel']); $typename = GameUnitConst::byId($general['crewtype'])->name; - $weapname = getItemName($general['weap']); + $weapname = getItemName($general['weapon']); $bookname = getItemName($general['book']); $horsename = getItemName($general['horse']); $itemname = displayItemInfo($general['item']); @@ -871,7 +871,7 @@ function generalInfo($no) { elseif($general['mode'] == 1) { $general['mode'] = "수비 함(훈사60)"; } else { $general['mode'] = "수비 안함"; } - $weapImage = ServConfig::$gameImagePath."/weap{$general['crewtype']}.png"; + $weapImage = ServConfig::$gameImagePath."/weapon{$general['crewtype']}.png"; if($show_img_level < 2) { $weapImage = ServConfig::$sharedIconPath."/default.jpg"; }; $imageTemp = GetImageURL($general['imgsvr']); echo " @@ -2195,7 +2195,7 @@ function uniqueItemEx(int $generalID, ActionLogger $logger, string $acquireType= $db = DB::db(); $gameStor = KVStorage::getStorage($db, 'game_env'); - $general = $db->queryFirstRow('SELECT no,name,nation,npc,weap,book,horse,item FROM general WHERE no=%i', $generalID); + $general = $db->queryFirstRow('SELECT no,name,nation,npc,weapon,book,horse,item FROM general WHERE no=%i', $generalID); if(!$general){ return false; } @@ -2203,7 +2203,7 @@ function uniqueItemEx(int $generalID, ActionLogger $logger, string $acquireType= if($general['npc'] >= 2) { return false; } - if($general['horse'] > 6 || $general['weap'] > 6 || $general['book'] > 6 || $general['item'] > 6){ + if($general['horse'] > 6 || $general['weapon'] > 6 || $general['book'] > 6 || $general['item'] > 6){ return false; } @@ -2238,7 +2238,7 @@ function uniqueItemEx(int $generalID, ActionLogger $logger, string $acquireType= $availableUnique = []; $itemTypes = [ 'horse'=>'getItemName', - 'weap'=>'getItemName', + 'weapon'=>'getItemName', 'book'=>'getItemName', 'item'=>'getItemName' ]; @@ -2292,7 +2292,7 @@ function uniqueItem($general, $log, $vote=0) { $item = []; if($general['npc'] >= 2) { return $log; } - if($general['weap'] > 6 || $general['book'] > 6 || $general['horse'] > 6 || $general['item'] > 6) { return $log; } + if($general['weapon'] > 6 || $general['book'] > 6 || $general['horse'] > 6 || $general['item'] > 6) { return $log; } $admin = $gameStor->getValues(['year', 'month', 'scenario']); @@ -2313,7 +2313,7 @@ function uniqueItem($general, $log, $vote=0) { //셋중 선택 $sel = rand() % 4; switch($sel) { - case 0: $type = "weap"; break; + case 0: $type = "weapon"; break; case 1: $type = "book"; break; case 2: $type = "horse"; break; case 3: $type = "item"; break; diff --git a/hwe/func.php b/hwe/func.php index 29ba5f5e..68195d8f 100644 --- a/hwe/func.php +++ b/hwe/func.php @@ -635,7 +635,7 @@ function generalInfo($no) { $show_img_level = $gameStor->show_img_level; - $query = "select block,no,name,picture,imgsvr,injury,nation,city,troop,leadership,leadership2,strength,strength2,intel,intel2,explevel,experience,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,killturn,age,personal,special,specage,special2,specage2,mode,con,connect from general where no='$no'"; + $query = "select block,no,name,picture,imgsvr,injury,nation,city,troop,leadership,leadership2,strength,strength2,intel,intel2,explevel,experience,level,gold,rice,crew,crewtype,train,atmos,weapon,book,horse,item,turntime,killturn,age,personal,special,specage,special2,specage2,mode,con,connect from general where no='$no'"; $result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); $general = MYDB_fetch_array($result); @@ -686,7 +686,7 @@ function generalInfo($no) { } $call = getCall($general['leadership'], $general['strength'], $general['intel']); $typename = GameUnitConst::byId($general['crewtype'])->name; - $weapname = getItemName($general['weap']); + $weapname = getItemName($general['weapon']); $bookname = getItemName($general['book']); $horsename = getItemName($general['horse']); $itemname = displayItemInfo($general['item']); @@ -738,7 +738,7 @@ function generalInfo($no) { elseif($general['mode'] == 1) { $general['mode'] = "수비 함(훈사60)"; } else { $general['mode'] = "수비 안함"; } - $weapImage = ServConfig::$gameImagePath."/weap{$general['crewtype']}.png"; + $weapImage = ServConfig::$gameImagePath."/weapon{$general['crewtype']}.png"; if($show_img_level < 2) { $weapImage = ServConfig::$sharedIconPath."/default.jpg"; }; $imageTemp = GetImageURL($general['imgsvr']); echo "
@@ -1625,7 +1625,7 @@ function uniqueItem($general, $log, $vote=0) { $item = []; if($general['npc'] >= 2) { return $log; } - if($general['weap'] > 6 || $general['book'] > 6 || $general['horse'] > 6 || $general['item'] > 6) { return $log; } + if($general['weapon'] > 6 || $general['book'] > 6 || $general['horse'] > 6 || $general['item'] > 6) { return $log; } $admin = $gameStor->getValues(['year', 'month', 'scenario']); @@ -1645,14 +1645,14 @@ function uniqueItem($general, $log, $vote=0) { if(rand() % $prob == 0) { //셋중 선택 $selGroup = [ - 20 - $db->queryFirstField('SELECT count(*) from general where weap > 6'), + 20 - $db->queryFirstField('SELECT count(*) from general where weapon > 6'), 20 - $db->queryFirstField('SELECT count(*) from general where book > 6'), 20 - $db->queryFirstField('SELECT count(*) from general where horse > 6'), 20 - $db->queryFirstField('SELECT count(*) from general where item > 6') ]; $sel = Util::choiceRandomUsingWeight($selGroup); switch($sel) { - case 0: $type = "weap"; break; + case 0: $type = "weapon"; break; case 1: $type = "book"; break; case 2: $type = "horse"; break; case 3: $type = "item"; break; diff --git a/hwe/func_process.old.php b/hwe/func_process.old.php index c2e4be0f..8d1def81 100644 --- a/hwe/func_process.old.php +++ b/hwe/func_process.old.php @@ -50,7 +50,7 @@ function getGeneralLeadership($general, $withInjury, $withItem, $withStatAdjust, /** * 장수의 무력을 받아옴 * - * @param array $general 장수 정보, power, injury, weap 사용 + * @param array $general 장수 정보, power, injury, weapon 사용 * @param bool $withInjury 부상값 사용 여부 * @param bool $withItem 아이템 적용 여부 * @param bool $withStatAdjust 추가 능력치 보정 사용 여부 @@ -68,7 +68,7 @@ function getGeneralStrength($general, $withInjury, $withItem, $withStatAdjust, $ } if($withItem){ - $power += getWeapEff($general['weap']); + $power += getWeapEff($general['weapon']); } if($withStatAdjust){ @@ -2281,7 +2281,7 @@ function process_48(&$general) { $log[] = "●{$admin['month']}월:구입할 수 있는 물건이 아닙니다. 구입 실패. <1>$date"; } elseif($general['gold'] < $cost && $type != 0) { $log[] = "●{$admin['month']}월:자금이 모자랍니다. 구입 실패. <1>$date"; - } elseif($general['weap'] == 0 && $isweap == 0 && $type == 0) { + } elseif($general['weapon'] == 0 && $isweap == 0 && $type == 0) { $log[] = "●{$admin['month']}월:무기가 없습니다. 판매 실패. <1>$date"; } elseif($general['book'] == 0 && $isweap == 1 && $type == 0) { $log[] = "●{$admin['month']}월:서적이 없습니다. 판매 실패. <1>$date"; @@ -2294,13 +2294,13 @@ function process_48(&$general) { if($type != 0) { $josaUl = JosaUtil::pick(getItemName($type), '을'); $log[] = "●{$admin['month']}월:".getItemName($type)."{$josaUl} 구입했습니다. <1>$date"; - $query = "update general set resturn='SUCCESS',weap='$type',gold=gold-'$cost' where no='{$general['no']}'"; + $query = "update general set resturn='SUCCESS',weapon='$type',gold=gold-'$cost' where no='{$general['no']}'"; MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); } else { - $cost = Util::round(getItemCost($general['weap']) / 2); - $josaUl = JosaUtil::pick(getItemName($general['weap']), '을'); - $log[] = "●{$admin['month']}월:".getItemName($general['weap'])."{$josaUl} 판매했습니다. <1>$date"; - $query = "update general set resturn='SUCCESS',weap='0',gold=gold+'$cost' where no='{$general['no']}'"; + $cost = Util::round(getItemCost($general['weapon']) / 2); + $josaUl = JosaUtil::pick(getItemName($general['weapon']), '을'); + $log[] = "●{$admin['month']}월:".getItemName($general['weapon'])."{$josaUl} 판매했습니다. <1>$date"; + $query = "update general set resturn='SUCCESS',weapon='0',gold=gold+'$cost' where no='{$general['no']}'"; MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),""); } } elseif($isweap == 1) { diff --git a/hwe/func_process_chief.old.php b/hwe/func_process_chief.old.php index b7c9219d..ef3ec50a 100644 --- a/hwe/func_process_chief.old.php +++ b/hwe/func_process_chief.old.php @@ -2067,7 +2067,7 @@ function process_76(&$general) { npc,npc_org,affinity,name,picture,nation, city,leadership,power,intel,experience,dedication, level,gold,rice,crew,crewtype,train,atmos,tnmt, - weap,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg, + weapon,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg, makelimit,bornyear,deadyear, dex0, dex10, dex20, dex30, dex40 ) values ( diff --git a/hwe/func_process_chief.php b/hwe/func_process_chief.php index 97ae2a79..1f983247 100644 --- a/hwe/func_process_chief.php +++ b/hwe/func_process_chief.php @@ -1584,7 +1584,7 @@ function process_76(&$general) { npc,npc_org,affinity,name,picture,nation, city,leadership,strength,intel,experience,dedication, level,gold,rice,crew,crewtype,train,atmos,tnmt, - weap,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg, + weapon,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg, makelimit,bornyear,deadyear, dex0, dex10, dex20, dex30, dex40 ) values ( diff --git a/hwe/func_process_personnel.old.php b/hwe/func_process_personnel.old.php index c7ca95e8..94714293 100644 --- a/hwe/func_process_personnel.old.php +++ b/hwe/func_process_personnel.old.php @@ -501,7 +501,7 @@ function process_29(&$general) { npcid,npc,npc_org,affinity,name,picture,nation, city,leadership,power,intel,experience,dedication, level,gold,rice,crew,crewtype,train,atmos,tnmt, - weap,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg, + weapon,book,horse,turntime,killturn,age,belong,personal,special,specage,special2,specage2,npcmsg, makelimit,bornyear,deadyear, dex0, dex10, dex20, dex30, dex40 ) values ( diff --git a/hwe/func_process_sabotage.old.php b/hwe/func_process_sabotage.old.php index 720254b3..f82d0075 100644 --- a/hwe/func_process_sabotage.old.php +++ b/hwe/func_process_sabotage.old.php @@ -161,7 +161,7 @@ function process_32(&$general) { $srcNation = getNationStaticInfo($srcNationID); $destNation = getNationStaticInfo($destNationID); - $generalList = $db->query('SELECT `no`,leadership,horse,strength,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); + $generalList = $db->query('SELECT `no`,leadership,horse,strength,weapon,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); [ $srcGenScore, @@ -298,7 +298,7 @@ function process_33(&$general) { $srcNation = getNationStaticInfo($srcNationID); $destNation = getNationStaticInfo($destNationID); - $generalList = $db->query('SELECT `no`,leadership,horse,strength,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); + $generalList = $db->query('SELECT `no`,leadership,horse,strength,weapon,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); [ $srcGenScore, @@ -467,7 +467,7 @@ function process_34(&$general) { $srcNation = getNationStaticInfo($srcNationID); $destNation = getNationStaticInfo($destNationID); - $generalList = $db->query('SELECT `no`,leadership,horse,strength,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); + $generalList = $db->query('SELECT `no`,leadership,horse,strength,weapon,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); [ $srcGenScore, @@ -607,7 +607,7 @@ function process_35(&$general) { $srcNation = getNationStaticInfo($srcNationID); $destNation = getNationStaticInfo($destNationID); - $generalList = $db->query('SELECT `no`,leadership,horse,strength,weap,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); + $generalList = $db->query('SELECT `no`,leadership,horse,strength,weapon,intel,book,injury,level,special,special2 FROM general WHERE city=%i and nation=%i', $destCity['city'], $destCity['nation']); [ $srcGenScore, $srcSpecialScore, diff --git a/hwe/func_tournament.php b/hwe/func_tournament.php index c3735f96..8547d86b 100644 --- a/hwe/func_tournament.php +++ b/hwe/func_tournament.php @@ -335,7 +335,7 @@ function fillLowGenAll() { //자동신청하고, 돈 있고, 아직 참가 안한 장수 $freeJoiners = $db->query( - 'SELECT no,npc,name,leadership,strength,intel,explevel,horse,weap,book from general where tnmt=1 and tournament=0 order by rand() limit %d', + 'SELECT no,npc,name,leadership,strength,intel,explevel,horse,weapon,book from general where tnmt=1 and tournament=0 order by rand() limit %d', $toBeFilledCnt ); @@ -356,7 +356,7 @@ function fillLowGenAll() { 'grp'=>$grpIdx, 'grp_no'=>$grpCnt, 'h'=>$general['horse'], - 'w'=>$general['weap'], + 'w'=>$general['weapon'], 'b'=>$general['book'] ]; @@ -854,7 +854,7 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) { foreach([$gen1, $gen2] as $gen){ $horse = buildItemClass($gen['h']); - $weap = buildItemCalss($gen['w']); + $weapon = buildItemCalss($gen['w']); $book = buildItemCalss($gen['b']); //아이템 로그 @@ -876,8 +876,8 @@ function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type) { $log[] = "{$gen['name']}의 {$itemName}{$josaYi} 갈기를 휘날립니다!"; break; } } - if(!$weap->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 2)) { - $itemName = $weap->getName(); + if(!$weapon->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 2)) { + $itemName = $weapon->getName(); switch(rand()%4) { case 0: $josaYi = JosaUtil::pick($itemName, '이'); diff --git a/hwe/j_simulate_battle.php b/hwe/j_simulate_battle.php index 75a88fe2..bb2128f9 100644 --- a/hwe/j_simulate_battle.php +++ b/hwe/j_simulate_battle.php @@ -82,13 +82,13 @@ $rawDefenderNation = $query['defenderNation']; $generalCheck = [ 'required'=>[ 'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train', - 'intel', 'intel2', 'book', 'strength', 'strength2', 'weap', 'injury', 'leadership', 'leadership2', 'horse', 'item', + 'intel', 'intel2', 'book', 'strength', 'strength2', 'weapon', 'injury', 'leadership', 'leadership2', 'horse', 'item', 'explevel', 'experience', 'dedication', 'level', 'gold', 'rice', 'dex0', 'dex10', 'dex20', 'dex30', 'dex40', 'warnum', 'killnum', 'deathnum', 'killcrew', 'deathcrew', 'recwar' ], 'integer'=>[ 'no', 'nation', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train', - 'intel', 'intel2', 'book', 'strength', 'strength2', 'weap', 'injury', 'leadership', 'leadership2', 'horse', 'item', + 'intel', 'intel2', 'book', 'strength', 'strength2', 'weapon', 'injury', 'leadership', 'leadership2', 'horse', 'item', 'explevel', 'experience', 'dedication', 'level', 'gold', 'rice', 'dex0', 'dex10', 'dex20', 'dex30', 'dex40', 'warnum', 'killnum', 'deathnum', 'killcrew', 'deathcrew' ], @@ -112,7 +112,7 @@ $generalCheck = [ ['train', [40, GameConst::$maxTrainByWar]], ['atmos', [40, GameConst::$maxAtmosByWar]], ['book', [0, 26]], - ['weap', [0, 26]], + ['weapon', [0, 26]], ['horse', [0, 26]], ['item', [0, 26]], ['explevel', [0, 300]], diff --git a/hwe/js/battle_simulator.js b/hwe/js/battle_simulator.js index 62f28c5a..5abc1343 100644 --- a/hwe/js/battle_simulator.js +++ b/hwe/js/battle_simulator.js @@ -159,7 +159,7 @@ jQuery(function($){ setVal('.form_leadership', data.leadership); setVal('.form_general_horse', data.horse); setVal('.form_strength', data.strength); - setVal('.form_general_weap', data.weap); + setVal('.form_general_weap', data.weapon); setVal('.form_intel', data.intel); setVal('.form_general_book', data.book); setVal('.form_general_item', data.item); @@ -206,7 +206,7 @@ jQuery(function($){ leadership:getInt('.form_leadership'), horse:getInt('.form_general_horse'), strength:getInt('.form_strength'), - weap:getInt('.form_general_weap'), + weapon:getInt('.form_general_weap'), intel:getInt('.form_intel'), book:getInt('.form_general_book'), item:getInt('.form_general_item'), diff --git a/hwe/process_war.php b/hwe/process_war.php index 4e74768d..347c52d7 100644 --- a/hwe/process_war.php +++ b/hwe/process_war.php @@ -34,7 +34,7 @@ function processWar(General $attackerGeneral, array $rawAttackerNation, array $r $city = new WarUnitCity($rawDefenderCity, $rawDefenderNation, $year, $month, $cityRate); $defenderList = []; - foreach ($db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,strength,strength2,weap,injury,leadership,leadership2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city')) as $rawGeneral){ + foreach ($db->query('SELECT no,name,nation,turntime,personal,special2,crew,crewtype,atmos,train,intel,intel2,book,strength,strength2,weapon,injury,leadership,leadership2,horse,item,explevel,experience,dedication,level,gold,rice,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,mode FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and ((train>=60 and atmos>=60 and mode=1) or (train>=80 and atmos>=80 and mode=2))', $city->getVar('nation'), $city->getVar('city')) as $rawGeneral){ $defenderList[] = new General($rawGeneral, $rawDefenderCity, $year, $month); } diff --git a/hwe/processing.old.php b/hwe/processing.old.php index 26632331..5ba7a265 100644 --- a/hwe/processing.old.php +++ b/hwe/processing.old.php @@ -287,7 +287,7 @@ function command_11($turn, $command, bool $is모병 = false) { $crewObj->img = ServConfig::$sharedIconPath."/default.jpg"; } else{ - $crewObj->img = ServConfig::$gameImagePath."/weap".$unit->id.".png"; + $crewObj->img = ServConfig::$gameImagePath."/weapon".$unit->id.".png"; } $crewObj->baseRiceShort = round($crewObj->baseRice, 1); diff --git a/hwe/sammo/Command/General/che_군량매매.php b/hwe/sammo/Command/General/che_군량매매.php index ef1ca5df..a4f76bda 100644 --- a/hwe/sammo/Command/General/che_군량매매.php +++ b/hwe/sammo/Command/General/che_군량매매.php @@ -30,7 +30,7 @@ class che_군량매매 extends Command\GeneralCommand{ static $itemMap = [ 'horse'=>'명마', - 'weap'=>'무기', + 'weapon'=>'무기', 'book'=>'서적', 'item'=>'도구', ]; diff --git a/hwe/sammo/Command/General/che_장비매매.php b/hwe/sammo/Command/General/che_장비매매.php index 832051a0..d86f8b05 100644 --- a/hwe/sammo/Command/General/che_장비매매.php +++ b/hwe/sammo/Command/General/che_장비매매.php @@ -30,7 +30,7 @@ class che_장비매매 extends Command\GeneralCommand{ static $itemMap = [ 'horse'=>'명마', - 'weap'=>'무기', + 'weapon'=>'무기', 'book'=>'서적', 'item'=>'도구', ]; diff --git a/hwe/sammo/Command/General/che_화계.php b/hwe/sammo/Command/General/che_화계.php index 756b0a3f..dedb6eaf 100644 --- a/hwe/sammo/Command/General/che_화계.php +++ b/hwe/sammo/Command/General/che_화계.php @@ -218,7 +218,7 @@ class che_화계 extends Command\GeneralCommand{ [$year, $month] = [$env['year'], $env['month']]; foreach($db->query( - 'SELECT `no`,name,city,nation,level,leadership,horse,strength,weap,intel,book,item,last_turn,injury,special,special2 FROM general WHERE city = %i', + 'SELECT `no`,name,city,nation,level,leadership,horse,strength,weapon,intel,book,item,last_turn,injury,special,special2 FROM general WHERE city = %i', $destCityID, $destNationID ) as $rawDestCityGeneral){ diff --git a/hwe/sammo/General.php b/hwe/sammo/General.php index dbd11a13..117ea6ab 100644 --- a/hwe/sammo/General.php +++ b/hwe/sammo/General.php @@ -78,7 +78,7 @@ class General implements iAction{ $this->personalityObj = new $personalityClass; $this->itemObjs['horse'] = buildItemClass($raw['horse']); - $this->itemObjs['weapon'] = buildItemClass($raw['weap']); + $this->itemObjs['weapon'] = buildItemClass($raw['weapon']); $this->itemObjs['book'] = buildItemClass($raw['book']); $this->itemObjs['item'] = buildItemClass($raw['item']); } @@ -612,11 +612,11 @@ class General implements iAction{ $defaultEventColumn = [ 'no', 'name', 'city', 'nation', 'level', 'special', 'special2', 'personal', - 'horse', 'weap', 'book', 'item', 'last_turn' + 'horse', 'weapon', 'book', 'item', 'last_turn' ]; $fullColumn = [ 'no', 'name', 'name2', 'picture', 'imgsvr', 'nation', 'nations', 'city', 'troop', 'injury', 'affinity', - 'leadership', 'leadership2', 'strength', 'strength2', 'intel', 'intel2', 'weap', 'book', 'horse', 'item', + 'leadership', 'leadership2', 'strength', 'strength2', 'intel', 'intel2', 'weapon', 'book', 'horse', 'item', 'experience', 'dedication', 'level', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime', 'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong', 'personal', 'special', 'special2', 'mode', 'npc', 'npc_org', 'deadyear', 'npcmsg', diff --git a/hwe/schema.sql.orig b/hwe/schema.sql.orig index b5281266..d64adbeb 100644 --- a/hwe/schema.sql.orig +++ b/hwe/schema.sql.orig @@ -40,7 +40,7 @@ $general_schema = " gold int(6) default 0, rice int(6) default 0, crew int(5) default 0, crewtype int(2) default 0, train int(3) default 0, atmos int(3) default 0, - weap int(2) default 0, book int(2) default 0, + weapon int(2) default 0, book int(2) default 0, horse int(2) default 0, item int(2) default 0, turntime datetime, recwar datetime, makenation char(255), makelimit int(2) default 24, diff --git a/hwe/sql/schema.sql b/hwe/sql/schema.sql index c952d14a..99475846 100644 --- a/hwe/sql/schema.sql +++ b/hwe/sql/schema.sql @@ -47,7 +47,7 @@ CREATE TABLE `general` ( `crewtype` INT(2) NOT NULL DEFAULT '0', `train` INT(3) NOT NULL DEFAULT '0', `atmos` INT(3) NOT NULL DEFAULT '0', - `weap` VARCHAR(20) NOT NULL DEFAULT 'None', + `weapon` VARCHAR(20) NOT NULL DEFAULT 'None', `book` VARCHAR(20) NOT NULL DEFAULT 'None', `horse` VARCHAR(20) NOT NULL DEFAULT 'None', `item` VARCHAR(20) NOT NULL DEFAULT 'None',