전략 구현
This commit is contained in:
+3
-3
@@ -1633,7 +1633,7 @@ function nextRuler(General $general) {
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//npc or npc유저인 경우 후계 찾기
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if($general->getVar('npc') > 0) {
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$candidate = $db->queryFirstRow(
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'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and npc>0 order by npcmatch2,rand() LIMIT 1',
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'SELECT no,name,officer_level,IF(ABS(affinity-%i)>75,150-ABS(affinity-%i),ABS(affinity-%i)) as npcmatch2 from general where nation=%i and officer_level!=12 and 1 <= npc and npc<=3 order by npcmatch2,rand() LIMIT 1',
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$general->getVar('affinity'),
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$general->getVar('affinity'),
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$general->getVar('affinity'),
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@@ -1642,13 +1642,13 @@ function nextRuler(General $general) {
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}
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if(!$candidate){
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$candidate = $db->queryFirstRow(
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'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 AND officer_level >= 9 ORDER BY officer_level DESC LIMIT 1',
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'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 AND officer_level >= 9 and npc != 5 ORDER BY officer_level DESC LIMIT 1',
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$nationID
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);
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}
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if(!$candidate){
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$candidate = $db->queryFirstRow(
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'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 ORDER BY dedication DESC LIMIT 1',
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'SELECT no,name,npc,officer_level FROM general WHERE nation=%i and officer_level!= 12 and npc != 5 ORDER BY dedication DESC LIMIT 1',
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$nationID
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);
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}
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@@ -0,0 +1,230 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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Message, MessageTarget
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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getAllNationStaticInfo,
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getNationStaticInfo,
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GetImageURL
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_급습 extends Command\NationCommand{
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static protected $actionName = '급습';
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static public $reqArg = true;
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
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if(!key_exists('destNationID', $this->arg)){
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if(!is_int($destNationID)){
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return false;
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}
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if($destNationID < 1){
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return false;
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}
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$this->arg = [
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'destNationID'=>$destNationID
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['strategic_cmd_limit']);
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$this->setDestNation($this->arg['destNationID'], null);
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$this->runnableConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::ExistsDestNation(),
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ConstraintHelper::AllowDiplomacyWithTerm(
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1, 12,
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'선포 12개월 이상인 상대국에만 가능합니다.'
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),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*16)*10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function getBrief():string{
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$commandName = $this->getName();
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$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
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return "【{$destNationName}】에 {$commandName}";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$nationName = $nation['name'];
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$destNation = $this->destNation;
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$destNationID = $destNation['nation'];
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$destNationName = $destNation['name'];
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$commandName = $this->getName();
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$josaUl = JosaUtil::pick($commandName, '을');
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach($nationGeneralList as $nationGeneralID){
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$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
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$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$nationGeneralLogger->flush();
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}
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$josaYiCommand = JosaUtil::pick($commandName, '이');
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$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
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$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach($destNationGeneralList as $destNationGeneralID){
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$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
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$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$destNationGeneralLogger->flush();
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}
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$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
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$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
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$destNationLogger->flush();
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
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$db->update('nation', [
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'strategic_cmd_limit' => $this->getPostReqTurn()
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], 'nation=%i', $nationID);
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$db->update('diplomacy', [
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'term'=>$db->sqleval('`term` - %i', 3),
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], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
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$general->applyDB($db);
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return true;
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}
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public function getJSFiles(): array
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{
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return [
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'js/defaultSelectNationByMap.js'
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];
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}
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public function getForm(): string
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{
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$generalObj = $this->generalObj;
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$nationID = $generalObj->getNationID();
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$nationList = [];
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$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
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foreach(getAllNationStaticInfo() as $destNation){
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if($destNation['nation'] == $nationID){
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continue;
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}
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$testTurn->setArg(['destNationID'=>$destNation['nation']]);
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$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
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if($testCommand->isRunnable()){
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$destNation['availableCommand'] = true;
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}
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else{
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$destNation['availableCommand'] = false;
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}
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$nationList[] = $destNation;
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}
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ob_start();
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?>
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<?=\sammo\getMapHtml()?><br>
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선택된 국가에 급습을 발동합니다.<br>
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선포, 전쟁중인 상대국에만 가능합니다.<br>
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상대 국가를 목록에서 선택하세요.<br>
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배경색은 현재 급습 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
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<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
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<?php foreach($nationList as $nation): ?>
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<option
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value='<?=$nation['nation']?>'
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style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
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>【<?=$nation['name']?> 】</option>
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<?php endforeach; ?>
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<input type=button id="commonSubmit" value="<?=$this->getName()?>">
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<?php
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return ob_get_clean();
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}
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}
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@@ -150,7 +150,9 @@ class che_백성동원 extends Command\NationCommand{
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$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
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$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
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$db->update('nation', ['strategic_cmd_limit' => $this->getPostReqTurn()], 'nation=%i', $nationID);
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$db->update('nation', [
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'strategic_cmd_limit' => $this->getPostReqTurn()
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], 'nation=%i', $nationID);
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$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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@@ -169,7 +169,9 @@ class che_수몰 extends Command\NationCommand{
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동");
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$logger->pushGlobalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동하였습니다.");
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$db->update('nation', ['strategic_cmd_limit' => $this->getPostReqTurn()], 'nation=%i', $nationID);
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$db->update('nation', [
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'strategic_cmd_limit' => $this->getPostReqTurn()
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], 'nation=%i', $nationID);
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$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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@@ -0,0 +1,231 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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Message, MessageTarget
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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getAllNationStaticInfo,
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getNationStaticInfo,
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GetImageURL
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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class che_이호경식 extends Command\NationCommand{
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static protected $actionName = '이호경식';
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static public $reqArg = true;
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protected function argTest():bool{
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if($this->arg === null){
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return false;
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}
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//NOTE: 멸망 직전에 턴을 넣을 수 있으므로, 존재하지 않는 국가여도 argTest에서 바로 탈락시키지 않음
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if(!key_exists('destNationID', $this->arg)){
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return false;
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}
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$destNationID = $this->arg['destNationID'];
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if(!is_int($destNationID)){
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return false;
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}
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if($destNationID < 1){
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return false;
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}
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$this->arg = [
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'destNationID'=>$destNationID
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];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['strategic_cmd_limit']);
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$this->setDestNation($this->arg['destNationID'], null);
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$this->runnableConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::ExistsDestNation(),
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ConstraintHelper::AllowDiplomacyBetweenStatus(
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[0, 1],
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'선포, 전쟁중인 상대국에게만 가능합니다.'
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),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle():string{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn()+1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(전략$postReqTurn)";
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*16)*10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function getBrief():string{
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$commandName = $this->getName();
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$destNationName = getNationStaticInfo($this->arg['destNationID'])['name'];
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return "【{$destNationName}】에 {$commandName}";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$nation = $this->nation;
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$nationID = $nation['nation'];
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$nationName = $nation['name'];
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$destNation = $this->destNation;
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$destNationID = $destNation['nation'];
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$destNationName = $destNation['name'];
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$josaYi = JosaUtil::pick($generalName, '이');
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$commandName = $this->getName();
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$josaUl = JosaUtil::pick($commandName, '을');
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("{$commandName} 발동! <1>$date</>");
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동하였습니다.";
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|
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$nationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach($nationGeneralList as $nationGeneralID){
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$nationGeneralLogger = new ActionLogger($nationGeneralID, $nationID, $year, $month);
|
||||
$nationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$nationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$josaYiCommand = JosaUtil::pick($commandName, '이');
|
||||
|
||||
$broadcastMessage = "아국에 <M>{$commandName}</>{$josaYiCommand} 발동되었습니다.";
|
||||
|
||||
$destNationGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
|
||||
foreach($destNationGeneralList as $destNationGeneralID){
|
||||
$destNationGeneralLogger = new ActionLogger($destNationGeneralID, $destNationID, $year, $month);
|
||||
$destNationGeneralLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
$destNationGeneralLogger->flush();
|
||||
}
|
||||
|
||||
$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
|
||||
$destNationLogger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
$destNationLogger->flush();
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('diplomacy', [
|
||||
'term'=>$db->sqleval('IF(`state`=0, %i, `term`+ %i)', 3, 3),
|
||||
'state'=>1,
|
||||
], '(me = %i AND you = %i) OR (you = %i AND me = %i)', $nationID, $destNationID, $nationID, $destNationID);
|
||||
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function getJSFiles(): array
|
||||
{
|
||||
return [
|
||||
'js/defaultSelectNationByMap.js'
|
||||
];
|
||||
}
|
||||
|
||||
public function getForm(): string
|
||||
{
|
||||
$generalObj = $this->generalObj;
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nationList = [];
|
||||
$testTurn = new LastTurn($this->getName(), null, $this->getPreReqTurn());
|
||||
foreach(getAllNationStaticInfo() as $destNation){
|
||||
if($destNation['nation'] == $nationID){
|
||||
continue;
|
||||
}
|
||||
|
||||
$testTurn->setArg(['destNationID'=>$destNation['nation']]);
|
||||
$testCommand = new static($generalObj, $this->env, $testTurn, ['destNationID'=>$destNation['nation']]);
|
||||
if($testCommand->isRunnable()){
|
||||
$destNation['availableCommand'] = true;
|
||||
}
|
||||
else{
|
||||
$destNation['availableCommand'] = false;
|
||||
}
|
||||
|
||||
$nationList[] = $destNation;
|
||||
}
|
||||
|
||||
ob_start();
|
||||
?>
|
||||
<?=\sammo\getMapHtml()?><br>
|
||||
선택된 국가에 이호경식을 발동합니다.<br>
|
||||
선포, 전쟁중인 상대국에만 가능합니다.<br>
|
||||
상대 국가를 목록에서 선택하세요.<br>
|
||||
배경색은 현재 이호경식 불가능 국가는 <font color=red>붉은색</font>으로 표시됩니다.<br>
|
||||
<select class='formInput' name="destNationID" id="destNationID" size='1' style='color:white;background-color:black;'>
|
||||
<?php foreach($nationList as $nation): ?>
|
||||
<option
|
||||
value='<?=$nation['nation']?>'
|
||||
style='color:<?=$nation['color']?>;<?=$nation['availableCommand']?'':'background-color:red;'?>'
|
||||
>【<?=$nation['name']?> 】</option>
|
||||
<?php endforeach; ?>
|
||||
<input type=button id="commonSubmit" value="<?=$this->getName()?>">
|
||||
<?php
|
||||
return ob_get_clean();
|
||||
}
|
||||
}
|
||||
@@ -65,6 +65,7 @@ class che_피장파장 extends Command\NationCommand{
|
||||
$this->runnableConstraints=[
|
||||
ConstraintHelper::OccupiedCity(),
|
||||
ConstraintHelper::BeChief(),
|
||||
ConstraintHelper::ExistsDestNation(),
|
||||
ConstraintHelper::AllowDiplomacyBetweenStatus(
|
||||
[0, 1],
|
||||
'선포, 전쟁중인 상대국에게만 가능합니다.'
|
||||
@@ -167,6 +168,9 @@ class che_피장파장 extends Command\NationCommand{
|
||||
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>에 <M>{$commandName}</>{$josaUl} 발동");
|
||||
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $db->sqleval('strategic_cmd_limit + %i', static::$delayCnt)
|
||||
], 'nation = %i', $destNationID);
|
||||
|
||||
@@ -123,11 +123,9 @@ class che_필사즉생 extends Command\NationCommand{
|
||||
$logger->pushGeneralHistoryLog('<M>필사즉생</>을 발동');
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동");
|
||||
|
||||
$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
|
||||
$nextTerm = Util::round(sqrt($genCount*8)*10);
|
||||
|
||||
$nextTerm = $general->onCalcStrategic($this->getName(), 'delay', $nextTerm);
|
||||
$db->update('nation', ['strategic_cmd_limit' => $nextTerm], 'nation=%i', $nationID);
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -180,7 +180,9 @@ class che_허보 extends Command\NationCommand{
|
||||
$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
|
||||
$logger->pushGlobalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.");
|
||||
|
||||
$db->update('nation', ['strategic_cmd_limit' => $this->getPostReqTurn()], 'nation=%i', $nationID);
|
||||
$db->update('nation', [
|
||||
'strategic_cmd_limit' => $this->getPostReqTurn()
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
|
||||
$general->applyDB($db);
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
<?php
|
||||
|
||||
namespace sammo\Constraint;
|
||||
|
||||
use \sammo\JosaUtil;
|
||||
use \sammo\DB;
|
||||
class AllowDiplomacyWithTerm extends Constraint{
|
||||
const REQ_VALUES = Constraint::REQ_ARRAY_ARG|Constraint::REQ_NATION|Constraint::REQ_DEST_NATION;
|
||||
|
||||
protected $nationID;
|
||||
protected $destNationID;
|
||||
protected $allowDipCode;
|
||||
protected $allowMinTerm;
|
||||
protected $errMsg = '';
|
||||
|
||||
public function checkInputValues(bool $throwExeception=true):bool{
|
||||
if(!parent::checkInputValues($throwExeception) && !$throwExeception){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(count($this->arg) != 3){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("require allowDipCode, term, errMsg tuple");
|
||||
}
|
||||
|
||||
$this->nationID = $this->nation['nation'];
|
||||
$this->destNationID = $this->destNation['nation'];
|
||||
[$this->allowDipCode, $this->allowMinTerm, $this->errMsg] = $this->arg;
|
||||
|
||||
|
||||
if(!is_int($this->allowDipCode)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("dipCode {$this->allowDipCode} must be int");
|
||||
}
|
||||
if(!is_int($this->allowMinTerm)){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("term {$this->allowMinTerm} must be int");
|
||||
}
|
||||
if($this->allowMinTerm < 0){
|
||||
if(!$throwExeception){return false; }
|
||||
throw new \InvalidArgumentException("term {$this->allowMinTerm} must be not negative");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public function test():bool{
|
||||
$this->checkInputValues();
|
||||
$this->tested = true;
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
|
||||
$valid = false;
|
||||
$state = $db->queryFirstField(
|
||||
'SELECT state FROM diplomacy WHERE me = %i AND you = %i AND `state` = %i AND `term` >= %i',
|
||||
$this->nationID,
|
||||
$this->destNationID,
|
||||
$this->allowDipCode,
|
||||
$this->allowMinTerm
|
||||
);
|
||||
if($state !== null){
|
||||
return true;
|
||||
}
|
||||
$this->reason = $this->errMsg;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -15,6 +15,10 @@ class ConstraintHelper{
|
||||
static function AllowDiplomacyBetweenStatus(array $allowDipCodeList, string $errMsg):array{
|
||||
return [__FUNCTION__, [$allowDipCodeList, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowDiplomacyWithTerm(int $allowDipCode, int $allowMinTerm, string $errMsg):array{
|
||||
return [__FUNCTION__, [$allowDipCode, $allowMinTerm, $errMsg]];
|
||||
}
|
||||
|
||||
static function AllowJoinAction():array{
|
||||
return [__FUNCTION__];
|
||||
|
||||
@@ -324,8 +324,8 @@ class GameConstBase
|
||||
'che_허보',
|
||||
'che_피장파장',
|
||||
'che_의병모집',
|
||||
//'che_이호경식',
|
||||
//'che_급습',
|
||||
'che_이호경식',
|
||||
'che_급습',
|
||||
],
|
||||
'기타'=>[
|
||||
//'che_국기변경',
|
||||
|
||||
Reference in New Issue
Block a user