refac: 장수 삭제를 api로 이동

This commit is contained in:
2022-07-02 02:43:10 +09:00
parent 398c11e607
commit 687559a1a3
6 changed files with 81 additions and 84 deletions
-1
View File
@@ -83,7 +83,6 @@ return [
'hwe/j_board_article_add.php',
'hwe/j_board_comment_add.php',
'hwe/j_board_get_articles.php',
'hwe/j_die_immediately.php',
'hwe/j_diplomacy_destroy_letter.php',
'hwe/j_diplomacy_get_letter.php',
'hwe/j_diplomacy_respond_letter.php',
+7 -7
View File
@@ -5,8 +5,8 @@ namespace sammo;
include "lib.php";
include "func.php";
$showDieImmediatelyBtn = false;
$availableDieImmediately = false;
$showDieOnPrestart = false;
$availableDieOnPrestart = false;
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
@@ -32,9 +32,9 @@ $targetTime = addTurn($me->getVar('lastrefresh'), $gameStor->turnterm, 2);
if ($gameStor->turntime <= $gameStor->opentime) {
//서버 가오픈시 할 수 있는 행동
if ($me->getNPCType() == 0) {
$showDieImmediatelyBtn = true;
$showDieOnPrestartBtn = true;
if ($targetTime <= TimeUtil::now()) {
$availableDieImmediately = true;
$availableDieOnPrestart = true;
}
}
}
@@ -51,7 +51,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<meta name="viewport" content="width=500" />
<title><?= UniqueConst::$serverName ?>: 내정보</title>
<?= WebUtil::printStaticValues([
'availableDieImmediately' => $availableDieImmediately,
'availableDieOnPrestart' => $availableDieOnPrestart,
'staticValues' => [
'items' => Util::mapWithKey(fn (string $key, BaseItem $item) => [
'name' => $item->getName(),
@@ -122,9 +122,9 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<!--빙의 해제용 삭턴 조절<br>
<a href="b_myPage.php?detachNPC=1"><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>빙의 해체 요청</button></a>-->
<?php if ($showDieImmediatelyBtn) : ?>
<?php if ($showDieOnPrestartBtn) : ?>
가오픈 기간 내 장수 삭제 (<?= substr($targetTime, 0, 19) ?> 부터)<br>
<a href="c_die_immediately.php" id='die_immediately'><button type="button" style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>장수 삭제</button></a><br><br>
<button type="button" id='dieOnPrestart' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>장수 삭제</button><br><br>
<?php endif; ?>
<?php if ($gameStor->npcmode == 2 && $me->getNPCType() == 0) : ?>
-61
View File
@@ -1,61 +0,0 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
WebUtil::requireAJAX();
$availableDieImmediately = false;
//로그인 검사
$session = Session::requireGameLogin();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$general = $db->queryFirstRow('SELECT no,name,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if(!$general){
Json::die([
'result'=>false,
'reason'=>'장수가 없습니다.'
]);
}
increaseRefresh("장수 삭제", 1);
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
if($gameStor->turntime > $gameStor->opentime){
Json::die([
'result'=>false,
'reason'=>'이미 서버가 시작되었습니다.'
]);
}
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
if($targetTime > TimeUtil::now()){
$targetTimeShort = substr($targetTime, 0, 19);
Json::die([
'result'=>false,
'reason'=>"아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다."
]);
}
$generalObj = General::createGeneralObjFromDB($general['no']);
if($generalObj instanceof DummyGeneral){
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $generalObj->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
$session->logoutGame();
Json::die([
'result'=>true,
'reason'=>'success'
]);
+71
View File
@@ -0,0 +1,71 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\DummyGeneral;
use sammo\Session;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
use sammo\TimeUtil;
use function sammo\addTurn;
use function sammo\increaseRefresh;
class DieOnPrestart extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag)
{
//로그인 검사
$userID = $session->userID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['turnterm', 'opentime', 'turntime', 'year', 'month']);
$general = $db->queryFirstRow('SELECT no,name,owner_name,npc,lastrefresh FROM general WHERE owner=%i AND npc = 0', $userID);
if (!$general) {
return '장수가 없습니다';
}
increaseRefresh("장수 삭제", 1);
if ($gameStor->turntime > $gameStor->opentime) {
return '게임이 시작되었습니다.';
}
//서버 가오픈시 할 수 있는 행동
$targetTime = addTurn($general['lastrefresh'], $gameStor->turnterm, 2);
if ($targetTime > TimeUtil::now()) {
$targetTimeShort = substr($targetTime, 0, 19);
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createGeneralObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
$generalName = $generalObj->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$generalObj->kill($db, true, "<Y>{$generalName}</>{$josaYi} 이 홀연히 모습을 <R>감추었습니다</>");
$session->logoutGame();
return null;
}
}
+1
View File
@@ -125,6 +125,7 @@ const apiRealPath = {
DropItem: PUT as APICallT<{
itemType: ItemTypeKey;
}>,
DieOnPrestart: POST as APICallT<undefined>,
},
Global: {
GeneralList: GET as APICallT<undefined, GeneralListResponse>,
+2 -15
View File
@@ -130,22 +130,15 @@ $(function ($) {
});
$('#die_immediately').on('click', async function (e) {
$('#dieOnPrestart').on('click', async function (e) {
e.preventDefault();
if (!confirm('정말로 삭제하시겠습니까?')) {
return false;
}
let result: InvalidResponse;
try {
const response = await axios({
url: 'j_die_immediately.php',
method: 'post',
responseType: 'json',
});
result = response.data;
await SammoAPI.General.DieOnPrestart();
}
catch (e) {
console.log(e);
@@ -154,12 +147,6 @@ $(function ($) {
return;
}
if (!result.result) {
alert(`실패했습니다: ${result.reason}`);
location.reload();
return;
}
location.replace('..');
});