fix: 자동 사령턴 조정이 되지 않는 버그

This commit is contained in:
2021-09-19 15:44:49 +09:00
parent 835e5ccc2b
commit 40a20a55d3
+3 -9
View File
@@ -39,7 +39,7 @@ $db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
if($defence_train != $me->getVar('defence_train')){
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
@@ -53,14 +53,8 @@ if($defence_train != $me->getVar('defence_train')){
}
$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
}
if($me->getVar('tnmt') != $tnmt){
$me->setVar('tnmt', $tnmt);
}
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;