내부 코드 사용례에서 General 테이블의 column을 일부만 가져오는 경우가 다수 있습니다. 다만 General 클래스에서 각종 iAction에 해당하는 트리거 함수 호출을 위해서는 모든 column을 다 가져와야 정상 동작이 가능한 만큼, iAction interface를 구현한 General 클래스와, 구현하지 않은 GeneralLite 클래스 둘로 나눕니다. 또한 General 클래스에서는 필요한 column을 다 가져오도록 변경합니다. Reviewed-on: https://storage.hided.net/gitea/devsam/core/pulls/236
212 lines
6.9 KiB
PHP
212 lines
6.9 KiB
PHP
<?php
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namespace sammo\Command\Nation;
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use \sammo\DB;
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use \sammo\Util;
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use \sammo\JosaUtil;
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use \sammo\General;
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use \sammo\DummyGeneral;
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use \sammo\ActionLogger;
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use \sammo\GameConst;
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use \sammo\LastTurn;
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use \sammo\GameUnitConst;
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use \sammo\Command;
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use \sammo\MessageTarget;
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use \sammo\Message;
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use \sammo\CityConst;
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use function \sammo\getNationStaticInfo;
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Event\Action;
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class che_허보 extends Command\NationCommand
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{
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static protected $actionName = '허보';
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static public $reqArg = true;
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protected function argTest(): bool
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{
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if ($this->arg === null) {
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return false;
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}
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if (!key_exists('destCityID', $this->arg)) {
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return false;
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}
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if (CityConst::byID($this->arg['destCityID']) === null) {
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return false;
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}
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$destCityID = $this->arg['destCityID'];
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$this->arg = [
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'destCityID' => $destCityID,
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];
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return true;
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}
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protected function init()
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{
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['strategic_cmd_limit']);
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$this->minConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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protected function initWithArg()
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{
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$this->setDestCity($this->arg['destCityID']);
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$this->setDestNation($this->destCity['nation']);
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$this->fullConditionConstraints = [
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::NotNeutralDestCity(),
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ConstraintHelper::NotOccupiedDestCity(),
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ConstraintHelper::AllowDiplomacyBetweenStatus(
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[0, 1],
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'선포, 전쟁중인 상대국에게만 가능합니다.'
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),
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ConstraintHelper::AvailableStrategicCommand(),
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];
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}
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public function getCommandDetailTitle(): string
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{
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$name = $this->getName();
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$reqTurn = $this->getPreReqTurn() + 1;
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$postReqTurn = $this->getPostReqTurn();
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return "{$name}/{$reqTurn}턴(재사용 대기 $postReqTurn)";
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function getPreReqTurn(): int
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{
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return 1;
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}
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public function getPostReqTurn(): int
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{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount * 4) * 10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function getBrief(): string
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{
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$commandName = $this->getName();
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "【{$destCityName}】에 {$commandName}";
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$destNationID = $destCity['nation'];
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$destNationName = getNationStaticInfo($destNationID)['name'];
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$nationID = $general->getNationID();
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$nationName = $this->nation['name'];
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("허보 발동! <1>$date</>");
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$general->addExperience(5 * ($this->getPreReqTurn() + 1));
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$general->addDedication(5 * ($this->getPreReqTurn() + 1));
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$josaYi = JosaUtil::pick($generalName, '이');
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동하였습니다.";
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$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach ($targetGeneralList as $targetGeneralID) {
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$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
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$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$targetLogger->flush();
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}
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$destBroadcastMessage = "상대의 <M>허보</>에 당했다! <1>$date</>";
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$destNationCityList = $db->queryFirstColumn('SELECT city FROM city WHERE nation = %i AND supply = 1', $destNationID);
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$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND city=%i', $destNationID, $destCityID);
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foreach (General::createObjListFromDB($targetGeneralList) as $targetGeneralID => $targetGeneral) {
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$targetLogger = $targetGeneral->getLogger();
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$targetLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
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$moveCityID = $rng->choice($destNationCityList);
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if ($moveCityID == $destCityID) {
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//현재도시면 다시 랜덤 추첨
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$moveCityID = $rng->choice($destNationCityList);
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}
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$targetGeneral->setVar('city', $moveCityID);
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$targetGeneral->applyDB($db);
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}
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$destNationLogger = new ActionLogger(0, $destNationID, $year, $month);
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$destNationLogger->pushNationalHistoryLog(
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"<D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} 아국의 <G><b>{$destCityName}</b></>에 <M>허보</>를 발동",
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ActionLogger::PLAIN
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);
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$destNationLogger->flush();
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$logger->pushGeneralHistoryLog("<G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>허보</>를 발동");
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$db->update('nation', [
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'strategic_cmd_limit' => $this->generalObj->onCalcStrategic($this->getName(), 'globalDelay', 9)
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], 'nation=%i', $nationID);
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$this->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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return true;
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}
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public function exportJSVars(): array
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{
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return [
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'procRes' => [
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'cities' => \sammo\JSOptionsForCities(),
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'distanceList' => new \stdClass(),
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],
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];
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}
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}
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