refac: General create 함수명 변경
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@@ -28,7 +28,7 @@ class LostUniqueItem extends \sammo\Event\Action
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if (!$generalIDList) {
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return;
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}
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$generals = General::createGeneralObjListFromDB($generalIDList);
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$generals = General::createObjListFromDB($generalIDList);
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$lostItems = [];
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$totalLostCnt = 0;
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@@ -18,7 +18,7 @@ class MergeInheritPointRank extends \sammo\Event\Action
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{
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$db = DB::db();
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$generals = General::createGeneralObjListFromDB(null, null);
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$generals = General::createObjListFromDB(null, null);
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$points = new Map();
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$points->allocate(count($generals));
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@@ -84,7 +84,7 @@ class ProvideNPCTroopLeader extends \sammo\Event\Action
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'troop' => $npcID
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], 'no=%i', $npcID);
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$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $env);
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$cmd = buildGeneralCommandClass('che_집합', General::createObjFromDB($npcID), $env);
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_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
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$NPCTroopLeaderCnt += 1;
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$gameStor->lastNPCTroopLeaderID = $lastNPCTroopLeaderID;
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@@ -140,7 +140,7 @@ class UpdateNationLevel extends \sammo\Event\Action
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$nation['nation'],
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$targetKillTurn
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);
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$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux']);
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$nationGenList = General::createObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux']);
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$chiefID = null;
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$uniqueLotteryWeightList = [];
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@@ -215,7 +215,7 @@ class UpdateNationLevel extends \sammo\Event\Action
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}
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if ($chiefID) {
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$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], GeneralQueryMode::Lite);
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$chiefObj = General::createObjFromDB($chiefID, ['belong', 'npc', 'aux'], GeneralQueryMode::Lite);
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$chiefObj->increaseInheritancePoint(InheritanceKey::unifier, 250 * $levelDiff);
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$chiefObj->applyDB($db);
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}
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