훈련 턴 추가
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@@ -39,8 +39,7 @@ class che_기술연구 extends che_상업투자{
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['OccupiedCity'],
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['SuppliedCity'],
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['ReqGeneralGold', $reqGold],
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['ReqGeneralRice', $reqRice],
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['ReqGeneralGold', $reqGold]
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['ReqGeneralRice', $reqRice]
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];
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$this->reqGold = $reqGold;
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@@ -0,0 +1,102 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst,
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getGeneralLeadership,getGeneralPower,getGeneralIntel,
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getDomesticExpLevelBonus,
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CriticalRatioDomestic, CriticalScore,
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uniqueItemEx,
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LastTurn
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};
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use \sammo\Command;
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use \sammo\Constraint\Constraint;
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use function sammo\CriticalScore;
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use function sammo\uniqueItemEx;
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use function sammo\getGeneralLeadership;
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use sammo\GameUnitConst;
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class che_훈련 extends Command\GeneralCommand{
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static protected $actionName = '훈련';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->runnableConstraints=[
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['NoNeutral'],
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['NoWanderingNation'],
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['OccupiedCity'],
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['ReqGeneralCrew'],
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['ReqGeneralTrainMargin'],
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$score = Util::round($general->getLeadership() * 100 / $general->getVar('crew') * GameConst::$trainDelta);
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$scoreText = number_format($score, 0);
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$sideEffect = Util::valueFit(intval($general->getVar('atmos') * GameConst::$atmosSideEffectByTraining), 0);
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("훈련치가 <C>$scoreText</> 상승했습니다. <1>$date</>");
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$exp = 100;
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$ded = 70;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->increaseVarWithLimit('train', $score, 0, GameConst::$maxTrainByCommand);
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$general->setVar('atmos', $sideEffect);
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$general->addDex($general->getVar('crew')/100, $score, false);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar('leader2', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->applyDB($db);
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$this->checkStatChange();
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uniqueItemEx($general->getVar('no'), $logger);
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}
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}
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@@ -0,0 +1,33 @@
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<?php
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namespace sammo\Constraint;
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use sammo\GameConst;
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class ReqGeneralAtmosMargin extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('atmos', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require atmos in general");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($this->general['atmos'] < GameConst::$maxAtmosByCommand){
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return true;
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}
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$this->reason = "병사들은 이미 정예병사들입니다.";
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return false;
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}
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}
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@@ -0,0 +1,32 @@
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<?php
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namespace sammo\Constraint;
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class ReqGeneralCrew extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('crew', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require crew in general");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($this->general['crew'] > 0){
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return true;
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}
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$this->reason = "병사들이 없습니다.";
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return false;
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}
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}
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@@ -0,0 +1,33 @@
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<?php
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namespace sammo\Constraint;
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use sammo\GameConst;
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class ReqGeneralTrainMargin extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('train', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require train in general");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($this->general['train'] < GameConst::$maxTrainByCommand){
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return true;
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}
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$this->reason = "병사들은 이미 정예병사들입니다.";
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return false;
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}
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}
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@@ -39,6 +39,8 @@ class GameConstBase
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public static $atmosDelta = 30;
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/** @var float 훈련시 사기 감소율*/
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public static $atmosSideEffectByTraining = 1;
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/** @var float 사기시 훈련 감소율*/
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public static $trainSideEffectByAtmosTurn = 1;
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/** @var float 계략 기본 성공률*/
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public static $sabotageDefaultProb = 0.35;
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/** @var int 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$firing + $basefiring)*/
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@@ -166,6 +166,10 @@ class General implements iAction{
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return $this->levelObj;
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}
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function getCrewTypeObj():GameUnitDetail{
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return GameUnitConst::byID($this->getVar('crewtype'));
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}
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//TODO: 장기적으로 General 클래스로 모두 옮겨와야함.
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function getLeadership($withInjury = true, $withItem = true, $withStatAdjust = true, $useFloor = true):float{
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return getGeneralLeadership($this->raw, $withInjury, $withItem, $withStatAdjust, $useFloor);
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@@ -179,6 +183,34 @@ class General implements iAction{
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return getGeneralIntel($this->raw, $withInjury, $withItem, $withStatAdjust, $useFloor);
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}
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function addDex(GameUnitDetail $crewType, float $exp, bool $affectTrainAtmos=false){
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$armType = $crewType->armType;
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if($armType == GameUnitConst::T_CASTLE){
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$armType = GameUnitConst::T_SIEGE;
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}
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if($armType < 0){
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return;
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}
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if($armType == GameUnitConst::T_WIZARD) {
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$exp *= 0.9;
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}
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else if($armType == GameUnitConst::T_SIEGE) {
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$exp *= 0.9;
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}
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if($affectTrainAtmos){
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$exp *= ($this->getVar('train') + $this->getVar('atmos')) / 200;
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}
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$ntype = $armType*10;
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$dexType = "dex{$ntype}";
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$this->increaseVar($dexType, $exp);
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}
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/**
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* @param \MeekroDB $db
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*/
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