코드 중간 반영
This commit is contained in:
+23
-16
@@ -35,6 +35,9 @@ function processWar_NG(
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$defender = $city;
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if($city->getRawNation()['rice'] <= 0 && $city->getRaw()['supply'] == 1){
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$attacker->setOppose(null);
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$attacker->addTrain(1);
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$attacker->addWin();
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$conquerCity = true;
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break;
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}
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@@ -47,18 +50,18 @@ function processWar_NG(
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$defender->addTrain(1);
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if($defender instanceof WarUnitGeneral){
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$josaWa = JosaUtil::pick($attacker->getCrewType()->name, '와');
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$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewType()->name}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 대결합니다.");
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$josaUl = JosaUtil::pick($defender->getCrewType()->name, '을');
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$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
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$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewType()->name}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewType()->name}{$josaUl} <M>공격</>합니다.");
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$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewType()->name}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewType()->name}{$josaUl} <M>수비</>합니다.");
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$josaWa = JosaUtil::pick($attacker->getCrewTypeName(), '와');
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 대결합니다.");
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$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '을');
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$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
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$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewTypeName()}{$josaUl} <M>공격</>합니다.");
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$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewTypeName()}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewTypeName()}{$josaUl} <M>수비</>합니다.");
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}
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else{
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$josaYi = JosaUtil::pick($attacker->getName(), '이');
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$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewType()->name}{$josaRo} 성벽을 공격합니다.");
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$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewTypeName()}{$josaRo} 성벽을 공격합니다.");
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$logger->pushGeneralActionLog("<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
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}
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@@ -83,6 +86,9 @@ function processWar_NG(
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$attacker->checkActiveSkill();
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$defender->checkActiveSkill();
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$attacker->checkPostActiveSkill();
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$defender->checkPostActiveSkill();
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$attacker->applyActiveSkill();
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$defender->applyActiveSkill();
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@@ -119,7 +125,8 @@ function processWar_NG(
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$attacker->increaseKilled($deadDefender);
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$defender->increaseKilled($deadAttacker);
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//TODO: 기술, 쌀 소모 반영등은 이전 코드와 달리 동적으로 매 페이즈마다 추가 계산
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//TODO: 쌀 소모 반영등은 이전 코드와 달리 동적으로 매 페이즈마다 추가 계산
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//NOTE: 기술, 도시 사망자 수는 '전투 종료 후' 외부에서 반영.
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//TODO: 로그 출력
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@@ -136,10 +143,10 @@ function processWar_NG(
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$attacker->tryWound();
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$defender->tryWound();
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$josaYi = JosaUtil::pick($attacker->getCrewType()->name, '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewType()->name}{$josaYi} 퇴각했습니다.");
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$josaYi = JosaUtil::pick($attacker->getCrewTypeName(), '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaYi} 퇴각했습니다.");
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$attacker->getLogger()->pushGeneralActionLog("퇴각했습니다.", ActionLogger::PLAIN);
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$defender->getLogger()->pushGeneralActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewType()->name}{$josaYi} 퇴각했습니다.", ActionLogger::PLAIN);
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$defender->getLogger()->pushGeneralActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaYi} 퇴각했습니다.", ActionLogger::PLAIN);
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break;
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}
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@@ -157,9 +164,9 @@ function processWar_NG(
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break;
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}
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$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
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$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 퇴각했습니다.");
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$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 퇴각했습니다.", ActionLogger::PLAIN);
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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$logger->pushGlobalActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 퇴각했습니다.");
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$attacker->getLogger()->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 퇴각했습니다.", ActionLogger::PLAIN);
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$defender->getLogger()->pushGeneralActionLog("퇴각했습니다.", ActionLogger::PLAIN);
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$defender->finishBattle();
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@@ -58,6 +58,10 @@ class GameUnitDetail{
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$this->info = $info;
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}
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public function getShortName():string{
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return StringUtil::subStringForWidth($this->name, 0, 4);
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}
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public function costWithTech(int $tech, int $crew=100):float{
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return $this->cost * getTechCost($tech) * $crew / 100;
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}
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+15
-2
@@ -51,6 +51,14 @@ class WarUnit{
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return $this->crewType;
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}
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function getCrewTypeName():string{
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return $this->getCrewType()->name;
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}
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function getCrewTypeShortName():string{
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return $this->getCrewType()->getShortName();
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}
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function getLogger():ActionLogger{
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return $this->logger;
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}
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@@ -87,9 +95,8 @@ class WarUnit{
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$this->currPhase += 1;
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}
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function setOppose(WarUnit $oppose){
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function setOppose(?WarUnit $oppose){
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$this->oppose = $oppose;
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}
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function getWarPower(){
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@@ -198,6 +205,10 @@ class WarUnit{
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return false;
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}
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function checkPostActiveSkill():bool{
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return false;
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}
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function applyActiveSkill():bool{
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return false;
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}
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@@ -207,10 +218,12 @@ class WarUnit{
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}
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function decreaseHP(int $damage):int{
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$this->dead += $damage;
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throw new NotInheritedMethodException();
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}
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function increaseKilled(int $damage):int{
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$this->killed += $damage;
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throw new NotInheritedMethodException();
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}
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@@ -7,14 +7,13 @@ class WarUnitCity extends WarUnit{
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protected $logger;
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protected $crewType;
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protected $hp;
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protected $trainAtmos;
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protected $rice = 0;
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protected $updatedVar = [];
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protected $def;
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protected $wall;
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function __construct($raw, $rawNation, $year, $month){
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$this->raw = $raw;
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$this->rawNation = $rawNation;
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@@ -24,11 +23,12 @@ class WarUnitCity extends WarUnit{
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$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
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$this->crewType = GameUnitConst::byID($raw['crewtype']);
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$this->def = $raw['def'] * 10;
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$this->wall = $raw['wall'] * 10;
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$this->rice = $this->rawNation['rice'];
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$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
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$this->hp = $this->raw['def'] * 10;;
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$this->trainAtmos = $this->raw['wall'] * 10;
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}
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function getRaw():array{
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@@ -44,10 +44,27 @@ class WarUnitCity extends WarUnit{
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$warPower *= Util::randRange(0.9, 1.1);
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}
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function increaseKilled(int $damage):int{
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$this->killed += $damage;
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return $this->killed;
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}
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function getHP():int{
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return $this->hp;
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}
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function decreaseHP(int $damage):int{
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$damage = min($damage, $this->hp);
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$this->dead += $damage;
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$this->hp -= $damage;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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if($this->def <= 0){
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if($this->getHP() <= 0){
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return false;
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}
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@@ -55,6 +72,26 @@ class WarUnitCity extends WarUnit{
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return true;
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}
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function finishBattle(){
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$this->raw['def'] = Util::round($this->hp / 10);
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$this->updatedVar['def'] = true;
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$this->raw['wall'] = Util::round($this->trainAtmos / 10);
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$this->updatedVar['wall'] = true;
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$this->raw['dead'] += $this->dead;
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$this->updatedVar['dead'] = true;
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$decWealth = $this->dead / 10;
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$this->raw['agri'] = max(0, Util::round($this->raw['agri'] - $decWealth));
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$this->updatedVar['agri'] = true;
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$this->raw['comm'] = max(0, Util::round($this->raw['comm'] - $decWealth));
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$this->updatedVar['comm'] = true;
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$this->raw['secu'] = max(0, Util::round($this->raw['secu'] - $decWealth));
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$this->updatedVar['secu'] = true;
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}
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function applyDB($db):bool{
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$updateVals = [];
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foreach(array_keys($this->updatedVar) as $key){
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@@ -25,8 +25,8 @@ class WarUnitGeneral extends WarUnit{
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setLeadershipBonus($raw, $rawNation['level']);
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$this->raw = $raw;
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$this->rawCity = $rawCity;
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$this->rawNation = $rawNation;
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$this->rawCity = $rawCity; //read-only
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$this->rawNation = $rawNation; //read-only
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$this->isAttacker = $isAttacker;
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$this->logger = new ActionLogger($this->raw['no'], $this->raw['nation'], $year, $month);
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@@ -64,6 +64,12 @@ class WarUnitGeneral extends WarUnit{
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return $this->raw['special'];
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}
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function setOppose(?WarUnit $oppose){
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$this->oppose = $oppose;
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$this->raw['warnum'] += 1;
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$this->updatedVar['warnum'] = true;
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}
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function getSpecialWar():int{
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return $this->raw['special2'];
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}
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@@ -92,6 +98,8 @@ class WarUnitGeneral extends WarUnit{
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function addWin(){
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$this->win += 1;
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$this->raw['killnum'] += 1;
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$this->updatedVar['killnum'] = true;
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$this->raw['atmos'] = min($this->raw['atmos'] * 1.1, GameConst::$maxAtmosByWar);
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$this->updatedVar['atmos'] = true;
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@@ -125,19 +133,14 @@ class WarUnitGeneral extends WarUnit{
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}
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function addLose(){
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$this->raw['deathnum'] += 1;
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$this->updatedVar['deathnum'] = true;
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$this->addStatExp(1);
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//TODO: 1패 로그 추가
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}
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function finishBattle(){
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//TODO: 전투 종료 처리. 경험치 등
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Util::setRound($this->raw['rice']);
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Util::setRound($this->raw['experience']);
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Util::setRound($this->raw['dedication']);
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}
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protected function getWarPowerMultiplyBySpecialWar():array{
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//TODO: 장기적으로 if문이 아니라 객체를 이용하여 처리해야함
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@@ -323,6 +326,8 @@ class WarUnitGeneral extends WarUnit{
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function decreaseHP(int $damage):int{
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$damage = min($damage, $this->raw['crew']);
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$this->dead += $damage;
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$this->raw['crew'] -= $damage;
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//TODO: 죽은 만큼 숙련도 변경
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@@ -331,7 +336,6 @@ class WarUnitGeneral extends WarUnit{
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}
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function increaseKilled(int $damage):int{
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$this->addLevelExp($damage / 50);
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$rice = $damage / 100;
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@@ -387,6 +391,28 @@ class WarUnitGeneral extends WarUnit{
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return true;
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}
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function finishBattle(){
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//TODO: 전투 종료 처리. 경험치 등
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if($this->isAttacker){
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$this->raw['recwar'] = $this->raw['turntime'];
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}
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else{
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$this->raw['recwar'] = $this->oppose->getRaw()['turntime'];
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}
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$this->updatedVar['recwar'] = true;
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$this->raw['killcrew'] += $this->killed;
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$this->updatedVar['killcrew'] = true;
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$this->raw['deathcrew'] += $this->dead;
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$this->updatedVar['deathcrew'] = true;
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Util::setRound($this->raw['rice']);
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Util::setRound($this->raw['experience']);
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Util::setRound($this->raw['dedication']);
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}
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/**
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* @param \MeekroDB $db
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*/
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