시나리오 국가 설정 코드

This commit is contained in:
2018-03-28 20:39:30 +09:00
parent 4326530dec
commit 38986b65f8
4 changed files with 230 additions and 16 deletions
+1 -3
View File
@@ -1,7 +1,5 @@
<?php
namespace sammo\Scenario;
use \sammo\DB;
use \sammo\Util;
namespace sammo;
class CityHelper{
//Just Helper
+90 -11
View File
@@ -9,7 +9,14 @@ class Scenario{
private $data;
private $year;
private $title;
private $history;
private $nations;
private $diplomacy;
private $generals;
private $generalsEx;
@@ -22,18 +29,20 @@ class Scenario{
$this->scenarioIdx = $scenarioIdx;
$this->scenarioPath = $scenarioPath;
$this->data = Json::decode(file_get_contents($scenarioPath));
$data = Json::decode(file_get_contents($scenarioPath));
$this->data = $data;
$this->initialEvents = array_map(function($rawEvent){
return new \sammo\Event\EventHandler($rawEvent[0], array_slice($rawEvent, 1));
}, Util::array_get($this->data['initialEvents'], []));
$this->year = Util::array_get($data['startYear']);
$this->title = Util::array_get($data['title'] , '');
$this->history = Util::array_get($data['history'], []);
$this->nations = [];
$this->nations[0] = new Scenario\Nation(0, '재야', '#ffffff', 0, 0);
foreach (Util::array_get($this->data['nation'],[]) as $idx=>$nationRaw) {
list($name, $color, $gold, $rice, $infoText, $tech, $type, $nationLevel, $cities) = $nationRaw;
foreach (Util::array_get($data['nation'],[]) as $idx=>$rawNation) {
list($name, $color, $gold, $rice, $infoText, $tech, $type, $nationLevel, $cities) = $rawNation;
$nationID = $idx+1;
$this->nations[$nationID] = new Scenario\Nation(
$nationID,
$name,
@@ -47,6 +56,52 @@ class Scenario{
$cities
);
}
$this->displomacy = Util::array_get($data['diplomacy'], []);
$this->generals = array_map(function($rawGeneral){
while(count($rawGeneral) < 14){
$rawGeneral[] = null;
}
list(
$affinity, $name, $npcID, $nationID, $locatedCity,
$leadership, $power, $intel, $birth, $death, $ego,
$char, $text
) = $rawGeneral;
if(!key_exists($nationID, $this->nations)){
$nationID = 0;
}
$general = new Scenario\NPC(
$affinity,
$name,
$npcID,
$nationID,
$locatedCity,
$leadership,
$power,
$intel,
$birth,
$death,
$ego,
$char,
$text
);
$this->nations[$nationID]->addNPC($general);
}, Util::array_get($data['general'], []));
$this->initialEvents = array_map(function($rawEvent){
return new \sammo\Event\EventHandler($rawEvent[0], array_slice($rawEvent, 1));
}, Util::array_get($data['initialEvents'], []));
$this->events = array_map(function($rawEvent){
return new \sammo\Event\EventHandler($rawEvent[0], array_slice($rawEvent, 1));
}, Util::array_get($data['events'], []));
}
public function getScenarioIdx(){
@@ -54,19 +109,19 @@ class Scenario{
}
public function getYear(){
return Util::array_get($this->data['startYear']);
return $this->year;
}
public function getTitle(){
return Util::array_get($this->data['title']);
return $this->title;
}
public function getNPC(){
return Util::array_get($this->data['general']);
return $this->generals;
}
public function getNPCex(){
return Util::array_get($this->data['general_ex']);
return $this->generalsEx;
}
public function getNation(){
@@ -145,6 +200,30 @@ class Scenario{
public function buildGame($env=[]){
//NOTE: 초기화가 되어있다고 가정함.
foreach($this->nations as $id=>$nation){
if($id == 0){
continue;
}
$nation->build($env);
}
CityHelper::flushCache();
foreach($this->generals as $general){
$general->build($env);
}
if($env['useExtentedGeneral']){
foreach($this->generalsEx as $general){
$general->build($env);
}
}
//TODO: 외교를 추가해야함
foreach($this->initialEvents as $event){
$event->tryRunEvent($env);
}
//TODO: event를 전역 handler에 등록해야함.
}
/**
+57
View File
@@ -1,7 +1,64 @@
<?php
namespace sammo\Scenario;
use \sammo\Util;
use \sammo\DB;
use \sammo\CityHelper;
class NPC{
public $affinity;
public $name;
public $npcID;
public $nationID;
public $locatedCity;
public $leadership;
public $power;
public $intel;
public $birth;
public $death;
public $ego;
public $charDomestic = 0;
public $charWar = 0;
public $text;
public function __construct(
int $affinity,
string $name,
int $npcID,
int $nationID,
string $locatedCity,
int $leadership,
int $power,
int $intel,
int $birth = 150,
int $death = 300,
string $ego = null,
string $char = null,
string $text = null
){
$this->affinity = $affinity;
$this->name = $name;
$this->npcID = $npcID;
$this->nationID = $nationID;
$this->locatedCity = $locatedCity;
$this->leadership = $leadership;
$this->power = $power;
$this->intel = $intel;
$this->birth = $birth;
$this->death = $death;
$this->ego = $ego;
$this->text = $text;
$char = \sammo\SpecCall($char);
if($char < 40){
$this->charDomestic = $char;
}
else{
$this->charWar = $char;
}
}
public function build($env=[]){
}
+82 -2
View File
@@ -1,5 +1,7 @@
<?php
namespace sammo\Scenario;
use \sammo\DB;
use \sammo\Util;
class Nation{
private $id;
@@ -12,8 +14,11 @@ class Nation{
private $type;
private $nationLevel;
private $capital;
private $cities = [];
private $generals = [];
private $generalsEx = [];
public function __construct(
int $id = null,
@@ -27,14 +32,89 @@ class Nation{
int $nationLevel = 0,
array $cities = []
){
$this->id = $id;
$this->name = $name;
$this->color = $color;
$this->gold = $gold;
$this->rice = $rice;
$this->infoText = $infoText;
$this->tech = $tech;
$this->type = $type;
$this->nationLevel = $nationLevel;
$this->cities = $cities;
$this->capital = count($cities)>0?$cities[0]:null;
}
public function setID(int $id){
$this->id = $id;
}
public function build($env=[]){
public function addNPC(NPC $npc, bool $isExtend=false){
if($isExtend){
$this->generalsEx[] = $npc;
}
else{
$this->generals[] = $npc;
}
}
public function build($env=[]){
$npc_cnt = count($this->generals);
if($env['useExtentedGeneral']){
$npc_cnt += count($this->generalsEx);
}
$cities = array_map(function($cityName){
return \sammo\CityHelper::getCityByName($cityName)['id'];
}, $this->cities);
$capital = \sammo\CityHelper::getCityByName($this->capital)['id'];
$type = \sammo\NationCharCall($this->$type);
$db = DB::db();
$otherNations = $db->queryFirstColumn('SELECT nation FROM nation');
$db->insert('nation', [
'nation'=>$this->id,
'name'=>$this->name,
'color'=>$this->color,
'capital'=>$capital,
'gennum'=>$npc_cnt,
'gold'=>$this->gold,
'rice'=>$this->rice,
'bill'=>100,
'rate'=>15,
'scout'=>0,
'war'=>0,
'tricklimit'=>24,
'surlimit'=>72,
'scoutmsg'=>$this->infoText,
'tech'=>$this->tech,
'totaltech'=>$this->tech*$npc_cnt,
'level'=>$this->level,
'type'=>$type,
]);
$db->update('city', [
'nation'=>$this->id
], 'city IN (%li)', $cities);
$diplomacy = [];
foreach($otherNations as $nation){
$diplomacy[] = [
'me'=>$this->$id,
'you'=>$nation,
'state'=>2
];
$diplomacy[] = [
'me'=>$nation,
'you'=>$this->$id,
'state'=>2
];
}
$db->insert('diplomacy', $diplomacy);
}
}