AI턴 추가 구현
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@@ -10,9 +10,13 @@ class AutorunNationPolicy {
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static $부대유저장후방발령 = '부대유저장후방발령';
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static $유저장후방발령 = '유저장후방발령';
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static $유저장전방발령 = '유저장전방발령';
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static $유저장구출발령 = '유저장구출발령';
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static $유저장내정발령 = '유저장내정발령';
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static $NPC후방발령 = 'NPC후방발령';
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static $NPC전방발령 = 'NPC전방발령';
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static $NPC구출발령 = 'NPC구출발령';
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static $NPC내정발령 = 'NPC내정발령';
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static $유저장긴급포상 = '유저장긴급포상';
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static $유저장포상 = '유저장포상';
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@@ -35,6 +39,7 @@ class AutorunNationPolicy {
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'유저장긴급포상',
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'부대전방발령',
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'유저장구출발령',
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'유저장후방발령',
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'부대유저장후방발령',
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@@ -46,23 +51,30 @@ class AutorunNationPolicy {
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'부대후방발령',
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'NPC긴급포상',
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'NPC구출발령',
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'NPC후방발령',
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'NPC포상',
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'NPC몰수',
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'NPC전방발령',
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'유저장내정발령',
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'NPC내정발령',
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];
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//순서는 중요하지 않음
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static public $availableInstantTurn = [
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'유저장긴급포상'=>true,
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'유저장구출발령'=>true,
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'유저장후방발령'=>true,
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'유저장전방발령'=>true,
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'유저장내정발령'=>true,
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'유저장포상'=>true,
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'NPC긴급포상'=>true,
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'NPC구출발령'=>true,
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'NPC후방발령'=>true,
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'NPC내정발령'=>true,
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'NPC포상'=>true,
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'NPC전방발령'=>true,
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];
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@@ -75,9 +87,13 @@ class AutorunNationPolicy {
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public $can부대유저장후방발령 = true;
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public $can유저장후방발령 = true;
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public $can유저장전방발령 = true;
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public $can유저장구출발령 = true;
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public $can유저장내정발령 = true;
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public $canNPC후방발령 = true;
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public $canNPC전방발령 = true;
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public $canNPC구출발령 = true;
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public $canNPC내정발령 = true;
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public $can유저장긴급포상 = true;
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public $can유저장포상 = true;
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@@ -94,14 +110,14 @@ class AutorunNationPolicy {
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public $reqNationGold = 10000;
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public $reqNationRice = 10000;
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public $CombatForce = [
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[200, 10, 24],//troopLeader, fromCity, toCity
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[242, 10, 24]
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//200 => [10, 24],//troopLeader, fromCity, toCity
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//242 => [10, 24]
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];
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public $SupportForce = [
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211
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//211=>true
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];
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public $DevelopForce = [
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123
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//123=>true
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];
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public $reqHumanWarGold = [10000, 30000];
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public $reqHumanWarRice = [10000, 30000];
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@@ -113,10 +129,11 @@ class AutorunNationPolicy {
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public $reqNPCDevelRice = 0;
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public $minNPCWarLeadership = 40;
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public $minWarCrew = 1500;
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public $allowNpcAttackCity = true;
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public $minNPCRecruitCityPopulation = 50000;
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public $safeRecruitCityPopulation = 50000;
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public $safeRecruitCityPopulationRatio = 0.5;
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public $properWarTrainAtmos = 90;
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