General 클래스를 General, GeneralLite로 분리 (#236)

내부 코드 사용례에서 General 테이블의 column을 일부만 가져오는 경우가 다수 있습니다.

다만 General 클래스에서 각종 iAction에 해당하는 트리거 함수 호출을 위해서는 모든 column을 다 가져와야 정상 동작이 가능한 만큼, iAction interface를 구현한 General 클래스와, 구현하지 않은 GeneralLite 클래스 둘로 나눕니다.

또한 General 클래스에서는 필요한 column을 다 가져오도록 변경합니다.

Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/236
This commit was merged in pull request #236.
This commit is contained in:
2023-08-03 21:32:01 +09:00
parent 38416ccdf8
commit 3edfff146e
83 changed files with 702 additions and 401 deletions
+2 -3
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@@ -15,9 +15,8 @@ return [
// Note that the **only** effect of choosing `'5.6'` is to infer
// that functions removed in php 7.0 exist.
// (See `backward_compatibility_checks` for additional options)
"target_php_version" => '8.1',
"minimum_target_php_version" => '8.1',
'backward_compatibility_checks ' => true,
"target_php_version" => '8.2',
"minimum_target_php_version" => '8.2',
'minimum_severity' => \Phan\Issue::SEVERITY_NORMAL,
'file_list' => [
+1 -1
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@@ -33,7 +33,7 @@ $src = MessageTarget::buildQuick($session->generalID);
$genObjList = [];
$env = [];
if ($genlist) {
$genObjList = General::createGeneralObjListFromDB($genlist);
$genObjList = General::createObjListFromDB($genlist);
$env = $gameStor->cacheAll();
}
switch ($btn) {
+1 -1
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@@ -76,7 +76,7 @@ if (!$gen) {
$gen = $generalBasicList[0]['no'];
}
$generalObj = General::createGeneralObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createObjFromDB($gen, null, GeneralQueryMode::FullWithAccessLog);
?>
<!DOCTYPE html>
+1 -1
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@@ -26,7 +26,7 @@ foreach ($db->queryFirstColumn(
}
$inheritPointManager = InheritancePointManager::getInstance();
foreach(General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
foreach(General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc = 0')) as $genObj){
$inheritPointManager->mergeTotalInheritancePoint($genObj);
$inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
}
+4 -3
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@@ -2,6 +2,7 @@
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
@@ -564,12 +565,12 @@ if ($str3) {
$winColumn = RankColumn::from("{$rankColumn}w");
$drawColumn = RankColumn::from("{$rankColumn}d");
$loseColumn = RankColumn::from("{$rankColumn}l");
$tournamentRankerList = General::createGeneralObjListFromDB(
$tournamentRankerList = GeneralLite::createObjListFromDB(
$db->queryFirstColumn('SELECT general_id FROM rank_data WHERE `type`= %s ORDER BY value DESC LIMIT 40', $gameColumn->value),
[$prizeColumn->value, $gameColumn->value, $winColumn->value, $drawColumn->value, $loseColumn->value, 'leadership', 'strength', 'intel', 'no', 'npc', 'name'],
GeneralQueryMode::Core
GeneralLiteQueryMode::Core
);
usort($tournamentRankerList, function (General $lhs, General $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
usort($tournamentRankerList, function (GeneralLite $lhs, GeneralLite $rhs) use ($gameColumn, $winColumn, $drawColumn, $loseColumn) {
$result = - ($lhs->getRankVar($gameColumn) <=> $rhs->getRankVar($gameColumn));
if ($result !== 0) return $result;
$result = - (
+1 -2
View File
@@ -327,8 +327,7 @@ $templates = new \League\Plates\Engine('templates');
if ($ourGeneral && !$isNPC) {
$turnText = [];
$generalObj = new General($general, null, null, null, null, null, null, false);
foreach ($generalTurnList[$generalObj->getID()] as $turnRawIdx => $turn) {
foreach ($generalTurnList[$general['no']] as $turnRawIdx => $turn) {
$turnIdx = $turnRawIdx + 1;
$turnText[] = "{$turnIdx} : $turn";
}
+1 -1
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@@ -24,7 +24,7 @@ $gameStor->cacheValues(['turntime', 'opentime', 'autorun_user', 'npcmode']);
increaseRefresh("내정보", 1);
$me = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$me = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$myset = $me->getVar('myset');
if ($myset > 0) {
+3 -4
View File
@@ -149,7 +149,7 @@ function getRandGenName(RandUtil $rng)
function cityInfo(General $generalObj)
function cityInfo(GeneralLite $generalObj)
{
$db = DB::db();
@@ -1324,7 +1324,7 @@ function CheckHall($no)
["betrate", 'calc'],
];
$generalObj = General::createGeneralObjFromDB($no);
$generalObj = General::createObjFromDB($no);
$ttw = $generalObj->getRankVar(RankColumn::ttw);
$ttd = $generalObj->getRankVar(RankColumn::ttd);
@@ -1714,14 +1714,13 @@ function deleteNation(General $lord, bool $applyDB): array
$logger->pushGlobalHistoryLog("<R><b>【멸망】</b></><D><b>{$nationName}</b></>{$josaUn} <R>멸망</>했습니다.");
$nationGeneralList = General::createGeneralObjListFromDB(
$nationGeneralList = General::createObjListFromDB(
$db->queryFirstColumn(
'SELECT `no` FROM general WHERE nation=%i AND no != %i',
$nationID,
$lordID
),
['npc', 'owner', 'gold', 'rice', 'experience', 'explevel', 'dedication', 'dedlevel', 'belong', 'aux'],
GeneralQueryMode::Lite,
);
$nationGeneralList[$lordID] = $lord;
+2 -2
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@@ -350,7 +350,7 @@ function setGeneralCommand(int $generalID, array $rawTurnList, string $command,
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
try{
$commandObj = buildGeneralCommandClass($command, $general, $env, $arg);
@@ -425,7 +425,7 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if($general->getVar('officer_level') < 5){
return [
+2 -2
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@@ -451,7 +451,7 @@ function checkWander(RandUtil $rng)
$wanderers = $db->queryFirstColumn('SELECT general.`no` FROM general LEFT JOIN nation ON general.nation = nation.nation WHERE nation.`level` = 0 AND general.`officer_level` = 12');
foreach (General::createGeneralObjListFromDB($wanderers) as $wanderer) {
foreach (General::createObjListFromDB($wanderers) as $wanderer) {
$wanderCmd = buildGeneralCommandClass('che_해산', $wanderer, $admin);
if ($wanderCmd->hasFullConditionMet()) {
$logger = $wanderer->getLogger();
@@ -743,7 +743,7 @@ function checkEmperior()
}
$inheritPointManager = InheritancePointManager::getInstance();
$allUserGenerals = General::createGeneralObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
$allUserGenerals = General::createObjListFromDB($db->queryFirstColumn('SELECT `no` FROM general WHERE npc < 2'));
foreach ($allUserGenerals as $genObj) {
if ($genObj->getNationID() == $nationID) {
if ($genObj->getVar('officer_level') > 4) {
+8 -1
View File
@@ -364,7 +364,14 @@ function disaster(RandUtil $rng) {
$logger->flush();
if (!$isGood) {
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
[$queryColumns,,] = General::mergeQueryColumn();
$generalListByCity = Util::arrayGroupBy(
$db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks($queryColumns),
Util::squeezeFromArray($targetCityList, 'city')
),
'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
+2 -2
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@@ -882,7 +882,7 @@ function setGift($tnmt_type, $tnmt, $phase)
//포상 장수 이름, 금액
$resultHelper[$generalID]['reward'] += $cost;
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
General::createGeneralObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
}
//결승자 명성 돈
$cost = $admin['develcost'] * 6;
@@ -946,7 +946,7 @@ function setGift($tnmt_type, $tnmt, $phase)
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
$generalObjList = General::createGeneralObjListFromDB(array_keys($resultHelper));
$generalObjList = General::createObjListFromDB(array_keys($resultHelper));
foreach ($resultHelper as $generalID => $general) {
$rewardText = number_format($general['reward']);
+4 -3
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@@ -1,6 +1,7 @@
<?php
namespace sammo;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
@@ -46,14 +47,14 @@ if($destGeneralID==0){
$general->setVar('nation', $nationID);
}
else{
$general = General::createGeneralObjFromDB($destGeneralID, [
$general = GeneralLite::createObjFromDB($destGeneralID, [
'name', 'leadership', 'strength', 'intel', 'gold','rice',
'troop','officer_level','npc','picture','imgsvr',
'permission','penalty','belong', 'crewtype',
'experience', 'dedication', 'betray', 'dedlevel', 'explevel', 'makelimit', 'aux',
], GeneralQueryMode::Lite);
], GeneralLiteQueryMode::Lite);
if($general instanceof DummyGeneral){
if($general instanceof DummyGeneralLite){
Json::die([
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
+1 -1
View File
@@ -36,7 +36,7 @@ if($tnmt < 0 || $tnmt > 1){
}
$db = DB::db();
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
if($defence_train !== $me->getVar('defence_train')){
+1 -1
View File
@@ -66,7 +66,7 @@ if(!$ownerInfo){
$info = Json::decode($info);
$generalObj = General::createGeneralObjFromDB($generalID);
$generalObj = General::createObjFromDB($generalID);
$oldGeneralName = $generalObj->getName();
$db->update('select_pool', [
'general_id'=>-$generalID,
+1 -1
View File
@@ -59,7 +59,7 @@ if ($limitState >= 2) {
exit();
}
$generalObj = General::createGeneralObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj = General::createObjFromDB($me['no'], null, GeneralQueryMode::FullWithAccessLog);
$generalObj->setRawCity($db->queryFirstRow('SELECT * FROM city WHERE city = %i', $generalObj->getCityID()));
$scenario = $gameStor->scenario_text;
+3 -3
View File
@@ -38,7 +38,7 @@ function processWar(string $warSeed, General $attackerGeneral, array $rawAttacke
$city = new WarUnitCity($rng, $rawDefenderCity, $rawDefenderNation, $year, $month, $startYear);
$defenderIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i AND nation!=0 and crew > 0 and rice>(crew/100) and train>=defence_train and atmos>=defence_train', $city->getVar('nation'), $city->getVar('city'));
$defenderGeneralList = General::createGeneralObjListFromDB($defenderIDList, null);
$defenderGeneralList = General::createObjListFromDB($defenderIDList, null);
/** @var WarUnit[] */
$defenderList = [];
@@ -596,10 +596,10 @@ function ConquerCity(array $admin, General $general, array $city)
$lord = new General($db->queryFirstRow(
'SELECT %l FROM general WHERE nation = %i AND officer_level = %i LIMIT 1',
Util::formatListOfBackticks(General::mergeQueryColumn(['npc', 'gold', 'rice', 'experience', 'explevel', 'belong', 'dedication', 'dedlevel', 'aux'], GeneralQueryMode::Lite)[0]),
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
$defenderNationID,
12
), null, null, $city, $loseNation, $year, $month, false);
), null, null, $city, $loseNation, $year, $month);
$josaUl = JosaUtil::pick($defenderNationName, '을');
$attackerLogger->pushNationalHistoryLog("<D><b>{$defenderNationName}</b></>{$josaUl} 정복");
+1 -1
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@@ -39,7 +39,7 @@ class BidBuyRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionBuyRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -38,7 +38,7 @@ class BidSellRiceAuction extends \sammo\BaseAPI
$amount = $this->args['amount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionSellRice($auctionID, $general);
$result = $auction->bid($amount, true);
+1 -1
View File
@@ -41,7 +41,7 @@ class BidUniqueAuction extends \sammo\BaseAPI
$tryExtendCloseDate = $this->args['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate);
@@ -77,7 +77,7 @@ class GetUniqueItemAuctionDetail extends \sammo\BaseAPI
$inheritMgr = InheritancePointManager::getInstance();
//preveious라서 column을 최대한 비울 수 있다.
$remainPoint = $inheritMgr->getInheritancePoint(
General::createGeneralObjFromDB($generalID, ['owner'], GeneralQueryMode::Core),
General::createObjFromDB($generalID),
InheritanceKey::previous
);
+1 -1
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@@ -66,7 +66,7 @@ class OpenBuyRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -66,7 +66,7 @@ class OpenSellRiceAuction extends \sammo\BaseAPI
$finishBidAmount = $this->args['finishBidAmount'];
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
+1 -1
View File
@@ -57,7 +57,7 @@ class OpenUniqueAuction extends \sammo\BaseAPI
$generalID = $session->generalID;
$itemObj = buildItemClass($itemID);
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -59,7 +59,7 @@ class BuildNationCandidate extends \sammo\BaseAPI
$env = $gameStor->getAll();
$generalObj = General::createGeneralObjFromDB($general['no']);
$generalObj = General::createObjFromDB($general['no']);
$validCmd = false;
foreach(GameConst::$availableGeneralCommand as $cmdList){
+1 -1
View File
@@ -68,7 +68,7 @@ class DieOnPrestart extends \sammo\BaseAPI
return "아직 삭제할 수 없습니다. {$targetTimeShort} 부터 가능합니다.";
}
$generalObj = General::createGeneralObjFromDB($general['no']);
$generalObj = General::createObjFromDB($general['no']);
if ($generalObj instanceof DummyGeneral) {
trigger_error("올바르지 않은 삭제 프로세스 $userID", E_USER_WARNING);
}
+1 -1
View File
@@ -37,7 +37,7 @@ class DropItem extends \sammo\BaseAPI
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
$itemType = $this->args['itemType'];
$item = $me->getItem($itemType);
+1 -1
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@@ -21,7 +21,7 @@ class GetCommandTable extends \sammo\BaseAPI{
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
$commandTable = getCommandTable($me);
return [
+1 -1
View File
@@ -534,7 +534,7 @@ class GetFrontInfo extends \sammo\BaseAPI
{
$generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::FullWithAccessLog);
$nationID = $general->getNationID();
$cityID = $general->getCityID();
@@ -49,7 +49,7 @@ class BuyHiddenBuff extends \sammo\BaseAPI
$type = $this->args['type'];
$level = $this->args['level'];
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class BuyRandomUnique extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if($userID != $general->getVar('owner')){
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -31,7 +31,7 @@ class ResetSpecialWar extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -36,7 +36,7 @@ class ResetTurnTime extends \sammo\BaseAPI
$userID = $session->userID;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
@@ -44,7 +44,7 @@ class SetNextSpecialWar extends \sammo\BaseAPI
$type = $this->args['type'];
$general = General::createGeneralObjFromDB($generalID);
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
+3 -1
View File
@@ -5,8 +5,10 @@ namespace sammo\API\Nation;
use ArrayObject;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\Util;
@@ -165,7 +167,7 @@ class GeneralList extends \sammo\BaseAPI
[$queryColumns, $rankColumns, $accessLogColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), GeneralQueryMode::Lite);
[$queryColumns, $rankColumns, $accessLogColumns] = GeneralLite::mergeQueryColumn(array_keys(static::$viewColumns), GeneralLiteQueryMode::Lite);
$rawGeneralList = Util::convertArrayToDict(
$db->query(
+1 -1
View File
@@ -58,7 +58,7 @@ class GetNationInfo extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, GeneralQueryMode::FullWithoutIAction);
$generalObj = General::createObjFromDB($session->generalID);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameEnv = $gameStor->getValues(['year', 'month', 'startyear']);
@@ -113,7 +113,7 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
$generalObj = General::createGeneralObjFromDB($session->generalID, null, GeneralQueryMode::FullWithoutIAction);
$generalObj = General::createObjFromDB($session->generalID);
return [
+3 -1
View File
@@ -6,8 +6,10 @@ use DateTimeInterface;
use sammo\DB;
use sammo\DTO\VoteComment;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\General;
use sammo\GeneralLite;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Validator;
@@ -41,7 +43,7 @@ class AddComment extends \sammo\BaseAPI
$text = mb_substr($this->args['text'], 0, 200);
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::Core);
$general = GeneralLite::createObjFromDB($generalID, null, GeneralLiteQueryMode::Core);
$generalName = $general->getName();
$nationID = $general->getNationID();
$nationName = $general->getStaticNation()['name'];
+1 -1
View File
@@ -106,7 +106,7 @@ class Vote extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$voteReward = $gameStor->getValue('develcost') * 5;
$general = General::createGeneralObjFromDB($generalID, null, GeneralQueryMode::Full);
$general = General::createObjFromDB($generalID, null, GeneralQueryMode::Full);
$general->increaseVar('gold', $voteReward);
$uniqueRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
+2 -2
View File
@@ -218,7 +218,7 @@ abstract class Auction
if ($bidItem->generalID === $this->general->getID()) {
$oldBidder = $this->general;
} else {
$oldBidder = General::createGeneralObjFromDB($bidItem->generalID);
$oldBidder = General::createObjFromDB($bidItem->generalID);
}
if ($this->info->reqResource === ResourceType::inheritancePoint) {
@@ -485,7 +485,7 @@ abstract class Auction
}
}
$bidder = General::createGeneralObjFromDB($highestBid->generalID);
$bidder = General::createObjFromDB($highestBid->generalID);
$failReason = $this->finishAuction($highestBid, $bidder);
if ($failReason === null) {
$this->closeAuction();
+3 -3
View File
@@ -116,7 +116,7 @@ abstract class AuctionBasicResource extends Auction
} else if ($this->info->hostGeneralID == 0) {
$auctionHost = $this->genDummy();
} else {
$auctionHost = General::createGeneralObjFromDB($this->info->hostGeneralID);
$auctionHost = General::createObjFromDB($this->info->hostGeneralID);
}
$hostRes = static::$hostRes;
@@ -164,7 +164,7 @@ abstract class AuctionBasicResource extends Auction
} else if ($this->info->hostGeneralID == 0) {
$auctionHost = $this->genDummy();
} else {
$auctionHost = General::createGeneralObjFromDB($this->info->hostGeneralID);
$auctionHost = General::createObjFromDB($this->info->hostGeneralID);
}
$highestBid = $this->getHighestBid();
@@ -175,7 +175,7 @@ abstract class AuctionBasicResource extends Auction
if ($this->general->getID() === $highestBid->generalID) {
$bidder = $this->general;
} else {
$bidder = General::createGeneralObjFromDB($highestBid->generalID);
$bidder = General::createObjFromDB($highestBid->generalID);
}
$hostRes = static::$hostRes;
+2 -2
View File
@@ -91,7 +91,7 @@ class AutorunGeneralPolicy{
public array $priority;
function doNPCState(General $general){
function doNPCState(GeneralBase $general){
$npc = $general->getNPCType();
$nationID = $general->getNationID();
@@ -115,7 +115,7 @@ class AutorunGeneralPolicy{
}
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
$this->priority = static::$default_priority;
if($serverPolicy && key_exists('priority', $serverPolicy)){
+1 -1
View File
@@ -179,7 +179,7 @@ class AutorunNationPolicy {
'cureThreshold'=>10,
];
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
{
foreach(static::$defaultPolicy as $policy=>$value){
$this->{$policy} = $value;
+1 -1
View File
@@ -402,7 +402,7 @@ class Betting
$userLogger->flush();
}
} else {
$generalList = General::createGeneralObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')), ['gold', 'npc', 'betgold'], GeneralQueryMode::Lite);
$generalList = General::createObjListFromDB(array_unique(Util::squeezeFromArray($rewardList, 'generalID')));
foreach ($rewardList as $rewardItem) {
$gambler = $generalList[$rewardItem['generalID']];
$reward = Util::round($rewardItem['amount']);
+1 -5
View File
@@ -7,11 +7,7 @@ use \sammo\{
Util,
JosaUtil,
General,
DummyGeneral,
ActionLogger,
GameConst,
LastTurn,
GameUnitConst,
Command,
ScoutMessage
};
@@ -77,7 +73,7 @@ class che_등용 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation', 'experience', 'dedication'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
[$reqGold, $reqRice] = $this->getCost();
@@ -68,7 +68,7 @@ class che_등용수락 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID'], null);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID'], ['gennum', 'scout']);
@@ -67,7 +67,7 @@ class che_모반시도 extends Command\GeneralCommand{
$lordID = $db->queryFirstField('SELECT no FROM general WHERE nation = %i AND officer_level = 12', $nationID);
$lordGeneral = General::createGeneralObjFromDB($lordID);
$lordGeneral = General::createObjFromDB($lordID);
$generalName = $general->getName();
$lordName = $lordGeneral->getName();
+1 -1
View File
@@ -66,7 +66,7 @@ class che_선양 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
@@ -84,7 +84,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
protected function initWithArg()
{
$destGeneralID = $this->arg['destGeneralID'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['nation'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($destGeneralID);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->destGeneralObj->getVar('nation'), ['gennum', 'scout']);
+1 -1
View File
@@ -87,7 +87,7 @@ class che_증여 extends Command\GeneralCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->fullConditionConstraints = [
+1 -1
View File
@@ -269,7 +269,7 @@ class che_화계 extends Command\GeneralCommand
$destCityGeneralList = [];
$cityGeneralID = $db->queryFirstColumn('SELECT no FROM general WHERE city = %i AND nation = %i', $destCityID, $destNationID);
$destCityGeneralList = General::createGeneralObjListFromDB($cityGeneralID, ['name', 'city', 'nation', 'officer_level', 'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item', 'last_turn', 'injury', 'special', 'special2', 'injury', 'crewtype', 'crew', 'atmos', 'train']);
$destCityGeneralList = General::createObjListFromDB($cityGeneralID, ['name', 'city', 'nation', 'officer_level', 'leadership', 'horse', 'strength', 'weapon', 'intel', 'book', 'item', 'last_turn', 'injury', 'special', 'special2', 'injury', 'crewtype', 'crew', 'atmos', 'train']);
foreach ($destCityGeneralList as &$destCityGeneral) {
$destCityGeneral->setRawCity($this->destCity);
unset($destCityGeneral);
+1 -1
View File
@@ -92,7 +92,7 @@ class che_몰수 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'npc', 'nation', 'imgsvr', 'picture'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$env = $this->env;
+1 -1
View File
@@ -72,7 +72,7 @@ class che_발령 extends Command\NationCommand
{
$this->setDestCity($this->arg['destCityID']);
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
if ($this->arg['destGeneralID'] == $this->getGeneral()->getID()) {
@@ -104,7 +104,7 @@ class che_불가침수락 extends Command\NationCommand
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID']);
@@ -78,7 +78,7 @@ class che_불가침파기수락 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID']);
@@ -87,7 +87,7 @@ class che_종전수락 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], null, GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
$this->setDestNation($this->arg['destNationID']);
+1 -1
View File
@@ -82,7 +82,7 @@ class che_포상 extends Command\NationCommand
protected function initWithArg()
{
$destGeneral = General::createGeneralObjFromDB($this->arg['destGeneralID'], ['gold', 'rice', 'nation'], GeneralQueryMode::Lite);
$destGeneral = General::createObjFromDB($this->arg['destGeneralID']);
$this->setDestGeneral($destGeneral);
if($this->arg['destGeneralID'] == $this->getGeneral()->getID()){
@@ -95,7 +95,7 @@ class che_필사즉생 extends Command\NationCommand{
$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <M>필사즉생</>을 발동하였습니다.";
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
foreach(General::createGeneralObjListFromDB($targetGeneralList, ['train', 'atmos'], GeneralQueryMode::Lite) as $targetGeneral){
foreach(General::createObjListFromDB($targetGeneralList) as $targetGeneral){
$targetGeneral->getLogger()->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
if($targetGeneral->getVar('train') < 100){
$targetGeneral->setVar('train', 100);
+1 -1
View File
@@ -163,7 +163,7 @@ class che_허보 extends Command\NationCommand
$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
foreach (General::createGeneralObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
foreach (General::createObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
$targetLogger = $targetGeneral->getLogger();
$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
@@ -39,7 +39,7 @@ class ReqGeneralCrewMargin extends Constraint{
//XXX: 왜 General -> obj -> General 변환을 하고 있나?
//FIXME: RankVar, city에 따라 통솔이 바뀐다면 이 부분에 문제가 발생.
$generalObj = new General($this->general, null, null, null, null, null, null, true);
$generalObj = new General($this->general, null, null, null, null, 180, 1);
if($reqCrewType->id != $generalObj->getCrewTypeObj()->id){
return true;
+3 -3
View File
@@ -76,7 +76,7 @@ class DiplomaticMessage extends Message{
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$destGeneralObj = General::createObjFromDB($this->dest->generalID);
$commandObj = buildNationCommandClass('che_불가침수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
@@ -100,7 +100,7 @@ class DiplomaticMessage extends Message{
protected function cancelNA(){
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$destGeneralObj = General::createObjFromDB($this->dest->generalID);
$commandObj = buildNationCommandClass('che_불가침파기수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
@@ -122,7 +122,7 @@ class DiplomaticMessage extends Message{
protected function stopWar(){
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$destGeneralObj = General::createGeneralObjFromDB($this->dest->generalID, ['picture', 'imgsvr', 'aux'], GeneralQueryMode::Lite);
$destGeneralObj = General::createObjFromDB($this->dest->generalID);
$commandObj = buildNationCommandClass('che_종전수락', $destGeneralObj, $gameStor->getAll(true), new LastTurn(), [
'destNationID'=>$this->src->nationID,
+45
View File
@@ -0,0 +1,45 @@
<?php
namespace sammo;
use sammo\Enums\InheritanceKey;
class DummyGeneralLite extends GeneralLite
{
public function __construct(bool $initLogger = true)
{
$raw = [
'no' => 0,
'name' => 'Dummy',
'npc' => 3,
'city' => 0,
'nation' => 0,
'officer_level' => 0,
'crewtype' => -1,
'turntime' => '2012-03-04 05:06:07.000000',
'experience' => 0,
'dedication' => 0,
'gold' => 0,
'rice' => 0,
'leadership' => 10,
'strength' => 10,
'intel' => 10,
'imgsvr' => 0,
'picture' => 'default.jpg',
];
$this->raw = $raw;
if ($initLogger) {
$this->initLogger(1, 1);
}
}
function applyDB($db): bool
{
if ($this->logger) {
$this->initLogger($this->logger->getYear(), $this->logger->getMonth());
}
return true;
}
}
+14
View File
@@ -0,0 +1,14 @@
<?php
namespace sammo\Enums;
// mergeQueryColumn, createGeneralLiteObjListFromDB, createGeneralLiteObjFromDB 호출시 column 특수 모드 지정
enum GeneralLiteQueryMode: int
{
/** 장수 식별을 위한 최소한의 정보, logger 초기화 없음 */
case Core = 0;
/** 게임 내에서 필수 이벤트 처리를 위한 정보 */
case Lite = 1;
/** 게임 내 모든 이벤트 처리를 위한 정보 */
case Full = 2;
}
-6
View File
@@ -5,12 +5,6 @@ namespace sammo\Enums;
// mergeQueryColumn, createGeneralObjListFromDB, createGeneralObjFromDB 호출시 column 특수 모드 지정
enum GeneralQueryMode: int
{
/** 장수 식별을 위한 최소한의 정보, logger 초기화 없음 */
case Core = 0;
/** 게임 내에서 필수 이벤트 처리를 위한 정보, iAction 제외 */
case Lite = 1;
/** 게임 내 모든 이벤트 처리를 위한 정보, iAction 제외 */
case FullWithoutIAction = 2;
/** 게임 내 모든 이벤트 처리를 위한 정보, iAction 포함 */
case Full = 3;
/** 접속 정보를 포함한 모든 정보 */
+1 -1
View File
@@ -28,7 +28,7 @@ class LostUniqueItem extends \sammo\Event\Action
if (!$generalIDList) {
return;
}
$generals = General::createGeneralObjListFromDB($generalIDList);
$generals = General::createObjListFromDB($generalIDList);
$lostItems = [];
$totalLostCnt = 0;
@@ -18,7 +18,7 @@ class MergeInheritPointRank extends \sammo\Event\Action
{
$db = DB::db();
$generals = General::createGeneralObjListFromDB(null, null);
$generals = General::createObjListFromDB(null, null);
$points = new Map();
$points->allocate(count($generals));
+10 -2
View File
@@ -39,7 +39,11 @@ class ProcessIncome extends \sammo\Event\Action
$nationList = $db->query('SELECT name,nation,capital,gold,level,rate_tmp,bill,type from nation');
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,gold,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
//FIXME: factory 형태로 바꿔야함
$generalRawListByNation = Util::arrayGroupBy($db->query(
'SELECT %l FROM general WHERE npc != 5',
Util::formatListOfBackticks(General::mergeQueryColumn()[0])
), 'nation');
//국가별 처리
foreach ($nationList as $nation) {
@@ -119,7 +123,11 @@ class ProcessIncome extends \sammo\Event\Action
$nationList = $db->query('SELECT name,level,nation,capital,rice,rate_tmp,bill,type from nation');
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,rice,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
//FIXME: factory 형태로 바꿔야함
$generalRawListByNation = Util::arrayGroupBy($db->query(
'SELECT %l FROM general WHERE npc != 5',
Util::formatListOfBackticks(General::mergeQueryColumn()[0])
), 'nation');
//국가별 처리
foreach ($nationList as $nation) {
@@ -84,7 +84,7 @@ class ProvideNPCTroopLeader extends \sammo\Event\Action
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $env);
$cmd = buildGeneralCommandClass('che_집합', General::createObjFromDB($npcID), $env);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$NPCTroopLeaderCnt += 1;
$gameStor->lastNPCTroopLeaderID = $lastNPCTroopLeaderID;
+6 -1
View File
@@ -112,7 +112,12 @@ class RaiseDisaster extends \sammo\Event\Action
$logger->flush();
if (!$isGood) {
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
//FIXME: factory 형태로 바꿔야함
$generalListByCity = Util::arrayGroupBy($db->query(
'SELECT %l FROM general WHERE city IN %li',
Util::formatListOfBackticks(General::mergeQueryColumn()[0]),
Util::squeezeFromArray($targetCityList, 'city')),
'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
+2 -2
View File
@@ -140,7 +140,7 @@ class UpdateNationLevel extends \sammo\Event\Action
$nation['nation'],
$targetKillTurn
);
$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux']);
$nationGenList = General::createObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux']);
$chiefID = null;
$uniqueLotteryWeightList = [];
@@ -215,7 +215,7 @@ class UpdateNationLevel extends \sammo\Event\Action
}
if ($chiefID) {
$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], GeneralQueryMode::Lite);
$chiefObj = General::createObjFromDB($chiefID);
$chiefObj->increaseInheritancePoint(InheritanceKey::unifier, 250 * $levelDiff);
$chiefObj->applyDB($db);
}
+23 -225
View File
@@ -10,27 +10,20 @@ use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\WarUnitTrigger as WarUnitTrigger;
class General implements iAction
class General extends GeneralBase implements iAction
{
use LazyVarUpdater;
use LazyVarAndAuxUpdater;
protected $raw = [];
protected $rawCity = null;
/** @var Map<RankColumn,int|float> */
/** @var Map<RankColumn,int> */
protected Map $rankVarRead;
/** @var Map<RankColumn,int|float> */
/** @var Map<RankColumn,int> */
protected Map $rankVarIncrease;
/** @var Map<RankColumn,int|float> */
/** @var Map<RankColumn,int> */
protected Map $rankVarSet;
/** @var Map<GeneralAccessLogColumn,int|float> */
/** @var Map<GeneralAccessLogColumn,int|float|string> */
protected ?Map $accessLogRead;
/** @var \sammo\ActionLogger */
protected $logger;
protected $activatedSkill = [];
protected $logActivatedSkill = [];
protected $isFinished = false;
@@ -55,41 +48,17 @@ class General implements iAction
protected $lastTurn = null;
protected $resultTurn = null;
const TURNTIME_FULL_MS = -1;
const TURNTIME_FULL = 0;
const TURNTIME_HMS = 1;
const TURNTIME_HM = 2;
protected $calcCache = [];
protected static $prohibitedDirectUpdateVars = [
//Reason: iAction
'leadership' => 1,
'power' => 1,
'intel' => 1,
'nation' => 2,
'officer_level' => 1,
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
'special' => 1,
'special2' => 1,
'personal' => 1,
'horse' => 1,
'weapon' => 1,
'book' => 1,
'item' => 1
];
/**
* @param array $raw DB row값.
* @param null|Map<RankColumn,int|float> $rawRank
* @param null|Map<GeneralAccessLogColumn,int> $rawAccessLog
* @param null|array $city DB city 테이블의 row값
* @param int|null $year 게임 연도
* @param int|null $month 게임 월
* @param bool $fullConstruct iAction, 및 ActionLogger 초기화 여부, false인 경우 no, name, city, nation, officer_level 정도로 초기화 가능
* @param int $year 게임 연도
* @param int $month 게임 월
*/
public function __construct(array $raw, ?Map $rawRank, ?Map $rawAccessLog, ?array $city, ?array $nation, ?int $year, ?int $month, bool $fullConstruct = true)
public function __construct(array $raw, ?Map $rawRank, ?Map $rawAccessLog, ?array $city, ?array $nation, int $year, int $month)
{
//TODO: 밖에서 가져오도록 하면 버그 확률이 높아짐. 필요한 raw 값을 직접 구해야함.
@@ -106,9 +75,7 @@ class General implements iAction
$this->resultTurn = $this->lastTurn->duplicate();
}
if ($year !== null && $month !== null) {
$this->initLogger($year, $month);
}
if ($rawRank) {
$this->rankVarRead = $rawRank;
@@ -122,10 +89,6 @@ class General implements iAction
$this->rankVarIncrease = new Map();
$this->rankVarSet = new Map();
if (!$fullConstruct) {
return;
}
$this->nationType = buildNationTypeClass($nation['type']);
$this->officerLevelObj = new TriggerOfficerLevel($this->raw, $nation['level']);
@@ -141,42 +104,11 @@ class General implements iAction
$this->itemObjs['book'] = buildItemClass($raw['book']);
$this->itemObjs['item'] = buildItemClass($raw['item']);
if (key_exists('aux', $this->raw)) {
$rawInheritBuff = $this->getAuxVar('inheritBuff');
if ($rawInheritBuff !== null) {
$this->inheritBuffObj = new TriggerInheritBuff($rawInheritBuff);
}
}
}
function initLogger(int $year, int $month)
{
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month,
false
);
}
function getTurnTime(int $short = self::TURNTIME_FULL_MS)
{
return [
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
return substr($turntime, 0, 19);
},
self::TURNTIME_HMS => function ($turntime) {
return substr($turntime, 11, 8);
},
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
function setItem(string $itemKey = 'item', ?string $itemCode)
{
@@ -200,11 +132,6 @@ class General implements iAction
return $this->itemObjs[$itemKey];
}
function getNPCType(): int
{
return $this->raw['npc'];
}
/** @return BaseItem[] */
function getItems(): array
{
@@ -281,48 +208,13 @@ class General implements iAction
}
}
function getName(): string
{
return $this->raw['name'];
}
function getInfo(): string
{
//iAction용 info로는 적절하지 않음
return '';
}
function getID(): int
{
return $this->raw['no'];
}
function getRawCity(): ?array
{
return $this->rawCity;
}
function setRawCity(?array $city)
{
$this->rawCity = $city;
}
function getCityID(): int
{
return $this->raw['city'];
}
function getNationID(): int
{
return $this->raw['nation'];
}
function getStaticNation(): array
{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger(): ?ActionLogger
function getLogger(): ActionLogger
{
return $this->logger;
}
@@ -505,17 +397,6 @@ class General implements iAction
return $this->getStatValue('intel', $withInjury, $withIActionObj, $withStatAdjust, $useFloor);
}
function getDex(GameUnitDetail $crewType)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
$armType = GameUnitConst::T_SIEGE;
}
return $this->getVar("dex{$armType}");
}
function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos = false)
{
$armType = $crewType->armType;
@@ -593,8 +474,11 @@ class General implements iAction
}
}
function updateVar(string $key, $value)
function updateVar(string|\BackedEnum $key, $value)
{
if($key instanceof \BackedEnum){
$key = $key->value;
}
if (($this->raw[$key] ?? null) === $value) {
return;
}
@@ -1032,86 +916,6 @@ class General implements iAction
return $caller;
}
static public function mergeQueryColumn(?array $reqColumns = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): array
{
$minimumColumn = ['no', 'name', 'owner', 'npc', 'city', 'nation', 'officer_level', 'officer_city'];
$defaultEventColumn = [
'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
'special', 'special2', 'personal',
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux', 'turntime',
];
$fullColumn = [
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item',
'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg',
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray',
'recent_war', 'last_turn', 'myset',
'specage', 'specage2', 'aux', 'permission', 'penalty',
];
$fullAcessLogColumn = [
GeneralAccessLogColumn::refreshScore,
GeneralAccessLogColumn::refreshScoreTotal,
];
if ($reqColumns === null) {
switch ($queryMode) {
case GeneralQueryMode::Core:
return [$minimumColumn, [], []];
case GeneralQueryMode::Lite:
return [$defaultEventColumn, [], []];
case GeneralQueryMode::FullWithoutIAction:
case GeneralQueryMode::Full:
return [$fullColumn, RankColumn::cases(), []];
case GeneralQueryMode::FullWithAccessLog:
return [$fullColumn, RankColumn::cases(), $fullAcessLogColumn];
}
}
/** @var RankColumn[] */
$rankColumn = [];
$subColumn = [];
$accessLogColumn = [];
foreach ($reqColumns as $column) {
if ($column instanceof RankColumn) {
$rankColumn[] = $column;
continue;
}
if ($column instanceof GeneralAccessLogColumn) {
$accessLogColumn[] = $column;
continue;
}
$enumKey = RankColumn::tryFrom($column);
if ($enumKey !== null) {
$rankColumn[] = $enumKey;
continue;
}
$enumKey = GeneralAccessLogColumn::tryFrom($column);
if ($enumKey !== null) {
$accessLogColumn[] = $enumKey;
continue;
}
$subColumn[] = $column;
}
switch ($queryMode) {
case GeneralQueryMode::Core:
return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::Lite:
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithoutIAction:
case GeneralQueryMode::Full:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithAccessLog:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, array_unique(array_merge($fullAcessLogColumn, $accessLogColumn))];
default:
throw new \RuntimeException('invalid query mode');
}
}
/**
* @param ?int[] $generalIDList
* @param null|array<string|RankColumn> $column
@@ -1119,20 +923,15 @@ class General implements iAction
* @return \sammo\General[]
* @throws MustNotBeReachedException
*/
static public function createGeneralObjListFromDB(?array $generalIDList, ?array $column = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): array
static public function createObjListFromDB(?array $generalIDList, ?array $column = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): array
{
if ($generalIDList === []) {
return [];
}
$db = DB::db();
if ($queryMode->value > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
} else {
$year = null;
$month = null;
}
/**
* @var string[] $column
@@ -1197,25 +996,24 @@ class General implements iAction
$result[$generalID] = new DummyGeneral($queryMode->value > 0);
continue;
}
if ($rawRanks->hasKey($generalID) && $rawRanks[$generalID]->count() !== count($rankColumn)) {
/** @var Map<RankColumn,int|float> */
$generalRankValues = $rawRanks[$generalID] ?? new Map();
if ($generalRankValues->count() !== count($rankColumn)) {
throw new \RuntimeException('column의 수가 일치하지 않음 : ' . $generalID);
}
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, $rawAccessLogs[$generalID] ?? null, null, null, $year, $month, $queryMode->value >= GeneralQueryMode::Full->value);
$generalAccessLog = $rawAccessLogs[$generalID] ?? new Map();
$result[$generalID] = new static($rawGenerals[$generalID], $generalRankValues, $generalAccessLog, null, null, $year, $month);
}
return $result;
}
static public function createGeneralObjFromDB(int $generalID, ?array $column = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): self
static public function createObjFromDB(int $generalID, ?array $column = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): self
{
$db = DB::db();
if ($queryMode->value > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
} else {
$year = null;
$month = null;
}
/**
* @var string[] $column
@@ -1269,7 +1067,7 @@ class General implements iAction
}
$general = new static($rawGeneral, $rawRankValues, $rawAccessLog, null, null, $year, $month, $queryMode->value >= GeneralQueryMode::Full->value);
$general = new static($rawGeneral, $rawRankValues, $rawAccessLog, null, null, $year, $month);
return $general;
}
+1 -1
View File
@@ -3514,7 +3514,7 @@ class GeneralAI
$db = DB::db();
$generalIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation = %i AND no != %i', $nationID, $this->general->getID());
$nationGenerals = General::createGeneralObjListFromDB($generalIDList);
$nationGenerals = General::createObjListFromDB($generalIDList);
$lastWar = \PHP_INT_MAX;
foreach ($nationGenerals as $nationGeneral) {
+229
View File
@@ -0,0 +1,229 @@
<?php
namespace sammo;
use Ds\Map;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
abstract class GeneralBase
{
use LazyVarUpdater;
protected $raw = [];
protected $rawCity = null;
/** @var Map<RankColumn,int> */
protected Map $rankVarRead;
/** @var \sammo\ActionLogger */
protected $logger;
const TURNTIME_FULL_MS = -1;
const TURNTIME_FULL = 0;
const TURNTIME_HMS = 1;
const TURNTIME_HM = 2;
protected static $prohibitedDirectUpdateVars = [
//Reason: iAction
'leadership' => 1,
'power' => 1,
'intel' => 1,
'nation' => 2,
'officer_level' => 1,
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
'special' => 1,
'special2' => 1,
'personal' => 1,
'horse' => 1,
'weapon' => 1,
'book' => 1,
'item' => 1
];
function initLogger(int $year, int $month)
{
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month,
false
);
}
function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
{
if(!key_exists('turntime', $this->raw)){
return null;
}
return [
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
return substr($turntime, 0, 19);
},
self::TURNTIME_HMS => function ($turntime) {
return substr($turntime, 11, 8);
},
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
function getNPCType(): int
{
return $this->raw['npc'];
}
function getName(): string
{
return $this->raw['name'];
}
function getID(): int
{
return $this->raw['no'];
}
function getRawCity(): ?array
{
return $this->rawCity;
}
function setRawCity(?array $city)
{
$this->rawCity = $city;
}
function getCityID(): int
{
return $this->raw['city'];
}
function getNationID(): int
{
return $this->raw['nation'];
}
function getStaticNation(): array
{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger(): ?ActionLogger
{
return $this->logger;
}
function getDex(GameUnitDetail $crewType)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
$armType = GameUnitConst::T_SIEGE;
}
return $this->getVar("dex{$armType}");
}
function getRankVar(RankColumn $key, $defaultValue = null): int
{
if (!$this->rankVarRead->hasKey($key)) {
if ($defaultValue === null) {
throw new \RuntimeException('인자가 없음 : ' . $key->value);
}
return $defaultValue;
}
return $this->rankVarRead[$key];
}
abstract function applyDB($db): bool;
static public function mergeQueryColumn(?array $reqColumns = null, GeneralQueryMode|GeneralLiteQueryMode $queryMode = GeneralQueryMode::Full): array
{
$minimumColumn = ['no', 'name', 'owner', 'npc', 'city', 'nation', 'officer_level', 'officer_city'];
$defaultEventColumn = [
'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
'special', 'special2', 'personal',
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux', 'turntime',
];
$fullColumn = [
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item',
'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg',
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray',
'recent_war', 'last_turn', 'myset',
'specage', 'specage2', 'aux', 'permission', 'penalty',
];
$fullAcessLogColumn = [
GeneralAccessLogColumn::refreshScore,
GeneralAccessLogColumn::refreshScoreTotal,
];
if ($reqColumns === null) {
switch ($queryMode) {
case GeneralLiteQueryMode::Core:
return [$minimumColumn, [], []];
case GeneralLiteQueryMode::Lite:
return [$defaultEventColumn, [], []];
case GeneralLiteQueryMode::Full:
case GeneralQueryMode::Full:
return [$fullColumn, RankColumn::cases(), []];
case GeneralQueryMode::FullWithAccessLog:
return [$fullColumn, RankColumn::cases(), $fullAcessLogColumn];
}
}
/** @var RankColumn[] */
$rankColumn = [];
$subColumn = [];
$accessLogColumn = [];
foreach ($reqColumns as $column) {
if ($column instanceof RankColumn) {
$rankColumn[] = $column;
continue;
}
if ($column instanceof GeneralAccessLogColumn) {
$accessLogColumn[] = $column;
continue;
}
$enumKey = RankColumn::tryFrom($column);
if ($enumKey !== null) {
$rankColumn[] = $enumKey;
continue;
}
$enumKey = GeneralAccessLogColumn::tryFrom($column);
if ($enumKey !== null) {
$accessLogColumn[] = $enumKey;
continue;
}
$subColumn[] = $column;
}
switch ($queryMode) {
case GeneralLiteQueryMode::Core:
return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralLiteQueryMode::Lite:
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralLiteQueryMode::Full:
case GeneralQueryMode::Full:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithAccessLog:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, array_unique(array_merge($fullAcessLogColumn, $accessLogColumn))];
default:
throw new \RuntimeException('invalid query mode');
}
}
}
+179
View File
@@ -0,0 +1,179 @@
<?php
namespace sammo;
use Ds\Map;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\RankColumn;
class GeneralLite extends GeneralBase
{
/**
* @param array $raw DB row값.
* @param null|array $city DB city 테이블의 row값
* @param int|null $year 게임 연도
* @param int|null $month 게임 월
*/
public function __construct(array $raw, ?Map $rawRank, ?array $city, ?array $nation, ?int $year, ?int $month)
{
if ($nation === null) {
$nation = getNationStaticInfo($raw['nation']);
}
$this->raw = $raw;
$this->rawCity = $city;
if ($year !== null && $month !== null) {
$this->initLogger($year, $month);
}
if ($rawRank) {
$this->rankVarRead = $rawRank;
} else {
$this->rankVarRead = new Map();
}
}
/**
* @param \MeekroDB $db
*/
function applyDB($db): bool
{
$updateVals = $this->getUpdatedValues();
$generalID = $this->getID();
$result = false;
if ($updateVals) {
$db->update('general', $updateVals, 'no=%i', $generalID);
$result = $result || $db->affectedRows() > 0;
if (key_exists('nation', $updateVals)) {
$db->update('rank_data', [
'nation_id' => $updateVals['nation']
], 'general_id = %i', $generalID);
$result = true;
}
$this->flushUpdateValues();
}
$this->getLogger()->flush();
return $result;
}
/**
* @param ?int[] $generalIDList
* @param null|array<string|RankColumn> $column
* @param GeneralLiteQueryMode $queryMode
* @return \sammo\GeneralLite[]
* @throws MustNotBeReachedException
*/
static public function createObjListFromDB(?array $generalIDList, ?array $column = null, GeneralLiteQueryMode $queryMode = GeneralLiteQueryMode::Full): array
{
if ($generalIDList === []) {
return [];
}
if($queryMode > GeneralLiteQueryMode::Full){
throw new \InvalidArgumentException('지원하지 않는 queryMode:' . $queryMode->name);
}
$db = DB::db();
if ($queryMode->value > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
} else {
$year = null;
$month = null;
}
/**
* @var string[] $column
*/
[$column, $rankColumn,] = static::mergeQueryColumn($column, $queryMode);
if ($generalIDList === null) {
$rawGenerals = Util::convertArrayToDict(
$db->query('SELECT %l FROM general WHERE 1', Util::formatListOfBackticks($column)),
'no'
);
$generalIDList = array_keys($rawGenerals);
} else {
$rawGenerals = Util::convertArrayToDict(
$db->query('SELECT %l FROM general WHERE no IN %li', Util::formatListOfBackticks($column), $generalIDList),
'no'
);
}
/** @var Map<int,Map<RankColumn,int|float>> */
$rawRanks = new Map();
if ($rankColumn) {
$rawValue = $db->queryAllLists(
'SELECT `general_id`, `type`, `value` FROM rank_data WHERE general_id IN %li AND `type` IN %ls',
$generalIDList,
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
);
foreach ($rawValue as [$generalID, $rawRankType, $rankValue]) {
if (!$rawRanks->hasKey($generalID)) {
$rawRanks[$generalID] = new Map();
}
$rankType = RankColumn::from($rawRankType);
$rawRanks[$generalID][$rankType] = $rankValue;
}
}
$result = [];
foreach ($generalIDList as $generalID) {
if (!key_exists($generalID, $rawGenerals)) {
$result[$generalID] = new DummyGeneral($queryMode->value > 0);
continue;
}
$result[$generalID] = new static($rawGenerals[$generalID], $rawRanks[$generalID] ?? null, null, null, $year, $month);
}
return $result;
}
static public function createObjFromDB(int $generalID, ?array $column = null, GeneralLiteQueryMode $queryMode = GeneralLiteQueryMode::Full): self
{
$db = DB::db();
if ($queryMode->value > 0) {
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
} else {
$year = null;
$month = null;
}
/**
* @var string[] $column
* @var RankColumn[] $rankColumn
*/
[$column, $rankColumn,] = static::mergeQueryColumn($column, $queryMode);
$rawGeneral = $db->queryFirstRow('SELECT %l FROM general WHERE no = %i', Util::formatListOfBackticks($column), $generalID);
if (!$rawGeneral) {
return new DummyGeneralLite($queryMode->value > 0);
}
$rawRankValues = new Map();
if ($rankColumn) {
$rawValue = $db->queryAllLists(
'SELECT `type`, `value` FROM rank_data WHERE general_id = %i AND `type` IN %ls',
$generalID,
array_map(fn (\BackedEnum $e) => $e->value, $rankColumn)
);
foreach ($rawValue as [$rawRankType, $rankValue]) {
$rankType = RankColumn::tryFrom($rawRankType);
$rawRankValues->put($rankType, $rankValue);
}
}
$general = new static($rawGeneral, $rawRankValues, null, null, $year, $month);
return $general;
}
}
+73
View File
@@ -0,0 +1,73 @@
<?php
namespace sammo;
trait LazyVarAndAuxUpdater{
use LazyVarUpdater;
protected $auxVar = null;
protected $auxUpdated = false;
function getRaw(bool $extractAux=false):array{
if($extractAux){
$this->getAuxVar('');
}
return $this->raw;
}
function unpackAux(){
if(!key_exists('auxVar', $this->raw)){
if(!key_exists('aux', $this->raw)){
throw new \RuntimeException('aux is not set');
}
$this->raw['auxVar'] = Json::decode($this->raw['aux']??'{}');
}
}
function getAuxVar(string|\BackedEnum $key){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$this->unpackAux();
return $this->raw['auxVar'][$key]??null;
}
function setAuxVar(string|\BackedEnum $key, $var){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$oldVar = $this->getAuxVar($key);
if($oldVar === $var){
return;
}
if($var === null){
unset($this->raw['auxVar'][$key]);
$this->auxUpdated = true;
return;
}
$this->raw['auxVar'][$key] = $var;
$this->auxUpdated = true;
}
function getUpdatedValues():array {
if($this->auxUpdated){
$this->setVar('aux', Json::encode($this->raw['auxVar']));
$this->auxUpdated = false;
}
$updateVals = [];
foreach(array_keys($this->updatedVar) as $key){
$updateVals[$key] = $this->raw[$key];
}
return $updateVals;
}
function flushUpdateValues():void {
$this->updatedVar = [];
if(key_exists('auxVar', $this->raw)){
$this->auxUpdated = false;
unset($this->raw['auxVar']);
}
}
}
+1 -51
View File
@@ -4,14 +4,8 @@ namespace sammo;
trait LazyVarUpdater{
protected $raw = [];
protected $updatedVar = [];
protected $auxVar = null;
protected $auxUpdated = false;
function getRaw(bool $extractAux=false):array{
if($extractAux){
$this->getAuxVar('');
}
function getRaw():array{
return $this->raw;
}
@@ -38,15 +32,6 @@ trait LazyVarUpdater{
return true;
}
function unpackAux(){
if(!key_exists('auxVar', $this->raw)){
if(!key_exists('aux', $this->raw)){
throw new \RuntimeException('aux is not set');
}
$this->raw['auxVar'] = Json::decode($this->raw['aux']??'{}');
}
}
function setVar(string|\BackedEnum $key, $value){
if($key instanceof \BackedEnum){
$key = $key->value;
@@ -54,33 +39,6 @@ trait LazyVarUpdater{
return $this->updateVar($key, $value);
}
function getAuxVar(string|\BackedEnum $key){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$this->unpackAux();
return $this->raw['auxVar'][$key]??null;
}
function setAuxVar(string|\BackedEnum $key, $var){
if($key instanceof \BackedEnum){
$key = $key->value;
}
$oldVar = $this->getAuxVar($key);
if($oldVar === $var){
return;
}
if($var === null){
unset($this->raw['auxVar'][$key]);
$this->auxUpdated = true;
return;
}
$this->raw['auxVar'][$key] = $var;
$this->auxUpdated = true;
}
function updateVar(string|\BackedEnum $key, $value){
if($key instanceof \BackedEnum){
$key = $key->value;
@@ -160,10 +118,6 @@ trait LazyVarUpdater{
}
function getUpdatedValues():array {
if($this->auxUpdated){
$this->setVar('aux', Json::encode($this->raw['auxVar']));
$this->auxUpdated = false;
}
$updateVals = [];
foreach(array_keys($this->updatedVar) as $key){
$updateVals[$key] = $this->raw[$key];
@@ -173,9 +127,5 @@ trait LazyVarUpdater{
function flushUpdateValues():void {
$this->updatedVar = [];
if(key_exists('auxVar', $this->raw)){
$this->auxUpdated = false;
unset($this->raw['auxVar']);
}
}
}
+1 -1
View File
@@ -66,7 +66,7 @@ class RaiseInvaderMessage extends Message
}
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$general = \sammo\General::createGeneralObjFromDB($receiverID);
$general = \sammo\General::createObjFromDB($receiverID);
$logger = $general->getLogger();
+1 -1
View File
@@ -68,7 +68,7 @@ class ScoutMessage extends Message
}
$gameStor = KVStorage::getStorage(DB::db(), 'game_env');
$general = \sammo\General::createGeneralObjFromDB($receiverID);
$general = \sammo\General::createObjFromDB($receiverID);
$logger = $general->getLogger();
+1 -1
View File
@@ -239,7 +239,7 @@ class TurnExecutionHelper
return [true, $currentTurn];
}
$general = General::createGeneralObjFromDB($rawGeneral['no']);
$general = General::createObjFromDB($rawGeneral['no']);
$nationStor = KVStorage::getStorage($db, $general->getNationID(), 'nation_env');
$turnObj = new static($general);
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@@ -43,7 +43,7 @@ $nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->cacheValues(['npc_nation_policy', 'npc_general_policy']);
$gameStor->cacheAll();
$general = new General($me, null, null, null, $nation, $gameStor->year, $gameStor->month, false);
$general = General::createObjFromDB($me['no']);
$rawServerPolicy = $gameStor->getValue('npc_nation_policy') ?? [];
$rawNationPolicy = $nationStor->getValue('npc_nation_policy') ?? [];
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@@ -7,7 +7,7 @@ include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$generalObj = General::createGeneralObjFromDB($session->generalID);
$generalObj = General::createObjFromDB($session->generalID);
?>
<!DOCTYPE html>
<html>
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@@ -14,7 +14,7 @@ $generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$me = General::createGeneralObjFromDB($generalID);
$me = General::createObjFromDB($generalID);
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@@ -42,7 +42,7 @@ if ($isChiefTurn && !in_array($commandType, Util::array_flatten(GameConst::$avai
$gameStor = KVStorage::getStorage($db, 'game_env')->turnOnCache();
$env = $gameStor->getAll();
$general = General::createGeneralObjFromDB($session->generalID);
$general = General::createObjFromDB($session->generalID);
if (!$isChiefTurn) {
$commandObj = buildGeneralCommandClass($commandType, $general, $env);