feat: g65_병사연회 구현
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@@ -291,6 +291,40 @@ function buildScenarioEffectClass(?string $type):iAction{
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return $obj;
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}
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function getBuffClass(?string $type){
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if($type === null || $type === ''){
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$type = 'None';
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}
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static $basePath = __NAMESPACE__.'\\ActionBuff\\';
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$classPath = ($basePath.$type);
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if(class_exists($classPath)){
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return $classPath;
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}
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$classPath = ($basePath.'che_'.$type);
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if(class_exists($classPath)){
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return $classPath;
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}
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throw new \InvalidArgumentException("{$type}은 버프 클래스가 아님");
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}
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function buildBuffClass(?string $type):iAction{
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static $cache = [];
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if($type === null){
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$type = 'None';
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}
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if(key_exists($type, $cache)){
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return $cache[$type];
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}
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$class = getBuffClass($type);
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$obj = new $class();
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$cache[$type]= $obj;
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return $obj;
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}
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function getGeneralSpecialDomesticClass(?string $type){
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if($type === null || $type === ''){
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$type = GameConst::$defaultSpecialDomestic;
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@@ -76,7 +76,7 @@ class ReserveUserAction extends \sammo\BaseAPI
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$item = buildUserActionCommandClass($action, $general, $gameStor->getAll());
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$userActions->reserved[$turnIdx] = new UserActionItem(
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$item->getRawClassName(),
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$item->getCommandDetailTitle(),
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$item->getBrief(),
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null,
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);
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@@ -0,0 +1,19 @@
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<?php
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namespace sammo\ActionBuff;
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use sammo\General;
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use \sammo\iAction;
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class g65_사기40 implements iAction
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{
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use \sammo\DefaultAction;
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function onCalcStat(General $general, string $statName, $value, $aux = null)
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{
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if ($statName == 'bonusAtmos') {
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return $value + 40;
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}
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return $value;
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}
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}
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@@ -0,0 +1,53 @@
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<?php
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namespace sammo\Command\UserAction;
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use sammo\ActionBuff\g65_사기40;
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use \sammo\Command;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use sammo\LastTurn;
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class g65_병사연회 extends Command\UserActionCommand{
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static protected $actionName = '병사연회';
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protected function argTest():bool{
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return true;
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}
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public function getBrief(): string
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{
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return '병사 연회';
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}
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public function getCommandDetailTitle(): string
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{
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$postReqTurn = $this->getPostReqTurn();
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return "3턴간 사기 +40(재사용 대기 {$postReqTurn})";
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}
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protected function init(){
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//아무것도 하지 않음
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$this->fullConditionConstraints=[];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 60;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function run(\Sammo\RandUtil $rng):bool{
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$this->generalObj->addInstantBuff(new g65_사기40(), 3);
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$logger = $this->generalObj->getLogger();
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$logger->pushGeneralActionLog("병사에게 연회를 열어 3턴간 사기가 40 상승합니다.");
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return true;
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}
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}
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@@ -1,11 +1,15 @@
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<?php
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namespace sammo\Command;
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use \sammo\Util;
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abstract class UserActionCommand extends BaseCommand{
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abstract class UserActionCommand extends BaseCommand
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{
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const USER_ACTION_KEY = 'user_action';
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public function getNextExecuteKey():string{
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public function getNextExecuteKey(): string
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{
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//NOTE: 일반 턴 체계와 다르므로 쓸 일은 없음
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$turnKey = static::$actionName;
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$userActionKey = static::USER_ACTION_KEY;
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@@ -14,38 +18,44 @@ abstract class UserActionCommand extends BaseCommand{
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return $executeKey;
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}
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public function getNextAvailableTurn():?int{
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if($this->isArgValid && !$this->getPostReqTurn()){
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public function getNextAvailableTurn(): ?int
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{
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if ($this->isArgValid && !$this->getPostReqTurn()) {
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return null;
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}
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$rawUserAction = $this->generalObj->getAuxVar(static::USER_ACTION_KEY);
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if($rawUserAction === null){
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if ($rawUserAction === null) {
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return null;
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}
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$userAction = \sammo\DTO\UserAction::fromArray($rawUserAction);
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$nextAvailableTurn = $userAction->nextAvailableTurn;
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if($nextAvailableTurn === null){
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if ($nextAvailableTurn === null) {
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return null;
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}
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$nextAvailableTurn = $nextAvailableTurn[static::$actionName] ?? null;
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return $nextAvailableTurn;
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}
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public function setNextAvailable(?int $yearMonth=null){
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if(!$this->getPostReqTurn()){
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public function setNextAvailable(?int $yearMonth = null)
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{
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if (!$this->getPostReqTurn()) {
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return;
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}
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$rawUserAction = $this->generalObj->getAuxVar(static::USER_ACTION_KEY);
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if($rawUserAction === null){
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if ($rawUserAction === null) {
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$rawUserAction = [];
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}
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$userAction = \sammo\DTO\UserAction::fromArray($rawUserAction);
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if($userAction->nextAvailableTurn === null){
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if ($userAction->nextAvailableTurn === null) {
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$userAction->nextAvailableTurn = [];
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}
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if ($yearMonth === null) {
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$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month'])
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+ $this->getPostReqTurn() - $this->getPreReqTurn();
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}
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$userAction->nextAvailableTurn[static::$actionName] = $yearMonth;
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$this->generalObj->setAuxVar(static::USER_ACTION_KEY, $userAction->toArray());
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}
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};
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};
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@@ -0,0 +1,13 @@
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<?php
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namespace sammo\DTO;
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use LDTO\DTO;
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class InstantBuff extends DTO{
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public function __construct(
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public readonly string $buffName,
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public readonly int $untilYearMonth,
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){
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}
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}
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@@ -19,8 +19,6 @@ class UserAction extends \LDTO\DTO
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#[Convert(MapConverter::class, [UserActionItem::class])]
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public ?array $reserved,
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#[Convert(ArrayConverter::class, [UserActionItem::class])]
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public ?array $active,
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#[Convert(MapConverter::class, ['int'])]
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public ?array $nextAvailableTurn,
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) {
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@@ -0,0 +1,7 @@
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<?php
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namespace sammo\Enums;
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enum GeneralAuxKey: string{
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case instantBuffList = 'instantBuffList';
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}
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@@ -400,9 +400,9 @@ class GameConstBase
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public static $availableUserActionCommand = [
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'개인 전략' => [
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'휴식',
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/*'che_병사연회',
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'che_내정집중',
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'che_즉시치료',*/
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'g65_병사연회',
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/*'g65_철야내정',
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'g65_의원소환',*/
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]
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];
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+52
-1
@@ -5,7 +5,9 @@ namespace sammo;
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use Ds\Map;
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use sammo\Command\GeneralCommand;
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use sammo\Command\UserActionCommand;
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use sammo\DTO\InstantBuff;
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use sammo\Enums\GeneralAccessLogColumn;
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use sammo\Enums\GeneralAuxKey;
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use sammo\Enums\GeneralQueryMode;
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use sammo\Enums\InheritanceKey;
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use sammo\Enums\RankColumn;
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@@ -46,6 +48,9 @@ class General extends GeneralBase implements iAction
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/** @var ?iAction */
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protected $scenarioEffect = null;
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/** @var iAction[] */
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protected $instantBuffList = [];
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/** @var ?GameUnitDetail */
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protected $crewType = null;
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@@ -54,6 +59,9 @@ class General extends GeneralBase implements iAction
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protected $calcCache = [];
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/** @var int */
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protected $yearMonth;
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/**
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* @param array $raw DB row값.
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* @param null|Map<RankColumn,int|float> $rawRank
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@@ -73,6 +81,8 @@ class General extends GeneralBase implements iAction
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$this->raw = $raw;
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$this->rawCity = $city;
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$this->yearMonth = Util::joinYearMonth($year, $month);
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$this->resultTurn = new LastTurn();
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if (key_exists('last_turn', $this->raw)) {
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$this->lastTurn = LastTurn::fromJson($this->raw['last_turn']);
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@@ -116,6 +126,47 @@ class General extends GeneralBase implements iAction
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if(GameConst::$scenarioEffect){
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$this->scenarioEffect = buildScenarioEffectClass(GameConst::$scenarioEffect);
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}
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$this->refreshInstantBuff(Util::joinYearMonth($year, $month));
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}
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function refreshInstantBuff(){
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$this->instantBuffList = [];
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$rawBuffList = $this->getAuxVar(GeneralAuxKey::instantBuffList);
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if($rawBuffList === null){
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return;
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}
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$newRawBuffList = [];
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$reqUpdate = false;
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foreach($rawBuffList as $rawBuff){
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$buffItem = InstantBuff::fromArray($rawBuff);
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if($buffItem->untilYearMonth < $this->yearMonth){
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$reqUpdate = true;
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continue;
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}
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$newRawBuffList[] = $rawBuff;
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$this->instantBuffList[] = buildBuffClass($buffItem->buffName);
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}
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if($reqUpdate){
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$this->setAuxVar(GeneralAuxKey::instantBuffList, $newRawBuffList);
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}
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}
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function addInstantBuff(iAction $buffObj, int $month){
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$this->instantBuffList[] = $buffObj;
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$untilYearMonth = $this->yearMonth + $month - 1;
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$buffItem = new InstantBuff(Util::getClassName($buffObj::class), $untilYearMonth);
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$rawBuffList = $this->getAuxVar(GeneralAuxKey::instantBuffList);
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if($rawBuffList === null){
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$rawBuffList = [];
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}
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$rawBuffList[] = $buffItem->toArray();
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$this->setAuxVar(GeneralAuxKey::instantBuffList, $rawBuffList);
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}
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function setItem(string $itemKey = 'item', ?string $itemCode)
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@@ -810,7 +861,7 @@ class General extends GeneralBase implements iAction
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$this->crewType,
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$this->inheritBuffObj,
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$this->scenarioEffect
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], $this->itemObjs);
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], $this->itemObjs, $this->instantBuffList);
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}
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public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
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