수비, 성벽 강화의 성공을 무력 기준으로 올바르게 변경

This commit is contained in:
2018-01-27 06:42:52 +09:00
parent dd2f45c5bd
commit 3f38b6b675
+1 -1
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@@ -394,7 +394,7 @@ function process_5($connect, &$general, $type) {
if($general['level'] == 4 && $general['no'] == $city['gen1']) { $score *= 1.05; }
$rd = rand() % 100; // 현재 20%
$r = CriticalRatio($general['leader']+getHorseEff($general['horse'])+$lbonus, $general['power']+getWeapEff($general['weap']), $general['intel']+getBookEff($general['book']), 0);
$r = CriticalRatio($general['leader']+getHorseEff($general['horse'])+$lbonus, $general['power']+getWeapEff($general['weap']), $general['intel']+getBookEff($general['book']), 1);
// 특기보정 : 수비, 축성
if($type == 1 && $general['special'] == 11) { $r['succ'] += 10; $score *= 1.1; $admin['develcost'] *= 0.8; }
if($type == 2 && $general['special'] == 10) { $r['succ'] += 10; $score *= 1.1; $admin['develcost'] *= 0.8; }