feat,wip: 유니크 경매 시작

This commit is contained in:
2022-06-09 01:21:21 +09:00
parent e0c209bcbb
commit 606fa4a922
6 changed files with 18 additions and 358 deletions
-218
View File
@@ -1673,215 +1673,6 @@ function giveRandomUniqueItem(RandUtil $rng, General $general, string $acquireTy
return true;
}
function rollbackInheritUniqueTrial(General $general, string $itemKey, string $reason)
{
$ownerID = $general->getVar('owner');
$db = DB::db();
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
LogText("선택유니크 롤백:{$ownerID}", [$itemKey, $itemTrials]);
unset($itemTrials[$itemKey]);
if (count($itemTrials) == 0) {
$itemTrials = null;
}
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$ownerID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if ($ownTrial) {
//두 값이 general, KVStorage 둘다 있고, 이중에선 KVStorage 값을 기준으로 하자 따르자
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$ownerID}");
$general->increaseInheritancePoint(InheritanceKey::previous, $amount);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, -$amount);
LogText("선택유니크 롤백포인트:{$ownerID}", $amount);
$userLogger = new UserLogger($ownerID);
$userLogger->push("{$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
}
//메시지
$staticNation = $general->getStaticNation();
$unlimited = new \DateTime('9999-12-31');
$src = new MessageTarget(0, '', 0, 'System', '#000000');
$dest = new MessageTarget($general->getID(), $general->getName(), $general->getNationID(), $staticNation['name'], $staticNation['color'], GetImageURL($general->getVar('imgsvr'), $general->getVar('picture')));
$josaUl = JosaUtil::pick($itemName, '을');
$msg = new Message(
Message::MSGTYPE_PRIVATE,
$src,
$dest,
"{$itemName}{$josaUl} 얻지 못했습니다. {$reason}",
new DateTime(),
$unlimited,
[]
);
$general->applyDB($db);
$msg->send(true);
}
function tryRollbackInheritUniqueItem(RandUtil $rng, General $general): void
{
tryInheritUniqueItem($rng, $general, 'Rollback', true);
}
function tryInheritUniqueItem(RandUtil $rng, General $general, string $acquireType = '아이템', bool $justRollback = false): bool
{
$ownerID = $general->getVar('owner');
if (!$ownerID) {
LogText("선택유니크 실패???: {$ownerID}", $general->getName());
return false;
}
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
arsort($itemTrials);
LogText("선택유니크항목: {$ownerID}", $itemTrials);
$db = DB::db();
$ownTarget = null;
$ownType = null;
foreach ($itemTrials as $itemKey => $amount) {
$availableItemTypes = [];
$reasons = [];
foreach (GameConst::$allItems as $itemType => $itemList) {
//아직은 그런 경우는 없지만 동일 유니크를 여러 부위에 장착할 수 있을지도 모름
if (!key_exists($itemKey, $itemList)) {
continue;
}
$ownItem = $general->getItem($itemType);
if ($ownItem->getRawClassName() == $itemKey) {
$reasons[] = '이미 그 유니크를 가지고 있습니다.';
continue;
}
if (!$ownItem->isBuyable()) {
$reasons[] = '이미 다른 유니크를 가지고 있습니다.';
continue;
}
$availableCnt = $itemList[$itemKey];
$occupiedCnt = $db->queryFirstField('SELECT count(*) FROM general WHERE %b = %s', $itemType, $itemKey);
if ($occupiedCnt >= $availableCnt) {
$reasons[] = '그 유니크는 모두 점유되었습니다.';
continue;
}
$availableItemTypes[] = $itemType;
}
if (!$availableItemTypes) {
rollbackInheritUniqueTrial($general, $itemKey, join(' ', $reasons));
continue;
}
$reasons = [];
$itemType = $rng->choice($availableItemTypes);
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}"); //혹시 itemKey의 크기가 37이 넘을 수 있을까?
$anyTrials = $trialStor->getAll();
if (!$anyTrials) {
//순서가 꼬였던 모양, 실제 값은 storage를 우선시하자
rollbackInheritUniqueTrial($general, $itemKey, '절차상의 오류입니다.');
continue;
}
//XXX: 정렬할 필요 없지 않나?
usort($anyTrials, function ($lhsTrial, $rhsTrial) {
[,, $lhsAmount] = $lhsTrial;
[,, $rhsAmount] = $rhsTrial;
return $rhsAmount <=> $lhsAmount; //큰 값이 앞에 오도록
});
LogText("선택유니크상태 {$ownerID} {$itemKey}", $anyTrials);
//공동 1등인데 본인이 있을 수도 있다.
[,, $topAmount] = $anyTrials[0];
if ($amount < $topAmount) {
$compAmount = $topAmount / $amount;
if ($compAmount > 2.0) {
$compText = '엄청난 차이로 ';
} else if ($compAmount > 1.2) {
$compText = '큰 차이로 ';
} else if ($compAmount > 1.05) {
$compText = '';
} else {
$compText = '아슬아슬한 차이로 ';
}
rollbackInheritUniqueTrial($general, $itemKey, "{$compText}상위 입찰한 장수가 있습니다.");
continue;
}
//내가 1위다
if ($ownTarget !== null) {
//이미 다른 아이템을 얻기로 되어있다.
continue;
}
$ownTarget = $itemKey;
$ownType = $itemType;
}
unset($itemKey);
unset($itemType);
if ($ownTarget === null) {
return false;
}
if ($justRollback) {
return false;
}
LogText("선택유니크획득{$ownerID}", $ownTarget);
$trialStor = KVStorage::getStorage($db, "ut_{$ownTarget}");
$trialStor->deleteValue("u{$ownerID}");
//rollbackInheritUniqueTrial 과정 때문에 새로 받아와야함
$itemTrials = $general->getAuxVar('inheritUniqueTrial');
unset($itemTrials[$ownTarget]);
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$nationName = $general->getStaticNation()['name'];
$generalName = $general->getName();
$josaYi = JosaUtil::pick($generalName, '이');
$itemObj = buildItemClass($ownTarget);
$itemName = $itemObj->getName();
$itemRawName = $itemObj->getRawName();
$josaUl = JosaUtil::pick($itemRawName, '을');
$general->setVar($ownType, $ownTarget);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGeneralHistoryLog("<C>{$itemName}</>{$josaUl} 습득");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$general->applyDB($db);
$gameStor = KVStorage::getStorage($db, 'game_env');
$givenUnique =$gameStor->getValue('givenUnique') ?? [];
$givenUnique[$ownTarget] = ($givenUnique[$ownTarget] ?? 0) + 1;
$gameStor->setValue('givenUnique', $givenUnique);
//같은 종류의 유니크를 입찰했을 수 있으니 한번 더 검사한다.
tryRollbackInheritUniqueItem($rng, $general);
return true;
}
function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireType = '아이템'): bool
{
$db = DB::db();
@@ -1927,18 +1718,9 @@ function tryUniqueItemLottery(RandUtil $rng, General $general, string $acquireTy
$userLogger = new UserLogger($general->getVar('owner'));
$userLogger->push(sprintf("유니크를 얻을 공간이 없어 %d 포인트 반환", GameConst::$inheritItemRandomPoint), "inheritPoint");
}
tryRollbackInheritUniqueItem($rng, $general);
return false;
}
$inheritUnique = $general->getAuxVar('inheritUniqueTrial');
if ($acquireType != '설문조사' && $inheritUnique && count($inheritUnique) && $availableBuyUnique) {
$trialResult = tryInheritUniqueItem($rng, $general, $acquireType);
if ($trialResult) {
return true;
}
}
$scenario = $gameStor->scenario;
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
@@ -1,104 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\buildItemClass;
class BuySpecificUnique extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$availableItems = [];
foreach (GameConst::$allItems as $items) {
foreach ($items as $itemKey => $amount) {
if ($amount == 0) {
continue;
}
$availableItems[$itemKey] = $amount;
}
}
$v = new Validator($this->args);
$v->rule('required', [
'item',
'amount',
])
->rule('int', 'amount')
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
->rule('keyExists', 'item', $availableItems);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
//KVStrorage, General.aux 모두 쓰므로 lock;
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$itemKey = $this->args['item'];
$amount = $this->args['amount'];
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$itemTrials = $general->getAuxVar('inheritUniqueTrial') ?? [];
if (key_exists($itemKey, $itemTrials)) {
return '이미 입찰한 아이템입니다. 다음 턴에 시도해 주세요.';
}
foreach(GameConst::$allItems as $itemType => $items){
if(!key_exists($itemKey, $items)){
continue;
}
$prevItem = $general->getItem($itemType);
if(!$prevItem->isBuyable()){
return '이미 같은 자리에 유니크를 보유하고 있습니다.';
}
break;
}
$db = DB::db();
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $amount) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$itemObj = buildItemClass($itemKey);
$userLogger = new UserLogger($userID);
$userLogger->push("{$amount} 포인트로 유니크 {$itemObj->getName()} 구입 시도", "inheritPoint");
$userLogger->flush();
$itemTrials[$itemKey] = $amount;
$general->setAuxVar('inheritUniqueTrial', $itemTrials);
$inheritStor->setValue('previous', [$previousPoint - $amount, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $amount);
$trialStor->setValue("u{$userID}", [$userID, $generalID, $amount]);
$general->applyDB($db);
return null;
}
}
+1 -1
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@@ -5,7 +5,7 @@ enum ResourceType: string
{
case gold = 'gold';
case rice = 'rice';
case inheritancePoint = 'inheritancePoint';
case inheritancePoint = 'inheritPoint';
public function getName(): string
{
+1 -17
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@@ -610,23 +610,7 @@ class General implements iAction
$refundPoint += GameConst::$inheritItemRandomPoint;
}
$itemTrials = $this->getAuxVar('inheritUniqueTrial') ?? [];
foreach (array_keys($itemTrials) as $itemKey) {
$trialStor = KVStorage::getStorage($db, "ut_{$itemKey}");
$ownTrial = $trialStor->getValue("u{$userID}");
$itemObj = buildItemClass($itemKey);
$itemName = $itemObj->getName();
if (!$ownTrial) {
continue;
}
[,, $amount] = $ownTrial;
$trialStor->deleteValue("u{$userID}");
$userLogger->push("사망으로 {$itemName} 입찰에 사용한 {$amount} 포인트 반환", "inheritPoint");
$refundPoint += $amount;
}
//TODO: 경매 최우선 입찰자인경우 반환
if ($this->getAuxVar('inheritSpecificSpecialWar')) {
$this->setAuxVar('inheritSpecificSpecialWar', null);
+16 -14
View File
@@ -62,12 +62,12 @@
>
</div>
<div class="row px-4">
<b-button class="col-6 offset-6" variant="primary" @click="setNextSpecialWar"> 구입 </b-button>
<BButton class="col-6 offset-6" variant="primary" @click="setNextSpecialWar"> 구입 </BButton>
</div>
</div>
<div class="col col-md-4 col-sm-6 col-12 py-2">
<div class="row px-4">
<div class="a-right col-6 align-self-center">유니크 입찰</div>
<div class="a-right col-6 align-self-center">유니크 경매</div>
<div class="col-6">
<select v-model="specificUnique" class="form-select col-6">
<option disabled selected :value="null"> 유니크 선택 </option>
@@ -89,14 +89,14 @@
</div>
<div class="a-right">
<small class="form-text text-muted"
>얻고자 하는 유니크 아이템 포인트 걸어 입찰합니다. 최고 포인트인 경우 다음 유니크를 얻습니다.<br />
>얻고자 하는 유니크 아이템으로 경매 시작합니다. 24 동안 진행됩니다.<br />
<!-- eslint-disable-next-line vue/no-v-html -->
<span style="color: white" v-html="specificUnique == null?'':availableUnique[specificUnique].info" />
</small>
</div>
<div class="row px-4">
<b-button class="col-6 offset-6" variant="primary" @click="buySpecificUnique"> 구입 </b-button>
<BButton class="col-6 offset-6" variant="primary" @click="openUniqueItemAuction"> 경매 시작 </BButton>
</div>
</div>
</div>
@@ -107,7 +107,7 @@
<div class="col col-md-4 col-sm-6 col-12 py-2">
<div class="row px-4">
<div class="a-right col-6 align-self-center">랜덤 초기화</div>
<b-button class="col-6" variant="primary" @click="buySimple('ResetTurnTime')"> 구입 </b-button>
<BButton class="col-6" variant="primary" @click="buySimple('ResetTurnTime')"> 구입 </BButton>
</div>
<div class="a-right">
<small class="form-text text-muted"
@@ -120,7 +120,7 @@
<div class="col col-md-4 col-sm-6 col-12 py-2">
<div class="row px-4">
<div class="a-right col-6 align-self-center">랜덤 유니크 획득</div>
<b-button class="col-6" variant="primary" @click="buySimple('BuyRandomUnique')"> 구입 </b-button>
<BButton class="col-6" variant="primary" @click="buySimple('BuyRandomUnique')"> 구입 </BButton>
</div>
<div class="a-right">
<small class="form-text text-muted"
@@ -133,7 +133,7 @@
<div class="col col-md-4 col-sm-6 col-12 py-2">
<div class="row px-4">
<div class="a-right col-6 align-self-center">즉시 전투 특기 초기화</div>
<b-button class="col-6" variant="primary" @click="buySimple('ResetSpecialWar')"> 구입 </b-button>
<BButton class="col-6" variant="primary" @click="buySimple('ResetSpecialWar')"> 구입 </BButton>
</div>
<div class="a-right">
<small class="form-text text-muted"
@@ -173,13 +173,13 @@
>
</div>
<div class="row px-4" style="margin-bottom: 1em">
<b-button
<BButton
variant="secondary"
class="col col-md-6 col-4 offset-md-0 offset-4"
@click="inheritBuff[buffKey] = prevInheritBuff[buffKey] ?? 0"
>
리셋 </b-button
><b-button variant="primary" class="col col-md-6 col-4" @click="buyInheritBuff(buffKey)"> 구입 </b-button>
리셋 </BButton
><BButton variant="primary" class="col col-md-6 col-4" @click="buyInheritBuff(buffKey)"> 구입 </BButton>
</div>
</div>
</div>
@@ -209,6 +209,7 @@ import NumberInputWithInfo from "@/components/NumberInputWithInfo.vue";
import { SammoAPI } from "./SammoAPI";
import type { inheritBuffType } from "./defs/API/InheritAction";
import * as JosaUtil from '@/util/JosaUtil';
import { BButton } from "bootstrap-vue-3";
type InheritanceType =
| "previous"
@@ -376,6 +377,7 @@ export default defineComponent({
components: {
TopBackBar,
NumberInputWithInfo,
BButton,
},
data() {
const inheritBuff = {} as Record<inheritBuffType, number>;
@@ -519,7 +521,7 @@ export default defineComponent({
//TODO: 페이지 새로고침 필요없이 하도록
location.reload();
},
async buySpecificUnique() {
async openUniqueItemAuction() {
if(this.specificUnique === null){
alert("유니크를 선택해주세요.");
return;
@@ -544,8 +546,8 @@ export default defineComponent({
}
try {
await SammoAPI.InheritAction.BuySpecificUnique({
item: this.specificUnique,
await SammoAPI.Auction.OpenUniqueAuction({
itemID: this.specificUnique,
amount,
});
} catch (e) {
@@ -554,7 +556,7 @@ export default defineComponent({
return;
}
alert("성공했습니다.");
alert("성공했습니다. 경매장을 확인해주세요.");
//TODO: 페이지 새로고침 필요없이 하도록
location.reload();
},
-4
View File
@@ -149,10 +149,6 @@ const apiRealPath = {
level: number;
}>,
BuyRandomUnique: PUT as APICallT<undefined>,
BuySpecificUnique: PUT as APICallT<{
item: string;
amount: number;
}>,
ResetSpecialWar: PUT as APICallT<undefined>,
ResetTurnTime: PUT as APICallT<undefined>,
SetNextSpecialWar: PUT as APICallT<{