시나리오 국가 설정 코드

This commit is contained in:
2018-03-28 20:39:30 +09:00
parent 4326530dec
commit 38986b65f8
4 changed files with 230 additions and 16 deletions
+90 -11
View File
@@ -9,7 +9,14 @@ class Scenario{
private $data;
private $year;
private $title;
private $history;
private $nations;
private $diplomacy;
private $generals;
private $generalsEx;
@@ -22,18 +29,20 @@ class Scenario{
$this->scenarioIdx = $scenarioIdx;
$this->scenarioPath = $scenarioPath;
$this->data = Json::decode(file_get_contents($scenarioPath));
$data = Json::decode(file_get_contents($scenarioPath));
$this->data = $data;
$this->initialEvents = array_map(function($rawEvent){
return new \sammo\Event\EventHandler($rawEvent[0], array_slice($rawEvent, 1));
}, Util::array_get($this->data['initialEvents'], []));
$this->year = Util::array_get($data['startYear']);
$this->title = Util::array_get($data['title'] , '');
$this->history = Util::array_get($data['history'], []);
$this->nations = [];
$this->nations[0] = new Scenario\Nation(0, '재야', '#ffffff', 0, 0);
foreach (Util::array_get($this->data['nation'],[]) as $idx=>$nationRaw) {
list($name, $color, $gold, $rice, $infoText, $tech, $type, $nationLevel, $cities) = $nationRaw;
foreach (Util::array_get($data['nation'],[]) as $idx=>$rawNation) {
list($name, $color, $gold, $rice, $infoText, $tech, $type, $nationLevel, $cities) = $rawNation;
$nationID = $idx+1;
$this->nations[$nationID] = new Scenario\Nation(
$nationID,
$name,
@@ -47,6 +56,52 @@ class Scenario{
$cities
);
}
$this->displomacy = Util::array_get($data['diplomacy'], []);
$this->generals = array_map(function($rawGeneral){
while(count($rawGeneral) < 14){
$rawGeneral[] = null;
}
list(
$affinity, $name, $npcID, $nationID, $locatedCity,
$leadership, $power, $intel, $birth, $death, $ego,
$char, $text
) = $rawGeneral;
if(!key_exists($nationID, $this->nations)){
$nationID = 0;
}
$general = new Scenario\NPC(
$affinity,
$name,
$npcID,
$nationID,
$locatedCity,
$leadership,
$power,
$intel,
$birth,
$death,
$ego,
$char,
$text
);
$this->nations[$nationID]->addNPC($general);
}, Util::array_get($data['general'], []));
$this->initialEvents = array_map(function($rawEvent){
return new \sammo\Event\EventHandler($rawEvent[0], array_slice($rawEvent, 1));
}, Util::array_get($data['initialEvents'], []));
$this->events = array_map(function($rawEvent){
return new \sammo\Event\EventHandler($rawEvent[0], array_slice($rawEvent, 1));
}, Util::array_get($data['events'], []));
}
public function getScenarioIdx(){
@@ -54,19 +109,19 @@ class Scenario{
}
public function getYear(){
return Util::array_get($this->data['startYear']);
return $this->year;
}
public function getTitle(){
return Util::array_get($this->data['title']);
return $this->title;
}
public function getNPC(){
return Util::array_get($this->data['general']);
return $this->generals;
}
public function getNPCex(){
return Util::array_get($this->data['general_ex']);
return $this->generalsEx;
}
public function getNation(){
@@ -145,6 +200,30 @@ class Scenario{
public function buildGame($env=[]){
//NOTE: 초기화가 되어있다고 가정함.
foreach($this->nations as $id=>$nation){
if($id == 0){
continue;
}
$nation->build($env);
}
CityHelper::flushCache();
foreach($this->generals as $general){
$general->build($env);
}
if($env['useExtentedGeneral']){
foreach($this->generalsEx as $general){
$general->build($env);
}
}
//TODO: 외교를 추가해야함
foreach($this->initialEvents as $event){
$event->tryRunEvent($env);
}
//TODO: event를 전역 handler에 등록해야함.
}
/**