feat,wip: 유니크 경매 시작, 입찰 구현

- 누군가는 무작위로 유니크를 하나를 먹을 수 있도록 설계?
This commit is contained in:
2022-06-09 01:21:21 +09:00
parent 9b1a57bbd2
commit 3784aa09fc
9 changed files with 234 additions and 159 deletions
+21 -1
View File
@@ -2,6 +2,7 @@
namespace sammo\API\General;
use Ds\Set;
use sammo\DB;
use sammo\Validator;
@@ -9,6 +10,7 @@ use sammo\Session;
use sammo\GameConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
class DropItem extends \sammo\BaseAPI
{
@@ -56,12 +58,30 @@ class DropItem extends \sammo\BaseAPI
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 버렸습니다.");
$nationName = $me->getStaticNation()['name'];
$db = DB::db();
if (!$item->isBuyable()) {
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$logger->pushGlobalHistoryLog("<R><b>【망실】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$gameStor = KVStorage::getStorage($db, 'game_env');
$givenUnique = $gameStor->getValue('givenUnique') ?? [];
$itemCode = $item->getRawClassName();
if (key_exists($itemCode, $givenUnique)) {
$givenUniqueCnt = $givenUnique[$itemCode];
$givenUniqueCnt -= 1;
if ($givenUniqueCnt <= 0) {
unset($givenUnique[$itemCode]);
} else {
$givenUnique[$itemCode] = $givenUniqueCnt;
}
} else {
//XXX: 처리하지 못한 코드가 있는가?
//FIXME: 여기에서 무언가 경고를 내야함
}
$gameStor->setValue('givenUnique', $givenUnique);
}
$me->applyDB(DB::db());
$me->applyDB($db);
return null;
}