feat: 요술, 빠진 부분 채우기
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@@ -27,13 +27,15 @@ class GetUserActionCommandTable extends \sammo\BaseAPI
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public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
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{
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$generalID = $session->generalID;
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$general = General::createObjFromDB($generalID);
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$gameStor->turnOnCache();
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$env = $gameStor->getAll();
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$general = General::createObjFromDB($generalID);
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$commandTable = [];
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foreach (GameConst::$availableUserActionCommand as $commandCategory => $commandList) {
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$subList = [];
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@@ -0,0 +1,19 @@
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<?php
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namespace sammo\ActionBuff;
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use sammo\General;
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use \sammo\iAction;
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class g65_내정성공 implements iAction
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{
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use \sammo\DefaultAction;
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function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
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{
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if($turnType == '계략'){
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if($varType == 'success') return $value + 1;
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}
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return $value;
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}
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}
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@@ -14,7 +14,7 @@ class g65_내정성공 implements iAction
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function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
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{
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if ($varType == 'success' && in_array($turnType, static::$target)) {
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return 1;
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return $value + 1;
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}
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return $value;
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}
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@@ -0,0 +1,61 @@
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<?php
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namespace sammo\Command\UserAction;
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use \sammo\Command;
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use sammo\DB;
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use sammo\Util;
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class g65_군량급매 extends Command\UserActionCommand{
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static protected $actionName = '군량급매';
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protected function argTest():bool{
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return true;
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}
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public function getBrief(): string
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{
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return '군량 급매';
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}
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public function getCommandDetailTitle(): string
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{
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$postReqTurn = $this->getPostReqTurn();
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return "금/쌀 동등화(재사용 대기 {$postReqTurn})";
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}
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protected function init(){
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//아무것도 하지 않음
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$this->fullConditionConstraints=[];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 60;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function run(\Sammo\RandUtil $rng):bool{
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$general = $this->generalObj;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$gold = $general->getVar('gold');
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$rice = $general->getVar('rice');
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$avg = Util::toInt(($gold + $rice + 1) / 2);
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$general->setVar('gold', $avg);
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$general->setVar('rice', $avg);
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$logger = $this->generalObj->getLogger();
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$logger->pushGeneralActionLog("지나가는 상인과 금과 쌀을 거래합니다. <1>$date</>");
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$general->applyDB(DB::db());
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return true;
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}
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}
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@@ -24,6 +24,9 @@ class g65_병장기지원 extends Command\UserActionCommand{
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}
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protected function init(){
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$this->setCity();
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$this->setNation();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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@@ -0,0 +1,62 @@
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<?php
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namespace sammo\Command\UserAction;
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use sammo\ActionBuff\g65_내정성공;
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use \sammo\Command;
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use sammo\Constraint\ConstraintHelper;
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class g65_요술 extends Command\UserActionCommand{
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static protected $actionName = '요술';
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protected function argTest():bool{
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return true;
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}
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public function getBrief(): string
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{
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return '요술';
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}
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public function getCommandDetailTitle(): string
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{
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$postReqTurn = $this->getPostReqTurn();
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return "이번 턴의 계략 항상 성공(재사용 대기 {$postReqTurn})";
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}
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protected function init(){
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$this->setCity();
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$this->setNation();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 60;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function run(\Sammo\RandUtil $rng):bool{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$general = $this->generalObj;
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$general->addInstantBuff(new g65_내정성공(), 2);
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("이번 턴의 계략을 집중합니다. <1>$date</>");
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return true;
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}
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}
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@@ -24,6 +24,9 @@ class g65_입대독려 extends Command\UserActionCommand{
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}
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protected function init(){
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$this->setCity();
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$this->setNation();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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@@ -32,6 +32,9 @@ class g65_접경귀환 extends Command\UserActionCommand
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protected function init()
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{
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$this->setCity();
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$this->setNation();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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@@ -94,8 +97,10 @@ class g65_접경귀환 extends Command\UserActionCommand
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$destCityID = $rng->choice($nearestCityList);
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$destCityName = CityConst::byID($destCityID)->name;
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$josaRo = JosaUtil::pick($destCityName, '로');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다.");
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다. <1>$date</>");
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$general->setVar('city', $destCityID);
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$general->applyDB($db);
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@@ -24,6 +24,9 @@ class g65_철야내정 extends Command\UserActionCommand{
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}
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protected function init(){
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$this->setCity();
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$this->setNation();
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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@@ -50,8 +53,10 @@ class g65_철야내정 extends Command\UserActionCommand{
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$general = $this->generalObj;
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$general->addInstantBuff(new g65_내정성공(), 2);
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("2턴 간 내정을 철저히 지휘합니다.");
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$logger->pushGeneralActionLog("2턴 간 내정을 철저히 지휘합니다. <1>$date</>");
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return true;
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}
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}
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@@ -402,6 +402,7 @@ class GameConstBase
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'휴식',
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'g65_의원소환',
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'g65_철야내정',
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'g65_군량급매',
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'g65_접경귀환',
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'g65_병장기지원',
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'g65_입대독려',
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