동시에 관직이 여러번 뛸때에도 관직 보상 많이 줌
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+26
-20
@@ -1005,8 +1005,10 @@ function updateNationState() {
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}
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if($nationlevel > $nation['level']) {
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$levelDiff = $nationlevel - $nation['level'];
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$oldLevel = $nation['level'];
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$nation['level'] = $nationlevel;
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switch($nationlevel) {
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case 7:
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@@ -1030,29 +1032,33 @@ function updateNationState() {
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break;
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}
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//유니크 아이템 하나 돌리자
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$targetKillTurn = $admin['killturn'];
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$targetKillTurn -= 24 * 60 / $admin['turnterm'];
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$nationGenList = $db->query('SELECT no, level, belong, horse, weap, book, item FROM general WHERE nation = %i AND killturn >= %i AND npc < 2', $nation['nation'], $targetKillTurn);
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$uniqueLotteryWeightList = [];
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foreach(range(1, $levelDiff) as $idx){
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//유니크 아이템 하나 돌리자
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$targetKillTurn = $admin['killturn'];
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$targetKillTurn -= 24 * 60 / $admin['turnterm'];
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$nationGenList = $db->query('SELECT no, level, belong, horse, weap, book, item FROM general WHERE nation = %i AND killturn >= %i AND npc < 2', $nation['nation'], $targetKillTurn);
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$uniqueLotteryWeightList = [];
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foreach($nationGenList as $nationGen){
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if($nationGen['horse'] > 6 || $nationGen['weap'] > 6 || $nationGen['book'] > 6 || $nationGen['item'] > 6){
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continue;
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foreach($nationGenList as $nationGen){
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if($nationGen['horse'] > 6 || $nationGen['weap'] > 6 || $nationGen['book'] > 6 || $nationGen['item'] > 6){
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continue;
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}
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$score = $nationGen['belong'] + 5; //임관 년도 + 5
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if($nationGen['level'] == 12){
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$score += 200; //NOTE: 꼬우면 군주하세요.
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}
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else if($nationGen['level'] == 11){
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$score += 100;
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}
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else if($nationGen['level'] > 4){
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$score += 50;
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}
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$uniqueLotteryWeightList[$nationGen['no']] = $score;
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}
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$score = $nationGen['belong'] + 5; //임관 년도 + 5
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if($nationGen['level'] == 12){
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$score += 200; //NOTE: 꼬우면 군주하세요.
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}
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else if($nationGen['level'] == 11){
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$score += 100;
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}
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else if($nationGen['level'] > 4){
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$score += 50;
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}
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$uniqueLotteryWeightList[$nationGen['no']] = $score;
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guaranteedUniqueItemLottery($uniqueLotteryWeightList, '작위보상');
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}
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guaranteedUniqueItemLottery($uniqueLotteryWeightList, '작위보상');
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$lastAssemblerID = $gameStor->assembler_id??0;
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