feat: StaticEventHandler 처리기 추가

- 커맨드 종료 시점에 호출
  - pre, post 각각이 필요한지는 논의 필요
  - 일단 용도에 따라 pre, post 둘중에 하나만 처리
- eventType으로는 full qualified class name 사용
  - 꼭 그럴필요는 없지만, 커맨드에 한해서는 이렇게
This commit is contained in:
2024-09-18 14:54:11 +00:00
parent 04a7a34fcc
commit 477b77b59f
79 changed files with 227 additions and 77 deletions
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
CityConst,
ActionLogger,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -96,6 +97,7 @@ class che_NPC능동 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
return true;
+2 -3
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@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\StaticEventHandler;
class che_강행 extends Command\GeneralCommand
{
@@ -158,8 +157,8 @@ class che_강행 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
@@ -174,6 +175,7 @@ class che_거병 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -19,6 +19,7 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -205,6 +206,7 @@ class che_건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::unifier, 250);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -112,6 +113,7 @@ class che_견문 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -178,6 +179,7 @@ class che_군량매매 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -95,6 +96,7 @@ class che_귀환 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -6,7 +6,8 @@ use \sammo\{
General,
ActionLogger,
LastTurn,
Command, GameConst
Command, GameConst,
StaticEventHandler
};
use function sammo\{
@@ -134,6 +135,7 @@ class che_기술연구 extends che_상업투자{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
@@ -126,6 +127,7 @@ class che_단련 extends Command\GeneralCommand{
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
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@@ -9,7 +9,8 @@ use \sammo\{
General,
LastTurn,
Command,
ScoutMessage
ScoutMessage,
StaticEventHandler
};
use function \sammo\getAllNationStaticInfo;
@@ -169,6 +170,7 @@ class che_등용 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -6,6 +6,7 @@ use \sammo\{
General,
GameConst,
Command,
StaticEventHandler,
};
use \sammo\Constraint\ConstraintHelper;
@@ -207,6 +208,7 @@ class che_등용수락 extends Command\GeneralCommand{
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -22,8 +22,7 @@ use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\MustNotBeReachedException;
use sammo\StaticEventHandler;
class che_랜덤임관 extends Command\GeneralCommand
{
@@ -281,6 +280,7 @@ class che_랜덤임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
$general->applyDB($db);
@@ -8,7 +8,8 @@ use \sammo\{
GameConst,
LastTurn,
GameUnitConst,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -97,6 +98,7 @@ class che_모반시도 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
$lordGeneral->applyDB($db);
@@ -18,6 +18,7 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -216,6 +217,7 @@ class che_무작위건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
@@ -8,7 +8,8 @@ use \sammo\{
GameConst,
LastTurn,
GameUnitConst,
Command
Command,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -148,6 +149,7 @@ class che_물자조달 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -124,6 +125,7 @@ class che_방랑 extends Command\GeneralCommand{
refreshNationStaticInfo();
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
return true;
@@ -11,7 +11,8 @@ use \sammo\{
GameConst,
GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -121,6 +122,7 @@ class che_사기진작 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
GameUnitConst,
Command,
RandUtil
RandUtil,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -218,6 +219,7 @@ class che_상업투자 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -21,6 +21,7 @@ use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_선양 extends Command\GeneralCommand
{
@@ -138,6 +139,7 @@ class che_선양 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
$destGeneral->applyDB($db);
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -80,6 +81,7 @@ class che_소집해제 extends Command\GeneralCommand{
$general->addDedication($ded);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
return true;
@@ -13,8 +13,7 @@ use function sammo\getDexLevelList;
use function \sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
class che_숙련전환 extends Command\GeneralCommand
{
@@ -179,6 +178,7 @@ class che_숙련전환 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
View File
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -69,6 +70,7 @@ class che_요양 extends Command\GeneralCommand{
$general->addDedication($ded);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
return true;
+3 -1
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@@ -4,7 +4,8 @@ namespace sammo\Command\General;
use \sammo\{
DB,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\ConstraintHelper;
@@ -75,6 +76,7 @@ class che_은퇴 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("은퇴하였습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2 -2
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@@ -12,8 +12,7 @@ use function sammo\tryUniqueItemLottery;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\StaticEventHandler;
class che_이동 extends Command\GeneralCommand
{
@@ -164,6 +163,7 @@ class che_이동 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -18,6 +18,7 @@ use function \sammo\pickGeneralFromPool;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_인재탐색 extends Command\GeneralCommand
{
@@ -218,6 +219,7 @@ class che_인재탐색 extends Command\GeneralCommand
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
return true;
+3 -1
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@@ -9,7 +9,8 @@ use \sammo\{
GameConst,
LastTurn,
Command,
KVStorage
KVStorage,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -175,6 +176,7 @@ class che_임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -14,7 +14,8 @@ use \sammo\{
GameUnitConst,
LastTurn,
Command,
KVStorage
KVStorage,
StaticEventHandler
};
use function \sammo\buildItemClass;
@@ -196,6 +197,7 @@ class che_장비매매 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
Command,
Json,
KVStorage
KVStorage,
StaticEventHandler
};
use function sammo\getAllNationStaticInfo;
@@ -170,6 +171,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -8,7 +8,8 @@ use \sammo\{
GameConst, GameUnitConst,
LastTurn,
Command,
MustNotBeReachedException
MustNotBeReachedException,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -121,6 +122,7 @@ class che_전투태세 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 3);
$this->setResultTurn($turnResult);
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -103,6 +104,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\ConstraintHelper;
@@ -98,6 +99,7 @@ class che_접경귀환 extends Command\GeneralCommand{
//TODO: InstantAction일때에만 설정하지 않는게 나은데..
//$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
return true;
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
GameUnitConst,
Command,
RandUtil
RandUtil,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -188,6 +189,7 @@ class che_정착장려 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
@@ -9,7 +9,8 @@ use \sammo\{
LastTurn,
GameUnitConst,
Command,
RandUtil
RandUtil,
StaticEventHandler
};
use function \sammo\getDomesticExpLevelBonus;
@@ -188,6 +189,7 @@ class che_주민선정 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
View File
@@ -16,6 +16,7 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\GeneralQueryMode;
use sammo\StaticEventHandler;
use function sammo\tryUniqueItemLottery;
@@ -170,6 +171,7 @@ class che_증여 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -103,6 +104,7 @@ class che_집합 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -16,6 +16,7 @@ use function sammo\getTechLevel;
use \sammo\Constraint\ConstraintHelper;
use sammo\MustNotBeReachedException;
use sammo\StaticEventHandler;
class che_징병 extends Command\GeneralCommand
{
@@ -226,6 +227,7 @@ class che_징병 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->setAuxVar('armType', $reqCrewType->armType);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -16,6 +16,7 @@ use function \sammo\searchDistance;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
class che_첩보 extends Command\GeneralCommand
{
@@ -212,6 +213,7 @@ class che_첩보 extends Command\GeneralCommand
$general->addDedication($ded);
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->checkStatChange();
$general->applyDB($db);
+2
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@@ -22,6 +22,7 @@ use sammo\CityConst;
use sammo\Enums\InheritanceKey;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\StaticEventHandler;
use sammo\UniqueConst;
class che_출병 extends Command\GeneralCommand
@@ -253,6 +254,7 @@ class che_출병 extends Command\GeneralCommand
processWar($warRngSeed, $general, $this->nation, $this->destCity);
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use \sammo\Constraint\Constraint;
@@ -122,6 +123,7 @@ class che_하야 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
return true;
+2
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@@ -10,6 +10,7 @@ use \sammo\{
Command,
Json,
KVStorage,
StaticEventHandler,
TurnExecutionHelper
};
@@ -109,6 +110,7 @@ class che_해산 extends Command\GeneralCommand{
foreach($nationGenerals as $oldGeneral){
$oldGeneral->applyDB($db);
}
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB($db);
// 이벤트 핸들러 동작
+2
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@@ -14,6 +14,7 @@ use \sammo\Command;
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\StaticEventHandler;
use function sammo\tryUniqueItemLottery;
@@ -146,6 +147,7 @@ class che_헌납 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -18,6 +18,7 @@ use sammo\CityConst;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
use sammo\RandUtil;
use sammo\StaticEventHandler;
class che_화계 extends Command\GeneralCommand
{
@@ -332,6 +333,7 @@ class che_화계 extends Command\GeneralCommand
$general->increaseVar($statType . '_exp', 1);
$general->increaseRankVar(RankColumn::firenum, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->checkStatChange();
$general->applyDB($db);
+3 -1
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@@ -11,7 +11,8 @@ use \sammo\{
GameConst,
GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -122,6 +123,7 @@ class che_훈련 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -18,6 +18,7 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\StaticEventHandler;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -201,6 +202,7 @@ class cr_건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
$general->applyDB($db);
+3 -1
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@@ -7,7 +7,8 @@ use \sammo\{
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
Command,
StaticEventHandler
};
use function \sammo\tryUniqueItemLottery;
@@ -105,6 +106,7 @@ class cr_맹훈련 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
$general->applyDB($db);
+2
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@@ -6,6 +6,7 @@ use \sammo\Util;
use \sammo\JosaUtil;
use \sammo\LastTurn;
use \sammo\DB;
use sammo\StaticEventHandler;
class 휴식 extends Command\GeneralCommand{
static protected $actionName = '휴식';
@@ -39,6 +40,7 @@ class 휴식 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("아무것도 실행하지 않았습니다. <1>$date</>");
$this->setResultTurn(new LastTurn());
StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg);
$general->applyDB(DB::db());
return true;
}