game: cr_건국,맹훈련,인구이동 추가
- 특수 맵 커맨드에 맞춤 - 건국: 소,중성 제한 없음 - 맹훈련: 훈련/사기진작의 2/3를 동시에 - 인구이동: 도시의 인구를 다른 곳으로 이동
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@@ -0,0 +1,82 @@
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<template>
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<TopBackBar :title="commandName" />
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<div v-if="!available건국" class="bg0">더 이상 건국은 불가능합니다.</div>
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<div v-else class="bg0">
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<div>현재 도시에서 나라를 세웁니다. 도시 규모의 제한이 없습니다.</div>
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<ul>
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<li v-for="nationType in nationTypes" :key="nationType.type" class="row">
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<div class="col-2 col-md-1">- {{ nationType.name }}</div>
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<div class="col-4 col-md-2">
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: <span style="color: cyan">{{ nationType.pros }}</span
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>,
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</div>
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<div class="col-4 col-md-2">
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<span style="color: magenta">{{ nationType.cons }}</span>
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</div>
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</li>
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</ul>
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<div class="row">
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<div class="col-4 col-md-2">국명 : <b-form-input v-model="destNationName" maxlength="18" /></div>
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<div class="col-3 col-md-2">색상 : <ColorSelect v-model="selectedColorID" :colors="colors" /></div>
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<div class="col-3 col-md-2">
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<label>성향 :</label>
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<b-form-select v-model="selectedNationType" :options="nationTypesOption" />
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</div>
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<div class="col-2 col-md-2 d-grid">
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<b-button @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" />
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</template>
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<script lang="ts">
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declare const staticValues: {
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commandName: string;
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};
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declare const procRes: {
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available건국: boolean;
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colors: string[];
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nationTypes: procNationTypeList;
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};
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</script>
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<script setup lang="ts">
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import ColorSelect from "@/processing/SelectColor.vue";
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import { ref } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import type { procNationTypeList } from "../processingRes";
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const commandName = staticValues.commandName;
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const { nationTypes, available건국, colors } = procRes;
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const destNationName = ref("");
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const selectedColorID = ref(0);
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const selectedNationType = ref(Object.values(procRes.nationTypes)[0].type);
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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colorType: selectedColorID.value,
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nationName: destNationName.value,
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nationType: selectedNationType.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const nationTypesOption: { html: string; value: string }[] = [];
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for (const nationType of Object.values(procRes.nationTypes)) {
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nationTypesOption.push({
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html: nationType.name,
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value: nationType.type,
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});
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}
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</script>
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@@ -9,6 +9,7 @@ import { default as che_장비매매 } from "./che_장비매매.vue";
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import { default as che_장수대상임관 } from "./che_장수대상임관.vue";
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import { default as che_징병 } from "./che_징병.vue";
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import { default as che_헌납 } from "./che_헌납.vue";
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import { default as cr_건국 } from "./cr_건국.vue";
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import { default as ProcessCity } from "../ProcessCity.vue";
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import { default as ProcessGeneralAmount } from "../ProcessGeneralAmount.vue";
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@@ -38,6 +39,7 @@ export const commandMap: Record<string, typeof ProcessCity> = {
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che_파괴: ProcessCity,
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che_화계: ProcessCity,
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che_헌납,
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cr_건국,
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}
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/*
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<template>
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<TopBackBar v-model:searchable="searchable" :title="commandName" type="chief" />
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<div v-if="asyncReady" class="bg0">
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<MapViewer
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v-if="map"
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v-model="selectedCityObj"
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:server-nick="serverNick"
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:serverID="serverID"
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:map-name="unwrap(gameConstStore?.gameConst.mapName)"
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:mapData="map"
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:isDetailMap="false"
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:cityPosition="cityPosition"
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:formatCityInfo="formatCityInfoText"
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:image-path="imagePath"
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/>
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<div>
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현재 도시의 인구를 인접 도시로 이동합니다.<br />
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</div>
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<div class="row">
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<div class="col-6 col-md-4">
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도시 :
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<SelectCity v-model="selectedCityID" :cities="citiesMap" :searchable="searchable" />
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</div>
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<div class="col-6 col-md-4">
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금 :
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<SelectAmount
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v-model="amount"
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:amountGuide="amountGuide"
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:step="10"
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:maxAmount="maxAmount"
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:minAmount="minAmount"
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/>
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</div>
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<div class="col-4 col-md-2 d-grid">
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<b-button variant="primary" @click="submit">
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{{ commandName }}
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</b-button>
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</div>
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</div>
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</div>
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<BottomBar :title="commandName" type="chief" />
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</template>
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<script lang="ts">
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declare const staticValues: {
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serverNick: string;
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serverID: string;
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currentCity: number;
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commandName: string;
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};
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declare const getCityPosition: () => CityPositionMap;
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declare const formatCityInfo: (city: MapCityParsedRaw) => MapCityParsed;
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</script>
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<script lang="ts" setup>
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import MapViewer, { type CityPositionMap, type MapCityParsed, type MapCityParsedRaw } from "@/components/MapViewer.vue";
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import SelectCity from "@/processing/SelectCity.vue";
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import SelectAmount from "@/processing/SelectAmount.vue";
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import { ref, watch, onMounted, provide } from "vue";
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import { unwrap } from "@/util/unwrap";
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import type { Args } from "@/processing/args";
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import TopBackBar from "@/components/TopBackBar.vue";
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import BottomBar from "@/components/BottomBar.vue";
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import {
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getProcSearchable,
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} from "../processingRes";
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import type { MapResult } from '@/defs';
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import { SammoAPI } from '@/SammoAPI';
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import { getGameConstStore, type GameConstStore } from '@/GameConstStore';
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const serverNick = staticValues.serverNick;
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const serverID = staticValues.serverID;
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const cityPosition = getCityPosition();
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const formatCityInfoText = formatCityInfo;
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const imagePath = window.pathConfig.gameImage;
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const asyncReady = ref<boolean>(false);
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const gameConstStore = ref<GameConstStore>();
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provide("gameConstStore", gameConstStore);
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const storeP = getGameConstStore().then((store) => {
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gameConstStore.value = store;
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});
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void Promise.all([storeP]).then(() => {
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asyncReady.value = true;
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});
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const amountGuide = [
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5000,
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10000,
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20000,
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30000,
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50000,
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100000,
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];
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const maxAmount = 100000;
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const minAmount = 100;
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const selectedCityID = ref(staticValues.currentCity);
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const map = ref<MapResult>();
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const citiesMap = ref(
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new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>()
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);
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watch(gameConstStore, (store)=>{
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if(!store){
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return;
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}
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const tmpCitiesMap = new Map<
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number,
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{
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name: string;
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info?: string;
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}
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>();
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for(const city of Object.values(store.cityConst)){
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tmpCitiesMap.set(city.id, {
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name: city.name,
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});
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}
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citiesMap.value = tmpCitiesMap;
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})
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async function submit(e: Event) {
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const event = new CustomEvent<Args>("customSubmit", {
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detail: {
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destCityID: selectedCityID.value,
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amount: amount.value,
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},
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});
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unwrap(e.target).dispatchEvent(event);
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}
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const amount = ref(0);
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const searchable = getProcSearchable();
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const selectedCityObj = ref<MapCityParsed>();
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const commandName = ref(staticValues.commandName);
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watch(selectedCityObj, (city?: MapCityParsed) => {
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if (city === undefined) {
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return;
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}
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selectedCityID.value = city.id;
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});
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onMounted(async () => {
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try{
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map.value = await SammoAPI.Global.GetMap({neutralView:0, showMe: 1});
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}
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catch(e){
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console.error(e);
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}
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});
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</script>
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@@ -4,6 +4,8 @@ import { default as che_물자원조 } from "./che_물자원조.vue";
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import { default as che_불가침제의 } from "./che_불가침제의.vue";
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import { default as che_피장파장 } from "./che_피장파장.vue";
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import { default as cr_인구이동 } from "./cr_인구이동.vue";
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import { default as ProcessNation } from "../ProcessNation.vue";
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import { default as ProcessGeneralAmount } from "../ProcessGeneralAmount.vue";
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import { default as ProcessGeneralCity } from "./che_발령.vue";
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@@ -28,6 +30,7 @@ export const commandMap: Record<string, typeof ProcessNation | typeof ProcessCit
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che_포상: ProcessGeneralAmount,
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che_피장파장,
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che_허보: ProcessCity,
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cr_인구이동,
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}
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/*
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