전투 종료 코드 구현(마무리?)
This commit is contained in:
+34
-15
@@ -10,7 +10,7 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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$attackerNationID = $rawAttacker['nation'];
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$attackerNationID = $rawAttacker['nation'];
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$defenderNationID = $rawDefenderCity['nation'];
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$defenderNationID = $rawDefenderCity['nation'];
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$rawAttackerNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gencount,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
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$rawAttackerNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
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if($defenderNationID == 0){
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if($defenderNationID == 0){
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$rawDefenderNation = [
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$rawDefenderNation = [
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@@ -23,11 +23,11 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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'type'=>0,
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'type'=>0,
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'tech'=>0,
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'tech'=>0,
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'totaltech'=>0,
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'totaltech'=>0,
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'gencount'=>1
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'gennum'=>1
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];
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];
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}
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}
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else{
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else{
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$rawDefenderNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gencount,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
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$rawDefenderNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
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}
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}
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor = KVStorage::getStorage($db, 'game_env');
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@@ -73,15 +73,19 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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$updateAttackerNation = [];
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$updateAttackerNation = [];
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$updateDefenderNation = [];
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$updateDefenderNation = [];
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if($city->getPhase() > 0 && $city->getVar('supply')){
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if($city->getVar('supply')){
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$rice = $city->getKilled() / 10 * 0.8;
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if($city->getPhase() > 0){
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$rice *= \sammo\getCrewtypeRice($city->getCrewType(), 0);
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$rice = $city->getKilled() / 100 * 0.8;
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$rice *= $cityRate / 100 - 0.2;
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$rice *= $city->getCrewType()->rice;
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$rice *= getTechCost($rawDefenderNation['tech']);
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$rice *= $cityRate / 100 - 0.2;
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Util::setRound($rice);
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$updateDefenderNation['rice'] = max(0, $rawDefenderNation['rice'] - $rice);
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$updateDefenderNation['rice'] = max(0, $rawDefenderNation['rice'] - $rice);
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}
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}
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else if($conquerCity && $city->getVar('supply')){
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else if($conquerCity){
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$updateDefenderNation['rice'] = $rawDefenderNation['rice'] + $rice;
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$updateDefenderNation['rice'] = $rawDefenderNation['rice'] + 500;
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}
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}
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}
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$totalDead = $attacker->getKilled() + $attacker->getDead();
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$totalDead = $attacker->getKilled() + $attacker->getDead();
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@@ -97,14 +101,21 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
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$attackerIncTech = $attacker->getDead() * 0.01 * getNationTechMultiplier($rawAttackerNation['type']);
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$attackerIncTech = $attacker->getDead() * 0.01 * getNationTechMultiplier($rawAttackerNation['type']);
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$defenderIncTech = $attacker->getKilled() * 0.01 * getNationTechMultiplier($rawDefenderNation['type']);
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$defenderIncTech = $attacker->getKilled() * 0.01 * getNationTechMultiplier($rawDefenderNation['type']);
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if(TechLimit($startYear, $year, $rawAttackerNation['tech'])){
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$attackerIncTech /= 4;
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}
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if(TechLimit($startYear, $year, $rawDefenderNation['tech'])){
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$defenderIncTech /= 4;
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}
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$attackerTotalTech = $rawAttackerNation['totaltech'] + $attackerIncTech;
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$attackerTotalTech = $rawAttackerNation['totaltech'] + $attackerIncTech;
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$defenderTotalTech = $rawDefenderNation['totaltech'] + $defenderIncTech;
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$defenderTotalTech = $rawDefenderNation['totaltech'] + $defenderIncTech;
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$updateAttackerNation['totaltech'] = Utill::round($attackerTotalTech);
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$updateAttackerNation['totaltech'] = Utill::round($attackerTotalTech);
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$updateDefenderNation['totaltech'] = Utill::round($defenderTotalTech);
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$updateDefenderNation['totaltech'] = Utill::round($defenderTotalTech);
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$updateAttackerNation['tech'] = Util::round($attackerTotalTech / $rawAttackerNation['gencount']);
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$updateAttackerNation['tech'] = Util::round($attackerTotalTech / max(GameConst::$initialNationGenLimit, $rawAttackerNation['gennum']));
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$updateDefenderNation['tech'] = Util::round($defenderTotalTech / $rawDefenderNation['gencount']);
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$updateDefenderNation['tech'] = Util::round($defenderTotalTech / max(GameConst::$initialNationGenLimit, $rawDefenderNation['gennum']));
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$db->update('nation', $updateAttackerNation, 'nation=%i', $attackerNationID);
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$db->update('nation', $updateAttackerNation, 'nation=%i', $attackerNationID);
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$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
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$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
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@@ -179,6 +190,7 @@ function processWar_NG(
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for($currPhase = 0; $currPhase < $attacker->getMaxPhase(); $currPhase+=1){
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for($currPhase = 0; $currPhase < $attacker->getMaxPhase(); $currPhase+=1){
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$battleBegin = true;
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$battleBegin = true;
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if($defender === null){
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if($defender === null){
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$defender = $city;
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$defender = $city;
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@@ -193,6 +205,11 @@ function processWar_NG(
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$defender->addLose();
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$defender->addLose();
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$defender->heavyDecreseWealth();
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$defender->heavyDecreseWealth();
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$logger->pushGlobalActionLog("병량 부족으로 <G><b>{$defender->getName()}</b></>의 수비병들이 <R>패퇴</>합니다.");
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$josaUl = JosaUtil::pick($defender->getName(), '을');
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$josaYi = JosaUtil::pick($defender->getNationVar('name'), '이');
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$logger->pushGlobalHistoryLog("<M><b>【패퇴】</b></><D><b>{$defender->getNationVar('name')}</b></>{$josaYi} 병량 부족으로 <G><b>{$defender->getName()}</b></>{$josaUl} 뺏기고 말았습니다.");
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$conquerCity = true;
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$conquerCity = true;
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break;
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break;
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}
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}
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@@ -208,16 +225,18 @@ function processWar_NG(
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$josaWa = JosaUtil::pick($attacker->getCrewTypeName(), '와');
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$josaWa = JosaUtil::pick($attacker->getCrewTypeName(), '와');
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 대결합니다.");
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 대결합니다.");
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$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '을');
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$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
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$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
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$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '을');
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$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewTypeName()}{$josaUl} <M>공격</>합니다.");
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$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewTypeName()}{$josaUl} <M>공격</>합니다.");
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$josaRo = JosaUtil::pick($defender->getCrewTypeName(), '로');
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$josaUl = JosaUtil::pick($attacker->getCrewTypeName(), '을');
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$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewTypeName()}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewTypeName()}{$josaUl} <M>수비</>합니다.");
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$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewTypeName()}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewTypeName()}{$josaUl} <M>수비</>합니다.");
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}
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}
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else{
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else{
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$josaYi = JosaUtil::pick($attacker->getName(), '이');
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$josaYi = JosaUtil::pick($attacker->getName(), '이');
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$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
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$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewTypeName()}{$josaRo} 성벽을 공격합니다.");
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewTypeName()}{$josaRo} 성벽을 공격합니다.");
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$logger->pushGeneralActionLog("<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
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$logger->pushGeneralActionLog("<C>●</>{$attacker->getCrewTypeName()}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
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}
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}
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$defender->useBattleInitItem();
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$defender->useBattleInitItem();
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@@ -103,7 +103,7 @@ class WarUnitCity extends WarUnit{
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$nationID = $oppose->getNationVar('nation');
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$nationID = $oppose->getNationVar('nation');
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$newConflict = false;
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$newConflict = false;
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$dead = $this->dead;
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$dead = max(1, $this->dead);
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if(!$conflict || $this->getHP() == 0){ // 선타, 막타 보너스
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if(!$conflict || $this->getHP() == 0){ // 선타, 막타 보너스
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$dead *= 1.05;
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$dead *= 1.05;
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@@ -124,7 +124,7 @@ class WarUnitGeneral extends WarUnit{
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$critialRatio += 0.1;
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$critialRatio += 0.1;
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}
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}
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}
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}
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if($specialWar == 71){
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else if($specialWar == 71){
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$critialRatio += 0.2;
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$critialRatio += 0.2;
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}
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}
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return $critialRatio;
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return $critialRatio;
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@@ -194,7 +194,12 @@ class WarUnitGeneral extends WarUnit{
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$specialWar = $this->getSpecialWar();
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$specialWar = $this->getSpecialWar();
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if($specialWar == 52){
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if($specialWar == 53){
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if($this->getOppose() instanceof WarUnitCity){
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$myWarPowerMultiply *= 2;
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}
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}
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else if($specialWar == 52){
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if($this->isAttacker){
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if($this->isAttacker){
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$myWarPowerMultiply *= 1.20;
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$myWarPowerMultiply *= 1.20;
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}
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}
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@@ -203,8 +208,11 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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}
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else if($specialWar == 60 && $this->isAttacker){
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else if($specialWar == 60){
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$myWarPowerMultiply *= 1.10;
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if($this->isAttacker){
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$myWarPowerMultiply *= 1.10;
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}
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}
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}
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else if($specialWar == 61){
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else if($specialWar == 61){
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$myWarPowerMultiply *= 1.10;
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$myWarPowerMultiply *= 1.10;
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@@ -271,8 +279,15 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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$expLevel = $this->getVar('explevel');
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$expLevel = $this->getVar('explevel');
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$warPower /= max(0.01, 1 - $expLevel / 300);
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$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
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if($this->getOppose() instanceof WarUnitCity){
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$warPower *= 1 + $expLevel / 600;
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}
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else{
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$warPower /= max(0.01, 1 - $expLevel / 300);
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$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
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}
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[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
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[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
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$warPower *= $specialMyWarPowerMultiply;
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$warPower *= $specialMyWarPowerMultiply;
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@@ -349,7 +364,7 @@ class WarUnitGeneral extends WarUnit{
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!$this->hasActivateSkill('저격') &&
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!$this->hasActivateSkill('저격') &&
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Util::randBool(1/3)
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Util::randBool(1/3)
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) {
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) {
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$oppose->activateSkill('저격');
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$this->activateSkill('저격');
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$skillResult = true;
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$skillResult = true;
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}
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}
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@@ -393,7 +408,7 @@ class WarUnitGeneral extends WarUnit{
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$result = false;
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$result = false;
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$oppose = $this->getOppose();
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$oppose = $this->getOppose();
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if($this->hasActivatedSkill('저격')){
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if($oppose->hasActivatedSkill('저격')){
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$result = true;
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$result = true;
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$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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@@ -401,7 +416,7 @@ class WarUnitGeneral extends WarUnit{
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$this->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$this->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$oppose->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
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$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
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}
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}
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return $result;
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return $result;
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@@ -469,7 +484,7 @@ class WarUnitGeneral extends WarUnit{
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if(!$this->isAttacker){
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if(!$this->isAttacker){
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$addDex *= 0.9;
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$addDex *= 0.9;
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}
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}
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$this->addDex($this->oppose->getCrewType(), $addDex);
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$this->addDex($this->getCrewType(), $addDex);
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$this->killed += $damage;
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$this->killed += $damage;
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return $this->killed;
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return $this->killed;
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@@ -549,7 +564,7 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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if(Util::randBool($magicRatio)){
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if(Util::randBool($magicRatio)){
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$magicSuccessRatio = 0.3;
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$magicSuccessRatio = 0.7;
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if($specialWar == 40){
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if($specialWar == 40){
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$magicSuccessRatio += 0.2;
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$magicSuccessRatio += 0.2;
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}
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}
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@@ -563,8 +578,14 @@ class WarUnitGeneral extends WarUnit{
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$magicSuccessRatio += 1;
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$magicSuccessRatio += 1;
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}
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}
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$magic = Util::choiceRandom(['위보', '매복', '반목', '화계', '혼란']);
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if($oppose instanceof WarUnitCity){
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$magic = Util::choiceRandom(['급습', '위보',' 혼란']);
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}
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else{
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$magic = Util::choiceRandom(['위보', '매복', '반목', '화계', '혼란']);
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}
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$this->activateSkill('계략시도', $magic);
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$this->activateSkill('계략시도', $magic);
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if(Util::randBool($magicSuccessRatio)){
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if(Util::randBool($magicSuccessRatio)){
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$this->activateSkill('계략');
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$this->activateSkill('계략');
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}
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}
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@@ -574,6 +595,12 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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}
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//의술
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if($specialWar == 73 && Util::randBool(0.2)){
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$this->activateSkill('치료');
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$activated = true;
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}
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return $activated;
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return $activated;
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}
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}
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@@ -585,11 +612,6 @@ class WarUnitGeneral extends WarUnit{
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$item = $this->getItem();
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$item = $this->getItem();
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$crewType = $this->getCrewType();
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$crewType = $this->getCrewType();
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if($specialWar == 73 && Util::randBool(0.2)){
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$this->activateSkill('치료');
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$activated = true;
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}
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if($specialWar == 74 && $oppose->hasActivatedSkill('필살')){
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if($specialWar == 74 && $oppose->hasActivatedSkill('필살')){
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if($this->isAttacker){
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if($this->isAttacker){
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if(Util::randBool(1/3)){
|
if(Util::randBool(1/3)){
|
||||||
@@ -694,16 +716,29 @@ class WarUnitGeneral extends WarUnit{
|
|||||||
|
|
||||||
//계략 세트
|
//계략 세트
|
||||||
if($this->hasActivatedSkill('계략')){
|
if($this->hasActivatedSkill('계략')){
|
||||||
$table = [
|
$tableToGeneral = [
|
||||||
'위보'=>1.2,
|
'위보'=>1.2,
|
||||||
'매복'=>1.4,
|
'매복'=>1.4,
|
||||||
'반목'=>1.6,
|
'반목'=>1.6,
|
||||||
'화계'=>1.8,
|
'화계'=>1.8,
|
||||||
'혼란'=>2.0
|
'혼란'=>2.0
|
||||||
];
|
];
|
||||||
|
$tableToCity = [
|
||||||
|
'급습'=>1.2,
|
||||||
|
'위보'=>1.4,
|
||||||
|
'혼란'=>1.6
|
||||||
|
];
|
||||||
if($specialWar == 45){
|
if($specialWar == 45){
|
||||||
$table['반목'] *= 2;
|
$tableToGeneral['반목'] *= 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if($oppose instanceof WarUnitCity){
|
||||||
|
$table = $tableToCity;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
$table = $tableToGeneral;
|
||||||
|
}
|
||||||
|
|
||||||
foreach($table as $skillKey => $skillMultiply){
|
foreach($table as $skillKey => $skillMultiply){
|
||||||
if($this->hasActivatedSkill($skillKey)){
|
if($this->hasActivatedSkill($skillKey)){
|
||||||
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
||||||
@@ -743,13 +778,24 @@ class WarUnitGeneral extends WarUnit{
|
|||||||
|
|
||||||
//계략 실패 세트
|
//계략 실패 세트
|
||||||
if($this->hasActivatedSkill('계략실패')){
|
if($this->hasActivatedSkill('계략실패')){
|
||||||
$table = [
|
$tableToGeneral = [
|
||||||
'위보'=>1.1,
|
'위보'=>1.1,
|
||||||
'매복'=>1.2,
|
'매복'=>1.2,
|
||||||
'반목'=>1.3,
|
'반목'=>1.3,
|
||||||
'화계'=>1.4,
|
'화계'=>1.4,
|
||||||
'혼란'=>1.5
|
'혼란'=>1.5
|
||||||
];
|
];
|
||||||
|
$tableToCity = [
|
||||||
|
'급습'=>1.1,
|
||||||
|
'위보'=>1.2,
|
||||||
|
'혼란'=>1.3
|
||||||
|
];
|
||||||
|
if($oppose instanceof WarUnitCity){
|
||||||
|
$table = $tableToCity;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
$table = $tableToGeneral;
|
||||||
|
}
|
||||||
foreach($table as $skillKey => $skillMultiply){
|
foreach($table as $skillKey => $skillMultiply){
|
||||||
if($this->hasActivatedSkill($skillKey)){
|
if($this->hasActivatedSkill($skillKey)){
|
||||||
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
||||||
@@ -840,7 +886,7 @@ class WarUnitGeneral extends WarUnit{
|
|||||||
}
|
}
|
||||||
|
|
||||||
function continueWar(&$noRice):bool{
|
function continueWar(&$noRice):bool{
|
||||||
if($this->getVar('crew') <= 0){
|
if($this->getHP() <= 0){
|
||||||
$noRice = false;
|
$noRice = false;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user