전투 종료 코드 구현(마무리?)
This commit is contained in:
+35
-16
@@ -10,7 +10,7 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
|
||||
$attackerNationID = $rawAttacker['nation'];
|
||||
$defenderNationID = $rawDefenderCity['nation'];
|
||||
|
||||
$rawAttackerNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gencount,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
|
||||
$rawAttackerNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $attackerNationID);
|
||||
|
||||
if($defenderNationID == 0){
|
||||
$rawDefenderNation = [
|
||||
@@ -23,11 +23,11 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
|
||||
'type'=>0,
|
||||
'tech'=>0,
|
||||
'totaltech'=>0,
|
||||
'gencount'=>1
|
||||
'gennum'=>1
|
||||
];
|
||||
}
|
||||
else{
|
||||
$rawDefenderNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gencount,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
|
||||
$rawDefenderNation = $db->queryFullColumns('SELECT nation,`level`,`name`,capital,totaltech,gennum,tech,`type`,gold,rice FROM nation WHERE nation = %i', $defenderNationID);
|
||||
}
|
||||
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
@@ -73,15 +73,19 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
|
||||
$updateAttackerNation = [];
|
||||
$updateDefenderNation = [];
|
||||
|
||||
if($city->getPhase() > 0 && $city->getVar('supply')){
|
||||
$rice = $city->getKilled() / 10 * 0.8;
|
||||
$rice *= \sammo\getCrewtypeRice($city->getCrewType(), 0);
|
||||
$rice *= $cityRate / 100 - 0.2;
|
||||
|
||||
$updateDefenderNation['rice'] = max(0, $rawDefenderNation['rice'] - $rice);
|
||||
}
|
||||
else if($conquerCity && $city->getVar('supply')){
|
||||
$updateDefenderNation['rice'] = $rawDefenderNation['rice'] + $rice;
|
||||
if($city->getVar('supply')){
|
||||
if($city->getPhase() > 0){
|
||||
$rice = $city->getKilled() / 100 * 0.8;
|
||||
$rice *= $city->getCrewType()->rice;
|
||||
$rice *= getTechCost($rawDefenderNation['tech']);
|
||||
$rice *= $cityRate / 100 - 0.2;
|
||||
Util::setRound($rice);
|
||||
|
||||
$updateDefenderNation['rice'] = max(0, $rawDefenderNation['rice'] - $rice);
|
||||
}
|
||||
else if($conquerCity){
|
||||
$updateDefenderNation['rice'] = $rawDefenderNation['rice'] + 500;
|
||||
}
|
||||
}
|
||||
|
||||
$totalDead = $attacker->getKilled() + $attacker->getDead();
|
||||
@@ -97,14 +101,21 @@ function processWar(array $rawAttacker, array $rawDefenderCity){
|
||||
$attackerIncTech = $attacker->getDead() * 0.01 * getNationTechMultiplier($rawAttackerNation['type']);
|
||||
$defenderIncTech = $attacker->getKilled() * 0.01 * getNationTechMultiplier($rawDefenderNation['type']);
|
||||
|
||||
if(TechLimit($startYear, $year, $rawAttackerNation['tech'])){
|
||||
$attackerIncTech /= 4;
|
||||
}
|
||||
if(TechLimit($startYear, $year, $rawDefenderNation['tech'])){
|
||||
$defenderIncTech /= 4;
|
||||
}
|
||||
|
||||
$attackerTotalTech = $rawAttackerNation['totaltech'] + $attackerIncTech;
|
||||
$defenderTotalTech = $rawDefenderNation['totaltech'] + $defenderIncTech;
|
||||
|
||||
$updateAttackerNation['totaltech'] = Utill::round($attackerTotalTech);
|
||||
$updateDefenderNation['totaltech'] = Utill::round($defenderTotalTech);
|
||||
|
||||
$updateAttackerNation['tech'] = Util::round($attackerTotalTech / $rawAttackerNation['gencount']);
|
||||
$updateDefenderNation['tech'] = Util::round($defenderTotalTech / $rawDefenderNation['gencount']);
|
||||
$updateAttackerNation['tech'] = Util::round($attackerTotalTech / max(GameConst::$initialNationGenLimit, $rawAttackerNation['gennum']));
|
||||
$updateDefenderNation['tech'] = Util::round($defenderTotalTech / max(GameConst::$initialNationGenLimit, $rawDefenderNation['gennum']));
|
||||
|
||||
$db->update('nation', $updateAttackerNation, 'nation=%i', $attackerNationID);
|
||||
$db->update('nation', $updateDefenderNation, 'nation=%i', $defenderNationID);
|
||||
@@ -179,6 +190,7 @@ function processWar_NG(
|
||||
|
||||
for($currPhase = 0; $currPhase < $attacker->getMaxPhase(); $currPhase+=1){
|
||||
$battleBegin = true;
|
||||
|
||||
if($defender === null){
|
||||
$defender = $city;
|
||||
|
||||
@@ -193,6 +205,11 @@ function processWar_NG(
|
||||
$defender->addLose();
|
||||
$defender->heavyDecreseWealth();
|
||||
|
||||
$logger->pushGlobalActionLog("병량 부족으로 <G><b>{$defender->getName()}</b></>의 수비병들이 <R>패퇴</>합니다.");
|
||||
$josaUl = JosaUtil::pick($defender->getName(), '을');
|
||||
$josaYi = JosaUtil::pick($defender->getNationVar('name'), '이');
|
||||
$logger->pushGlobalHistoryLog("<M><b>【패퇴】</b></><D><b>{$defender->getNationVar('name')}</b></>{$josaYi} 병량 부족으로 <G><b>{$defender->getName()}</b></>{$josaUl} 뺏기고 말았습니다.");
|
||||
|
||||
$conquerCity = true;
|
||||
break;
|
||||
}
|
||||
@@ -208,16 +225,18 @@ function processWar_NG(
|
||||
$josaWa = JosaUtil::pick($attacker->getCrewTypeName(), '와');
|
||||
$josaYi = JosaUtil::pick($defender->getCrewTypeName(), '이');
|
||||
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewTypeName()}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewTypeName()}{$josaYi} 대결합니다.");
|
||||
$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '을');
|
||||
$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
|
||||
$josaUl = JosaUtil::pick($defender->getCrewTypeName(), '을');
|
||||
$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewTypeName()}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewTypeName()}{$josaUl} <M>공격</>합니다.");
|
||||
$josaRo = JosaUtil::pick($defender->getCrewTypeName(), '로');
|
||||
$josaUl = JosaUtil::pick($attacker->getCrewTypeName(), '을');
|
||||
$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewTypeName()}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewTypeName()}{$josaUl} <M>수비</>합니다.");
|
||||
}
|
||||
else{
|
||||
$josaYi = JosaUtil::pick($attacker->getName(), '이');
|
||||
$josaRo = JosaUtil::pick($attacker->getCrewTypeName(), '로');
|
||||
$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewTypeName()}{$josaRo} 성벽을 공격합니다.");
|
||||
$logger->pushGeneralActionLog("<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
|
||||
$logger->pushGeneralActionLog("<C>●</>{$attacker->getCrewTypeName()}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
|
||||
}
|
||||
|
||||
$defender->useBattleInitItem();
|
||||
|
||||
@@ -103,7 +103,7 @@ class WarUnitCity extends WarUnit{
|
||||
$nationID = $oppose->getNationVar('nation');
|
||||
$newConflict = false;
|
||||
|
||||
$dead = $this->dead;
|
||||
$dead = max(1, $this->dead);
|
||||
|
||||
if(!$conflict || $this->getHP() == 0){ // 선타, 막타 보너스
|
||||
$dead *= 1.05;
|
||||
|
||||
@@ -124,7 +124,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
$critialRatio += 0.1;
|
||||
}
|
||||
}
|
||||
if($specialWar == 71){
|
||||
else if($specialWar == 71){
|
||||
$critialRatio += 0.2;
|
||||
}
|
||||
return $critialRatio;
|
||||
@@ -194,7 +194,12 @@ class WarUnitGeneral extends WarUnit{
|
||||
|
||||
$specialWar = $this->getSpecialWar();
|
||||
|
||||
if($specialWar == 52){
|
||||
if($specialWar == 53){
|
||||
if($this->getOppose() instanceof WarUnitCity){
|
||||
$myWarPowerMultiply *= 2;
|
||||
}
|
||||
}
|
||||
else if($specialWar == 52){
|
||||
if($this->isAttacker){
|
||||
$myWarPowerMultiply *= 1.20;
|
||||
}
|
||||
@@ -203,8 +208,11 @@ class WarUnitGeneral extends WarUnit{
|
||||
}
|
||||
|
||||
}
|
||||
else if($specialWar == 60 && $this->isAttacker){
|
||||
$myWarPowerMultiply *= 1.10;
|
||||
else if($specialWar == 60){
|
||||
if($this->isAttacker){
|
||||
$myWarPowerMultiply *= 1.10;
|
||||
}
|
||||
|
||||
}
|
||||
else if($specialWar == 61){
|
||||
$myWarPowerMultiply *= 1.10;
|
||||
@@ -271,8 +279,15 @@ class WarUnitGeneral extends WarUnit{
|
||||
}
|
||||
|
||||
$expLevel = $this->getVar('explevel');
|
||||
$warPower /= max(0.01, 1 - $expLevel / 300);
|
||||
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
|
||||
|
||||
if($this->getOppose() instanceof WarUnitCity){
|
||||
$warPower *= 1 + $expLevel / 600;
|
||||
}
|
||||
else{
|
||||
$warPower /= max(0.01, 1 - $expLevel / 300);
|
||||
$opposeWarPowerMultiply *= max(0.01, 1 - $expLevel / 300);
|
||||
}
|
||||
|
||||
|
||||
[$specialMyWarPowerMultiply, $specialOpposeWarPowerMultiply] = $this->getWarPowerMultiplyBySpecialWar();
|
||||
$warPower *= $specialMyWarPowerMultiply;
|
||||
@@ -349,7 +364,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
!$this->hasActivateSkill('저격') &&
|
||||
Util::randBool(1/3)
|
||||
) {
|
||||
$oppose->activateSkill('저격');
|
||||
$this->activateSkill('저격');
|
||||
$skillResult = true;
|
||||
}
|
||||
|
||||
@@ -393,7 +408,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
$result = false;
|
||||
$oppose = $this->getOppose();
|
||||
|
||||
if($this->hasActivatedSkill('저격')){
|
||||
if($oppose->hasActivatedSkill('저격')){
|
||||
$result = true;
|
||||
|
||||
$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
|
||||
@@ -401,7 +416,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
$this->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
$this->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
|
||||
|
||||
$oppose->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
|
||||
$this->increaseVarWithLimit('injury', Util::randRangeInt(20, 60), null, 80);
|
||||
}
|
||||
|
||||
return $result;
|
||||
@@ -469,7 +484,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
if(!$this->isAttacker){
|
||||
$addDex *= 0.9;
|
||||
}
|
||||
$this->addDex($this->oppose->getCrewType(), $addDex);
|
||||
$this->addDex($this->getCrewType(), $addDex);
|
||||
|
||||
$this->killed += $damage;
|
||||
return $this->killed;
|
||||
@@ -549,7 +564,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
}
|
||||
|
||||
if(Util::randBool($magicRatio)){
|
||||
$magicSuccessRatio = 0.3;
|
||||
$magicSuccessRatio = 0.7;
|
||||
if($specialWar == 40){
|
||||
$magicSuccessRatio += 0.2;
|
||||
}
|
||||
@@ -563,8 +578,14 @@ class WarUnitGeneral extends WarUnit{
|
||||
$magicSuccessRatio += 1;
|
||||
}
|
||||
|
||||
$magic = Util::choiceRandom(['위보', '매복', '반목', '화계', '혼란']);
|
||||
if($oppose instanceof WarUnitCity){
|
||||
$magic = Util::choiceRandom(['급습', '위보',' 혼란']);
|
||||
}
|
||||
else{
|
||||
$magic = Util::choiceRandom(['위보', '매복', '반목', '화계', '혼란']);
|
||||
}
|
||||
$this->activateSkill('계략시도', $magic);
|
||||
|
||||
if(Util::randBool($magicSuccessRatio)){
|
||||
$this->activateSkill('계략');
|
||||
}
|
||||
@@ -574,6 +595,12 @@ class WarUnitGeneral extends WarUnit{
|
||||
}
|
||||
}
|
||||
|
||||
//의술
|
||||
if($specialWar == 73 && Util::randBool(0.2)){
|
||||
$this->activateSkill('치료');
|
||||
$activated = true;
|
||||
}
|
||||
|
||||
return $activated;
|
||||
}
|
||||
|
||||
@@ -585,11 +612,6 @@ class WarUnitGeneral extends WarUnit{
|
||||
$item = $this->getItem();
|
||||
$crewType = $this->getCrewType();
|
||||
|
||||
if($specialWar == 73 && Util::randBool(0.2)){
|
||||
$this->activateSkill('치료');
|
||||
$activated = true;
|
||||
}
|
||||
|
||||
if($specialWar == 74 && $oppose->hasActivatedSkill('필살')){
|
||||
if($this->isAttacker){
|
||||
if(Util::randBool(1/3)){
|
||||
@@ -694,16 +716,29 @@ class WarUnitGeneral extends WarUnit{
|
||||
|
||||
//계략 세트
|
||||
if($this->hasActivatedSkill('계략')){
|
||||
$table = [
|
||||
$tableToGeneral = [
|
||||
'위보'=>1.2,
|
||||
'매복'=>1.4,
|
||||
'반목'=>1.6,
|
||||
'화계'=>1.8,
|
||||
'혼란'=>2.0
|
||||
];
|
||||
$tableToCity = [
|
||||
'급습'=>1.2,
|
||||
'위보'=>1.4,
|
||||
'혼란'=>1.6
|
||||
];
|
||||
if($specialWar == 45){
|
||||
$table['반목'] *= 2;
|
||||
$tableToGeneral['반목'] *= 2;
|
||||
}
|
||||
|
||||
if($oppose instanceof WarUnitCity){
|
||||
$table = $tableToCity;
|
||||
}
|
||||
else{
|
||||
$table = $tableToGeneral;
|
||||
}
|
||||
|
||||
foreach($table as $skillKey => $skillMultiply){
|
||||
if($this->hasActivatedSkill($skillKey)){
|
||||
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
||||
@@ -743,13 +778,24 @@ class WarUnitGeneral extends WarUnit{
|
||||
|
||||
//계략 실패 세트
|
||||
if($this->hasActivatedSkill('계략실패')){
|
||||
$table = [
|
||||
$tableToGeneral = [
|
||||
'위보'=>1.1,
|
||||
'매복'=>1.2,
|
||||
'반목'=>1.3,
|
||||
'화계'=>1.4,
|
||||
'혼란'=>1.5
|
||||
];
|
||||
$tableToCity = [
|
||||
'급습'=>1.1,
|
||||
'위보'=>1.2,
|
||||
'혼란'=>1.3
|
||||
];
|
||||
if($oppose instanceof WarUnitCity){
|
||||
$table = $tableToCity;
|
||||
}
|
||||
else{
|
||||
$table = $tableToGeneral;
|
||||
}
|
||||
foreach($table as $skillKey => $skillMultiply){
|
||||
if($this->hasActivatedSkill($skillKey)){
|
||||
$josaUl = \sammo\JosaUtil::pick($skillKey, '을');
|
||||
@@ -840,7 +886,7 @@ class WarUnitGeneral extends WarUnit{
|
||||
}
|
||||
|
||||
function continueWar(&$noRice):bool{
|
||||
if($this->getVar('crew') <= 0){
|
||||
if($this->getHP() <= 0){
|
||||
$noRice = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user