fix: 자동 사령턴 조정이 되지 않는 버그
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@@ -39,7 +39,7 @@ $db = DB::db();
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$me = General::createGeneralObjFromDB($generalID);
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if($defence_train != $me->getVar('defence_train')){
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if($defence_train !== $me->getVar('defence_train')){
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if($defence_train == 999){
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$me->increaseVar('myset', -1);
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$me->setVar('defence_train', $defence_train);
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@@ -53,14 +53,8 @@ if($defence_train != $me->getVar('defence_train')){
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}
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$me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
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if($use_auto_nation_turn != $me->getAuxVar('use_auto_nation_turn')){
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$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
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}
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if($me->getVar('tnmt') != $tnmt){
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$me->setVar('tnmt', $tnmt);
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}
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$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
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$me->setVar('tnmt', $tnmt);
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if($me->getNPCType() == 1 && $detachNPC){
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$turnterm = $gameStor->turnterm;
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