feat: process 징병 페이지
This commit is contained in:
@@ -218,44 +218,4 @@ class che_등용수락 extends Command\GeneralCommand{
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return true;
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}
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public function getForm(): string
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{
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$db = DB::db();
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$destGenerals = [];
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$destRawGenerals = $db->query('SELECT no,name,npc,nation FROM general WHERE npc < 2 AND no != %i AND officer_level != 12 ORDER BY npc,binary(name)',$this->generalObj->getID());
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foreach($destRawGenerals as $destGeneral){
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$destNationID = $destGeneral['nation'];
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if(!key_exists($destNationID, $destGenerals)){
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$destGenerals[$destNationID] = [];
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}
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$destGenerals[$destNationID] = [$destGeneral];
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}
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$nationList = array_merge([0=>getNationStaticInfo(0)], getAllNationStaticInfo());
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ob_start();
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?>
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재야나 타국의 장수를 등용합니다.<br>
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서신은 개인 메세지로 전달됩니다.<br>
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등용할 장수를 목록에서 선택하세요.<br>
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<select class='formInput' name="destGeneralID" id="destGeneralID" size='1' style='color:white;background-color:black;'>
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<?php foreach($nationList as $destNation): ?>
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<optgroup style='color:<?=$destNation['color']?>'>【<?=$destNation['name']?>】
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<?php foreach($destGenerals[$destNation['nation']]??[] as $destGeneral):
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$nameColor = \sammo\getNameColor($destGeneral['npc']);
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if($nameColor){
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$nameColor = " style='color:{$nameColor}'";
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}
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?>
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<option value='<?=$destGeneral['no']?>' <?=$nameColor?>><?=$destGeneral['name']?></option>
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<?php endforeach; ?>
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</optgroup>
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<?php endforeach; ?>
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</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<?php
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return ob_get_clean();
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}
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}
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@@ -18,6 +18,7 @@ use \sammo\ServConfig;
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use function \sammo\getTechCall;
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use function \sammo\tryUniqueItemLottery;
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use function \sammo\getTechAbil;
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use function sammo\getTechLevel;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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@@ -231,6 +232,107 @@ class che_징병 extends Command\GeneralCommand
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return true;
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}
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public function exportJSVars(): array
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{
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$general = $this->generalObj;
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$db = DB::db();
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[$nationLevel, $tech] = $db->queryFirstList('SELECT level,tech FROM nation WHERE nation=%i', $general->getNationID());
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if (!$nationLevel) {
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$nationLevel = 0;
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}
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if (!$tech) {
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$tech = 0;
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}
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$year = $this->env['year'];
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$startyear = $this->env['startyear'];
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$relativeYear = $year - $startyear;
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$ownCities = [];
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$ownRegions = [];
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foreach (DB::db()->query('SELECT city, region from city where nation = %i', $general->getNationID()) as $city) {
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$ownCities[$city['city']] = 1;
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$ownRegions[$city['region']] = 1;
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}
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$leadership = $general->getLeadership();
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$fullLeadership = $general->getLeadership(false);
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$abil = getTechAbil($tech);
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$armCrewTypes = [];
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foreach (GameUnitConst::allType() as $armType => $armName) {
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$armCrewType = [
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'armType' => $armType,
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'armName' => $armName,
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'values' => [],
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];
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$crewTypes = [];
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foreach (GameUnitConst::byType($armType) as $unit) {
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$crewObj = new \stdClass;
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$crewObj->id = $unit->id;
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$crewObj->reqTech = $unit->reqTech;
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$crewObj->reqYear = $unit->reqYear;
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/*
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if ($unit->reqTech == 0) {
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$crewObj->bgcolor = 'green';
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} else {
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$crewObj->bgcolor = 'limegreen';
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}
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*/
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$crewObj->notAvailable = !$unit->isValid($ownCities, $ownRegions, $relativeYear, $tech);
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$crewObj->baseRice = $general->onCalcDomestic($this->getName(), 'rice', $unit->riceWithTech($tech), ['armType' => $unit->armType]);
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$crewObj->baseCost = $general->onCalcDomestic($this->getName(), 'cost', $unit->costWithTech($tech), ['armType' => $unit->armType]);
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$crewObj->name = $unit->name;
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$crewObj->attack = $unit->attack + $abil;
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$crewObj->defence = $unit->defence + $abil;
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$crewObj->speed = $unit->speed;
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$crewObj->avoid = $unit->avoid;
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if ($this->env['show_img_level'] < 2) {
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$crewObj->img = ServConfig::$sharedIconPath . "/default.jpg";
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} else {
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$crewObj->img = ServConfig::$gameImagePath . "/crewtype" . $unit->id . ".png";
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}
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$crewObj->info = $unit->info;
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$armCrewType['values'][] = $crewObj;
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}
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$armCrewTypes[] = $armCrewType;
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}
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$crew = $general->getVar('crew');
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$gold = $general->getVar('gold');
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$crewTypeObj = $general->getCrewTypeObj();
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return [
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'procRes' => [
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'relYear' => $relativeYear,
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'year' => $year,
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'tech' => $tech,
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'techLevel' => getTechLevel($tech),
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'startYear' => $startyear,
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'goldCoeff' => static::$costOffset,
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'leadership' => $leadership,
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'fullLeadership' => $fullLeadership,
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'armCrewTypes' => $armCrewTypes,
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'currentCrewType' => $crewTypeObj->id,
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'crew' => $crew,
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'gold' => $gold,
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]
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];
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}
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public function getJSPlugins(): array
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{
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return [
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@@ -305,9 +407,6 @@ class che_징병 extends Command\GeneralCommand
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$crewObj->img = ServConfig::$gameImagePath . "/crewtype" . $unit->id . ".png";
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}
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$crewObj->baseRiceShort = round($crewObj->baseRice, 1);
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$crewObj->baseCostShort = round($crewObj->baseCost, 1);
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$crewObj->info = join('<br>', $unit->info);
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@@ -50,7 +50,7 @@ class GameUnitConstBase{
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0, null, null, 0,
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.'],
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['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
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null, ['che_방어력증가5p']
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],
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[
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+23
-23
@@ -8,8 +8,8 @@ class GameUnitConst extends GameUnitConstBase
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protected static $_buildData = [
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[
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1000, self::T_CASTLE, '성벽',
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100, 100, 7, 0, 0, 99, 9,
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999999, null, null, 999999,
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100, 100, 7, 0, 0, 99, 9,
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999999, null, null, 999999,
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[],//성벽은 공격할 수 없다.
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[self::T_FOOTMAN=>1.2],
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['성벽입니다.','생성할 수 없습니다.'],
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@@ -18,18 +18,18 @@ class GameUnitConst extends GameUnitConstBase
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[
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1100, self::T_FOOTMAN, '보병',
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100, 150, 7, 10, 0, 9, 9,
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0, null, null, 0,
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100, 150, 7, 10, 0, 9, 9,
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0, null, null, 0,
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
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['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.'],
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['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
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null, null
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],
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[
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1200, self::T_ARCHER, '궁병',
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100, 100, 7, 20, 0, 10, 10,
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0, null, null, 0,
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1200, self::T_ARCHER, '궁병',
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100, 100, 7, 20, 0, 10, 10,
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0, null, null, 0,
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[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8, self::T_SIEGE=>1.2],
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[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2, self::T_SIEGE=>0.8],
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['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
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@@ -37,9 +37,9 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1300, self::T_CAVALRY, '기병',
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150, 100, 7, 5, 0, 11, 11,
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0, null, null, 0,
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1300, self::T_CAVALRY, '기병',
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150, 100, 7, 5, 0, 11, 11,
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0, null, null, 0,
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[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8, self::T_SIEGE=>1.2],
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[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2, self::T_SIEGE=>0.8],
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['표준적인 기병입니다.','기병은 공격특화입니다.'],
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@@ -47,18 +47,18 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1400, self::T_WIZARD, '귀병',
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80, 80, 7, 5, 0.5, 9, 9,
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0, null, null, 0,
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1400, self::T_WIZARD, '귀병',
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80, 80, 7, 5, 0.5, 9, 9,
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0, null, null, 0,
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[self::T_SIEGE=>1.2],
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[self::T_SIEGE=>0.8],
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['계략을 사용하는 병종입니다.'],
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null, null
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],
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[
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1405, self::T_WIZARD, '남귀병',
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60, 60, 7, 10, 0.8, 8, 8,
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1000, null, null, 0,
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1405, self::T_WIZARD, '남귀병',
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60, 60, 7, 10, 0.8, 8, 8,
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1000, null, null, 0,
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[self::T_SIEGE=>1.2],
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[self::T_SIEGE=>0.8],
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['전투를 포기하고 계략에 몰두합니다.'],
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@@ -66,18 +66,18 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1500, self::T_SIEGE, '정란',
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100, 100, 6, 0, 0, 15, 5,
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0, null, null, 3,
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1500, self::T_SIEGE, '정란',
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100, 100, 6, 0, 0, 15, 5,
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0, null, null, 3,
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[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>1.8],
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[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
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['높은 구조물 위에서 공격합니다.'],
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['che_성벽부상무효'], null
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],
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[
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1501, self::T_SIEGE, '충차',
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150, 100, 6, 0, 0, 20, 5,
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1000, null, null, 3,
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1501, self::T_SIEGE, '충차',
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150, 100, 6, 0, 0, 20, 5,
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1000, null, null, 3,
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[self::T_FOOTMAN=>0.8, self::T_ARCHER=>0.8, self::T_CAVALRY=>0.8, self::T_WIZARD=>0.8, self::T_CASTLE=>2.4],
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[self::T_FOOTMAN=>1.2, self::T_ARCHER=>1.2, self::T_CAVALRY=>1.2, self::T_WIZARD=>1.2],
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['엄청난 위력으로 성벽을 부수어버립니다.'],
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@@ -8,8 +8,8 @@ class GameUnitConst extends GameUnitConstBase
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protected static $_buildData = [
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[
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1000, self::T_CASTLE, '성벽',
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100, 100, 7, 0, 0, 99, 9,
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999999, null, null, 999999,
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100, 100, 7, 0, 0, 99, 9,
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999999, null, null, 999999,
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[],//성벽은 공격할 수 없다.
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[self::T_FOOTMAN=>1.2],
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['성벽입니다.','생성할 수 없습니다.'],
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@@ -17,18 +17,18 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1100, self::T_FOOTMAN, '보병',
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100, 150, 7, 10, 0, 18, 18,
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0, null, null, 0,
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100, 150, 7, 10, 0, 18, 18,
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0, null, null, 0,
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[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8],
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[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2],
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['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.'],
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['표준적인 보병입니다.','보병은 방어특화이며,','상대가 회피하기 어렵습니다.'],
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null, null
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],
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[
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1200, self::T_ARCHER, '궁병',
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100, 100, 7, 20, 0, 20, 20,
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0, null, null, 0,
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1200, self::T_ARCHER, '궁병',
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100, 100, 7, 20, 0, 20, 20,
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0, null, null, 0,
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[self::T_CAVALRY=>1.2, self::T_FOOTMAN=>0.8],
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[self::T_CAVALRY=>0.8, self::T_FOOTMAN=>1.2],
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['표준적인 궁병입니다.','궁병은 회피특화입니다.'],
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@@ -36,9 +36,9 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1300, self::T_CAVALRY, '기병',
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150, 100, 7, 5, 0, 22, 22,
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0, null, null, 0,
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1300, self::T_CAVALRY, '기병',
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150, 100, 7, 5, 0, 22, 22,
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0, null, null, 0,
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[self::T_FOOTMAN=>1.2, self::T_ARCHER=>0.8],
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[self::T_FOOTMAN=>0.8, self::T_ARCHER=>1.2],
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['표준적인 기병입니다.','기병은 공격특화입니다.'],
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@@ -46,18 +46,18 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1400, self::T_WIZARD, '귀병',
|
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80, 80, 7, 5, 0.5, 18, 18,
|
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0, null, null, 0,
|
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1400, self::T_WIZARD, '귀병',
|
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80, 80, 7, 5, 0.5, 18, 18,
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0, null, null, 0,
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[],
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[],
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['계략을 사용하는 병종입니다.'],
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null, null
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],
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[
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1405, self::T_WIZARD, '남귀병',
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60, 60, 7, 10, 0.8, 16, 16,
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1000, null, null, 0,
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1405, self::T_WIZARD, '남귀병',
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60, 60, 7, 10, 0.8, 16, 16,
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1000, null, null, 0,
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[],
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[],
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['전투를 포기하고 계략에 몰두합니다.'],
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@@ -65,36 +65,36 @@ class GameUnitConst extends GameUnitConstBase
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],
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[
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1500, self::T_SIEGE, '정란',
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100, 100, 6, 0, 0, 7, 3,
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0, null, null, 0,
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1500, self::T_SIEGE, '정란',
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100, 100, 6, 0, 0, 7, 3,
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0, null, null, 0,
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[self::T_CASTLE=>1.8],
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[],
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['높은 구조물 위에서 공격합니다.'],
|
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['che_성벽부상무효'], null
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],
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[
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1501, self::T_SIEGE, '충차',
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150, 100, 6, 0, 0, 10, 3,
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1000, null, null, 3,
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1501, self::T_SIEGE, '충차',
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150, 100, 6, 0, 0, 10, 3,
|
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1000, null, null, 3,
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||||
[self::T_CASTLE=>2.4],
|
||||
[],
|
||||
['엄청난 위력으로 성벽을 부수어버립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
],
|
||||
[
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
200, 100, 6, 0, 0, 20, 4,
|
||||
3000, ['업'], null, 0,
|
||||
1502, self::T_SIEGE, '벽력거',
|
||||
200, 100, 6, 0, 0, 20, 4,
|
||||
3000, ['업'], null, 0,
|
||||
[self::T_CASTLE=>1.8],
|
||||
[],
|
||||
['상대에게 돌덩이를 날립니다.'],
|
||||
['che_성벽부상무효'], null
|
||||
],
|
||||
[
|
||||
1503, self::T_SIEGE, '목우',
|
||||
50, 200, 5, 0, 0, 15, 3,
|
||||
3000, ['성도'], null, 0,
|
||||
1503, self::T_SIEGE, '목우',
|
||||
50, 200, 5, 0, 0, 15, 3,
|
||||
3000, ['성도'], null, 0,
|
||||
[],
|
||||
[],
|
||||
['상대를 저지하는 특수병기입니다.'],
|
||||
|
||||
@@ -0,0 +1,129 @@
|
||||
<template>
|
||||
<div
|
||||
class="crewTypeItem crewTypeSubGrid text-center s-border-b"
|
||||
:style="{
|
||||
backgroundColor: crewType.notAvailable
|
||||
? 'red'
|
||||
: crewType.reqTech == 0
|
||||
? 'green'
|
||||
: 'limegreen',
|
||||
}"
|
||||
>
|
||||
<div
|
||||
class="crewTypeImg"
|
||||
:style="{
|
||||
background: '#222222 no-repeat center',
|
||||
backgroundImage: `url('${crewType.img}')`,
|
||||
backgroundSize: '64px',
|
||||
outline: 'solid 1px gray',
|
||||
}"
|
||||
></div>
|
||||
<div class="crewTypeName">{{ crewType.name }}</div>
|
||||
<div>{{ crewType.attack }}</div>
|
||||
<div>{{ crewType.defence }}</div>
|
||||
<div>{{ crewType.speed }}</div>
|
||||
<div>{{ crewType.baseCost.toFixed(1) }}</div>
|
||||
<div>{{ crewType.baseRice.toFixed(1) }}</div>
|
||||
<div>{{ crewType.avoid }}</div>
|
||||
<div class="crewTypePanel">
|
||||
<b-button-group
|
||||
><b-button class="py-1" variant="dark" @click="beHalf">절반</b-button
|
||||
><b-button class="py-1" variant="dark" @click="beFilled"
|
||||
>채우기</b-button
|
||||
><b-button class="py-1" variant="dark" @click="beFull"
|
||||
>가득</b-button
|
||||
></b-button-group
|
||||
>
|
||||
<div class="row">
|
||||
<div class="col mx-2">
|
||||
<div class="input-group my-0">
|
||||
<span class="input-group-text py-1">병력</span>
|
||||
<input
|
||||
type="number"
|
||||
class="form-control py-1 f_tnum px-0 text-end"
|
||||
v-model="amount"
|
||||
min="1"
|
||||
/>
|
||||
<span class="input-group-text py-1 f_tnum">00명</span>
|
||||
<span
|
||||
class="input-group-text py-1 f_tnum"
|
||||
style="
|
||||
text-align: right;
|
||||
min-width: 10ch;
|
||||
color: #303030;
|
||||
background-color: #ddd;
|
||||
"
|
||||
><div style="margin-left: auto">
|
||||
{{ Math.ceil(amount * crewType.baseCost).toLocaleString() }}금
|
||||
</div></span
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="crewTypeBtn d-grid">
|
||||
<b-button variant="primary" @click="doSubmit">{{ commandName }}</b-button>
|
||||
</div>
|
||||
<div
|
||||
class="crewTypeInfo text-start"
|
||||
v-html="crewType.info.join('<br>')"
|
||||
></div>
|
||||
</div>
|
||||
</template>
|
||||
<script lang="ts">
|
||||
import { defineComponent, ref } from "vue";
|
||||
import VueTypes from "vue-types";
|
||||
|
||||
export default defineComponent({
|
||||
props: {
|
||||
crewType: VueTypes.object.isRequired,
|
||||
leadership: VueTypes.number.isRequired,
|
||||
commandName: VueTypes.string.isRequired,
|
||||
currentCrewType: VueTypes.number.def(-1),
|
||||
crew: VueTypes.number.def(0),
|
||||
},
|
||||
emits: ["submitOutput", "update:amount"],
|
||||
watch: {
|
||||
amount(val: number) {
|
||||
this.$emit("update:amount", val);
|
||||
},
|
||||
},
|
||||
setup(props, { emit }) {
|
||||
const amount = ref(0);
|
||||
|
||||
function beHalf() {
|
||||
amount.value = Math.ceil(props.leadership * 0.5);
|
||||
}
|
||||
|
||||
function beFilled() {
|
||||
if (props.crewType.id == props.currentCrewType) {
|
||||
amount.value = Math.max(
|
||||
1,
|
||||
props.leadership - Math.floor(props.crew / 100)
|
||||
);
|
||||
} else {
|
||||
amount.value = props.leadership;
|
||||
}
|
||||
}
|
||||
|
||||
function beFull() {
|
||||
amount.value = Math.floor(props.leadership * 1.2);
|
||||
}
|
||||
|
||||
function doSubmit(e: Event) {
|
||||
console.log(e);
|
||||
emit("submitOutput", e, amount.value, props.crewType.id);
|
||||
}
|
||||
|
||||
beFilled();
|
||||
|
||||
return {
|
||||
amount,
|
||||
beHalf,
|
||||
beFilled,
|
||||
beFull,
|
||||
doSubmit,
|
||||
};
|
||||
},
|
||||
});
|
||||
</script>
|
||||
@@ -0,0 +1,344 @@
|
||||
<template>
|
||||
<TopBackBar :title="commandName" />
|
||||
<div class="bg0">
|
||||
<div>
|
||||
병사를 모집합니다.
|
||||
<template v-if="commandName == '징병'">
|
||||
훈련과 사기치는 낮지만 가격이 저렴합니다.<br />
|
||||
</template>
|
||||
<template v-else-if="commandName == '모병'">
|
||||
훈련과 사기치는 높지만 자금이 많이 듭니다.<br />
|
||||
</template>
|
||||
가능한 수보다 많게 입력하면 가능한 최대 병사를 모집합니다.<br />
|
||||
이미 병사가 있는 경우 추가 {{ commandName }}되며, 병종이 다를경우는 기존의
|
||||
병사는 소집해제됩니다. <br />
|
||||
현재 {{ commandName }} 가능한 병종은
|
||||
<span style="color: green">녹색</span>으로 표시되며, 현재
|
||||
{{ commandName }} 가능한 특수병종은
|
||||
<span style="color: limegreen">초록색</span>으로 표시됩니다.
|
||||
</div>
|
||||
<div class="crewTypeList" ref="defaultTarget">
|
||||
<div class="listFront">
|
||||
<div class="row gx-0 bg0">
|
||||
<div class="col-6 col-md-9 d-flex align-items-center">
|
||||
<div v-if="commandName == '모병'" class="text-center w-100">
|
||||
모병은 가격 2배의 자금이 소요됩니다.<br />
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-6 col-md-3 d-grid">
|
||||
<b-button
|
||||
:variant="showNotAvailable ? 'warning' : 'secondary'"
|
||||
:pressed="showNotAvailable"
|
||||
@click="showNotAvailable = !showNotAvailable"
|
||||
>{{
|
||||
showNotAvailable
|
||||
? "선택 할 수 있는 병종만 보기"
|
||||
: "선택 할 수 없는 병종도 보기"
|
||||
}}</b-button
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row text-center bg2 gx-0">
|
||||
<div class="col-4 col-md-2">현재 기술력 : {{ techLevel }}등급</div>
|
||||
<div class="col-4 col-md-2">
|
||||
현재 통솔 :
|
||||
<span
|
||||
:style="{
|
||||
color: leadership < fullLeadership ? 'red' : undefined,
|
||||
}"
|
||||
>{{ leadership }}</span
|
||||
>
|
||||
</div>
|
||||
<div class="col-4 col-md-2">최대 통솔 : {{ fullLeadership }}</div>
|
||||
<div class="col-4 col-md-2">
|
||||
현재 병종 : {{ crewTypeMap.get(currentCrewType).name }}
|
||||
</div>
|
||||
<div class="col-4 col-md-2">
|
||||
현재 병사 : {{ crew.toLocaleString() }}
|
||||
</div>
|
||||
<div class="col-4 col-md-2">
|
||||
현재 자금 : {{ gold.toLocaleString() }}
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
class="miniCrewPanel center"
|
||||
:style="{
|
||||
backgroundColor: destCrewType.notAvailable
|
||||
? 'red'
|
||||
: destCrewType.reqTech == 0
|
||||
? 'green'
|
||||
: 'limegreen',
|
||||
}"
|
||||
>
|
||||
<div
|
||||
class="crewTypeImg"
|
||||
:style="{
|
||||
background: '#222222 no-repeat center',
|
||||
backgroundImage: `url('${destCrewType.img}')`,
|
||||
backgroundSize: '64px',
|
||||
outline: 'solid 1px gray',
|
||||
height: '64px',
|
||||
}"
|
||||
></div>
|
||||
<div>{{ destCrewType.name }}</div>
|
||||
<div>{{ destCrewType.baseCost.toFixed(1) }}</div>
|
||||
<div class="crewTypePanel">
|
||||
<b-button-group
|
||||
><b-button class="py-1" variant="dark" @click="beHalf"
|
||||
>절반</b-button
|
||||
><b-button class="py-1" variant="dark" @click="beFilled"
|
||||
>채우기</b-button
|
||||
><b-button class="py-1" variant="dark" @click="beFull"
|
||||
>가득</b-button
|
||||
></b-button-group
|
||||
>
|
||||
<div class="row">
|
||||
<div class="col mx-2">
|
||||
<div class="input-group my-0">
|
||||
<span class="input-group-text py-1">병력</span>
|
||||
<input
|
||||
type="number"
|
||||
class="form-control py-1 f_tnum px-0 text-end"
|
||||
v-model="amount"
|
||||
min="1"
|
||||
/>
|
||||
<span class="input-group-text py-1 f_tnum">00명</span>
|
||||
<span
|
||||
class="input-group-text py-1 f_tnum"
|
||||
style="
|
||||
text-align: right;
|
||||
min-width: 10ch;
|
||||
color: #303030;
|
||||
background-color: #ddd;
|
||||
"
|
||||
><div style="margin-left: auto">
|
||||
{{ Math.ceil(amount * destCrewType.baseCost).toLocaleString() }}금
|
||||
</div></span
|
||||
>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<b-button variant="primary" @click="submit">{{
|
||||
commandName
|
||||
}}</b-button>
|
||||
</div>
|
||||
<div class="listHeader crewTypeSubGrid text-center bg1">
|
||||
<div class="crewTypeImg">사진</div>
|
||||
<div class="crewTypeName">병종</div>
|
||||
<div>공격</div>
|
||||
<div>방어</div>
|
||||
<div>기동</div>
|
||||
<div>가격</div>
|
||||
<div>군량</div>
|
||||
<div>회피</div>
|
||||
<div class="crewTypePanel">병사 수</div>
|
||||
<div class="crewTypeBtn">행동</div>
|
||||
<div class="crewTypeInfo">특징</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="listMain">
|
||||
<template
|
||||
v-for="armCrewType in armCrewTypes"
|
||||
:key="armCrewType.armType"
|
||||
>
|
||||
<div class="s-border-b">{{ armCrewType.armName }} 계열</div>
|
||||
<CrewTypeItem
|
||||
v-for="crewType in armCrewType.values"
|
||||
:key="crewType.id"
|
||||
:crewType="crewType"
|
||||
:leadership="fullLeadership"
|
||||
:commandName="commandName"
|
||||
:currentCrewType="currentCrewType"
|
||||
:crew="crew"
|
||||
@submitOutput="trySubmit"
|
||||
@click="destCrewType = crewTypeMap.get(crewType.id);beFilled()"
|
||||
/>
|
||||
</template>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<BottomBar :title="commandName" />
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import CrewTypeItem from "@/processing/CrewTypeItem.vue";
|
||||
import { defineComponent, ref } from "vue";
|
||||
import { unwrap } from "@/util/unwrap";
|
||||
import { Args } from "@/processing/args";
|
||||
import TopBackBar from "@/components/TopBackBar.vue";
|
||||
import BottomBar from "@/components/BottomBar.vue";
|
||||
import { procArmTypeItem, procCrewTypeItem } from "../processingRes";
|
||||
declare const commandName: string;
|
||||
|
||||
declare const procRes: {
|
||||
relYear: number;
|
||||
year: number;
|
||||
tech: number;
|
||||
techLevel: number;
|
||||
startYear: number;
|
||||
goldCoeff: number;
|
||||
leadership: number;
|
||||
fullLeadership: number;
|
||||
armCrewTypes: procArmTypeItem[];
|
||||
currentCrewType: number;
|
||||
crew: number;
|
||||
gold: number;
|
||||
};
|
||||
|
||||
export default defineComponent({
|
||||
components: {
|
||||
CrewTypeItem,
|
||||
TopBackBar,
|
||||
BottomBar,
|
||||
},
|
||||
setup() {
|
||||
const amount = ref(procRes.fullLeadership - Math.floor(procRes.crew / 100));
|
||||
|
||||
async function submit(e: Event) {
|
||||
const event = new CustomEvent<Args>("customSubmit", {
|
||||
detail: {
|
||||
amount: amount.value * 100,
|
||||
crewType: destCrewType.value.id,
|
||||
},
|
||||
});
|
||||
unwrap(e.target).dispatchEvent(event);
|
||||
}
|
||||
|
||||
const crewTypeMap = new Map<number, procCrewTypeItem>();
|
||||
for (const armType of procRes.armCrewTypes) {
|
||||
for (const crewType of armType.values) {
|
||||
crewTypeMap.set(crewType.id, crewType);
|
||||
}
|
||||
}
|
||||
|
||||
const showNotAvailable = ref(false);
|
||||
|
||||
const destCrewType = ref(unwrap(crewTypeMap.get(procRes.currentCrewType)));
|
||||
|
||||
function beHalf() {
|
||||
amount.value = Math.ceil(procRes.fullLeadership * 0.5);
|
||||
}
|
||||
|
||||
function beFilled() {
|
||||
if (destCrewType.value.id == procRes.currentCrewType) {
|
||||
amount.value = Math.max(
|
||||
1,
|
||||
procRes.fullLeadership - Math.floor(procRes.crew / 100)
|
||||
);
|
||||
} else {
|
||||
amount.value = procRes.fullLeadership;
|
||||
}
|
||||
}
|
||||
|
||||
function beFull() {
|
||||
amount.value = Math.floor(procRes.fullLeadership * 1.2);
|
||||
}
|
||||
|
||||
function trySubmit(e: Event, inAmount: number, inCrewType: number) {
|
||||
e.preventDefault();
|
||||
amount.value = inAmount;
|
||||
destCrewType.value = unwrap(crewTypeMap.get(inCrewType));
|
||||
void submit(e);
|
||||
}
|
||||
|
||||
return {
|
||||
destCrewType,
|
||||
amount,
|
||||
showNotAvailable,
|
||||
relYear: procRes.relYear,
|
||||
year: procRes.year,
|
||||
tech: procRes.tech,
|
||||
techLevel: procRes.techLevel,
|
||||
startYear: procRes.startYear,
|
||||
goldCoeff: procRes.goldCoeff,
|
||||
leadership: procRes.leadership,
|
||||
fullLeadership: procRes.fullLeadership,
|
||||
armCrewTypes: procRes.armCrewTypes,
|
||||
currentCrewType: procRes.currentCrewType,
|
||||
crew: procRes.crew,
|
||||
gold: procRes.gold,
|
||||
crewTypeMap,
|
||||
commandName,
|
||||
beHalf,
|
||||
beFilled,
|
||||
beFull,
|
||||
submit,
|
||||
trySubmit,
|
||||
};
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
@import "@scss/common/break_500px.scss";
|
||||
|
||||
.crewTypeSubGrid {
|
||||
display: grid;
|
||||
align-items: center;
|
||||
}
|
||||
.crewTypeItem .crewTypeImg {
|
||||
height: 64px;
|
||||
}
|
||||
|
||||
.crewTypeInfo {
|
||||
padding-left: 0.5em;
|
||||
padding-right: 0.5em;
|
||||
}
|
||||
|
||||
@include media-1000px {
|
||||
.crewTypeSubGrid {
|
||||
grid-template-columns: 64px 1.5fr 1fr 1fr 1fr 1fr 1fr 1fr 250px 1.5fr 270px;
|
||||
}
|
||||
|
||||
.miniCrewPanel {
|
||||
display: none;
|
||||
}
|
||||
}
|
||||
|
||||
@include media-500px {
|
||||
.listFront {
|
||||
position: sticky;
|
||||
top: 0px;
|
||||
}
|
||||
.crewTypeSubGrid {
|
||||
grid-template-columns: 64px 1.5fr 1fr 1fr 1fr 270px;
|
||||
grid-template-rows: 1fr 1fr;
|
||||
}
|
||||
.crewTypeImg {
|
||||
grid-column: 1 / 2;
|
||||
grid-row: 1 / 3;
|
||||
}
|
||||
.crewTypeName {
|
||||
grid-row: 1/ 3;
|
||||
}
|
||||
|
||||
.crewTypeInfo {
|
||||
grid-column: -2 / -1;
|
||||
grid-row: 1 / 3;
|
||||
}
|
||||
|
||||
.crewTypePanel {
|
||||
display: none;
|
||||
}
|
||||
.crewTypeBtn {
|
||||
display: none;
|
||||
}
|
||||
.crewTypeBtn > button {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.miniCrewPanel .crewTypePanel {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.miniCrewPanel {
|
||||
display: grid;
|
||||
grid-template-columns: 64px 1.5fr 1fr 270px 2fr;
|
||||
grid-template-rows: 64px;
|
||||
align-items: center;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
<style scoped>
|
||||
</style>
|
||||
@@ -2,6 +2,7 @@ import { default as che_건국} from "./che_건국.vue";
|
||||
import { default as che_군량매매} from "./che_군량매매.vue";
|
||||
import { default as che_등용} from "./che_등용.vue";
|
||||
import { default as CityProcess} from "./che_이동.vue";
|
||||
import { default as che_징병} from "./che_징병.vue";
|
||||
|
||||
export const commandMap: Record<string, typeof CityProcess> = {
|
||||
che_강행: CityProcess,
|
||||
@@ -10,4 +11,21 @@ export const commandMap: Record<string, typeof CityProcess> = {
|
||||
che_등용,
|
||||
che_이동: CityProcess,
|
||||
che_출병: CityProcess,
|
||||
}
|
||||
che_징병,
|
||||
che_모병: che_징병,
|
||||
}
|
||||
|
||||
/*
|
||||
- 항목들
|
||||
장수 - 선양,
|
||||
장수+ - 장수대상임관
|
||||
국가+ - 임관
|
||||
장수/금쌀/분량 - 증여(포상 이식)
|
||||
금쌀/분량 - 헌납(군량매매 또는 포상 수정)
|
||||
도시 - 첩보, 계략(화계 등)
|
||||
|
||||
고유 양식 - 숙련전환, 장비매매, 징병
|
||||
|
||||
|
||||
|
||||
*/
|
||||
@@ -11,4 +11,13 @@ export const commandMap: Record<string, typeof NationProcess> = {
|
||||
che_몰수: GeneralAmountProcess,
|
||||
che_포상: GeneralAmountProcess,
|
||||
che_발령: GeneralCityProcess,
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
- 항목들
|
||||
국가/금쌀/분량 - 물자원조
|
||||
도시 - 백성동원, 수몰, 천도, 초토화,
|
||||
국가 - 불가침파기제의, 선전포고, 이호경식, 종전제의, 피장파장, 허보
|
||||
고유 양식 - 불가침제의
|
||||
|
||||
*/
|
||||
@@ -56,4 +56,27 @@ export type procNationTypeItem = {
|
||||
cons: string,
|
||||
}
|
||||
|
||||
export type procNationTypeList = Record<string, procNationTypeItem>;
|
||||
export type procNationTypeList = Record<string, procNationTypeItem>;
|
||||
|
||||
|
||||
export type procArmTypeItem = {
|
||||
armType: number,
|
||||
armName: string,
|
||||
values: procCrewTypeItem[],
|
||||
}
|
||||
|
||||
export type procCrewTypeItem = {
|
||||
id: number,
|
||||
reqTech: number,
|
||||
reqYear: number,
|
||||
notAvailable?: boolean,
|
||||
baseRice: number,
|
||||
baseCost: number,
|
||||
name: string,
|
||||
attack: number,
|
||||
defence: number,
|
||||
speed: number,
|
||||
avoid: number,
|
||||
img: string,
|
||||
info: string[],
|
||||
}
|
||||
Reference in New Issue
Block a user