feat,wip: 유니크 경매 시작, 입찰 구현

- 누군가는 무작위로 유니크를 하나를 먹을 수 있도록 설계?
This commit is contained in:
2022-06-09 01:21:21 +09:00
parent 9b1a57bbd2
commit 3784aa09fc
9 changed files with 234 additions and 159 deletions
+89 -4
View File
@@ -3,6 +3,7 @@
namespace sammo;
use DateTimeImmutable;
use Ds\Set;
use sammo\DTO\AuctionBidItem;
use sammo\DTO\AuctionInfo;
use sammo\DTO\AuctionInfoDetail;
@@ -59,10 +60,33 @@ class AuctionUniqueItem extends Auction
return '구매할 수 있는 아이템입니다.';
}
$itemKey = $item->getRawClassName();
$db = DB::db();
$auctionIDonProgress = $db->queryFirstField(
'SELECT `id` FROM ng_auction WHERE `finished` = 0 AND `target` = %s AND `target` = %s',
AuctionType::UniqueItem->value,
$itemKey
);
if ($auctionIDonProgress !== null) {
return '이미 경매가 진행중입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
$givenUnique = $gameStor->getValue('givenUnique') ?? [];
$givenUniqueCnt = $givenUnique[$itemKey] ?? 0;
$remainUniqueCnt = 0;
foreach (GameConst::$allItems as $itemList) {
if (!key_exists($itemKey, $itemList)) {
continue;
}
$remainUniqueCnt += $itemList[$itemKey];
}
if ($remainUniqueCnt > 1 && $givenUniqueCnt >= $remainUniqueCnt - 1) {
return '더이상 이 아이템을 경매로 가져갈 수 없습니다.';
}
$now = new DateTimeImmutable();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$turnTerm = $gameStor->getValue('turnterm');
$closeDate = $now->add(TimeUtil::secondsToDateInterval(
@@ -76,7 +100,7 @@ class AuctionUniqueItem extends Auction
null,
AuctionType::UniqueItem,
false,
$item->getRawClassName(),
$itemKey,
$general->getID(),
ResourceType::inheritancePoint,
$now,
@@ -113,6 +137,9 @@ class AuctionUniqueItem extends Auction
{
$itemKey = $this->info->target;
if ($itemKey === null) {
throw new \Exception('아이템 키가 없습니다.');
}
$itemObj = buildItemClass($itemKey);
$general = $bidder;
$availableItemTypes = [];
@@ -192,6 +219,11 @@ class AuctionUniqueItem extends Auction
$logger->pushGlobalHistoryLog("<C><b>【보물발견】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$general->applyDB($db);
$givenUnique = $gameStor->getValue('givenUnique') ?? [];
$givenUnique[$itemKey] = ($givenUnique[$itemKey] ?? 0) + 1;
$gameStor->setValue('givenUnique', $givenUnique);
return null;
}
@@ -263,7 +295,60 @@ class AuctionUniqueItem extends Auction
public function bid(int $amount, bool $tryExtendCloseDate = false): ?string
{
//TODO: 입찰 가능 제한확인(다른 경매 진행 등)
$db = DB::db();
/** @var AuctionInfo[] */
$openUniqueAuctions = array_map(fn ($raw) => AuctionInfo::fromArray($raw), $db->query(
'SELECT * FROM `ng_auction` WHERE `finished` = 0 AND `type`= %s',
AuctionType::UniqueItem->value
) ?? []);
$db = DB::db();
$rawHighestBids = Util::convertArrayToDict($db->queryFirstRow(
'SELECT * FROM ng_auction_bid WHERE auction_id IN %i ORDER BY `amount` DESC LIMIT 1',
$this->info->id
) ?? [], 'auction_id');
/** @var array<int,AuctionBidItem> */
$highestBids = Util::mapWithKey(
fn ($auctionID, $bid) => AuctionBidItem::fromArray($bid),
$rawHighestBids
);
$itemCode = $this->info->target;
$bidItemTypes = new Set();
foreach (GameConst::$allItems as $itemType => $itemList) {
if (($itemList[$itemCode] ?? 0) <= 0) {
continue;
}
$bidItemTypes->add($itemType);
}
foreach ($openUniqueAuctions as $auction) {
$auctionID = $auction->id;
if (!isset($highestBids[$auctionID])) {
continue;
}
if ($auctionID === $this->auctionID) {
continue;
}
$bid = $highestBids[$auctionID];
if ($bid->generalID !== $this->general->getID()) {
continue;
}
$itemCodeComp = $auction->target;
foreach (GameConst::$allItems as $itemType => $itemList) {
if (($itemList[$itemCodeComp] ?? 0) <= 0) {
continue;
}
if ($bidItemTypes->contains($itemType)) {
return '1순위 입찰자인 경매중에 같은 부위가 있습니다.';
}
}
}
return parent::bid($amount, $tryExtendCloseDate);
}
}