wip: process_war에서 defenderList 변경

- defenderList를 General[] 에서 WarUnit[]으로 변경
- extractBattleOrder를 WarUnit을 받도록 변경
This commit is contained in:
2023-05-10 02:31:43 +09:00
parent 483641bcd5
commit 486ac65767
2 changed files with 287 additions and 237 deletions
+207 -161
View File
@@ -1,4 +1,5 @@
<?php
namespace sammo;
use Ds\Map;
@@ -86,123 +87,6 @@ $rawDefenderNation = $query['defenderNation'];
$warSeed = $query['seed'] ?? '';
$generalCheck = [
'required'=>[
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer'=>[
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min'=>[
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
['warnum', 0],
['killnum', 0],
['killcrew', 0],
],
'between'=>[
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in'=>[
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
],
'array'=>['inheritBuff'],
];
$inheritBuffCheck = [
'between'=>[
[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
[TriggerInheritBuff::OPPOSE_WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::OPPOSE_WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::OPPOSE_WAR_MAGIC_TRIAL_PROB, [0, 5]],
]
];
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['aux'] = [];
if(key_exists('inheritBuff', $rawAttacker)){
$v = new Validator($rawAttacker['inheritBuff']);
$v->rules($inheritBuffCheck);
if(!$v->validate()){
Json::die([
'result'=>false,
'reason'=>'[출병자]'.$v->errorStr()
]);
}
$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
}
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
$rawAttacker['owner'] = 0;
$defenderList = [];
foreach($rawDefenderList as $idx=>$rawDefenderGeneral){
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['aux'] = [];
if(key_exists('inheritBuff', $rawDefenderGeneral)){
$v = new Validator($rawDefenderGeneral['inheritBuff']);
$v->rules($inheritBuffCheck);
if(!$v->validate()){
$idx+=1;
Json::die([
'result'=>false,
'reason'=>"[수비자{$idx}]".$v->errorStr()
]);
}
$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
}
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
$rawDefenderGeneral['owner'] = 0;
$defenderList[] = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
}
$cityCheck = [
'required' => [
'city', 'nation', 'supply', 'name',
@@ -293,17 +177,157 @@ if(!$v->validate()){
]);
}
$generalCheck = [
'required' => [
'no', 'name', 'nation', 'turntime', 'personal', 'special2', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'book', 'strength', 'strength_exp', 'weapon', 'injury', 'leadership', 'leadership_exp', 'horse', 'item',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'recent_war', 'warnum', 'killnum', 'killcrew',
],
'integer' => [
'no', 'nation', 'crew', 'crewtype', 'atmos', 'train',
'intel', 'intel_exp', 'strength', 'strength_exp', 'injury', 'leadership', 'leadership_exp',
'explevel', 'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'dex1', 'dex2', 'dex3', 'dex4', 'dex5',
'warnum', 'killnum', 'killcrew',
],
'min' => [
['no', 1],
['nation', 1],
['crew', 0],
['intel', 0],
['strength', 0],
['leadership', 0],
['experience', 0],
['gold', 0],
['rice', 0],
['dex1', 0],
['dex2', 0],
['dex3', 0],
['dex4', 0],
['dex5', 0],
['warnum', 0],
['killnum', 0],
['killcrew', 0],
],
'between' => [
['train', [40, GameConst::$maxTrainByWar]],
['atmos', [40, GameConst::$maxAtmosByWar]],
['explevel', [0, 300]],
['injury', [0, 80]],
['officer_level', [1, 12]]
],
'in' => [
['personal', array_merge(GameConst::$availablePersonality, GameConst::$optionalPersonality)],
['special2', array_merge(GameConst::$availableSpecialWar, GameConst::$optionalSpecialWar)],
['crewtype', array_keys(GameUnitConst::all())],
['horse', array_merge(array_keys(GameConst::$allItems['horse']), ['None'])],
['weapon', array_merge(array_keys(GameConst::$allItems['weapon']), ['None'])],
['book', array_merge(array_keys(GameConst::$allItems['book']), ['None'])],
['item', array_merge(array_keys(GameConst::$allItems['item']), ['None'])],
],
'array' => ['inheritBuff'],
];
$inheritBuffCheck = [
'between' => [
[TriggerInheritBuff::WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::WAR_MAGIC_TRIAL_PROB, [0, 5]],
[TriggerInheritBuff::OPPOSE_WAR_AVOID_RATIO, [0, 5]],
[TriggerInheritBuff::OPPOSE_WAR_CRITICAL_RATIO, [0, 5]],
[TriggerInheritBuff::OPPOSE_WAR_MAGIC_TRIAL_PROB, [0, 5]],
]
];
if(!$warSeed){
$warSeed = bin2hex(random_bytes(16));
}
else {
$repeatCnt = 1;
}
$tmpRNG = new RandUtil(new LiteHashDRBG($warSeed));
$v = new Validator($rawAttacker);
$v->rules($generalCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병자]' . $v->errorStr()
]);
}
$rawAttacker['aux'] = [];
if (key_exists('inheritBuff', $rawAttacker)) {
$v = new Validator($rawAttacker['inheritBuff']);
$v->rules($inheritBuffCheck);
if (!$v->validate()) {
Json::die([
'result' => false,
'reason' => '[출병자]' . $v->errorStr()
]);
}
$rawAttacker['aux']['inheritBuff'] = $rawAttacker['inheritBuff'];
}
$rawAttacker['aux'] = Json::encode($rawAttacker['aux']);
$rawAttacker['owner'] = 0;
$attackerGeneral = new General($rawAttacker, extractRankVar($rawAttacker), $rawAttackerCity, $rawAttackerNation, $year, $month);
$attacker = new WarUnitGeneral(
$tmpRNG,
$attackerGeneral,
$rawAttackerNation,
true
);
/** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $idx => $rawDefenderGeneral) {
$v = new Validator($rawDefenderGeneral);
$v->rules($generalCheck);
if (!$v->validate()) {
$idx += 1;
Json::die([
'result' => false,
'reason' => "[수비자{$idx}]" . $v->errorStr()
]);
}
$rawDefenderGeneral['aux'] = [];
if (key_exists('inheritBuff', $rawDefenderGeneral)) {
$v = new Validator($rawDefenderGeneral['inheritBuff']);
$v->rules($inheritBuffCheck);
if (!$v->validate()) {
$idx += 1;
Json::die([
'result' => false,
'reason' => "[수비자{$idx}]" . $v->errorStr()
]);
}
$rawDefenderGeneral['aux']['inheritBuff'] = $rawDefenderGeneral['inheritBuff'];
}
$rawDefenderGeneral['aux'] = Json::encode($rawDefenderGeneral['aux']);
$rawDefenderGeneral['owner'] = 0;
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$tmpRNG,
$defenderGeneral,
$rawDefenderNation,
false
);
}
if ($action == 'reorder') {
$noRng = NoRNG::rngInstance();
usort($defenderList, function(General $lhs, General $rhs) use ($attackerGeneral){
return -(extractBattleOrder($lhs, $attackerGeneral) <=> extractBattleOrder($rhs, $attackerGeneral));
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$order = [];
foreach($defenderList as $defenderGeneral){
$order[] = $defenderGeneral->getID();
foreach ($defenderList as $defender) {
$order[] = $defender->getGeneral()->getID();
}
Json::die([
@@ -313,12 +337,12 @@ if($action == 'reorder'){
]);
}
usort($defenderList, function(General $lhs, General $rhs) use ($attackerGeneral){
return -(extractBattleOrder($lhs, $attackerGeneral) <=> extractBattleOrder($rhs, $attackerGeneral));
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$rawDefenderList = array_map(function(General $general){
return $general->getRaw();
$rawDefenderList = array_map(function (WarUnit $unit) {
return $unit->getRaw();
}, $defenderList);
unset($defenderList);
@@ -326,7 +350,8 @@ $db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$startYear = $gameStor->startyear;
function extractRankVar(array $rawVal):Map{
function extractRankVar(array $rawVal): Map
{
$rankVars = new Map;
foreach ($rawVal as $rawKey => $rawVal) {
$key = RankColumn::tryFrom($rawKey);
@@ -339,9 +364,16 @@ function extractRankVar(array $rawVal):Map{
}
function simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $warSeed
$rawAttacker,
$rawAttackerCity,
$rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
) {
if (!$warSeed) {
@@ -359,16 +391,33 @@ function simulateBattle(
);
$city = new WarUnitCity($warRng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$iterDefender = new \ArrayIterator($rawDefenderList);
/** @var WarUnit[] */
$defenderList = [];
foreach ($rawDefenderList as $rawDefenderGeneral) {
$defenderGeneral = new General($rawDefenderGeneral, extractRankVar($rawDefenderGeneral), $rawDefenderCity, $rawAttackerNation, $year, $month, true);
$defenderList[] = new WarUnitGeneral(
$warRng,
$defenderGeneral,
$rawDefenderNation,
false
);
}
$defenderList[] = $city;
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$battleResult = [];
$attackerRice = $rawAttacker['rice'];
$attackerRice = $attacker->getGeneral()->getVar('rice');
$defenderRice = 0;
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext)
use ($warRng, $iterDefender, $rawDefenderCity, $rawDefenderNation, $year, $month, &$battleResult, &$defenderRice, $attackerGeneral) {
use ($iterDefender, &$battleResult, &$defenderRice, $attacker): ?WarUnit {
if ($prevDefender !== null) {
$prevDefender->getLogger()->rollback();
$battleResult[] = $prevDefender;
@@ -385,35 +434,27 @@ function simulateBattle(
return null;
}
$defenderObj = new General($iterDefender->current(), extractRankVar($iterDefender->current()), $rawDefenderCity, $rawDefenderNation, $year, $month);
if(extractBattleOrder($defenderObj, $attackerGeneral) <= 0){
/** @var WarUnit */
$defender = $iterDefender->current();
if (extractBattleOrder($defender, $attacker) <= 0) {
return null;
}
$defenderRice += $defenderObj->getVar('rice');
$defenderRice += $defender->getVar('rice');
$retVal = new WarUnitGeneral(
$warRng,
$defenderObj,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
return $defender;
};
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$rawDefenderCity = $city->getRaw();
$updateAttackerNation = [];
$updateDefenderNation = [];
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$attackerRice -= $attacker->getVar('rice');
if ($city->getPhase() > 0) {
$rice = $city->getKilled() / 100 * 0.8;
$rice *= $city->getCrewType()->rice;
$rice *= getTechCost($rawDefenderNation['tech']);
$rice *= getTechCost($city->getRawNation()['tech']);
$rice *= $city->getCityTrainAtmos() / 100 - 0.2;
Util::setRound($rice);
@@ -421,8 +462,8 @@ function simulateBattle(
}
$totalDead = $attacker->getKilled() + $attacker->getDead();
$attackerCityDead = $totalDead * 0.4;
$defenderCityDead = $totalDead * 0.6;
//$attackerCityDead = $totalDead * 0.4;
//$defenderCityDead = $totalDead * 0.6;
return [$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice];
}
@@ -448,16 +489,24 @@ $avgWar = 0;
$attackerActivatedSkills = [];
$defendersActivatedSkills = [];
if($warSeed){
$repeatCnt = 1;
}
foreach (Util::range($repeatCnt) as $repeatIdx) {
if($repeatIdx > 0){
$warSeed = bin2hex(random_bytes(16));
}
/** @var WarUnit $attacker */
[$attacker, $city, $battleResult, $conquerCity, $attackerRice, $defenderRice] = simulateBattle(
$rawAttacker, $rawAttackerCity, $rawAttackerNation,
$rawDefenderList, $rawDefenderCity, $rawDefenderNation,
$startYear, $year, $month, $warSeed
$rawAttacker,
$rawAttackerCity,
$rawAttackerNation,
$rawDefenderList,
$rawDefenderCity,
$rawDefenderNation,
$startYear,
$year,
$month,
$warSeed
);
$lastWarLog = Util::mapWithKey(function ($key, $values) {
return ConvertLog(join('<br>', $values));
@@ -485,8 +534,7 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
foreach ($attacker->getActivatedSkillLog() as $skillName => $skillCnt) {
if (!key_exists($skillName, $attackerActivatedSkills)) {
$attackerActivatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
} else {
$attackerActivatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
@@ -500,12 +548,10 @@ foreach(Util::range($repeatCnt) as $repeatIdx){
foreach ($defender->getActivatedSkillLog() as $skillName => $skillCnt) {
if (!key_exists($skillName, $activatedSkills)) {
$activatedSkills[$skillName] = $skillCnt / $repeatCnt;
}
else{
} else {
$activatedSkills[$skillName] += $skillCnt / $repeatCnt;
}
}
}
}
+22 -18
View File
@@ -37,16 +37,24 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null, 2);
usort($defenderList, function (General $lhs, General $rhs) use ($attackerGeneral) {
return - (extractBattleOrder($lhs, $attackerGeneral) <=> extractBattleOrder($rhs, $attackerGeneral));
/** @var WarUnit[] */
$defenderList = [];
foreach($defenderGeneralList as $defenderGeneral){
$defenderList[] = new WarUnitGeneral($rng, $defenderGeneral, $rawDefenderNation, false);
}
$defenderList[] = $city;
usort($defenderList, function (WarUnit $lhs, WarUnit $rhs) use ($attacker) {
return - (extractBattleOrder($lhs, $attacker) <=> extractBattleOrder($rhs, $attacker));
});
$iterDefender = new \ArrayIterator($defenderList);
$iterDefender->rewind();
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($rng, $iterDefender, $rawDefenderNation, $rawDefenderCity, $db, $attackerGeneral) {
$getNextDefender = function (?WarUnit $prevDefender, bool $reqNext) use ($iterDefender, $db, $attacker) {
if ($prevDefender !== null) {
$prevDefender->applyDB($db);
}
@@ -59,24 +67,16 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
return null;
}
/** @var WarUnit */
$nextDefender = $iterDefender->current();
$nextDefender->setRawCity($rawDefenderCity);
if (extractBattleOrder($nextDefender, $attackerGeneral) <= 0) {
if (extractBattleOrder($nextDefender, $attacker) <= 0) {
return null;
}
$retVal = new WarUnitGeneral(
$rng,
$nextDefender,
$rawDefenderNation,
false
);
$iterDefender->next();
return $retVal;
return $nextDefender;
};
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city, $year - $startYear);
$conquerCity = processWar_NG($warSeed, $attacker, $getNextDefender, $city);
$attacker->applyDB($db);
@@ -180,8 +180,13 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
], $attacker->getGeneral(), $city->getRaw());
}
function extractBattleOrder(General $general, General $attackerGeneral)
function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
{
if($defender instanceof WarUnitCity){
return -1;
}
$general = $defender->getGeneral();
if ($general->getVar('crew') == 0) {
return 0;
}
@@ -212,7 +217,6 @@ function processWar_NG(
WarUnitGeneral $attacker,
callable $getNextDefender,
WarUnitCity $city,
int $relYear
): bool {
$templates = new \League\Plates\Engine(__DIR__ . '/templates');