feat,wip: 유니크 경매 시작, 입찰 구현

- 누군가는 무작위로 유니크를 하나를 먹을 수 있도록 설계?
This commit is contained in:
2022-06-09 01:21:21 +09:00
parent 9b1a57bbd2
commit 3784aa09fc
9 changed files with 234 additions and 159 deletions
@@ -0,0 +1,65 @@
<?php
namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\AuctionUniqueItem;
use sammo\Validator;
use sammo\GameConst;
use sammo\General;
use function sammo\buildItemClass;
class BidUniqueAuction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$availableItems = [];
foreach (GameConst::$allItems as $items) {
foreach ($items as $itemKey => $amount) {
if ($amount == 0) {
continue;
}
$availableItems[$itemKey] = $amount;
}
}
$v = new Validator($this->args);
$v->rule('required', [
'auctionID',
'amount',
])
->rule('int', 'amount')
->rule('int', 'auctionID')
->rule('boolean', 'extendCloseDate');
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$auctionID = $this->args['auctionID'];
$amount = $this->args['amount'];
$tryExtendCloseDate = $this->arg['extendCloseDate'] ?? false;
$generalID = $session->generalID;
$general = General::createGeneralObjFromDB($generalID);
$auction = new AuctionUniqueItem($auctionID, $general);
$result = $auction->bid($amount, $tryExtendCloseDate);
if (is_string($result)) {
return $result;
}
return null;
}
}
+16 -18
View File
@@ -4,14 +4,12 @@ namespace sammo\API\Auction;
use sammo\Session;
use DateTimeInterface;
use sammo\Betting;
use sammo\DB;
use sammo\DTO\BettingItem;
use sammo\AuctionUniqueItem;
use sammo\Validator;
use sammo\GameConst;
use sammo\KVStorage;
use sammo\UserLogger;
use sammo\Util;
use sammo\General;
use function sammo\buildItemClass;
class OpenUniqueAuction extends \sammo\BaseAPI
{
@@ -34,7 +32,7 @@ class OpenUniqueAuction extends \sammo\BaseAPI
])
->rule('int', 'amount')
->rule('min', 'amount', GameConst::$inheritItemUniqueMinPoint)
->rule('keyExists', 'item', $availableItems);
->rule('keyExists', 'itemID', $availableItems);
if (!$v->validate()) {
@@ -50,22 +48,22 @@ class OpenUniqueAuction extends \sammo\BaseAPI
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
/** @var int */
$bettingID = $this->args['bettingID'];
/** @var int[] */
$bettingType = $this->args['bettingType'];
/** @var int */
$itemID = $this->args['itemID'];
$amount = $this->args['amount'];
$generalID = $session->generalID;
$bettingHelper = new Betting($bettingID);
try {
$bettingHelper->bet($session->generalID, $session->userID, $bettingType, $amount);
} catch (\Throwable $e) {
return $e->getMessage();
$itemObj = buildItemClass($itemID);
$general = General::createGeneralObjFromDB($generalID);
$auctionResult = AuctionUniqueItem::openItemAuction($itemObj, $general, $amount);
if(is_string($auctionResult)) {
return $auctionResult;
}
return [
'result' => true
'result' => true,
'auctionID' => $auctionResult->id,
];
}
}
+21 -1
View File
@@ -2,6 +2,7 @@
namespace sammo\API\General;
use Ds\Set;
use sammo\DB;
use sammo\Validator;
@@ -9,6 +10,7 @@ use sammo\Session;
use sammo\GameConst;
use sammo\General;
use sammo\JosaUtil;
use sammo\KVStorage;
class DropItem extends \sammo\BaseAPI
{
@@ -56,12 +58,30 @@ class DropItem extends \sammo\BaseAPI
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 버렸습니다.");
$nationName = $me->getStaticNation()['name'];
$db = DB::db();
if (!$item->isBuyable()) {
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$logger->pushGlobalHistoryLog("<R><b>【망실】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 잃었습니다!");
$gameStor = KVStorage::getStorage($db, 'game_env');
$givenUnique = $gameStor->getValue('givenUnique') ?? [];
$itemCode = $item->getRawClassName();
if (key_exists($itemCode, $givenUnique)) {
$givenUniqueCnt = $givenUnique[$itemCode];
$givenUniqueCnt -= 1;
if ($givenUniqueCnt <= 0) {
unset($givenUnique[$itemCode]);
} else {
$givenUnique[$itemCode] = $givenUniqueCnt;
}
} else {
//XXX: 처리하지 못한 코드가 있는가?
//FIXME: 여기에서 무언가 경고를 내야함
}
$gameStor->setValue('givenUnique', $givenUnique);
}
$me->applyDB(DB::db());
$me->applyDB($db);
return null;
}