refac: GameInfo, gameEvent.scss 분리
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<template>
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<h3 class="scenarioName center">
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{{ gameConstStore?.gameConst.title }} {{ serverName }}{{ frontInfo?.global.serverCnt }}기
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<span class="avoid-wrap" style="color: cyan">{{ frontInfo?.global.scenarioText }}</span>
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</h3>
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<div v-if="frontInfo" class="gameInfo row gx-0">
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<div class="s-border-t col py-2 col-8 col-md-4 subScenarioName" style="color: cyan">
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{{ globalInfo.scenarioText }}
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</div>
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<div class="s-border-t col py-2 col-4 col-md-2 subNPCType" style="color: cyan">
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NPC 수, 상성:
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{{ globalInfo.extendedGeneral ? "확장" : "표준" }}
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{{ globalInfo.isFiction ? "가상" : "사실" }}
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</div>
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<div class="s-border-t col py-2 col-4 col-md-2 subNPCMode" style="color: cyan">
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NPC선택: {{ ["불가능", "가능", "선택 생성"][globalInfo.npcMode] }}
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</div>
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<div class="s-border-t col py-2 col-4 col-md-2 subTournamentMode" style="color: cyan">
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토너먼트: 경기당 {{ calcTournamentTerm(globalInfo.turnterm) }}분
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</div>
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<div class="s-border-t col py-2 col-4 col-md-2 subOtherSetting" style="color: cyan">
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기타 설정:
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<AutorunInfo :autorunMode="globalInfo.autorunUser" />
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</div>
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<div class="s-border-t col py-2 col-8 col-md-4 subYearMonth">
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현재: {{ globalInfo.year }}年 {{ globalInfo.month }}月 ({{ globalInfo.turnterm }}분 턴 서버)
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</div>
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<div class="s-border-t col py-2 col-4 col-md-2 subOnlineUserCnt">
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전체 접속자 수: {{ globalInfo.onlineUserCnt.toLocaleString() }}명
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</div>
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<div class="s-border-t col py-2 col-4 col-md-2 subAPILimit">
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턴당 갱신횟수: {{ globalInfo.apiLimit.toLocaleString() }}회
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</div>
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<div class="s-border-t col py-2 col-8 col-md-4 subGeneralCnt">
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등록 장수: 유저
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{{ createdUserCnt.toLocaleString() }} / {{ globalInfo.generalCntLimit.toLocaleString() }} +
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<span style="color: cyan">NPC {{ createdNPCCnt.toLocaleString() }} 명</span>
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</div>
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<div class="s-border-t py-2 col col-6 col-md-4 subTournamentState">
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<span v-if="frontInfo.global.tournamentType">
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<a v-if="tournamentStep.availableJoin" href="b_tournament.php" target="_blank">
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↑<span style="color: cyan"
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>{{ formatTournamentType(frontInfo.global.tournamentType) }}
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<span style="color: orange">{{ tournamentStep.state }}</span> {{ tournamentStep.nextText }}
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{{ formatTime(tournamentTime).substring(11, 16) }}</span
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>↑
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</a>
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<span v-else>
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↑<span style="color: cyan"
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>{{ formatTournamentType(frontInfo.global.tournamentType) }}
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<span style="color: magenta">{{ tournamentStep.state }}</span> {{ tournamentStep.nextText }}
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{{ formatTime(tournamentTime).substring(11, 16) }}</span
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>↑
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</span>
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</span>
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<span v-else style="color: magenta"> 현재 토너먼트 경기 없음 </span>
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</div>
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<div
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class="s-border-t py-2 col col-6 col-md-2 subLastExecuted"
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:style="{ color: serverLocked ? 'magenta' : 'cyan' }"
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>
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동작 시각: {{ formatTime(lastExecuted).substring(5) }}
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</div>
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<div class="s-border-t py-2 col col-6 col-md-2 subAuctionState">
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<a v-if="globalInfo.auctionCount" href="v_auction.php" target="_blank" style="color: cyan">
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{{ globalInfo.auctionCount.toLocaleString() }}건 거래 진행중
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</a>
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<span v-else style="color: magenta">진행중인 거래 없음</span>
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</div>
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<div class="s-border-t py-2 col col-6 col-md-4 subVoteState">
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<a v-if="globalInfo.lastVote" href="v_vote.php" target="_blank">
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<span style="color: cyan">설문 진행 중: </span><span>{{ globalInfo.lastVote.title }}</span>
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</a>
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<span v-else style="color: magenta">진행중인 설문 없음</span>
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</div>
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</div>
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</template>
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<script setup lang="ts">
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import type { GetFrontInfoResponse } from "@/defs/API/Global";
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import type { GameConstStore } from "@/GameConstStore";
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import { unwrap } from "@/util/unwrap";
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import { inject, toRefs, ref, watch } from "vue";
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import { formatTime } from "@/util/formatTime";
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import { calcTournamentTerm } from "@/utilGame";
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import { formatTournamentStep, type TournamentStepType, formatTournamentType } from "@/utilGame/formatTournament";
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import { parseTime } from "@/util/parseTime";
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import AutorunInfo from "./AutorunInfo.vue";
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const props = defineProps<{
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frontInfo: GetFrontInfoResponse;
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serverName: string;
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serverLocked: boolean;
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lastExecuted: Date;
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}>();
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const { frontInfo, serverName, serverLocked, lastExecuted } = toRefs(props);
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const globalInfo = ref(frontInfo.value.global);
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const gameConstStore = unwrap(inject<GameConstStore>("gameConstStore"));
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const generalCnt = ref(new Map<number, number>());
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const createdUserCnt = ref(0);
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const createdNPCCnt = ref(0);
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const tournamentStep = ref<TournamentStepType>({
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availableJoin: false,
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state: "초기화 중",
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nextText: "",
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});
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const tournamentTime = ref<Date>(new Date());
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function updateFrontInfo(frontInfo: GetFrontInfoResponse){
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const global = frontInfo.global;
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globalInfo.value = global;
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const value = new Map<number, number>();
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let userCnt = 0;
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let npcCnt = 0;
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for (const [npcType, cnt] of global.genCount) {
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value.set(npcType, cnt);
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if (npcType < 2) {
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userCnt += cnt;
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} else {
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npcCnt += cnt;
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}
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}
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generalCnt.value = value;
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createdUserCnt.value = userCnt;
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createdNPCCnt.value = npcCnt;
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tournamentStep.value = formatTournamentStep(global.tournamentState);
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tournamentTime.value = parseTime(global.tournamentTime);
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}
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watch(frontInfo, updateFrontInfo, {immediate: true});
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</script>
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<style lang="scss" scoped>
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@import "@scss/common/break_500px.scss";
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.gameInfo {
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text-align: center;
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}
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.subVoteState,
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.subAuctionState,
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.subTournamentState {
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a {
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text-decoration: gray underline;
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}
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}
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</style>
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